Bruh linking some elites beating it on vhm proves nothing about its difficulty one way or the other
Emma_Overload wrote: »1) You guys talk about minor tweaks as if they were major nerfs. They're not.
2) Veteran modes of this dungeon, WGT, COA and the other DLC dungeons all need major nerfs. Why? Because you can't find any pugs in the group finder who can complete them.
vCoA2 is hard but not an dlc one, pugs are pugs, see it as an major debuff.Emma_Overload wrote: »1) You guys talk about minor tweaks as if they were major nerfs. They're not.
2) Veteran modes of this dungeon, WGT, COA and the other DLC dungeons all need major nerfs. Why? Because you can't find any pugs in the group finder who can complete them.
COA is not a DLC dungeon.... but why you dont search 3 friends and try hard until you complete?? atleast this is how i did it in the beginning...
Emma_Overload wrote: »1) You guys talk about minor tweaks as if they were major nerfs. They're not.
2) Veteran modes of this dungeon, WGT, COA and the other DLC dungeons all need major nerfs. Why? Because you can't find any pugs in the group finder who can complete them.
Emma_Overload wrote: »1) You guys talk about minor tweaks as if they were major nerfs. They're not.
2) Veteran modes of this dungeon, WGT, COA and the other DLC dungeons all need major nerfs. Why? Because you can't find any pugs in the group finder who can complete them.
That is called normal trialsMLGProPlayer wrote: »Emma_Overload wrote: »1) You guys talk about minor tweaks as if they were major nerfs. They're not.
2) Veteran modes of this dungeon, WGT, COA and the other DLC dungeons all need major nerfs. Why? Because you can't find any pugs in the group finder who can complete them.
Why does everything need to be PUGable?
Should we nerf trials too to make them PUGable?
MLGProPlayer wrote: »Emma_Overload wrote: »1) You guys talk about minor tweaks as if they were major nerfs. They're not.
2) Veteran modes of this dungeon, WGT, COA and the other DLC dungeons all need major nerfs. Why? Because you can't find any pugs in the group finder who can complete them.
Why does everything need to be PUGable?
Should we nerf trials too to make them PUGable?
vCoA2 is hard but not an dlc one, pugs are pugs, see it as an major debuff.Emma_Overload wrote: »1) You guys talk about minor tweaks as if they were major nerfs. They're not.
2) Veteran modes of this dungeon, WGT, COA and the other DLC dungeons all need major nerfs. Why? Because you can't find any pugs in the group finder who can complete them.
COA is not a DLC dungeon.... but why you dont search 3 friends and try hard until you complete?? atleast this is how i did it in the beginning...
On the other hand vCoA1 is easy, we 3 manned it because of bug in finder. one death, me because of fall damage
The only issue is sets, why does spell power cure drop from WGT and not wayrest or fungal 1
Blackleopardex wrote: »vCoA2 is hard but not an dlc one, pugs are pugs, see it as an major debuff.Emma_Overload wrote: »1) You guys talk about minor tweaks as if they were major nerfs. They're not.
2) Veteran modes of this dungeon, WGT, COA and the other DLC dungeons all need major nerfs. Why? Because you can't find any pugs in the group finder who can complete them.
COA is not a DLC dungeon.... but why you dont search 3 friends and try hard until you complete?? atleast this is how i did it in the beginning...
On the other hand vCoA1 is easy, we 3 manned it because of bug in finder. one death, me because of fall damage
The only issue is sets, why does spell power cure drop from WGT and not wayrest or fungal 1
No it's not
https://www.youtube.com/watch?v=8TXghSpgcs4
there should be a vet+ difficulty level then- for groups of 4 max cp players- with a chance to win gold jewellery and weapons and helm drops. imagine gold scathing mage rings, etc. that would give end game users something to motivate us to go back into these places- and a challenge, while also giving every level players content they can pug.
Emma_Overload wrote: »1) You guys talk about minor tweaks as if they were major nerfs. They're not.
2) Veteran modes of this dungeon, WGT, COA and the other DLC dungeons all need major nerfs. Why? Because you can't find any pugs in the group finder who can complete them.
Doctordarkspawn wrote: »They cut the fat from the dungeon.
The sky isn't falling, you need to learn to share
Might just be bad memories from lots of cp and skill ago, harder than vet wayrest 2Blackleopardex wrote: »vCoA2 is hard but not an dlc one, pugs are pugs, see it as an major debuff.Emma_Overload wrote: »1) You guys talk about minor tweaks as if they were major nerfs. They're not.
2) Veteran modes of this dungeon, WGT, COA and the other DLC dungeons all need major nerfs. Why? Because you can't find any pugs in the group finder who can complete them.
COA is not a DLC dungeon.... but why you dont search 3 friends and try hard until you complete?? atleast this is how i did it in the beginning...
On the other hand vCoA1 is easy, we 3 manned it because of bug in finder. one death, me because of fall damage
The only issue is sets, why does spell power cure drop from WGT and not wayrest or fungal 1
No it's not
https://www.youtube.com/watch?v=8TXghSpgcs4
agree. CoA2 is not at all hard.
Just cringe whenever someone lists it as a 'hard' dungeon.
Blackleopardex wrote: »
Blackleopardex wrote: »...when it comes to difficulty.
SammyFable wrote: »Agreed. Can't we have a single challenging thing in this game, that's NOT a raid?
Doctordarkspawn wrote: »They cut the fat from the dungeon.
The sky isn't falling, you need to learn to share.