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vICP did not need a nerf!

  • Taleof2Cities
    Taleof2Cities
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    Qbiken wrote: »
    Now I just want them to nerf vMA (awaits flames)

    Medium quality bait ;)

    The Flameknight on stage 8 could use a damage tweak on the other hand. And make the flamecasters fireballs(those with the spinning flame on their staff) dodgeable/reflectable. Only tweaks I would like to see in vMA, especially the flamecaster one.

    Just grab the shield sigil and reflect those fireballs.

    To be honest, Stage 8 is one of the parts of vMA I don't have any issues with. I'm not a vamp.

    But, if you are a vamp (are you @Qbiken?) ... you're going to have to deal with this round and likely use sigils.
  • Qbiken
    Qbiken
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    ✭✭✭✭✭
    Qbiken wrote: »
    Now I just want them to nerf vMA (awaits flames)

    Medium quality bait ;)

    The Flameknight on stage 8 could use a damage tweak on the other hand. And make the flamecasters fireballs(those with the spinning flame on their staff) dodgeable/reflectable. Only tweaks I would like to see in vMA, especially the flamecaster one.

    Just grab the shield sigil and reflect those fireballs.

    To be honest, Stage 8 is one of the parts of vMA I don't have any issues with. I'm not a vamp.

    But, if you are a vamp (are you @Qbiken?) ... you're going to have to deal with this round and likely use sigils.

    @Taleof2Cities Yes I´m vamp (magDK). But recently found a way with positining so that I don´t have too much trouble with them. Since I´m going for scores and stuff I want to find ways without the sigils :)
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