Bobby_V_Rockit wrote: »Now I just want them to nerf vMA (awaits flames)
Medium quality bait
The Flameknight on stage 8 could use a damage tweak on the other hand. And make the flamecasters fireballs(those with the spinning flame on their staff) dodgeable/reflectable. Only tweaks I would like to see in vMA, especially the flamecaster one.
Taleof2Cities wrote: »Bobby_V_Rockit wrote: »Now I just want them to nerf vMA (awaits flames)
Medium quality bait
The Flameknight on stage 8 could use a damage tweak on the other hand. And make the flamecasters fireballs(those with the spinning flame on their staff) dodgeable/reflectable. Only tweaks I would like to see in vMA, especially the flamecaster one.
Just grab the shield sigil and reflect those fireballs.
To be honest, Stage 8 is one of the parts of vMA I don't have any issues with. I'm not a vamp.
But, if you are a vamp (are you @Qbiken?) ... you're going to have to deal with this round and likely use sigils.