I find that to be mostly nonsense. EP moves around in a giant blob. I regularly get on to find 3 guilds stacked inside Aleswell, and ALL THREE come to Bleakers and ALL THREE come to Chalman and ALL THREE come to Arius and ALL THREE come to Dragonclaw. It's an almost foolproof method of getting Aleswell back, just go literally anywhere else and EP will horde there, small man, "16 man capped groups" and full raids alike. Or it would be foolproof, if there was another guild that consistently had the numbers online to take things when another guild pushes.
DC has up times and down times, but in terms of groups that are regularly on the map and have the numbers to push? It's a serious down cycle. Saramis doesn't run the numbers he used to as often as he used to. I wish he did.
DisgracefulMind wrote: »
I find that to be mostly nonsense. EP moves around in a giant blob. I regularly get on to find 3 guilds stacked inside Aleswell, and ALL THREE come to Bleakers and ALL THREE come to Chalman and ALL THREE come to Arius and ALL THREE come to Dragonclaw. It's an almost foolproof method of getting Aleswell back, just go literally anywhere else and EP will horde there, small man, "16 man capped groups" and full raids alike. Or it would be foolproof, if there was another guild that consistently had the numbers online to take things when another guild pushes.
DC has up times and down times, but in terms of groups that are regularly on the map and have the numbers to push? It's a serious down cycle. Saramis doesn't run the numbers he used to as often as he used to. I wish he did.
I mean, we only run 3 times a week, and any other groups you see are typically ZDM, which has quite a few IVS members in it. We try to spread out as much as we can, but we've gotta help defend our map when we can too, ya know? We do cap at 16, but I'd say 12-14 is our more common number.
But at the end of the day, everyone does the same stuff mostly. Can't we all just accept that? If we go to Aleswell, for example, and you guys go there and so does another raid, we expect that because it's your home keep. Just as you all should expect the same if you show up at our home keep. The only home keep EP seems to ignore in primetime is King's because it gets flipped like 1 million times a day, and we just go flip it back eventually for the free AP. /:
Also, sidenote, but I think it's cool you guys have been going across the map too. Omgosh if only you guys played early morning tho, there's been a juicy poplocked AD faction running around in a MASSIVE blob xD
Joy_Division wrote: »When I read these threads, sometimes I think people are talking about the EU server or Sotha Sil.
I play EP and DC and know what happens at Chalman from both perspectives. 40+ DC Vs. 40+ EP is common
DisgracefulMind wrote: »
Also, sidenote, but I think it's cool you guys have been going across the map too. Omgosh if only you guys played early morning tho, there's been a juicy poplocked AD faction running around in a MASSIVE blob xD
SwampRaider wrote: »DisgracefulMind wrote: »
Also, sidenote, but I think it's cool you guys have been going across the map too. Omgosh if only you guys played early morning tho, there's been a juicy poplocked AD faction running around in a MASSIVE blob xD
Pushing us when AD has a massive blob, hurts my feelings :;(. Pugs in zone chat can't handle an AD blob+ EP hitting rayles,glade.warden.
Even with a massive blob, AD tends to avoid EP and goes to DC. The map triggers me when that happens lol, It's like AD and EP have a hard on for us
tbh. 90% of DC's problems would be solved, IF AND ONLY IF the 30 DC that think bleakers to Chalamo fights is map control...learn how to play and fight somewhere else
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
We all get faction blinders sometimes (ok, most of the time). But it's important to remember it's all a matter of perspective; That it's ZOS's fault we deal with unacceptable lag and loadscreens. That guilds like VE and Drac and BoD and IVS are all just playing the game as it was designed to be played.
I know I've been frustrated with other guilds for what I perceive is an effort to faction stack, etc. etc. But even I have to admit that most of the time it's me with my own faction blinders on. How many times has Invictus, with its cap of 16, had several pugs in tow making us look larger? Pretty often I imagine. In fact, I think we had Basbor glued to us for about 2 months straight. I can't control those pugs anymore than VE can.
Last thing: but the Bleakers corridor is just way more conducive to fights than Nikel or Sej. Nikel is too open field in both directions, while Sej is basically a fight at the bridge with people running to the bridge from Alessia or Sej depending on who controls it. It's hard to blame people for naturally gravitating to an area that provides good LoS and terrain for fighting all the way from Chal to Aleswell. That alone is a big reason why so many EP and DC are constantly pushing back and forth there. As a natural consequence of that ebb and flow, you get big stacks at Chal and Aleswell.
SwampRaider wrote: »DisgracefulMind wrote: »
Also, sidenote, but I think it's cool you guys have been going across the map too. Omgosh if only you guys played early morning tho, there's been a juicy poplocked AD faction running around in a MASSIVE blob xD
Pushing us when AD has a massive blob, hurts my feelings :;(. Pugs in zone chat can't handle an AD blob+ EP hitting rayles,glade.warden.
Even with a massive blob, AD tends to avoid EP and goes to DC. The map triggers me when that happens lol, It's like AD and EP have a hard on for us
tbh. 90% of DC's problems would be solved, IF AND ONLY IF the 30 DC that think bleakers to Chalamo fights is map control...learn how to play and fight somewhere else
I have talked to a guild this week (which I will not name) and a few players that has considered moving over to EP. Their reasons are:
1. EP has a very non toxic community in comparison to other factions. We have our fair share of trolls but we have noticably better environment in zone.
2. Low Morale due to campaign loss. (I personally think they just need to not focus on map control so much, let campaign scoring go a bit.)
3. The momentum is with EP. We have two wins in a row under our belt with a solid list of guilds from the casual to the organized to the elite.
In my opinion players and guilds should NOT join EP cause:
1. EP's que is awful. Absolutely awful on vivec. The average que is 50-80 on a weeknight since Morrowind. I'm hoping players will leave ep or join other campaigns for this reason.
2. The other factions (In particular AD) need help on Vivec. Desperately. Grow where you are planted. If you want to be EP help make your faction more like it.
3. There is little room for growth. EP has so many guilds jf you are looking to recruit new players you will find a few but there are already two guilds on average a night recruiting daily in zone chat and more organized guilds like mine (Pact Militia) Drac and Invictus. There is also little room to find good fights without running into one of us.
We all get faction blinders sometimes (ok, most of the time). But it's important to remember it's all a matter of perspective; That it's ZOS's fault we deal with unacceptable lag and loadscreens. That guilds like VE and Drac and BoD and IVS are all just playing the game as it was designed to be played.
I know I've been frustrated with other guilds for what I perceive is an effort to faction stack, etc. etc. But even I have to admit that most of the time it's me with my own faction blinders on. How many times has Invictus, with its cap of 16, had several pugs in tow making us look larger? Pretty often I imagine. In fact, I think we had Basbor glued to us for about 2 months straight. I can't control those pugs anymore than VE can.
Last thing: but the Bleakers corridor is just way more conducive to fights than Nikel or Sej. Nikel is too open field in both directions, while Sej is basically a fight at the bridge with people running to the bridge from Alessia or Sej depending on who controls it. It's hard to blame people for naturally gravitating to an area that provides good LoS and terrain for fighting all the way from Chal to Aleswell. That alone is a big reason why so many EP and DC are constantly pushing back and forth there. As a natural consequence of that ebb and flow, you get big stacks at Chal and Aleswell.
Joy_Division wrote: »We all get faction blinders sometimes (ok, most of the time). But it's important to remember it's all a matter of perspective; That it's ZOS's fault we deal with unacceptable lag and loadscreens. That guilds like VE and Drac and BoD and IVS are all just playing the game as it was designed to be played.
I know I've been frustrated with other guilds for what I perceive is an effort to faction stack, etc. etc. But even I have to admit that most of the time it's me with my own faction blinders on. How many times has Invictus, with its cap of 16, had several pugs in tow making us look larger? Pretty often I imagine. In fact, I think we had Basbor glued to us for about 2 months straight. I can't control those pugs anymore than VE can.
Last thing: but the Bleakers corridor is just way more conducive to fights than Nikel or Sej. Nikel is too open field in both directions, while Sej is basically a fight at the bridge with people running to the bridge from Alessia or Sej depending on who controls it. It's hard to blame people for naturally gravitating to an area that provides good LoS and terrain for fighting all the way from Chal to Aleswell. That alone is a big reason why so many EP and DC are constantly pushing back and forth there. As a natural consequence of that ebb and flow, you get big stacks at Chal and Aleswell.
Insightful.
People are probably going to throw rotten vegetables at me for saying this, but when I am on EP and I see in zone chat "DC faction stack Chal," I immediately stop what I am doing and get to Chalman because I anticipate a lot of fun. The feeling I get when I pour oil on the gaggle of indecisive Smurfs over the inner breech is priceless. As far as I am concerned, the more the merrier (and the more AP).
As someone who probably has gone through over 1000 oil pots, IMHO these are the best three oil AP farms.
- Chalman Inner West breech.
- Alessia Bridge, Alessia side.
- Best I think: Sejanus, south side Vs. AD. This one is really good because even if some sneaky AD sets up a fire treb to hit you, she has to do so on the North side and often gets ganked.
Joy_Division wrote: »We all get faction blinders sometimes (ok, most of the time). But it's important to remember it's all a matter of perspective; That it's ZOS's fault we deal with unacceptable lag and loadscreens. That guilds like VE and Drac and BoD and IVS are all just playing the game as it was designed to be played.
I know I've been frustrated with other guilds for what I perceive is an effort to faction stack, etc. etc. But even I have to admit that most of the time it's me with my own faction blinders on. How many times has Invictus, with its cap of 16, had several pugs in tow making us look larger? Pretty often I imagine. In fact, I think we had Basbor glued to us for about 2 months straight. I can't control those pugs anymore than VE can.
Last thing: but the Bleakers corridor is just way more conducive to fights than Nikel or Sej. Nikel is too open field in both directions, while Sej is basically a fight at the bridge with people running to the bridge from Alessia or Sej depending on who controls it. It's hard to blame people for naturally gravitating to an area that provides good LoS and terrain for fighting all the way from Chal to Aleswell. That alone is a big reason why so many EP and DC are constantly pushing back and forth there. As a natural consequence of that ebb and flow, you get big stacks at Chal and Aleswell.
Insightful.
People are probably going to throw rotten vegetables at me for saying this, but when I am on EP and I see in zone chat "DC faction stack Chal," I immediately stop what I am doing and get to Chalman because I anticipate a lot of fun. The feeling I get when I pour oil on the gaggle of indecisive Smurfs over the inner breech is priceless. As far as I am concerned, the more the merrier (and the more AP).
As someone who probably has gone through over 1000 oil pots, IMHO these are the best three oil AP farms.
- Chalman Inner West breech.
- Alessia Bridge, Alessia side.
- Best I think: Sejanus, south side Vs. AD. This one is really good because even if some sneaky AD sets up a fire treb to hit you, she has to do so on the North side and often gets ganked.
DisgracefulMind wrote: »Joy_Division wrote: »We all get faction blinders sometimes (ok, most of the time). But it's important to remember it's all a matter of perspective; That it's ZOS's fault we deal with unacceptable lag and loadscreens. That guilds like VE and Drac and BoD and IVS are all just playing the game as it was designed to be played.
I know I've been frustrated with other guilds for what I perceive is an effort to faction stack, etc. etc. But even I have to admit that most of the time it's me with my own faction blinders on. How many times has Invictus, with its cap of 16, had several pugs in tow making us look larger? Pretty often I imagine. In fact, I think we had Basbor glued to us for about 2 months straight. I can't control those pugs anymore than VE can.
Last thing: but the Bleakers corridor is just way more conducive to fights than Nikel or Sej. Nikel is too open field in both directions, while Sej is basically a fight at the bridge with people running to the bridge from Alessia or Sej depending on who controls it. It's hard to blame people for naturally gravitating to an area that provides good LoS and terrain for fighting all the way from Chal to Aleswell. That alone is a big reason why so many EP and DC are constantly pushing back and forth there. As a natural consequence of that ebb and flow, you get big stacks at Chal and Aleswell.
Insightful.
People are probably going to throw rotten vegetables at me for saying this, but when I am on EP and I see in zone chat "DC faction stack Chal," I immediately stop what I am doing and get to Chalman because I anticipate a lot of fun. The feeling I get when I pour oil on the gaggle of indecisive Smurfs over the inner breech is priceless. As far as I am concerned, the more the merrier (and the more AP).
As someone who probably has gone through over 1000 oil pots, IMHO these are the best three oil AP farms.
- Chalman Inner West breech.
- Alessia Bridge, Alessia side.
- Best I think: Sejanus, south side Vs. AD. This one is really good because even if some sneaky AD sets up a fire treb to hit you, she has to do so on the North side and often gets ganked.
I'm with you here, Joy. I do love defending keeps/outposts with some expertly placed oils. Fairly, Ren, and I can hold a breach for a long, long time with our oil rotations xD
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
DisgracefulMind wrote: »Joy_Division wrote: »We all get faction blinders sometimes (ok, most of the time). But it's important to remember it's all a matter of perspective; That it's ZOS's fault we deal with unacceptable lag and loadscreens. That guilds like VE and Drac and BoD and IVS are all just playing the game as it was designed to be played.
I know I've been frustrated with other guilds for what I perceive is an effort to faction stack, etc. etc. But even I have to admit that most of the time it's me with my own faction blinders on. How many times has Invictus, with its cap of 16, had several pugs in tow making us look larger? Pretty often I imagine. In fact, I think we had Basbor glued to us for about 2 months straight. I can't control those pugs anymore than VE can.
Last thing: but the Bleakers corridor is just way more conducive to fights than Nikel or Sej. Nikel is too open field in both directions, while Sej is basically a fight at the bridge with people running to the bridge from Alessia or Sej depending on who controls it. It's hard to blame people for naturally gravitating to an area that provides good LoS and terrain for fighting all the way from Chal to Aleswell. That alone is a big reason why so many EP and DC are constantly pushing back and forth there. As a natural consequence of that ebb and flow, you get big stacks at Chal and Aleswell.
Insightful.
People are probably going to throw rotten vegetables at me for saying this, but when I am on EP and I see in zone chat "DC faction stack Chal," I immediately stop what I am doing and get to Chalman because I anticipate a lot of fun. The feeling I get when I pour oil on the gaggle of indecisive Smurfs over the inner breech is priceless. As far as I am concerned, the more the merrier (and the more AP).
As someone who probably has gone through over 1000 oil pots, IMHO these are the best three oil AP farms.
- Chalman Inner West breech.
- Alessia Bridge, Alessia side.
- Best I think: Sejanus, south side Vs. AD. This one is really good because even if some sneaky AD sets up a fire treb to hit you, she has to do so on the North side and often gets ganked.
I'm with you here, Joy. I do love defending keeps/outposts with some expertly placed oils. Fairly, Ren, and I can hold a breach for a long, long time with our oil rotations xD
Until I steal Ren's oil from her little baby Warden. Probably the most satisfying thing in game tbh
Izanagi.Xiiib16_ESO wrote: »
To be fair the only guild on EP side that occasionally runs 24m is Pact Militia whereas DC generally needs BOD and VE full groups (+overflows) stacked with AK and Pug guild + zone pugs, so it's not the same fashion, no
Ah right. EP doesn't zerg. It's just those dastardly DC and AD.
I don't know if your ego is just that big or if your eyes have failed you, but either way some introspection may be required.
If you re-read my post you will see that I've never said that EP doesn't zerg, in fact in the past posts (on Dracarys thread) I've said exactly that "All players zerg with their factions (some occasionally some more often)".
I'm simply responding to the fact that someone commented that EP lose Chalman all the time. The only reason EP loses Chalman is because DC guilds faction stack their full 24m+ raids together to take it instead of these guilds spreading out over the map to push different objectives and fight their own fights.
However it’s really interesting to see that as soon as someone mentions certain guilds, which are always faction stacking, players in those guilds hide behind the "everyone zergs" tag.
My eyes can see perfectly well when I'm zerged down by 24-40 people in a coordinated raid stacking with a second coordinated raid and pugs compared to when i'm fighting 40 pugs. The pugs have no excuse but the guilds claiming victory and that their opponents suck at defending when there only way a keep can be taken is via PVD or an entire faction stack vs generally some pugs / small groups definately has some "introspection" to do (I'm talking about all factions, not only DC).
I read your post quite closely. You quite clearly stated DC needs to raid stack to take Chalman but EP doesn't. Then started waxing on about how many numbers people run. It's some nonsense and I really expect better from long time players.
I'd be interested for you to quote the part from Anairi's post in which she says anything about EP not stacking to take back Chal at times.More to the original point, EP pretty much PvEdoors Chalman to take it back. During primetime I'd say a solid 90% of the time. I know this because I'm usually the group at Roebeck seeing Chal flag 20/20 and arriving justtttt in time to see the front door goes up. DC doesn't know how to scout or defend keeps. 'Tis what it is. Hard to take and then instantly forgotten about.
A full VE raid had absolutely no qualms about sitting in Chalman with BoD, AK and Pugs the entire night not so long ago (to the detriment of the rest of the DC map) so your comment that you are normally at Roe is a little cynical.
As you have mentioned in the past you aren't in control of what the raid does when you don't lead, thats fair enough but it doesn't change what the raid you play in is doing or when your players will tbag, /cheer and rage whisper after zerging down a 14m group being 24+overflow.You might also want to brush up on your DC groups. AD and EP are the only factions actually capable of bringing multiple stacked groups to an engagement. I can't even remember the last time I had a full raid online at the same time as BoD, most of the time I'm asking what they've got and I hear "9 people".
I suggest you turn character nameplates and alliance indicators to always on. BoD is generally at least twice that size when VE is running a full raid. Also having 23 people doesn't negate the 'full group' argument.IVS and Drac only run 16 max and PM hasn't had a raid over 24 in a long time (to my knowledge). Generally if IVS or Drac is present somewhere the other guild goes in the opposite direction because it should be enough to achieve anything required just having one guild there. I can't say this is the same for DC.I've seen Invictus, Drac and PM all on at the same time, 3 organized groups that can comfortably stomp on most of the groups they'll encounter IN ADDITION to a PR raid + pugs nearby. That's alot more than DC can bring forward at any one time, which is why I double take at your "DC faction stacking 24 man raids" bit.
Sure there are times when I see both raids in one place too. Generally because the entirety of DC is at that location to begin with and has been for some time and the other EP raid goes there to finish the fight because the lag is unbearable for the rest of the map.
I've been impressed by VE occasionally going to Sej / BRK whilst chal is red recently but until your standard procedure is to separate from the rest of your guilds in a similar way as the other factions do I can't be won over sorry.
We all get faction blinders sometimes (ok, most of the time). But it's important to remember it's all a matter of perspective; That it's ZOS's fault we deal with unacceptable lag and loadscreens. That guilds like VE and Drac and BoD and IVS are all just playing the game as it was designed to be played.
I know I've been frustrated with other guilds for what I perceive is an effort to faction stack, etc. etc. But even I have to admit that most of the time it's me with my own faction blinders on. How many times has Invictus, with its cap of 16, had several pugs in tow making us look larger? Pretty often I imagine. In fact, I think we had Basbor glued to us for about 2 months straight. I can't control those pugs anymore than VE can.
Last thing: but the Bleakers corridor is just way more conducive to fights than Nikel or Sej. Nikel is too open field in both directions, while Sej is basically a fight at the bridge with people running to the bridge from Alessia or Sej depending on who controls it. It's hard to blame people for naturally gravitating to an area that provides good LoS and terrain for fighting all the way from Chal to Aleswell. That alone is a big reason why so many EP and DC are constantly pushing back and forth there. As a natural consequence of that ebb and flow, you get big stacks at Chal and Aleswell.
Here ya go: " To be fair the only guild on EP side that occasionally runs 24m is Pact Militia whereas DC generally needs BOD and VE full groups (+overflows) stacked with AK and Pug guild + zone pugs, so it's not the same fashion, no "Izanagi.Xiiib16_ESO wrote: »I'd be interested for you to quote the part from Anairi's post in which she says anything about EP not stacking to take back Chal at times.
We both have people in our guilds who are quite passionate. If you want logs of rage whispers, I've got some seriously nasty stuff from your crew. Let he that is without sin, or so the saying goes. You tend to reap what you sow. VE is not perfect by any means but we've worked to silence or remove our bad actors and constantly tell our players to respect the opposition.
And as you know (as we have spoken in whisper) I'm of the same oppinion. That doesn't mean that I'm not gnna bring up the fact that I think its a poor playstyle to stack a full raid + and then also zerg surf.As I've said before, I really don't care about group size. You get the fights you get and I fight them if I'm favored to win or not.
I find that to be mostly nonsense. EP moves around in a giant blob. I regularly get on to find 3 guilds stacked inside Aleswell, and ALL THREE come to Bleakers and ALL THREE come to Chalman and ALL THREE come to Arius and ALL THREE come to Dragonclaw.
Generally when people make an argument they do so in the hope that it alters the oppinions of those they are arguing with. Otherwise these people are just arguing for the sake of it.Ah well, my apologies. I wasn't aware my goal was winning you over. Personally, I've never found taking an outpost and farming there to be a particularly stunning accomplishment but I suppose we can have our own opinions.
I love to see footage of highlights from other guilds, if you make some more videos with all those clips of us being over 16 which you say you have I'd love to see it. Maybe a VE official channel?Nameplates and alliance indicators is always turned on, it's very handy to look over our footage and see 17+ people in a "16 man capped group"
AgreedWe all get faction blinders sometimes (ok, most of the time). That it's ZOS's fault we deal with unacceptable lag and loadscreens.
I disagree here. You can start by not inviting them to your raid. Secondly you can run lower numbers so they make less of an impact to your size (e.g 16 instead of 24+) and Lastly you can go to a distant part of the map to create your own fight there instead of stacking with the rest of the guilds and pugs to 'ensure' they follow you. All are quite effective. Guilds in my experience know 90% of the time when they create their own fight or zerg surf.I can't control those pugs anymore than VE can.
Ghost-Shot wrote: »I believe capping groups at 16 is true for IVS, but drac will absolutely go past that, to say you don't is flat out bull ***, I have seen you at ash with 20+ people. You guys really need to let this group numbers obsession go.
Here ya go: " To be fair the only guild on EP side that occasionally runs 24m is Pact Militia whereas DC generally needs BOD and VE full groups (+overflows) stacked with AK and Pug guild + zone pugs, so it's not the same fashion, no "
If you re-read my post you will see that I've never said that EP doesn't zerg, in fact in the past posts (on Dracarys thread) I've said exactly that "All players zerg with their factions (some occasionally some more often)".
I will admit, VE is a bit of a dinosaur. All the old big guilds we played against for the map and for fights are gone.
Izanagi.Xiiib16_ESO wrote: »Post has been active whilst I was at workHere ya go: " To be fair the only guild on EP side that occasionally runs 24m is Pact Militia whereas DC generally needs BOD and VE full groups (+overflows) stacked with AK and Pug guild + zone pugs, so it's not the same fashion, no "Izanagi.Xiiib16_ESO wrote: »I'd be interested for you to quote the part from Anairi's post in which she says anything about EP not stacking to take back Chal at times.
This comment is talking about group sizes and full groups differences between the 2 factions nothing about Chalman. Try again if you would like to.We both have people in our guilds who are quite passionate. If you want logs of rage whispers, I've got some seriously nasty stuff from your crew. Let he that is without sin, or so the saying goes. You tend to reap what you sow. VE is not perfect by any means but we've worked to silence or remove our bad actors and constantly tell our players to respect the opposition.
Sure show me a screenshot of Dracarys' GM rage whispering someone inside VE I'd be amazed.
You mention as a guild that you tell your players to respect the opposition yet your GM doesn't? Is it setting a good example?
I'm well aware of things some of my members have said and have also spoken out against doing this however after getting zerged down vs twice your numbers and then tbagged etc I can understand why tempers get a little frayed. I can't really understand it from the side of the larger group however.And as you know (as we have spoken in whisper) I'm of the same oppinion. That doesn't mean that I'm not gnna bring up the fact that I think its a poor playstyle to stack a full raid + and then also zerg surf.As I've said before, I really don't care about group size. You get the fights you get and I fight them if I'm favored to win or not.I find that to be mostly nonsense. EP moves around in a giant blob. I regularly get on to find 3 guilds stacked inside Aleswell, and ALL THREE come to Bleakers and ALL THREE come to Chalman and ALL THREE come to Arius and ALL THREE come to Dragonclaw.
First some 'Math' of the 3 most prominent guilds for each faction:
EP: 16+16+24 = 56 + Pugs
DC: 37(according to one of the guys in your run the last time we fought) + 24 + 24 = 87 + Pugs
Now I'm sorry if you think 56vs87 is unfair for DC (as this post was inferring when first made and perpetuated by further comments about Chalman) but you can see why people might think this is a little deluded.Generally when people make an argument they do so in the hope that it alters the oppinions of those they are arguing with. Otherwise these people are just arguing for the sake of it.Ah well, my apologies. I wasn't aware my goal was winning you over. Personally, I've never found taking an outpost and farming there to be a particularly stunning accomplishment but I suppose we can have our own opinions.
Personally I value taking an outpost 16 v 40 a better accomplishment then taking chal 90 v 50. Just me I guess thoughI love to see footage of highlights from other guilds, if you make some more videos with all those clips of us being over 16 which you say you have I'd love to see it. Maybe a VE official channel?Nameplates and alliance indicators is always turned on, it's very handy to look over our footage and see 17+ people in a "16 man capped group"AgreedWe all get faction blinders sometimes (ok, most of the time). That it's ZOS's fault we deal with unacceptable lag and loadscreens.I disagree here. You can start by not inviting them to your raid. Secondly you can run lower numbers so they make less of an impact to your size (e.g 16 instead of 24+) and Lastly you can go to a distant part of the map to create your own fight there instead of stacking with the rest of the guilds and pugs to 'ensure' they follow you. All are quite effective. Guilds in my experience know 90% of the time when they create their own fight or zerg surf.I can't control those pugs anymore than VE can.
(I'm referring to play in general not to any guilds in particular)Ghost-Shot wrote: »I believe capping groups at 16 is true for IVS, but drac will absolutely go past that, to say you don't is flat out bull ***, I have seen you at ash with 20+ people. You guys really need to let this group numbers obsession go.
Lol are you serious? Even our TS only has 20 slots XD
Ghost-Shot wrote: »Izanagi.Xiiib16_ESO wrote: »Post has been active whilst I was at workHere ya go: " To be fair the only guild on EP side that occasionally runs 24m is Pact Militia whereas DC generally needs BOD and VE full groups (+overflows) stacked with AK and Pug guild + zone pugs, so it's not the same fashion, no "Izanagi.Xiiib16_ESO wrote: »I'd be interested for you to quote the part from Anairi's post in which she says anything about EP not stacking to take back Chal at times.
This comment is talking about group sizes and full groups differences between the 2 factions nothing about Chalman. Try again if you would like to.We both have people in our guilds who are quite passionate. If you want logs of rage whispers, I've got some seriously nasty stuff from your crew. Let he that is without sin, or so the saying goes. You tend to reap what you sow. VE is not perfect by any means but we've worked to silence or remove our bad actors and constantly tell our players to respect the opposition.
Sure show me a screenshot of Dracarys' GM rage whispering someone inside VE I'd be amazed.
You mention as a guild that you tell your players to respect the opposition yet your GM doesn't? Is it setting a good example?
I'm well aware of things some of my members have said and have also spoken out against doing this however after getting zerged down vs twice your numbers and then tbagged etc I can understand why tempers get a little frayed. I can't really understand it from the side of the larger group however.And as you know (as we have spoken in whisper) I'm of the same oppinion. That doesn't mean that I'm not gnna bring up the fact that I think its a poor playstyle to stack a full raid + and then also zerg surf.As I've said before, I really don't care about group size. You get the fights you get and I fight them if I'm favored to win or not.I find that to be mostly nonsense. EP moves around in a giant blob. I regularly get on to find 3 guilds stacked inside Aleswell, and ALL THREE come to Bleakers and ALL THREE come to Chalman and ALL THREE come to Arius and ALL THREE come to Dragonclaw.
First some 'Math' of the 3 most prominent guilds for each faction:
EP: 16+16+24 = 56 + Pugs
DC: 37(according to one of the guys in your run the last time we fought) + 24 + 24 = 87 + Pugs
Now I'm sorry if you think 56vs87 is unfair for DC (as this post was inferring when first made and perpetuated by further comments about Chalman) but you can see why people might think this is a little deluded.Generally when people make an argument they do so in the hope that it alters the oppinions of those they are arguing with. Otherwise these people are just arguing for the sake of it.Ah well, my apologies. I wasn't aware my goal was winning you over. Personally, I've never found taking an outpost and farming there to be a particularly stunning accomplishment but I suppose we can have our own opinions.
Personally I value taking an outpost 16 v 40 a better accomplishment then taking chal 90 v 50. Just me I guess thoughI love to see footage of highlights from other guilds, if you make some more videos with all those clips of us being over 16 which you say you have I'd love to see it. Maybe a VE official channel?Nameplates and alliance indicators is always turned on, it's very handy to look over our footage and see 17+ people in a "16 man capped group"AgreedWe all get faction blinders sometimes (ok, most of the time). That it's ZOS's fault we deal with unacceptable lag and loadscreens.I disagree here. You can start by not inviting them to your raid. Secondly you can run lower numbers so they make less of an impact to your size (e.g 16 instead of 24+) and Lastly you can go to a distant part of the map to create your own fight there instead of stacking with the rest of the guilds and pugs to 'ensure' they follow you. All are quite effective. Guilds in my experience know 90% of the time when they create their own fight or zerg surf.I can't control those pugs anymore than VE can.
(I'm referring to play in general not to any guilds in particular)Ghost-Shot wrote: »I believe capping groups at 16 is true for IVS, but drac will absolutely go past that, to say you don't is flat out bull ***, I have seen you at ash with 20+ people. You guys really need to let this group numbers obsession go.
Lol are you serious? Even our TS only has 20 slots XD
I might be wrong here, but when I add 37+24+24 I get 85, do I not know how to math? And who is the 37 if not pugs? I'm fairly certain groups only go to 24 so I'm not following, seems like you are trying to heavily weight this equation in your favor. We also don't invite pugs to our raid, we recruit after a roster purge, that's how you keep a guild roster active.
Why would we go out of our way to run less than 24? That doesn't make sense, if we have 16 online great, we'll run 16. But if I log in and start a raid up and 23 people want to join, why would I say 7 of you can *** off? And your own members have acknowledged groups of more than 16 bro, nice try.
We go across the map just as often as you do, but Bulb likes playing the map and winning campaigns. The fact is that Chal goes further towards accomplishing that goal than Drakelowe.
I simply don't understand why DC are upset, or complaining, that we do faction stack at times to get Chal back. I mean, it is a home keep after all? I know some DC do truly believe it is a DC home keep after all but...
If I take Ales or Glade, I fully expect to get zerged the hell down.
Izanagi.Xiiib16_ESO wrote: »Post has been active whilst I was at workHere ya go: " To be fair the only guild on EP side that occasionally runs 24m is Pact Militia whereas DC generally needs BOD and VE full groups (+overflows) stacked with AK and Pug guild + zone pugs, so it's not the same fashion, no "Izanagi.Xiiib16_ESO wrote: »I'd be interested for you to quote the part from Anairi's post in which she says anything about EP not stacking to take back Chal at times.
This comment is talking about group sizes and full groups differences between the 2 factions nothing about Chalman. Try again if you would like to.We both have people in our guilds who are quite passionate. If you want logs of rage whispers, I've got some seriously nasty stuff from your crew. Let he that is without sin, or so the saying goes. You tend to reap what you sow. VE is not perfect by any means but we've worked to silence or remove our bad actors and constantly tell our players to respect the opposition.
Sure show me a screenshot of Dracarys' GM rage whispering someone inside VE I'd be amazed.
You mention as a guild that you tell your players to respect the opposition yet your GM doesn't? Is it setting a good example?
I'm well aware of things some of my members have said and have also spoken out against doing this however after getting zerged down vs twice your numbers and then tbagged etc I can understand why tempers get a little frayed. I can't really understand it from the side of the larger group however.And as you know (as we have spoken in whisper) I'm of the same oppinion. That doesn't mean that I'm not gnna bring up the fact that I think its a poor playstyle to stack a full raid + and then also zerg surf.As I've said before, I really don't care about group size. You get the fights you get and I fight them if I'm favored to win or not.I find that to be mostly nonsense. EP moves around in a giant blob. I regularly get on to find 3 guilds stacked inside Aleswell, and ALL THREE come to Bleakers and ALL THREE come to Chalman and ALL THREE come to Arius and ALL THREE come to Dragonclaw.
First some 'Math' of the 3 most prominent guilds for each faction:
EP: 16+16+24 = 56 + Pugs
DC: 37(according to one of the guys in your run the last time we fought) + 24 + 24 = 87 + Pugs
Now I'm sorry if you think 56vs87 is unfair for DC (as this post was inferring when first made and perpetuated by further comments about Chalman) but you can see why people might think this is a little deluded.Generally when people make an argument they do so in the hope that it alters the oppinions of those they are arguing with. Otherwise these people are just arguing for the sake of it.Ah well, my apologies. I wasn't aware my goal was winning you over. Personally, I've never found taking an outpost and farming there to be a particularly stunning accomplishment but I suppose we can have our own opinions.
Personally I value taking an outpost 16 v 40 a better accomplishment then taking chal 90 v 50. Just me I guess thoughI love to see footage of highlights from other guilds, if you make some more videos with all those clips of us being over 16 which you say you have I'd love to see it. Maybe a VE official channel?Nameplates and alliance indicators is always turned on, it's very handy to look over our footage and see 17+ people in a "16 man capped group"AgreedWe all get faction blinders sometimes (ok, most of the time). That it's ZOS's fault we deal with unacceptable lag and loadscreens.I disagree here. You can start by not inviting them to your raid. Secondly you can run lower numbers so they make less of an impact to your size (e.g 16 instead of 24+) and Lastly you can go to a distant part of the map to create your own fight there instead of stacking with the rest of the guilds and pugs to 'ensure' they follow you. All are quite effective. Guilds in my experience know 90% of the time when they create their own fight or zerg surf.I can't control those pugs anymore than VE can.
(I'm referring to play in general not to any guilds in particular)Ghost-Shot wrote: »I believe capping groups at 16 is true for IVS, but drac will absolutely go past that, to say you don't is flat out bull ***, I have seen you at ash with 20+ people. You guys really need to let this group numbers obsession go.
Lol are you serious? Even our TS only has 20 slots XD