Which proc sets would every one say are over preforming? Because it's definitely not all of them. For example no one is complaining about Poisonous Serpent, Sunderflame, Affliction, Ice Furnace, Way of Fire, Grothdar, Iceheart, Ilambris, Infernal Guardian, Kra'gh, Maw of the Infernal, Nerien'eth, Sellistrix, Spawn of Mephala, and Stormfist.
Some of the sets being complained about that are not OP, like Selen's and Velidreth (both these procs ars easily dodge-able).
The sets that are OP are only slightly over preforming and are not as bad as most here claim. I believe the following sets need a slight tune down... Viper, Red Mountain, Valkyn Skoria, and Tremorscale. The main offenders are Viper and Red Mountain because they deal large damage and are easy to proc. The best way to balance these is to add additional requirements to proc.
If ZOS is lazy and wants to go with a blanket change, I think the best thing to do is add a .5 - .9 second un-cancelable animation when the proc occurs.
Anti_Virus wrote: »It would be really nice if Zos looks at Stam classes ( specifically Stam DK and Sorc) in pvp and make some buffs for them.
As it stands you cannot burst a anyone down with class kit alone, two dots for dk, worthless, one AoE? Meh.
Forced to spam Dizzing swing, or LA ransack/heroic slash bash than alone will not kill anyone either. Unless you wear medium armor but then you are squishy and a NB in medium has more survivability with cloak and damage options (Suprise attack) than you so what the point.
If these issues were adressed maybe then there would be less proc sets.
Some of the sets being complained about that are not OP, like Selen's and Velidreth (both these procs ars easily dodge-able).
Sandman929 wrote: »Which proc sets would every one say are over preforming? Because it's definitely not all of them. For example no one is complaining about Poisonous Serpent, Sunderflame, Affliction, Ice Furnace, Way of Fire, Grothdar, Iceheart, Ilambris, Infernal Guardian, Kra'gh, Maw of the Infernal, Nerien'eth, Sellistrix, Spawn of Mephala, and Stormfist.
Some of the sets being complained about that are not OP, like Selen's and Velidreth (both these procs ars easily dodge-able).
The sets that are OP are only slightly over preforming and are not as bad as most here claim. I believe the following sets need a slight tune down... Viper, Red Mountain, Valkyn Skoria, and Tremorscale. The main offenders are Viper and Red Mountain because they deal large damage and are easy to proc. The best way to balance these is to add additional requirements to proc.
If ZOS is lazy and wants to go with a blanket change, I think the best thing to do is add a .5 - .9 second un-cancelable animation when the proc occurs.
For me it's not a question of over-performing or not, any armor that does direct damage is just a bad idea. Damage should be player initiated for competitive PvP. Armor sets that increase damage potential are fine, because the player has to make use of that potential.
Sadly, ZOS disagrees with this philosophy.
As someone who has experienced the "Jodi" duo in BGs, I 100% agree with the OP.
I refuse to wear proc sets in pvp. and I pay for it. its a choice. "self regulation" as you put it. Hopefully ZOS will take action soon. I know they have the capability. it took them less than a week to nerf high hp shield spamming Dragonknight PvE tanks so i would like to see this at the very least acknowledged in writing that the proc sets are over performing.
Sandman929 wrote: »Which proc sets would every one say are over preforming? Because it's definitely not all of them. For example no one is complaining about Poisonous Serpent, Sunderflame, Affliction, Ice Furnace, Way of Fire, Grothdar, Iceheart, Ilambris, Infernal Guardian, Kra'gh, Maw of the Infernal, Nerien'eth, Sellistrix, Spawn of Mephala, and Stormfist.
Some of the sets being complained about that are not OP, like Selen's and Velidreth (both these procs ars easily dodge-able).
The sets that are OP are only slightly over preforming and are not as bad as most here claim. I believe the following sets need a slight tune down... Viper, Red Mountain, Valkyn Skoria, and Tremorscale. The main offenders are Viper and Red Mountain because they deal large damage and are easy to proc. The best way to balance these is to add additional requirements to proc.
If ZOS is lazy and wants to go with a blanket change, I think the best thing to do is add a .5 - .9 second un-cancelable animation when the proc occurs.
For me it's not a question of over-performing or not, any armor that does direct damage is just a bad idea. Damage should be player initiated for competitive PvP. Armor sets that increase damage potential are fine, because the player has to make use of that potential.
Sadly, ZOS disagrees with this philosophy.
Would a full length animation alleviate your conserns? It would eliminate an ability that the attacker could cast and would essentially make the proc replace the next ability. There needs more ways to build for damage than just stacking weapon/spell damage. Proc sets have a place IMO.
Sandman929 wrote: »Sandman929 wrote: »Which proc sets would every one say are over preforming? Because it's definitely not all of them. For example no one is complaining about Poisonous Serpent, Sunderflame, Affliction, Ice Furnace, Way of Fire, Grothdar, Iceheart, Ilambris, Infernal Guardian, Kra'gh, Maw of the Infernal, Nerien'eth, Sellistrix, Spawn of Mephala, and Stormfist.
Some of the sets being complained about that are not OP, like Selen's and Velidreth (both these procs ars easily dodge-able).
The sets that are OP are only slightly over preforming and are not as bad as most here claim. I believe the following sets need a slight tune down... Viper, Red Mountain, Valkyn Skoria, and Tremorscale. The main offenders are Viper and Red Mountain because they deal large damage and are easy to proc. The best way to balance these is to add additional requirements to proc.
If ZOS is lazy and wants to go with a blanket change, I think the best thing to do is add a .5 - .9 second un-cancelable animation when the proc occurs.
For me it's not a question of over-performing or not, any armor that does direct damage is just a bad idea. Damage should be player initiated for competitive PvP. Armor sets that increase damage potential are fine, because the player has to make use of that potential.
Sadly, ZOS disagrees with this philosophy.
Would a full length animation alleviate your conserns? It would eliminate an ability that the attacker could cast and would essentially make the proc replace the next ability. There needs more ways to build for damage than just stacking weapon/spell damage. Proc sets have a place IMO.
No, because the idea of armor doing damage is ridiculous to me and goes against competitive play. The fact that there needs to be more to damage than just weapon/spell damage is a separate issue that can be solved in other ways. Armor proc'ing opportunity rather than damage is one way. Penetration increases, vulnerability increases, stat increases, healing increases, healing debuffs, crit debuffs/buffs....windows of increased potential that the player needs to take advantage of promote competition and skillful play.
Flat damage procs don't.
Sandman929 wrote: »Sandman929 wrote: »Which proc sets would every one say are over preforming? Because it's definitely not all of them. For example no one is complaining about Poisonous Serpent, Sunderflame, Affliction, Ice Furnace, Way of Fire, Grothdar, Iceheart, Ilambris, Infernal Guardian, Kra'gh, Maw of the Infernal, Nerien'eth, Sellistrix, Spawn of Mephala, and Stormfist.
Some of the sets being complained about that are not OP, like Selen's and Velidreth (both these procs ars easily dodge-able).
The sets that are OP are only slightly over preforming and are not as bad as most here claim. I believe the following sets need a slight tune down... Viper, Red Mountain, Valkyn Skoria, and Tremorscale. The main offenders are Viper and Red Mountain because they deal large damage and are easy to proc. The best way to balance these is to add additional requirements to proc.
If ZOS is lazy and wants to go with a blanket change, I think the best thing to do is add a .5 - .9 second un-cancelable animation when the proc occurs.
For me it's not a question of over-performing or not, any armor that does direct damage is just a bad idea. Damage should be player initiated for competitive PvP. Armor sets that increase damage potential are fine, because the player has to make use of that potential.
Sadly, ZOS disagrees with this philosophy.
Would a full length animation alleviate your conserns? It would eliminate an ability that the attacker could cast and would essentially make the proc replace the next ability. There needs more ways to build for damage than just stacking weapon/spell damage. Proc sets have a place IMO.
No, because the idea of armor doing damage is ridiculous to me and goes against competitive play. The fact that there needs to be more to damage than just weapon/spell damage is a separate issue that can be solved in other ways. Armor proc'ing opportunity rather than damage is one way. Penetration increases, vulnerability increases, stat increases, healing increases, healing debuffs, crit debuffs/buffs....windows of increased potential that the player needs to take advantage of promote competition and skillful play.
Flat damage procs don't.
GreenSoup2HoT wrote: »@akray21 Disagree. Grotharr and Infernal Guardian wreck my vamp stamblade. Grotharr keeps me out of cloak and if i get cc'd when Infernal procs im probably also dead. Fire damage sucks man
As someone who has experienced the "Jodi" duo in BGs, I 100% agree with the OP.
I refuse to wear proc sets in pvp. and I pay for it. its a choice. "self regulation" as you put it. Hopefully ZOS will take action soon. I know they have the capability. it took them less than a week to nerf high hp shield spamming Dragonknight PvE tanks so i would like to see this at the very least acknowledged in writing that the proc sets are over performing.
Some of the sets being complained about that are not OP, like Selen's and Velidreth (both these procs ars easily dodge-able).
Veli and Selene can't be dodged when they proc while you get cc'ed, which happens a lot. Also sometimes the dmg from selene tends to hit before the actual animation goes of, leaving no time to react. Veli is only easy to avoid at range. And even if you dodge them it means you have to spend resurces on something that is free for the enemy.
Imo those two sets are by far the most problematic, because the dmg is so huge. They hit harder than most abilities, including ults, and it is pure rng, when they go off.
rimmidimdim wrote: »
If you get cc'd as they proc, that's good timing and good playing by the "offender". I think that part is fine.
Well it seems like Battlegrounds balanced themself on their own - you either run full proc sets with medium armor, or super tanky build that can be killed only with pro sets.
meh
Well it seems like Battlegrounds balanced themself on their own - you either run full proc sets with medium armor, or super tanky build that can be killed only with pro sets.
meh
I want you all to please revist THIS THREAD. I would like to draw special attention to the overwhelming "BGs are going to be awesome" poll results. On page 7 the elitist attempt of dismissal of "BGs are under NDA so stop talking about it"
The writing was on the wall and anyone with half a brain could see how BGs were going to go based off the patch notes.
All the doom saying too, that Cyrodiil was going to die LOL - I have literally seen practically every single person who said they were going to quit ESO, BACK IN ESO!!
Stay in BGs long enough and you will see the who's who of ESO pvp. ESO PvP is more alive and well than it has ever been. even deltia is back even though he said he would QUIT.
@Rickter BGs haven´t failed so far - people can´t even queue with groups. A feature has to work before it can fail
Maybe its the "No cp" maybe its the procs, and maybe its a combination - but I for one fkn enjoy that people actually die.
Stupid tankability on everyone and their mother is far worse than this proc set meta.
I agree with all the points being made against proc sets, but I sure as sht... would be remissed if I didn't enjoy the current pacing of combat + the fact that stamNB has a place in the game.
If proc sets are brought Down, sorcs and vagdk's will dominate unless other changes follow, heck Ill throw in templar with their PoL as well.
Maybe its the "No cp" maybe its the procs, and maybe its a combination - but I for one fkn enjoy that people actually die.
Stupid tankability on everyone and their mother is far worse than this proc set meta.
I agree with all the points being made against proc sets, but I sure as sht... would be remissed if I didn't enjoy the current pacing of combat + the fact that stamNB has a place in the game.
If proc sets are brought Down, sorcs and vagdk's will dominate unless other changes follow, heck Ill throw in templar with their PoL as well.
Waffennacht wrote: »
Omg yes! I swear I'm gonna find whom ever declines the BGs .... And ... I'll leave them a nasty message lmfao
Malamar1229 wrote: »I think the simplest solution without upsetting pve is to just add a line "this effect is reduced by X in pvp environments" to all proc sets.
i refuse to use them and after encountering your buddy jordaen last night, i hung up the guns for this game.
I mean I get what youre saying. but im not going to deflate footballs just to stay competitive. I wouldnt take your stance personally, id rally my fans against and plau without them. But i get you, just like i get why you did the things you've done back when zazeer was playing...
did you just imply I use/d cheat engine? lol
It's pretty clear procs are overperforming in BG's.
Viper is on nearly every stam build in under a week with 0 skillful counterplay available.
How many years has this community been forced to self regulate?
Instead of relying on ZOS to fix broken, imbalanced mechanics and sets, we've become so accustomed to holding ourselves back from things that are "meta" or "cheese" - LIKE proc sets, LIKE heavy armor, LIKE whatever class is best at the time. The problem with a community self regulating is that only half the community is willing to do this. And as time goes on, more people get frustrated - more people jump to the dark side. Eventually, the entire experience is completely diluted and theorycrafting anything outside this meta is worthless. Build homogenization. Boring PVP with lack of counterplay.
We should not have to self regulate this time.
It's time we look to ZOS to fix what is clearly broken and overperforming instead of trying to force ourselves away from sets that are imbalanced, and yet somehow optimal.
This proc meta is only in its baby stages and viper is already on nearly every death recap of every person I talk to.
It's time ZOS gets in front of this impending meta and fix it before it breaks the integrity of BGs, and ruins their promising growth.