ZOS_GinaBruno wrote: »affected accounts will have all skill points reset to their original state before this exploit occurred
What does this mean exactly? Will the skill points be reset to the amount of skill points they had at the point before the exploit? What happens to the skill points that were obtained legally during the time since the exploit?
i'm going to say it, and everyone is going to hate me for it, but i believe that if you find an exploit in any game you should be able to use it with out there being bans or restrictions placed on their account. the goal of the game is to use its rules to get as good as possible and if someone finds an exploit they are just using what they found to their advantage. PEOPLE SHOULD NOT BE PUNISHED FOR USING EXPLOITS, it is the developers fault they are in the game in the first place (yes, yes, i know it is impossible to make a flawless game, but it's still in the game thanks to them) and therefore the exploiters are just using what the developers put in the game (purposely or not) to achieve the max that they can.
Well this kinda sucks because we just happened to be doing that public dungeon (myself and 2 others) that day. One of us had missed the group event boss when it was up so we went back to kill it again. We also were around the dungeon several times in order to get all the bosses for the achievement and and passed by the group event many times. We did not camp it like so many others did but are getting punished because their programming was *** up. Thanks a lot ZOS. There was NO WAY to prevent from getting an extra skill point when we killed it again for the other group members that missed it...
4 people in my guild that went to do all the public dungeons with their new wardens to get the skillpoints from there were also banned.
Great job banning people for playing the game.
I agree with you on some parts. I do wish ZOS would announce when an exploit is found and warn everyone that if they use it they will face actions, then take action against those who did to some level.LiquidPony wrote: »The issue and the reason a ToS exists is because not all bugs can be foreseen and fixed instantly. You have to remember there are groups who go on PTS to find issues, don't report them then abuse in the live game.LiquidPony wrote: »This is the procedure for almost every other MMO, there are clear ToS rules stating you are not to exploit bugs if encountered.Will punishments be worse if any of these people were repeat offenders?
As I feel whilst this issue was reversible the fact we often see suspensions only leads people to promote exploiting, cash out before the suspension, take a suspension and enjoy the rewards still.
As I have posted many times in other threads about exploiting I feel ZOS would do well to adopt a strike system (if not already) to make sure first time offended who may not know better learn, but repeat offenders are eventually removed from the game.
No. Just No.
Repeat offenders should not be removed from the game. As long as it is game expirienced-related the punishments should stay ingame related and not account related.
Suspending someone from the game permanently is never to take in action just because someone abusing a bug in game. Permanently bans are reserved for Bots and system hacks ONLY.
The issue we have with ESO and exploiting is that because ZOS has rarely ever made a harsh stance we literally see people telling one another to abuse bugs on the forums and have active groups within the game which find them and abuse for massive gains yet face only a temporary suspension.
I've been banging on about this for over a year now linking the same old information again and again. If ZOS wants ESO to have a reputation of a fair and competitive online game then they need to start taking actual actions against people who continuously exploit bugs for advantages in the game.
Here are some examples to prove I am not just touting rubbish.
https://community.eveonline.com/support/policies/suspension-and-ban-policy/
https://www.guildwars2.com/en/legal/guild-wars-2-conduct-breaches-outcomes/
http://www.playonline.com/ff11eu/rule/manner05.html?pageID=manner
Maybe I'm a jerk, but, I feel like a more reasonable solution to this problem would be ... fix the bugs? Invest in a competent QA team? Hold the developers responsible for consistently releasing bug-riddled code that never gets fixed?
It just seems to me that if ZOS "wants ESO to have a reputation of a fair and competitive online game," then they should produce a game that isn't a donkey show of bugs, crashes, and lag.
Stuff like this leading to permabans would be a great way to let ESO rest in pepperoni. I've spent many an evening grinding Public Dungeons for various purposes (guild events, gear farm, gold farm, etc.).
ToS which gives a company freedom to suspend or ban due to unforeseen bugs. It should only lead to a perma ban if a player constantly after one or two strikes continues to exploit bugs.
If you find a bug which can be exploited, report it, don't use it, don't get banned. It's that simple.
My point is that bugs like this one can easily be accidentally "exploited" by people who had no ill intent.
And there are other bugs that are "exploited" to work around broken content that can't be played otherwise.
And there are many potential bugs that are, by some definition, being "exploited" in competitive end-game content ... but of course we have no idea if those are actually bugs that we are exploiting or intentional mechanics.
Anyway, all I'm saying is that it cuts both ways. People should be banned for repeatedly exploiting known bugs, but ZOS should do a better job of communicating the existence of those bugs and then fixing them. The sheer number of bugs and exploits in this game is astounding.
If ZOS wants this to be a fair and competitive online game, the buck starts and stops with ZOS. Putting all of the blame on players, especially in cases like this, just allows ZOS to continue raking in cash for delivering broken content.
I come from another game which was very tough on exploitation and much better at communication, so my views are very heavily influenced by that.
ZOS_GinaBruno wrote: »Last week, there was an exploit reported on PC that allowed you to repeatedly gain skill points from a single location. We have since fixed this issue as of our most recent incremental patch, but accounts had not yet been actioned… until now. This afternoon, we’ll be suspending close to 300 PC accounts that were found exploiting this issue. In addition to a 3-day suspension, affected accounts will have all skill points reset to their original state before this exploit occurred.
We encourage everyone to review the Terms of Service and Code of Conduct. If you’re unsure if you’ve found an exploit in ESO, please reach out to a staff member or contact Support.
I just got banned for this but quested normally and grabbed skyshards normally. Also have several pvp levels. I did not exploit. I quested through main story zones like we are supposed to. Zos help @ZOS_GaryA @ZOS_TristanK @ZOS_AmeliaR
White wabbit wrote: »
My personal opinion is that 3 days isn't long enough, and it should be a week or longer, but that's just my opinion. Exploiters ruin so much for honest players. The devs have to stop whatever they are doing and work on a fix, and a fix is not always something that can happen right away, even if the devs become aware of it on day 1. And sometimes they have to fix things in a way that make things harder for honest players.
I don't see how anyone could "accidentally" exploit this one either. I don't have the details of this exploit, but to me "players can obtain a skill point from a single quest/location/objective multiple times" screams that it would be extremely obvious that there is a bug, which should be reported and not abused.
That's just my opinion on the matter. Do with it what you will.
NobleGuardian wrote: »So... Now ZOS is banning people for things that ZOS does wrong. ZOS doesnt know how to make a patch that doesnt break something, so the players who find these bugs are getting punished for ZOS's mistakes? Maybe instead of banning players for the mistakes of the devs they should take more time when making a new patch so that these bugs arent a thing in the first place. I find it very hard to understand how you can say "Oh yea we messed up and these players showed up what we did wrong, so lets ban them for 3 days," and be okay with that. just doesnt add up that all these players ended up finding a flaw in your game that you allow to go live and they get punished for it. Think ZOS needs to realize it was them who are in the wrong for letting this bug happen in the first place and not the players that found it.
The first skill point -normal
The second skill point -hmmm interesting
The third skill point -exploiting
Any further explanation required?
Pretty clear in every game I've ever played using bugs and exploits is bannable.
Give your head a shake...
The first skill point -normal
The second skill point -hmmm interesting
The third skill point -exploiting
Any further explanation required?
Pretty clear in every game I've ever played using bugs and exploits is bannable.
Give your head a shake...
LiquidPony wrote: »The first skill point -normal
The second skill point -hmmm interesting
The third skill point -exploiting
Any further explanation required?
Pretty clear in every game I've ever played using bugs and exploits is bannable.
Give your head a shake...
This assumes that players are aware of how Skill Points are granted in Group Dungeons and also puts the responsibility on players to cease normal gameplay because of a bug. I understand that ZOS can put whatever they want in the TOS and shift the burden of responsibility to the players.
But the world isn't black and white. Some "exploits" are more heinous than others. This one is pretty innocent and far to easy to accidentally encounter.
ManwithBeard9 wrote: »LiquidPony wrote: »The first skill point -normal
The second skill point -hmmm interesting
The third skill point -exploiting
Any further explanation required?
Pretty clear in every game I've ever played using bugs and exploits is bannable.
Give your head a shake...
This assumes that players are aware of how Skill Points are granted in Group Dungeons and also puts the responsibility on players to cease normal gameplay because of a bug. I understand that ZOS can put whatever they want in the TOS and shift the burden of responsibility to the players.
But the world isn't black and white. Some "exploits" are more heinous than others. This one is pretty innocent and far to easy to accidentally encounter.
And thats why its only 3 days and not more (assuming they have no previous infractions)