Bouldercleave wrote: »A TON of work went in to this. You can tell as soon as you play it.
Narvuntien wrote: »Personally if I was making the decisions.
The Vvadenfel zone would be DLC.
However, a bunch of the additional work such the new tutorial would not be in it.
Battlegrounds would be its own DLC like Imperial city. I would release it later in the year. Allowing more development resources given to Vvandefel
Warden would be purchasable with crowns, seperately, and not connected to Morrowind. It has no particular connection to it there is no reason it had to be connected.
Basically instead of one large lump of content I would sell each part seperately, probably for a higher price than how they are combined now but available to mix and match your experience.
Are you a PVP player? get Battlegrounds and Warden. Just a PVE player go for the vvandenfell zone and Halls of fabication but you probably don't need Warden. Get it?
I feel like the issue is that ZoS is not using the Mircotransaction method as well as they could be, by just bypassing it and releasing an expansion. They seem to be one foot in the new way and one foot in the old way and can't decide what they want to be.
I do no object to thier need to make money from thier work, particularly the great work of the artists and animators which is really great in vvandenfel. Although there is an issue of a lack of interiors of buildings and ruins in Vvandenfel that could really of used more time and not slamming into a deadline.
playsforfun wrote: »It's just another dlc but I'd rather have them go this route rather than go F2P.
Firor tried to justify the retail release, but all he did is make himself sound out of touch. Quarterly content updates aren't aggressive. ESO really isn't as special a snowflake as he thinks it is. We don't need new classes or systems forced into the game every year just because. Do you know what else hamstrings a production? When you take entire *** months off instead of doing work. If one person would take a laptop home in December and decorate a land mass while eating fruitcake and singing carols, large zones could get finished.
But this team doesn't work efficiently. They're entitled. They're lackadaisical. They treat their product more like an ugly toddler they're forced to babysit than something they're actually passionate about. And that's a problem. When you have a fan base who is more passionate about your product than you are, that's a problem. Because then you just release *** and expect your cheerleaders to defend it for you.
It's only eight days into early access, and I've already lost enthusiasm when I should be having fun and at least a few '*** yeah!' moments. While I don't have an issue with the price I paid, I do have a serious issue with the lack of engagement. New content is growing more and more familiar and pedestrian. If that continues, even getting the content for free with ESO+ wouldn't change its monotony...
Firorquote for reference:"This cadence is perfect for smaller additions, but we've found that this approach is so aggressive that it hamstrings us a bit when it comes to introducing updates larger than DLC – that is, updates that include new content as well as features like system changes, new abilities, and new classes. This is why we are evolving to deliver some updates as “Chapters," with the target of having one Chapter per year.
In any other game of this type, these would be called “expansions" – but ESO is a game unlike any other. Because ESO is not level-based, Chapters don't fit the general definition of an “expansion," which typically, in MMO-speak, means it is aimed only at existing (and usually high level) players. Chapters in ESO are different. Each ESO Chapter will feature a self-contained story and zone that can be experienced by itself without needing to travel out to the main game."
NewBlacksmurf wrote: »Firor tried to justify the retail release, but all he did is make himself sound out of touch. Quarterly content updates aren't aggressive. ESO really isn't as special a snowflake as he thinks it is. We don't need new classes or systems forced into the game every year just because. Do you know what else hamstrings a production? When you take entire *** months off instead of doing work. If one person would take a laptop home in December and decorate a land mass while eating fruitcake and singing carols, large zones could get finished.
But this team doesn't work efficiently. They're entitled. They're lackadaisical. They treat their product more like an ugly toddler they're forced to babysit than something they're actually passionate about. And that's a problem. When you have a fan base who is more passionate about your product than you are, that's a problem. Because then you just release *** and expect your cheerleaders to defend it for you.
It's only eight days into early access, and I've already lost enthusiasm when I should be having fun and at least a few '*** yeah!' moments. While I don't have an issue with the price I paid, I do have a serious issue with the lack of engagement. New content is growing more and more familiar and pedestrian. If that continues, even getting the content for free with ESO+ wouldn't change its monotony...
Firorquote for reference:"This cadence is perfect for smaller additions, but we've found that this approach is so aggressive that it hamstrings us a bit when it comes to introducing updates larger than DLC – that is, updates that include new content as well as features like system changes, new abilities, and new classes. This is why we are evolving to deliver some updates as “Chapters," with the target of having one Chapter per year.
In any other game of this type, these would be called “expansions" – but ESO is a game unlike any other. Because ESO is not level-based, Chapters don't fit the general definition of an “expansion," which typically, in MMO-speak, means it is aimed only at existing (and usually high level) players. Chapters in ESO are different. Each ESO Chapter will feature a self-contained story and zone that can be experienced by itself without needing to travel out to the main game."
To be fair I don't think it's all this
My observation has been....developers are there who are passionate and who work their butts off.
BUT content gets almost finished and back burnered until it can fit into their highly monetizing scheduled releases.
Funny how they are hiring for a monetizing position on their job site along with a long standing posting for console Dev and a few other positions like service and MODs.
QuebraRegra wrote: »NewBlacksmurf wrote: »Firor tried to justify the retail release, but all he did is make himself sound out of touch. Quarterly content updates aren't aggressive. ESO really isn't as special a snowflake as he thinks it is. We don't need new classes or systems forced into the game every year just because. Do you know what else hamstrings a production? When you take entire *** months off instead of doing work. If one person would take a laptop home in December and decorate a land mass while eating fruitcake and singing carols, large zones could get finished.
But this team doesn't work efficiently. They're entitled. They're lackadaisical. They treat their product more like an ugly toddler they're forced to babysit than something they're actually passionate about. And that's a problem. When you have a fan base who is more passionate about your product than you are, that's a problem. Because then you just release *** and expect your cheerleaders to defend it for you.
It's only eight days into early access, and I've already lost enthusiasm when I should be having fun and at least a few '*** yeah!' moments. While I don't have an issue with the price I paid, I do have a serious issue with the lack of engagement. New content is growing more and more familiar and pedestrian. If that continues, even getting the content for free with ESO+ wouldn't change its monotony...
Firorquote for reference:"This cadence is perfect for smaller additions, but we've found that this approach is so aggressive that it hamstrings us a bit when it comes to introducing updates larger than DLC – that is, updates that include new content as well as features like system changes, new abilities, and new classes. This is why we are evolving to deliver some updates as “Chapters," with the target of having one Chapter per year.
In any other game of this type, these would be called “expansions" – but ESO is a game unlike any other. Because ESO is not level-based, Chapters don't fit the general definition of an “expansion," which typically, in MMO-speak, means it is aimed only at existing (and usually high level) players. Chapters in ESO are different. Each ESO Chapter will feature a self-contained story and zone that can be experienced by itself without needing to travel out to the main game."
To be fair I don't think it's all this
My observation has been....developers are there who are passionate and who work their butts off.
BUT content gets almost finished and back burnered until it can fit into their highly monetizing scheduled releases.
Funny how they are hiring for a monetizing position on their job site along with a long standing posting for console Dev and a few other positions like service and MODs.
23 jobs currently open:
https://jobs.zenimax.com/locations/view/7
My favs are the COMBAT and CONTENT designers... can we get some qualified people to apply please?
ES III Vvardenfell map.
Can we get a Map of ESO Vvardenfell with everything filled in to compare?
And how many of the locations in ESO Vvardenfell are just points of interest with nothing to do there, how many of the ruins are inaccessible, Sheogorad inaccessible etc?
Sadly ESO Morrowind is just a pale imitation of Vvardenfell.
I certainly never expected a map with 200 plus hours of content like ES III but 30 hours is a paltry amount of content to sell at full box price.
It's a DLC. And a half empty one at that.
goatlyonesub17_ESO wrote: »A flying mount would have been nice. So would a "constant effect" ring of levitation.
You know, the crippled Dwemer guy we saw in Tel Fyr in TES 3 should be around during ESO times, only younger and maybe not bound to a modified spider walker yet. How come we didn't meet him?
NewBlacksmurf wrote: »QuebraRegra wrote: »NewBlacksmurf wrote: »Firor tried to justify the retail release, but all he did is make himself sound out of touch. Quarterly content updates aren't aggressive. ESO really isn't as special a snowflake as he thinks it is. We don't need new classes or systems forced into the game every year just because. Do you know what else hamstrings a production? When you take entire *** months off instead of doing work. If one person would take a laptop home in December and decorate a land mass while eating fruitcake and singing carols, large zones could get finished.
But this team doesn't work efficiently. They're entitled. They're lackadaisical. They treat their product more like an ugly toddler they're forced to babysit than something they're actually passionate about. And that's a problem. When you have a fan base who is more passionate about your product than you are, that's a problem. Because then you just release *** and expect your cheerleaders to defend it for you.
It's only eight days into early access, and I've already lost enthusiasm when I should be having fun and at least a few '*** yeah!' moments. While I don't have an issue with the price I paid, I do have a serious issue with the lack of engagement. New content is growing more and more familiar and pedestrian. If that continues, even getting the content for free with ESO+ wouldn't change its monotony...
Firorquote for reference:"This cadence is perfect for smaller additions, but we've found that this approach is so aggressive that it hamstrings us a bit when it comes to introducing updates larger than DLC – that is, updates that include new content as well as features like system changes, new abilities, and new classes. This is why we are evolving to deliver some updates as “Chapters," with the target of having one Chapter per year.
In any other game of this type, these would be called “expansions" – but ESO is a game unlike any other. Because ESO is not level-based, Chapters don't fit the general definition of an “expansion," which typically, in MMO-speak, means it is aimed only at existing (and usually high level) players. Chapters in ESO are different. Each ESO Chapter will feature a self-contained story and zone that can be experienced by itself without needing to travel out to the main game."
To be fair I don't think it's all this
My observation has been....developers are there who are passionate and who work their butts off.
BUT content gets almost finished and back burnered until it can fit into their highly monetizing scheduled releases.
Funny how they are hiring for a monetizing position on their job site along with a long standing posting for console Dev and a few other positions like service and MODs.
23 jobs currently open:
https://jobs.zenimax.com/locations/view/7
My favs are the COMBAT and CONTENT designers... can we get some qualified people to apply please?
What's concerning to me isn't that they have or may acquire what some consider as unqualified, but let's talk about if the folks on staff or those who may have left were qualified or over qualified. What if they hire more qualified staff, but we continue to experience the same outcomes.
Could it be the leadership and not the staff?
I'd suggest that some folks who were involved with Mythic Entertainment as a developer who are and were here, have the same results over 13 years ago.
Lots of content in a similar design fashion with the almost exact same issues
Lag in PvP
Balance issues
Bugs without a resolution
New content adding more bugs
QuebraRegra wrote: »NewBlacksmurf wrote: »QuebraRegra wrote: »NewBlacksmurf wrote: »Firor tried to justify the retail release, but all he did is make himself sound out of touch. Quarterly content updates aren't aggressive. ESO really isn't as special a snowflake as he thinks it is. We don't need new classes or systems forced into the game every year just because. Do you know what else hamstrings a production? When you take entire *** months off instead of doing work. If one person would take a laptop home in December and decorate a land mass while eating fruitcake and singing carols, large zones could get finished.
But this team doesn't work efficiently. They're entitled. They're lackadaisical. They treat their product more like an ugly toddler they're forced to babysit than something they're actually passionate about. And that's a problem. When you have a fan base who is more passionate about your product than you are, that's a problem. Because then you just release *** and expect your cheerleaders to defend it for you.
It's only eight days into early access, and I've already lost enthusiasm when I should be having fun and at least a few '*** yeah!' moments. While I don't have an issue with the price I paid, I do have a serious issue with the lack of engagement. New content is growing more and more familiar and pedestrian. If that continues, even getting the content for free with ESO+ wouldn't change its monotony...
Firorquote for reference:"This cadence is perfect for smaller additions, but we've found that this approach is so aggressive that it hamstrings us a bit when it comes to introducing updates larger than DLC – that is, updates that include new content as well as features like system changes, new abilities, and new classes. This is why we are evolving to deliver some updates as “Chapters," with the target of having one Chapter per year.
In any other game of this type, these would be called “expansions" – but ESO is a game unlike any other. Because ESO is not level-based, Chapters don't fit the general definition of an “expansion," which typically, in MMO-speak, means it is aimed only at existing (and usually high level) players. Chapters in ESO are different. Each ESO Chapter will feature a self-contained story and zone that can be experienced by itself without needing to travel out to the main game."
To be fair I don't think it's all this
My observation has been....developers are there who are passionate and who work their butts off.
BUT content gets almost finished and back burnered until it can fit into their highly monetizing scheduled releases.
Funny how they are hiring for a monetizing position on their job site along with a long standing posting for console Dev and a few other positions like service and MODs.
23 jobs currently open:
https://jobs.zenimax.com/locations/view/7
My favs are the COMBAT and CONTENT designers... can we get some qualified people to apply please?
What's concerning to me isn't that they have or may acquire what some consider as unqualified, but let's talk about if the folks on staff or those who may have left were qualified or over qualified. What if they hire more qualified staff, but we continue to experience the same outcomes.
Could it be the leadership and not the staff?
I'd suggest that some folks who were involved with Mythic Entertainment as a developer who are and were here, have the same results over 13 years ago.
Lots of content in a similar design fashion with the almost exact same issues
Lag in PvP
Balance issues
Bugs without a resolution
New content adding more bugs
I love this post... Because I have seen first hand too many times now where the root problem is management. It's even harder to find decent management, than it is to find decent technical staff. I can't remember the last time I encountered a decent Management staff.. so much crap in the current management focus... let us call it "metrics" and adherence to (in word is not deed) BS "quality assurance" schemes like TQM, aka ISO whatever we're up to now.