Shadow_Viper_vX wrote: »They're about to lose their easy-mode.
It'll be fine, Learn to Play
Adapt and Overcome
Stop Freaking Out
Clearly you don't understand what these changes mean for templars...
Shadow_Viper_vX wrote: »They're about to lose their easy-mode.
It'll be fine, Learn to Play
Adapt and Overcome
Stop Freaking Out
Clearly you don't understand what these changes mean for templars...
masterbroodub17_ESO wrote: »Korah_Eaglecry wrote: »why shouldn't it be easy mode if you've invested the time and effort to acquire the skills/points/items?
Thats what everyone seems to be missing. At the heart of this is that players spent hundreds if not thousands of hours in this game earning that "easy mode" as people try to paint it. Its not even easy mode as more managable mode. These others are trying to paint anyone thats played at the game for an extended period of time as children....including gamers that have mastered the hardest content in the game....According to these geniuses that cant even come close to what the elites are doing. Its the top tier players that need an "easy mode"..
Then they should have no problem adjusting then, should they?
They will still be the best of the best, because their player skill doesn't magically disappear.
Your point is moot. Meta players have to change gear, builds, champ points, everything whenever there's a new patch. Guess what? Same ***.
masterbroodub17_ESO wrote: »Clearly you don't understand what these changes mean for templars...
They mean the meta shifted from Templar healers to Wardens (I say strongly PERHAPS), which sucks for Templars but what's the difference in the grand scheme of things? Still one healer class.
If anything it makes MORE sense for Wardens to be the meta healers since ZoS has stated multiple times that they are a primary support class, even in their DPS and Tank roles.
No, everyone is upset that nearly every "outside the box" build is being destroyed in one blow.
For a game that has been marketed based on freedom of choice, they sure are intent on forcing everyone into the fewest number of cookie cutter builds possible.
No, everyone is upset that nearly every "outside the box" build is being destroyed in one blow.
For a game that has been marketed based on freedom of choice, they sure are intent on forcing everyone into the fewest number of cookie cutter builds possible.
Actually everyone is *forced* to use the same and famous build that these or that one have build because those are the only one accepted by some group.
Now everyone can test and build, and discover. There is only 24 hours since pts is opened and already some dont like warden, some dont like anymore this or that ..... if the game was created today, as on PTS and never existed before, you would have tested and learned as you always do.
And adapted yourself.
Shad0wfire99 wrote: »No, everyone is upset that nearly every "outside the box" build is being destroyed in one blow.
For a game that has been marketed based on freedom of choice, they sure are intent on forcing everyone into the fewest number of cookie cutter builds possible.
Actually everyone is *forced* to use the same and famous build that these or that one have build because those are the only one accepted by some group.
Now everyone can test and build, and discover. There is only 24 hours since pts is opened and already some dont like warden, some dont like anymore this or that ..... if the game was created today, as on PTS and never existed before, you would have tested and learned as you always do.
And adapted yourself.
You're not forced into anything. And furthermore, there will still be "meta" builds. There will always be meta builds, and those builds will always take precedent over any other builds when it comes to end-game group content.
Spaghettiknight wrote: »How dare people not agree with the changes! Don't they know this is ZOS' game and they're just along for the ride? The player base and satisfaction means NOTHING in an MMO!
A lot of players aren't super hardcore and just play the game for fun. The super hardcore people are probably doing vet pledges and vet trials.
We shouldn't be forced to choose between good damage and decent sustain. Why would we want to have a low stat pool for recovery? That will lower our damage and skill usage. It's a stupid trade off. Be able to use less skills and do good damage or have a lower pool and still use less skills because of your lower resource pool. Sounds totally fair.
Shadow_Viper_vX wrote: »They're about to lose their easy-mode.
It'll be fine, Learn to Play
Adapt and Overcome
Stop Freaking Out
Shadow_Viper_vX wrote: »They're about to lose their easy-mode.
It'll be fine, Learn to Play
Adapt and Overcome
Stop Freaking Out
Shadow_Viper_vX wrote: »They're about to lose their easy-mode.
It'll be fine, Learn to Play
Adapt and Overcome
Stop Freaking Out
TheBonesXXX wrote: »Whats your build bro?
Shad0wfire99 wrote: »No, everyone is upset that nearly every "outside the box" build is being destroyed in one blow.
For a game that has been marketed based on freedom of choice, they sure are intent on forcing everyone into the fewest number of cookie cutter builds possible.
Actually everyone is *forced* to use the same and famous build that these or that one have build because those are the only one accepted by some group.
Now everyone can test and build, and discover. There is only 24 hours since pts is opened and already some dont like warden, some dont like anymore this or that ..... if the game was created today, as on PTS and never existed before, you would have tested and learned as you always do.
And adapted yourself.
You're not forced into anything. And furthermore, there will still be "meta" builds. There will always be meta builds, and those builds will always take precedent over any other builds when it comes to end-game group content.
I don't care about "easy mode". I'm an end gamer raider, one of many throwing themselves mercilessly at VMOL HM week after week. I love a challenge, but I want that challenge to come from difficult content, NOT from fighting against ZOS' changes.Shadow_Viper_vX wrote: »They're about to lose their easy-mode.
I don't care about "easy mode". I'm an end gamer raider, one of many throwing themselves mercilessly at VMOL HM week after week. I love a challenge, but I want that challenge to come from difficult content, NOT from fighting against ZOS' changes.Shadow_Viper_vX wrote: »They're about to lose their easy-mode.
I'm upset because I don't believe ZOS effectively broadcast their intent for the changes. A separate post really should have been written to clearly explain the direction, the reasons, the benefits and the challenges they know players will face. These are sweeping changes that will effect the core mechanic of how the game plays. That can be good, but the changes don't quite feel complete.
I look at the changes like Nirnhoned. The last time ZOS attempted to instill a sense of balance they over nerfed Nirnhoned to the point of almost being completely useless. It has its place (on shields) but overall there are far, far, FAR better choices. It's the hardest trait to get, but not a good one. There's rumors of changes to it coming with U14, but... we've not seen that yet. It's been a long time since they nerfed it and over buffed sharpened.
But what's my point? You'd think it would be simple to patch in the change and go "Okay, we went a little too far here, so we're scaling it back." But it's been like that for a long, LONG time. Balance always waits for the "next big build" and sometimes doesn't even arrive when it should. Nirnhoned is just one example that can be applied to any other subject. Monster helms in PVP. Stam classed. Magicka classes. Exploits.
The concern is the finesse applied to correcting and smoothing out bumps like these does not seem to be a priority, and feel like they get backburnered and they take an exceptional amount of time of get corrected. Changes can break things, I get that. Sometimes it does take time, and, in ZOS' defense, they've really fixed the game for the better. It has had one of the best recoveries of any MMO in the industy. So props to ZOS for that, but my concern/criticism still stands. But so many things, even little things, seem to take forever to get corrected.
I'm worried these sweeping changes will not go as well as intended, and take forever to get fixed/improved where we're stuck in situations raid groups are telling people not to bother with their stamina characters because stamina can't compete in end game. The communication and long term goal doesn't quit seem complete or realized yet. Yes, these are good fixes, but they're also broad, massive changes, and ZOS doesn't always have the best track record.
So yes, we're concerned, because most of us don't feel we have the information needed to have the confidence in these changes yet.
I have been.May be good to use the month to come and help in testing ? I doubt that with only the pts open since near 48 hours now, everything is settled in stone. I can understand people are afraid, ennoyed, any changes are always a bit of wonder void, but after so short time ? come on ... lets see more in 10 days
Shadow_Viper_vX wrote: »They're about to lose their easy-mode.
It'll be fine, Learn to Play
Adapt and Overcome
Stop Freaking Out
After playing daily for three years which is what I have done the game should be easy mode. I don't play the game to heavy and light attack and spend 2 hours in dungeons with four people on content I can solo at this very moment. I have several thousand hours in this game. I do not own a house I have never done a writ. I do not rp. I play to progress my 12 characters not to heavy and light attack content.
Shadow_Viper_vX wrote: »They're about to lose their easy-mode.
It'll be fine, Learn to Play
Adapt and Overcome
Stop Freaking Out
Shadow_Viper_vX wrote: »They're about to lose their easy-mode.
It'll be fine, Learn to Play
Adapt and Overcome
Stop Freaking Out
masterbroodub17_ESO wrote: »Clearly you don't understand what these changes mean for templars...
They mean the meta shifted from Templar healers to Wardens (I say strongly PERHAPS), which sucks for Templars but what's the difference in the grand scheme of things? Still one healer class.
If anything it makes MORE sense for Wardens to be the meta healers since ZoS has stated multiple times that they are a primary support class, even in their DPS and Tank roles.