I can't see them nerfing shields any more than they have, to be honest.. People will realise once they get used to Morrowind - but look at the indirect shield nerfs they have already:
Very easy to get Shattering Blows - 20% nerf
Waste of points to go over 50cp in Bastion - 5% nerf
or
PVP moving to NOCP - 20%? nerf to max mag = a significant nerf to base shield strength, + No Bastion and No Shattering blows (which compared to live setups = around a 20% nerf)
Loss of Pirate Skelly for shield users - 30% nerf
Building for recov = less max mag = smaller shields.
Smaller shields = needeing to re-apply them more often = needing even more recov = even smaller shields.
More stuff that does damage through shields.
Honestly, I'm starting to worry about the viability of shields...
Hard to know for sure, but overall I'm looking at what are now the strongest shield setups on live being at least 60% weaker in Morrowind.
But people think they haven't been nerfed...
Yes - Bastion can be spent elsewhere - in fact theres a new direct damage defensive CP that they will have to be spent in regardless.. Even so - with PvP moving to no-CP - shields have been hit.
Yes, sustain was nerfed with every other class - I'm not disputing that. I AM disputing these constant 'Sorcs weren't touched' posts which are blatantly false.
You don't see Templars spamming heals every 4 seconds when they're at full health.. Shields are a huge resource drain - whether the shield was needed or not - THAT impacts sorcs more.
Consider NoCP and reduction of the max stats of all classes and lets see how their most common defence mechanisms change..:
Shields - Scale totally off max mag - which takes a 20% hit. They are FULLY impacted by the stat-loss in No-CP
Does BoL heal for less? - yes - but it also scales of spell-damage which isn't directly reduced by lack of CP. So only partially impacted
Dodge-roll? Doesn't make any difference what your max stats are. All undodgeables miss.
Block? Doesn't matter what your max stats are. Dmg reduction is based on skills/passives/gear.
Cloak? Doesn't matter what your max stat is - a miss is a miss.
Dark deal is could well disappear. Why spend 1.2 seconds dark-dealing when you could spend just a fraction of a second more heavy-attacking, woven with another ability if you choose? costing no Magica ? And doing damage? The resource return now won't be too much worse than D/D but the benefits..... Seriously, D/D is probably gonna disappear off all but the overload bar - which is very clunky to switch to in combat - ie. it will be an out of combat ability only.
Streak was bugged on life - you cast it and stay on the same place as you were before. And any charge skill is way cheaper then repeatedly used streak making streaking sorc an easy pray to any two-hander user for example.Yes - Bastion can be spent elsewhere - in fact theres a new direct damage defensive CP that they will have to be spent in regardless.. Even so - with PvP moving to no-CP - shields have been hit.
Yes, sustain was nerfed with every other class - I'm not disputing that. I AM disputing these constant 'Sorcs weren't touched' posts which are blatantly false.
You don't see Templars spamming heals every 4 seconds when they're at full health.. Shields are a huge resource drain - whether the shield was needed or not - THAT impacts sorcs more.
Consider NoCP and reduction of the max stats of all classes and lets see how their most common defence mechanisms change..:
Shields - Scale totally off max mag - which takes a 20% hit. They are FULLY impacted by the stat-loss in No-CP
Does BoL heal for less? - yes - but it also scales of spell-damage which isn't directly reduced by lack of CP. So only partially impacted
Dodge-roll? Doesn't make any difference what your max stats are. All undodgeables miss.
Block? Doesn't matter what your max stats are. Dmg reduction is based on skills/passives/gear.
Cloak? Doesn't matter what your max stat is - a miss is a miss.
Dark deal is could well disappear. Why spend 1.2 seconds dark-dealing when you could spend just a fraction of a second more heavy-attacking, woven with another ability if you choose? costing no Magica ? And doing damage? The resource return now won't be too much worse than D/D but the benefits..... Seriously, D/D is probably gonna disappear off all but the overload bar - which is very clunky to switch to in combat - ie. it will be an out of combat ability only.
And that is a huge problem as a sorc can easily get out of combat with streak and encase.
Streak was bugged on life - you cast it and stay on the same place as you were before. And any charge skill is way cheaper then repeatedly used streak making streaking sorc an easy pray to any two-hander user for example.Yes - Bastion can be spent elsewhere - in fact theres a new direct damage defensive CP that they will have to be spent in regardless.. Even so - with PvP moving to no-CP - shields have been hit.
Yes, sustain was nerfed with every other class - I'm not disputing that. I AM disputing these constant 'Sorcs weren't touched' posts which are blatantly false.
You don't see Templars spamming heals every 4 seconds when they're at full health.. Shields are a huge resource drain - whether the shield was needed or not - THAT impacts sorcs more.
Consider NoCP and reduction of the max stats of all classes and lets see how their most common defence mechanisms change..:
Shields - Scale totally off max mag - which takes a 20% hit. They are FULLY impacted by the stat-loss in No-CP
Does BoL heal for less? - yes - but it also scales of spell-damage which isn't directly reduced by lack of CP. So only partially impacted
Dodge-roll? Doesn't make any difference what your max stats are. All undodgeables miss.
Block? Doesn't matter what your max stats are. Dmg reduction is based on skills/passives/gear.
Cloak? Doesn't matter what your max stat is - a miss is a miss.
Dark deal is could well disappear. Why spend 1.2 seconds dark-dealing when you could spend just a fraction of a second more heavy-attacking, woven with another ability if you choose? costing no Magica ? And doing damage? The resource return now won't be too much worse than D/D but the benefits..... Seriously, D/D is probably gonna disappear off all but the overload bar - which is very clunky to switch to in combat - ie. it will be an out of combat ability only.
And that is a huge problem as a sorc can easily get out of combat with streak and encase.
I can't see them nerfing shields any more than they have, to be honest.. People will realise once they get used to Morrowind - but look at the indirect shield nerfs they have already:
Very easy to get Shattering Blows - 20% nerf
Waste of points to go over 50cp in Bastion - 5% nerf
or
PVP moving to NOCP - 20%? nerf to max mag = a significant nerf to base shield strength, + No Bastion and No Shattering blows (which compared to live setups = around a 20% nerf)
Loss of Pirate Skelly for shield users - 30% nerf
Building for recov = less max mag = smaller shields.
Smaller shields = needeing to re-apply them more often = needing even more recov = even smaller shields.
More stuff that does damage through shields.
Honestly, I'm starting to worry about the viability of shields...
Hard to know for sure, but overall I'm looking at what are now the strongest shield setups on live being at least 60% weaker in Morrowind.
But people think they haven't been nerfed...
Streak was bugged on life - you cast it and stay on the same place as you were before. And any charge skill is way cheaper then repeatedly used streak making streaking sorc an easy pray to any two-hander user for example.Yes - Bastion can be spent elsewhere - in fact theres a new direct damage defensive CP that they will have to be spent in regardless.. Even so - with PvP moving to no-CP - shields have been hit.
Yes, sustain was nerfed with every other class - I'm not disputing that. I AM disputing these constant 'Sorcs weren't touched' posts which are blatantly false.
You don't see Templars spamming heals every 4 seconds when they're at full health.. Shields are a huge resource drain - whether the shield was needed or not - THAT impacts sorcs more.
Consider NoCP and reduction of the max stats of all classes and lets see how their most common defence mechanisms change..:
Shields - Scale totally off max mag - which takes a 20% hit. They are FULLY impacted by the stat-loss in No-CP
Does BoL heal for less? - yes - but it also scales of spell-damage which isn't directly reduced by lack of CP. So only partially impacted
Dodge-roll? Doesn't make any difference what your max stats are. All undodgeables miss.
Block? Doesn't matter what your max stats are. Dmg reduction is based on skills/passives/gear.
Cloak? Doesn't matter what your max stat is - a miss is a miss.
Dark deal is could well disappear. Why spend 1.2 seconds dark-dealing when you could spend just a fraction of a second more heavy-attacking, woven with another ability if you choose? costing no Magica ? And doing damage? The resource return now won't be too much worse than D/D but the benefits..... Seriously, D/D is probably gonna disappear off all but the overload bar - which is very clunky to switch to in combat - ie. it will be an out of combat ability only.
And that is a huge problem as a sorc can easily get out of combat with streak and encase.
If you can't escape with streak you are doing it wrong easiest way is mines ---» streak---->streak
> LOS----> DE/DD streak bug is something that almost only happens if you streak through a door or in a tower in open fields it bugged maybe once a week no comparison to crit charge which simply doesn't go off or leaves you stuck in animation randomly or best thing charge into loading screen
Streak was bugged on life - you cast it and stay on the same place as you were before. And any charge skill is way cheaper then repeatedly used streak making streaking sorc an easy pray to any two-hander user for example.Yes - Bastion can be spent elsewhere - in fact theres a new direct damage defensive CP that they will have to be spent in regardless.. Even so - with PvP moving to no-CP - shields have been hit.
Yes, sustain was nerfed with every other class - I'm not disputing that. I AM disputing these constant 'Sorcs weren't touched' posts which are blatantly false.
You don't see Templars spamming heals every 4 seconds when they're at full health.. Shields are a huge resource drain - whether the shield was needed or not - THAT impacts sorcs more.
Consider NoCP and reduction of the max stats of all classes and lets see how their most common defence mechanisms change..:
Shields - Scale totally off max mag - which takes a 20% hit. They are FULLY impacted by the stat-loss in No-CP
Does BoL heal for less? - yes - but it also scales of spell-damage which isn't directly reduced by lack of CP. So only partially impacted
Dodge-roll? Doesn't make any difference what your max stats are. All undodgeables miss.
Block? Doesn't matter what your max stats are. Dmg reduction is based on skills/passives/gear.
Cloak? Doesn't matter what your max stat is - a miss is a miss.
Dark deal is could well disappear. Why spend 1.2 seconds dark-dealing when you could spend just a fraction of a second more heavy-attacking, woven with another ability if you choose? costing no Magica ? And doing damage? The resource return now won't be too much worse than D/D but the benefits..... Seriously, D/D is probably gonna disappear off all but the overload bar - which is very clunky to switch to in combat - ie. it will be an out of combat ability only.
And that is a huge problem as a sorc can easily get out of combat with streak and encase.
If you can't escape with streak you are doing it wrong easiest way is mines ---» streak---->streak
> LOS----> DE/DD streak bug is something that almost only happens if you streak through a door or in a tower in open fields it bugged maybe once a week no comparison to crit charge which simply doesn't go off or leaves you stuck in animation randomly or best thing charge into loading screen
That's a very 1v1 view. When do you try to escape on a 1v1? Also if you mines+streak or encase+streak on a stamsorc - how much mag do you have left to dark-deal? Especially on no-CP which is where its all going? Why not just throw in a few more heavy attacks through the combat and build a bit more sustain into your build instead, then you can keep the pressure up instead of having to keep running away to reset cos you're out of resources?
For magsorc - yes, shields will protect you while streaking - but not for long - especially against multiple opponents (which is surely when you want to escape, right?) 1 streak will not put you out of range - then you have to choose whether to re-apply that shield that just got beat down or whether to streak again and take the hits.. Either way, you're stuffed unless there's a rock very close. And even so - a mobility build needs a number of abilities to work.. streak, boundless and mines or encase.. + the Dark exchange that makes it worthwhile - 4 abilities. That means no room for pets or aegis or inner light.. ie it is a build with low magica and therefore small shields.... Lowe damage to boot, too. You don't get both massive shields AND mobility. There just aren't the bar-slots for it.
@Chilly-McFreeze
I played both Stam and mag sorc in ~30 bgs and in 20 duels, without playing with either of them on live for longer than 3 hours and I won ~80% of the duels because my opponent run out of resources or hadn't had enough to survive my burst.
But I'm sure you say that isn't enough to have good arguments. don't worry I know almost any top sorc on pc EU and all of them say that sorcs are way too good in the next patch.
If you look at good pvpers almost anyone I know rerolls a sorc for Morrowind because they actually tested and know that Sorcs are too strong in the next patch.
I play any other class on live in both pvp and pve and the ease of use of a sorc is simply over the top, the sorc offers low risk huge reward game play while other classes are high risk and high/ medium reward classes and that is simply unbalanced.
If I may ask how many other classes do you play beside sorc and how many hours have you played on them?
Chilly-McFreeze wrote: »@Chilly-McFreeze
I played both Stam and mag sorc in ~30 bgs and in 20 duels, without playing with either of them on live for longer than 3 hours and I won ~80% of the duels because my opponent run out of resources or hadn't had enough to survive my burst.
But I'm sure you say that isn't enough to have good arguments. don't worry I know almost any top sorc on pc EU and all of them say that sorcs are way too good in the next patch.
If you look at good pvpers almost anyone I know rerolls a sorc for Morrowind because they actually tested and know that Sorcs are too strong in the next patch.
I play any other class on live in both pvp and pve and the ease of use of a sorc is simply over the top, the sorc offers low risk huge reward game play while other classes are high risk and high/ medium reward classes and that is simply unbalanced.
If I may ask how many other classes do you play beside sorc and how many hours have you played on them?
All classes. mostly sorc and nb in pvp and dk/ temp with some excursions to pvp. Good, just wanted to hear if you ever played a sorc. So I believe you are self-critical enough to know that you can't transfer duel/bg experience 1-1 in an open cyro pvp and have the same results. Like I said, sorcs really shine in 1v1, even in small scale they are good. But their value diminishes rapidly if the player counters gets higher. Good that I wrote that before. And why is that so? Bc their defense and escape mechanisms get worse the more players bash at them. A cloak is a cloak, a dodge doges all dodgeable dmg. A streak is just as good as a gap closer - you can't stun them all/ out streak them all on a stam sorc. You also can't do much else but spam shields and streak if you are an outnumbered mag sorc, am I right?
Also biro and I wrote some comments you might want to respond to.
@BohnT
Even if that were true - your answer is not to design the other classes better but to take away from Sorc. Smh.
You don't try to find oil on the moon. You try to burn your neighbor's oil field because your's got burned down.
Chilly-McFreeze wrote: »@Chilly-McFreeze
I played both Stam and mag sorc in ~30 bgs and in 20 duels, without playing with either of them on live for longer than 3 hours and I won ~80% of the duels because my opponent run out of resources or hadn't had enough to survive my burst.
But I'm sure you say that isn't enough to have good arguments. don't worry I know almost any top sorc on pc EU and all of them say that sorcs are way too good in the next patch.
If you look at good pvpers almost anyone I know rerolls a sorc for Morrowind because they actually tested and know that Sorcs are too strong in the next patch.
I play any other class on live in both pvp and pve and the ease of use of a sorc is simply over the top, the sorc offers low risk huge reward game play while other classes are high risk and high/ medium reward classes and that is simply unbalanced.
If I may ask how many other classes do you play beside sorc and how many hours have you played on them?
All classes. mostly sorc and nb in pvp and dk/ temp with some excursions to pvp. Good, just wanted to hear if you ever played a sorc. So I believe you are self-critical enough to know that you can't transfer duel/bg experience 1-1 in an open cyro pvp and have the same results. Like I said, sorcs really shine in 1v1, even in small scale they are good. But their value diminishes rapidly if the player counters gets higher. Good that I wrote that before. And why is that so? Bc their defense and escape mechanisms get worse the more players bash at them. A cloak is a cloak, a dodge doges all dodgeable dmg. A streak is just as good as a gap closer - you can't stun them all/ out streak them all on a stam sorc. You also can't do much else but spam shields and streak if you are an outnumbered mag sorc, am I right?
Also biro and I wrote some comments you might want to respond to.
Chilly-McFreeze wrote: »@Chilly-McFreeze
I played both Stam and mag sorc in ~30 bgs and in 20 duels, without playing with either of them on live for longer than 3 hours and I won ~80% of the duels because my opponent run out of resources or hadn't had enough to survive my burst.
But I'm sure you say that isn't enough to have good arguments. don't worry I know almost any top sorc on pc EU and all of them say that sorcs are way too good in the next patch.
If you look at good pvpers almost anyone I know rerolls a sorc for Morrowind because they actually tested and know that Sorcs are too strong in the next patch.
I play any other class on live in both pvp and pve and the ease of use of a sorc is simply over the top, the sorc offers low risk huge reward game play while other classes are high risk and high/ medium reward classes and that is simply unbalanced.
If I may ask how many other classes do you play beside sorc and how many hours have you played on them?
All classes. mostly sorc and nb in pvp and dk/ temp with some excursions to pvp. Good, just wanted to hear if you ever played a sorc. So I believe you are self-critical enough to know that you can't transfer duel/bg experience 1-1 in an open cyro pvp and have the same results. Like I said, sorcs really shine in 1v1, even in small scale they are good. But their value diminishes rapidly if the player counters gets higher. Good that I wrote that before. And why is that so? Bc their defense and escape mechanisms get worse the more players bash at them. A cloak is a cloak, a dodge doges all dodgeable dmg. A streak is just as good as a gap closer - you can't stun them all/ out streak them all on a stam sorc. You also can't do much else but spam shields and streak if you are an outnumbered mag sorc, am I right?
Also biro and I wrote some comments you might want to respond to.
Wow, so you're telling me Sorcs can't 1v50? Who would have thought?
Better change that. Buff Sorcs pls.
On a serious note, Mag Sorc is actually one of the very few setups that can get away if you get outnumbered. Good luck streaking away on a Mag DK or Templar. Sorc's ability to escape and deal with these situations is one the (many) reasons that make it by far the best PvP setup in the game.
Merlin13KAGL wrote: »Merlin13KAGL wrote: »23 out of 25 times, implosion does nothing.Allu07neb18_ESO wrote: »I dont like implosion passive its bad game desing, but i can live with that. I still hope they give something else to socs.
I think curse also need some real counter like blocking was.
Curse has a counter - it can be purged.
That is no counterplay for everyone except for templars
Except for the fact that it's an alliance war support skill. There are also sets that will automatically clear negative effects, too.
Trinity_Is_My_Name wrote: »And ANOTHER nerf XXXX thread. Just stop this nonsense!
starlizard70ub17_ESO wrote: »Trinity_Is_My_Name wrote: »And ANOTHER nerf XXXX thread. Just stop this nonsense!
Sorry but we can't stop until either sorcs get nerfed to the level of everyone else or everyone else gets buffed to their level. Otherwise there is no reason to be in Cyrodiil unless you are a sorc. That's how OP they are.
Yes - Bastion can be spent elsewhere - in fact theres a new direct damage defensive CP that they will have to be spent in regardless.. Even so - with PvP moving to no-CP - shields have been hit.
Yes, sustain was nerfed with every other class - I'm not disputing that. I AM disputing these constant 'Sorcs weren't touched' posts which are blatantly false.
You don't see Templars spamming heals every 4 seconds when they're at full health.. Shields are a huge resource drain - whether the shield was needed or not - THAT impacts sorcs more.
Consider NoCP and reduction of the max stats of all classes and lets see how their most common defence mechanisms change..:
Shields - Scale totally off max mag - which takes a 20% hit. They are FULLY impacted by the stat-loss in No-CP
Does BoL heal for less? - yes - but it also scales of spell-damage which isn't directly reduced by lack of CP. So only partially impacted
Dodge-roll? Doesn't make any difference what your max stats are. All undodgeables miss.
Block? Doesn't matter what your max stats are. Dmg reduction is based on skills/passives/gear.
Cloak? Doesn't matter what your max stat is - a miss is a miss.
Dark deal is could well disappear. Why spend 1.2 seconds dark-dealing when you could spend just a fraction of a second more heavy-attacking, woven with another ability if you choose? costing no Magica ? And doing damage? The resource return now won't be too much worse than D/D but the benefits..... Seriously, D/D is probably gonna disappear off all but the overload bar - which is very clunky to switch to in combat - ie. it will be an out of combat ability only.
And that is a huge problem as a sorc can easily get out of combat with streak and encase. A sorc has always the chance to streak away and restore his resources faster than any other class can because they need to be in combat so the sorc is always in a better spot once he enters the battle again. This is what is very broken.
The whole sorc loadout is based around this. Shields protect you even when you attack or when you streak away, DD let's you regain massive resources without needing to be in combat. Defensive rune and streak drain even more resources of an enemy who tries to catch you while your burst will still be available due to frags proc, echo of curse and mage's wrath.
That is simply too strong and needs to be changed.
Nb for example has in theory great tools to leave a fight but the nb leaves combat and needs much longer to be able to attack again due to missing resources
Yes - Bastion can be spent elsewhere - in fact theres a new direct damage defensive CP that they will have to be spent in regardless.. Even so - with PvP moving to no-CP - shields have been hit.
Yes, sustain was nerfed with every other class - I'm not disputing that. I AM disputing these constant 'Sorcs weren't touched' posts which are blatantly false.
You don't see Templars spamming heals every 4 seconds when they're at full health.. Shields are a huge resource drain - whether the shield was needed or not - THAT impacts sorcs more.
Consider NoCP and reduction of the max stats of all classes and lets see how their most common defence mechanisms change..:
Shields - Scale totally off max mag - which takes a 20% hit. They are FULLY impacted by the stat-loss in No-CP
Does BoL heal for less? - yes - but it also scales of spell-damage which isn't directly reduced by lack of CP. So only partially impacted
Dodge-roll? Doesn't make any difference what your max stats are. All undodgeables miss.
Block? Doesn't matter what your max stats are. Dmg reduction is based on skills/passives/gear.
Cloak? Doesn't matter what your max stat is - a miss is a miss.
Dark deal is could well disappear. Why spend 1.2 seconds dark-dealing when you could spend just a fraction of a second more heavy-attacking, woven with another ability if you choose? costing no Magica ? And doing damage? The resource return now won't be too much worse than D/D but the benefits..... Seriously, D/D is probably gonna disappear off all but the overload bar - which is very clunky to switch to in combat - ie. it will be an out of combat ability only.
And that is a huge problem as a sorc can easily get out of combat with streak and encase. A sorc has always the chance to streak away and restore his resources faster than any other class can because they need to be in combat so the sorc is always in a better spot once he enters the battle again. This is what is very broken.
The whole sorc loadout is based around this. Shields protect you even when you attack or when you streak away, DD let's you regain massive resources without needing to be in combat. Defensive rune and streak drain even more resources of an enemy who tries to catch you while your burst will still be available due to frags proc, echo of curse and mage's wrath.
That is simply too strong and needs to be changed.
Nb for example has in theory great tools to leave a fight but the nb leaves combat and needs much longer to be able to attack again due to missing resources
Flatout no.
The sorc spends resources getting out of combat. If you don´t chase spending resources in the process every time a sorc escapes combat the fight should be 100% reset.
If not you´re doing it wrong.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »@Chilly-McFreeze
I played both Stam and mag sorc in ~30 bgs and in 20 duels, without playing with either of them on live for longer than 3 hours and I won ~80% of the duels because my opponent run out of resources or hadn't had enough to survive my burst.
But I'm sure you say that isn't enough to have good arguments. don't worry I know almost any top sorc on pc EU and all of them say that sorcs are way too good in the next patch.
If you look at good pvpers almost anyone I know rerolls a sorc for Morrowind because they actually tested and know that Sorcs are too strong in the next patch.
I play any other class on live in both pvp and pve and the ease of use of a sorc is simply over the top, the sorc offers low risk huge reward game play while other classes are high risk and high/ medium reward classes and that is simply unbalanced.
If I may ask how many other classes do you play beside sorc and how many hours have you played on them?
All classes. mostly sorc and nb in pvp and dk/ temp with some excursions to pvp. Good, just wanted to hear if you ever played a sorc. So I believe you are self-critical enough to know that you can't transfer duel/bg experience 1-1 in an open cyro pvp and have the same results. Like I said, sorcs really shine in 1v1, even in small scale they are good. But their value diminishes rapidly if the player counters gets higher. Good that I wrote that before. And why is that so? Bc their defense and escape mechanisms get worse the more players bash at them. A cloak is a cloak, a dodge doges all dodgeable dmg. A streak is just as good as a gap closer - you can't stun them all/ out streak them all on a stam sorc. You also can't do much else but spam shields and streak if you are an outnumbered mag sorc, am I right?
Also biro and I wrote some comments you might want to respond to.
Wow, so you're telling me Sorcs can't 1v50? Who would have thought?
Better change that. Buff Sorcs pls.
On a serious note, Mag Sorc is actually one of the very few setups that can get away if you get outnumbered. Good luck streaking away on a Mag DK or Templar. Sorc's ability to escape and deal with these situations is one the (many) reasons that make it by far the best PvP setup in the game.
Running away is OP now? In a game that has no real penalty for dying. Nice to know. And congratulations for avoiding my arguments. Whatever. I'm sure there will pop up another nerf-sorc thread you can express your feelings again.
P.S. A DK or Temp has much better changes while being outnumbered than a sorc. But again, running/ streaking away = victory.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »@Chilly-McFreeze
I played both Stam and mag sorc in ~30 bgs and in 20 duels, without playing with either of them on live for longer than 3 hours and I won ~80% of the duels because my opponent run out of resources or hadn't had enough to survive my burst.
But I'm sure you say that isn't enough to have good arguments. don't worry I know almost any top sorc on pc EU and all of them say that sorcs are way too good in the next patch.
If you look at good pvpers almost anyone I know rerolls a sorc for Morrowind because they actually tested and know that Sorcs are too strong in the next patch.
I play any other class on live in both pvp and pve and the ease of use of a sorc is simply over the top, the sorc offers low risk huge reward game play while other classes are high risk and high/ medium reward classes and that is simply unbalanced.
If I may ask how many other classes do you play beside sorc and how many hours have you played on them?
All classes. mostly sorc and nb in pvp and dk/ temp with some excursions to pvp. Good, just wanted to hear if you ever played a sorc. So I believe you are self-critical enough to know that you can't transfer duel/bg experience 1-1 in an open cyro pvp and have the same results. Like I said, sorcs really shine in 1v1, even in small scale they are good. But their value diminishes rapidly if the player counters gets higher. Good that I wrote that before. And why is that so? Bc their defense and escape mechanisms get worse the more players bash at them. A cloak is a cloak, a dodge doges all dodgeable dmg. A streak is just as good as a gap closer - you can't stun them all/ out streak them all on a stam sorc. You also can't do much else but spam shields and streak if you are an outnumbered mag sorc, am I right?
Also biro and I wrote some comments you might want to respond to.
Wow, so you're telling me Sorcs can't 1v50? Who would have thought?
Better change that. Buff Sorcs pls.
On a serious note, Mag Sorc is actually one of the very few setups that can get away if you get outnumbered. Good luck streaking away on a Mag DK or Templar. Sorc's ability to escape and deal with these situations is one the (many) reasons that make it by far the best PvP setup in the game.
Running away is OP now? In a game that has no real penalty for dying. Nice to know. And congratulations for avoiding my arguments. Whatever. I'm sure there will pop up another nerf-sorc thread you can express your feelings again.
P.S. A DK or Temp has much better changes while being outnumbered than a sorc. But again, running/ streaking away = victory.
The ability to run away from fights is massive in Cyrodiil. Being able to survive when a fight goes badly means that you don't have to waste the 5-10 minutes horse riding back into the fight. AP farming is way faster on Mag Sorc then anything else with a major reason being just this.
(Though running around like a demi-god makes also contributes to really easy AP farming too)