My comment was a response to a lot of the ridiculous comments of how NB were nerfs to the ground or how Sorc DPS over performs.
IzakiBrotherSs wrote: »Pardon my lack of clarity. I meant that no matter the shield strength, even if the base damage of the attack is totally absorbed by the shield, the extra crit damage is applied to health.What if shields could not take crit damage, but every time an attack would have been a crit, the leftover damage that could have been is instead applied to the Sorc's health pool and is mitigated by impen, armor, etc. 100% of the crit damage bleeds through, or 75% or what have you.
I do think that shields being uncrittable is fine, but pose this suggestion to those who think such a feature of shielding is too much.
@Tonturri
I think this is already somewhat implemented, unless they changed it some time ago, so it wouldn't change anything.
If the amount of damage your attack deals is greater than the remainder of the shield, then any leftover critical damage will be applied, mitigated by armor and resistances.
Extreme example - say you manage a 50k shield stack. Someone hits you for 10k damage. It crit, so 5k damage is applied to the sorc's health. Shield is still there - now at 40k - but the sorc took 5k damage.
How about... not?
If you want to do that, why not allow crit damage to completely bypass block and all armor mitigation?
Then all of us can die in a couple of hits. And it's a stupid idea.
@Minalan
Allowing only the crit damage through the shield is not at all equivalent to entirely removing resistances. Indeed, this suggestion has far more counterplay in favor of the sorc than does reducing shield duration, shield strength, or increasing the cost of shields.
"Why not allow crit damage to completely bypass block and all armor mitigation?" Because shields have a special relationship to critical damage for which there is no special counter. They are 100% resistant to crit damage. Even the crit reduction of Impen and the Resistant CP star can be countered by the Shadow mundus and the Precise Strikes CP star.
Stopped reading after the first line. Sorcs have NO resistances under that shield. Light armor. Sharpened weapons. Thanks. It is the same thing.
@Minalan
Go back and read carefully every word I wrote. I responded to you in very good faith and you are lucky to have thoughts like this out there, rather than the nerf hammer that will otherwise fall upon your class if you continue stonewalling discussion like this.
Sorcs absolutely have resistance under shields. Impen armor--which need not be light to deal damage--as well as streak, pets, negate, and the highest burst damage in the game.
Sorry I don't care about every 'brilliant' nerf sorc idea from every fool who doesn't know the first thing about the game.
So instead I'll make fun:
LOL light armor mitigation with sharpened weapons. Basic math is so hard.
LOL streak is a mitigation tool.
LOL negate as a defensive CD, it's an ultimate.
I feel so lucky!
@Minalan
Then you are beneath consideration, and everyone crying for sorc nerfs has nothing to fear from you.
/thread.
EDIT: Oh and by the way
1. Sharpened weapons can be mitigated with heavy armor or points in the resistance CP star for Light Armor.
2. Streak mitigates damage by removing you from it and stunning your attacker, similar to roll dodge but much more effective.
3. Negate is absolutely a valid defense, as is Veil of Blades for nightblades. Their status as ultimates does not diminish that fact.
Did I really just read that Streak is more effective than Roll Dodge? What kinda drugs you taking?
IzakiBrotherSs wrote: »Pardon my lack of clarity. I meant that no matter the shield strength, even if the base damage of the attack is totally absorbed by the shield, the extra crit damage is applied to health.What if shields could not take crit damage, but every time an attack would have been a crit, the leftover damage that could have been is instead applied to the Sorc's health pool and is mitigated by impen, armor, etc. 100% of the crit damage bleeds through, or 75% or what have you.
I do think that shields being uncrittable is fine, but pose this suggestion to those who think such a feature of shielding is too much.
@Tonturri
I think this is already somewhat implemented, unless they changed it some time ago, so it wouldn't change anything.
If the amount of damage your attack deals is greater than the remainder of the shield, then any leftover critical damage will be applied, mitigated by armor and resistances.
Extreme example - say you manage a 50k shield stack. Someone hits you for 10k damage. It crit, so 5k damage is applied to the sorc's health. Shield is still there - now at 40k - but the sorc took 5k damage.
How about... not?
If you want to do that, why not allow crit damage to completely bypass block and all armor mitigation?
Then all of us can die in a couple of hits. And it's a stupid idea.
@Minalan
Allowing only the crit damage through the shield is not at all equivalent to entirely removing resistances. Indeed, this suggestion has far more counterplay in favor of the sorc than does reducing shield duration, shield strength, or increasing the cost of shields.
"Why not allow crit damage to completely bypass block and all armor mitigation?" Because shields have a special relationship to critical damage for which there is no special counter. They are 100% resistant to crit damage. Even the crit reduction of Impen and the Resistant CP star can be countered by the Shadow mundus and the Precise Strikes CP star.
Stopped reading after the first line. Sorcs have NO resistances under that shield. Light armor. Sharpened weapons. Thanks. It is the same thing.
@Minalan
Go back and read carefully every word I wrote. I responded to you in very good faith and you are lucky to have thoughts like this out there, rather than the nerf hammer that will otherwise fall upon your class if you continue stonewalling discussion like this.
Sorcs absolutely have resistance under shields. Impen armor--which need not be light to deal damage--as well as streak, pets, negate, and the highest burst damage in the game.
Sorry I don't care about every 'brilliant' nerf sorc idea from every fool who doesn't know the first thing about the game.
So instead I'll make fun:
LOL light armor mitigation with sharpened weapons. Basic math is so hard.
LOL streak is a mitigation tool.
LOL negate as a defensive CD, it's an ultimate.
I feel so lucky!
@Minalan
Then you are beneath consideration, and everyone crying for sorc nerfs has nothing to fear from you.
/thread.
EDIT: Oh and by the way
1. Sharpened weapons can be mitigated with heavy armor or points in the resistance CP star for Light Armor.
2. Streak mitigates damage by removing you from it and stunning your attacker, similar to roll dodge but much more effective.
3. Negate is absolutely a valid defense, as is Veil of Blades for nightblades. Their status as ultimates does not diminish that fact.
Did I really just read that Streak is more effective than Roll Dodge? What kinda drugs you taking?
actually there arent many things u can dodge anymore.
What's wrong with just using harness or dampened? Answer....nothing.
I don't understand why this is such a hard concept to grasp. Every other class has their own native defensive mechanics that are parallels to Hardened Ward. Primarily, they got potent heals. Which can be fired off under harness. DKs have a reflect and big heals, templars have a purge and big heals, and nbs have a cloak and steady heals. All of these can be 'stacked' with the shield. None of those other classes "just" use harness of dampened.
You fundamentally do not understand how sorcerer works relative to these other classes.
Well, looks like the devs are completely neglecting the Sorc issue as far as PvP is concerned. Shields are still insane and Dark Deal is still a ridiculous ability. Both Mag and Stam Sorcs are way better than their respective counterparts.
They aren't. They simply understand the kind of players who complain about sorcs, and how bad they are. You can't fix incompetence with balance changes.
Not gonna drop any names, but having fought against several of the vocal sorc nay sayers the past few weeks, my theories are so confirmed. I can see why you guys would hate the class so much. But your problems are personal issues, not balance concerns.
What's wrong with just using harness or dampened? Answer....nothing.
I don't understand why this is such a hard concept to grasp. Every other class has their own native defensive mechanics that are parallels to Hardened Ward. Primarily, they got potent heals. Which can be fired off under harness. DKs have a reflect and big heals, templars have a purge and big heals, and nbs have a cloak and steady heals. All of these can be 'stacked' with the shield. None of those other classes "just" use harness of dampened.
You fundamentally do not understand how sorcerer works relative to these other classes.
Reflect from scales? Are you serious? Try using it. 4 Projectile attacks get reflected including invisible bow light attacks which makes it seem as if you only reflected 2. On my Sorc I can stack my shields and literally mitigate ALL incoming damage if my shields are strongenough, doesn't have a limit. Is that a fair comparison to you?
As for heals, I already said which skills a Sorc has at their disposal and even left 1 out, dark deal/exchange. Yeah, it gives a heal too but your gonna say " No one uses that" or "its useless".Your just arguing from a stand point of "it doesn't fit into the Sorc meta play style" but you have 3Well, looks like the devs are completely neglecting the Sorc issue as far as PvP is concerned. Shields are still insane and Dark Deal is still a ridiculous ability. Both Mag and Stam Sorcs are way better than their respective counterparts.
They aren't. They simply understand the kind of players who complain about sorcs, and how bad they are. You can't fix incompetence with balance changes.
Not gonna drop any names, but having fought against several of the vocal sorc nay sayers the past few weeks, my theories are so confirmed. I can see why you guys would hate the class so much. But your problems are personal issues, not balance concerns.
You compare dks scales and nb cloak to ward?????? It's you who completely doesn't understand Sorc and their relationship to the the other classes.
A typical biased Sorc who doesn't want to play on an even playing field. LMFAO at you and ZOS! for their idea of balance
Chilly-McFreeze wrote: »What's wrong with just using harness or dampened? Answer....nothing.
I don't understand why this is such a hard concept to grasp. Every other class has their own native defensive mechanics that are parallels to Hardened Ward. Primarily, they got potent heals. Which can be fired off under harness. DKs have a reflect and big heals, templars have a purge and big heals, and nbs have a cloak and steady heals. All of these can be 'stacked' with the shield. None of those other classes "just" use harness of dampened.
You fundamentally do not understand how sorcerer works relative to these other classes.
Reflect from scales? Are you serious? Try using it. 4 Projectile attacks get reflected including invisible bow light attacks which makes it seem as if you only reflected 2. On my Sorc I can stack my shields and literally mitigate ALL incoming damage if my shields are strongenough, doesn't have a limit. Is that a fair comparison to you?
As for heals, I already said which skills a Sorc has at their disposal and even left 1 out, dark deal/exchange. Yeah, it gives a heal too but your gonna say " No one uses that" or "its useless".Your just arguing from a stand point of "it doesn't fit into the Sorc meta play style" but you have 3Well, looks like the devs are completely neglecting the Sorc issue as far as PvP is concerned. Shields are still insane and Dark Deal is still a ridiculous ability. Both Mag and Stam Sorcs are way better than their respective counterparts.
They aren't. They simply understand the kind of players who complain about sorcs, and how bad they are. You can't fix incompetence with balance changes.
Not gonna drop any names, but having fought against several of the vocal sorc nay sayers the past few weeks, my theories are so confirmed. I can see why you guys would hate the class so much. But your problems are personal issues, not balance concerns.
You compare dks scales and nb cloak to ward?????? It's you who completely doesn't understand Sorc and their relationship to the the other classes.
A typical biased Sorc who doesn't want to play on an even playing field. LMFAO at you and ZOS! for their idea of balance
Lol, what an argument. At least shields don't throw your skills back at you, don't they?
Yes, sorcs have three heals. One from the pet that costs you 2 bar slots, one proccing on crit dmg (not realy on demand) and d/d, that 1.2s interruptable channel.
Scales, cloak, ward - 3 different skills, 3 different concepts. DK scales can *** up a caster, cloak needs a tune up to be more reliable but it deprives you from all direct dmg, shields are strong in 1v1 but looses their worth fast in Xv1 situations. Cloak and dodge roll doesn't. Granted, scales only reflect 4 projectiles.
I understand where this sorc hate train comes from. DK, NB and templars got *** up and you are angry that sorcs recieved more indirect nerfs.
If someone scratches my car I wouldn't feel better if my neighbors car get scratched also. Don't know about you.
Nightblades are far from being the bottom dps. A friend did 46k dps on a Stamina Nightblade on a 3 million skeleton (with an off balance scenario but no other buff).
You do realise that we are talking about the PTS here, where the Siphoning nerf hits NBs hard...
Not sure what bringing up live scores has to do with this thread, on live sorcs can beat that parse selfbuffed! reaching nearly 50k DPS on the 3 mil skeleton. I don't have a video on hand but just yesterday I saw a selfbuffed 49.5k casually being thrown around in guild chat. *cough* @Juhasow *cough*
Nightblades are far from being the bottom dps. A friend did 46k dps on a Stamina Nightblade on a 3 million skeleton (with an off balance scenario but no other buff).
You do realise that we are talking about the PTS here, where the Siphoning nerf hits NBs hard...
Not sure what bringing up live scores has to do with this thread, on live sorcs can beat that parse selfbuffed! reaching nearly 50k DPS on the 3 mil skeleton. I don't have a video on hand but just yesterday I saw a selfbuffed 49.5k casually being thrown around in guild chat. *cough* @Juhasow *cough*
On live You can do something over 46k with perfect classic rotation when everything crits perfectly and over 50k with rotation using daedric tombs on skeleton locked in tight space. That doesnt change a fact it's just skeleton parse with lightning staff on offbar and high offballance uptime. 50k I maded on skeleton was because I tested rotation presented by Vaoh here
https://www.youtube.com/watch?v=xnjTGYetGYs
using trick with locking skeleton in tight space so all 3 mines spawn at him.
On PTS the best parse from all builds I tested already was on ....Stam NB around 40k. Leeching strikes cost (988) makes that skill restoring around 3k stamina which is pretty decent. Magsorc DPS on PTS is one of the highest but not unbeatable number 1. Stam nb is atm the build i had the smallest problems with resources on skeleton I ended fight having around 30-40% stamina.
@Aquanova
No, I'm not comparing ward to cloak and wings. I'm saying each class has their own defensive schemes which can be stacked with harness. You can't look at individual skills in a vacuum, but rather gotta appraise classes as a whole. At any rate, it's a moot point. Hardened will never scale with health because that would kill the class, and making hardened not stack with harness is completely against ZOS' design philosophy.
I am biased to my favorite class, but that doesn't mean I don't understand the relationship sorcerer has with other classes. In particular, when fighting other good players. I don't care how hard pugs who cry about sorcs get stomped because as Ive said many times, the game shouldn't be balanced around the incompetent.
You said you have a sorc? Why don't you come duel me like I've offered to many people who think Sorcs are broken. We can see who's idea of class balance and relationships is more off base.
@Aquanova
No, I'm not comparing ward to cloak and wings. I'm saying each class has their own defensive schemes which can be stacked with harness. You can't look at individual skills in a vacuum, but rather gotta appraise classes as a whole. At any rate, it's a moot point. Hardened will never scale with health because that would kill the class, and making hardened not stack with harness is completely against ZOS' design philosophy.
I am biased to my favorite class, but that doesn't mean I don't understand the relationship sorcerer has with other classes. In particular, when fighting other good players. I don't care how hard pugs who cry about sorcs get stomped because as Ive said many times, the game shouldn't be balanced around the incompetent.
You said you have a sorc? Why don't you come duel me like I've offered to many people who think Sorcs are broken. We can see who's idea of class balance and relationships is more off base.
You know what does any smart player throwing range attacks to a mDK, right? immediately after the rannged attacks go, you dodgeroll to avoid the reflect, so those wings are a waste of magicka.
What about a shield that last 4 projectiles in 4 secs?
Chilly-McFreeze wrote: »What's wrong with just using harness or dampened? Answer....nothing.
I don't understand why this is such a hard concept to grasp. Every other class has their own native defensive mechanics that are parallels to Hardened Ward. Primarily, they got potent heals. Which can be fired off under harness. DKs have a reflect and big heals, templars have a purge and big heals, and nbs have a cloak and steady heals. All of these can be 'stacked' with the shield. None of those other classes "just" use harness of dampened.
You fundamentally do not understand how sorcerer works relative to these other classes.
Reflect from scales? Are you serious? Try using it. 4 Projectile attacks get reflected including invisible bow light attacks which makes it seem as if you only reflected 2. On my Sorc I can stack my shields and literally mitigate ALL incoming damage if my shields are strongenough, doesn't have a limit. Is that a fair comparison to you?
As for heals, I already said which skills a Sorc has at their disposal and even left 1 out, dark deal/exchange. Yeah, it gives a heal too but your gonna say " No one uses that" or "its useless".Your just arguing from a stand point of "it doesn't fit into the Sorc meta play style" but you have 3Well, looks like the devs are completely neglecting the Sorc issue as far as PvP is concerned. Shields are still insane and Dark Deal is still a ridiculous ability. Both Mag and Stam Sorcs are way better than their respective counterparts.
They aren't. They simply understand the kind of players who complain about sorcs, and how bad they are. You can't fix incompetence with balance changes.
Not gonna drop any names, but having fought against several of the vocal sorc nay sayers the past few weeks, my theories are so confirmed. I can see why you guys would hate the class so much. But your problems are personal issues, not balance concerns.
You compare dks scales and nb cloak to ward?????? It's you who completely doesn't understand Sorc and their relationship to the the other classes.
A typical biased Sorc who doesn't want to play on an even playing field. LMFAO at you and ZOS! for their idea of balance
Lol, what an argument. At least shields don't throw your skills back at you, don't they?
Yes, sorcs have three heals. One from the pet that costs you 2 bar slots, one proccing on crit dmg (not realy on demand) and d/d, that 1.2s interruptable channel.
Scales, cloak, ward - 3 different skills, 3 different concepts. DK scales can *** up a caster, cloak needs a tune up to be more reliable but it deprives you from all direct dmg, shields are strong in 1v1 but looses their worth fast in Xv1 situations. Cloak and dodge roll doesn't. Granted, scales only reflect 4 projectiles.
I understand where this sorc hate train comes from. DK, NB and templars got *** up and you are angry that sorcs recieved more indirect nerfs.
If someone scratches my car I wouldn't feel better if my neighbors car get scratched also. Don't know about you.
If we're going with the car analogy, here is what it's like even before this patch:
-DKs are a 1996 Toyota with a broken transmission
-NBs and Templars are 2005 Honda Civics
-Sorcs are a brand new Porche
Now with this patch the Toyota and Hondas get in huge accidents and nearly totaled. Meanwhile, the Porche gets a small dent.
Chilly-McFreeze wrote: »What's wrong with just using harness or dampened? Answer....nothing.
I don't understand why this is such a hard concept to grasp. Every other class has their own native defensive mechanics that are parallels to Hardened Ward. Primarily, they got potent heals. Which can be fired off under harness. DKs have a reflect and big heals, templars have a purge and big heals, and nbs have a cloak and steady heals. All of these can be 'stacked' with the shield. None of those other classes "just" use harness of dampened.
You fundamentally do not understand how sorcerer works relative to these other classes.
Reflect from scales? Are you serious? Try using it. 4 Projectile attacks get reflected including invisible bow light attacks which makes it seem as if you only reflected 2. On my Sorc I can stack my shields and literally mitigate ALL incoming damage if my shields are strongenough, doesn't have a limit. Is that a fair comparison to you?
As for heals, I already said which skills a Sorc has at their disposal and even left 1 out, dark deal/exchange. Yeah, it gives a heal too but your gonna say " No one uses that" or "its useless".Your just arguing from a stand point of "it doesn't fit into the Sorc meta play style" but you have 3Well, looks like the devs are completely neglecting the Sorc issue as far as PvP is concerned. Shields are still insane and Dark Deal is still a ridiculous ability. Both Mag and Stam Sorcs are way better than their respective counterparts.
They aren't. They simply understand the kind of players who complain about sorcs, and how bad they are. You can't fix incompetence with balance changes.
Not gonna drop any names, but having fought against several of the vocal sorc nay sayers the past few weeks, my theories are so confirmed. I can see why you guys would hate the class so much. But your problems are personal issues, not balance concerns.
You compare dks scales and nb cloak to ward?????? It's you who completely doesn't understand Sorc and their relationship to the the other classes.
A typical biased Sorc who doesn't want to play on an even playing field. LMFAO at you and ZOS! for their idea of balance
Lol, what an argument. At least shields don't throw your skills back at you, don't they?
Yes, sorcs have three heals. One from the pet that costs you 2 bar slots, one proccing on crit dmg (not realy on demand) and d/d, that 1.2s interruptable channel.
Scales, cloak, ward - 3 different skills, 3 different concepts. DK scales can *** up a caster, cloak needs a tune up to be more reliable but it deprives you from all direct dmg, shields are strong in 1v1 but looses their worth fast in Xv1 situations. Cloak and dodge roll doesn't. Granted, scales only reflect 4 projectiles.
I understand where this sorc hate train comes from. DK, NB and templars got *** up and you are angry that sorcs recieved more indirect nerfs.
If someone scratches my car I wouldn't feel better if my neighbors car get scratched also. Don't know about you.
If we're going with the car analogy, here is what it's like even before this patch:
-DKs are a 1996 Toyota with a broken transmission
-NBs and Templars are 2005 Honda Civics
-Sorcs are a brand new Porche
Now with this patch the Toyota and Hondas get in huge accidents and nearly totaled. Meanwhile, the Porche gets a small dent.
Yup. The problem isn't that all classes except Sorc are getting hit super hard this match. The problem is Mag and Stam Sorcs are already godlike in every aspect of the game.
Me personally though.. I just wish they would give Dark Deal a real nerf and make it so shields aren't so insanely strong. It's a simple request but I guess we can't even have that.
Chilly-McFreeze wrote: »What's wrong with just using harness or dampened? Answer....nothing.
I don't understand why this is such a hard concept to grasp. Every other class has their own native defensive mechanics that are parallels to Hardened Ward. Primarily, they got potent heals. Which can be fired off under harness. DKs have a reflect and big heals, templars have a purge and big heals, and nbs have a cloak and steady heals. All of these can be 'stacked' with the shield. None of those other classes "just" use harness of dampened.
You fundamentally do not understand how sorcerer works relative to these other classes.
Reflect from scales? Are you serious? Try using it. 4 Projectile attacks get reflected including invisible bow light attacks which makes it seem as if you only reflected 2. On my Sorc I can stack my shields and literally mitigate ALL incoming damage if my shields are strongenough, doesn't have a limit. Is that a fair comparison to you?
As for heals, I already said which skills a Sorc has at their disposal and even left 1 out, dark deal/exchange. Yeah, it gives a heal too but your gonna say " No one uses that" or "its useless".Your just arguing from a stand point of "it doesn't fit into the Sorc meta play style" but you have 3Well, looks like the devs are completely neglecting the Sorc issue as far as PvP is concerned. Shields are still insane and Dark Deal is still a ridiculous ability. Both Mag and Stam Sorcs are way better than their respective counterparts.
They aren't. They simply understand the kind of players who complain about sorcs, and how bad they are. You can't fix incompetence with balance changes.
Not gonna drop any names, but having fought against several of the vocal sorc nay sayers the past few weeks, my theories are so confirmed. I can see why you guys would hate the class so much. But your problems are personal issues, not balance concerns.
You compare dks scales and nb cloak to ward?????? It's you who completely doesn't understand Sorc and their relationship to the the other classes.
A typical biased Sorc who doesn't want to play on an even playing field. LMFAO at you and ZOS! for their idea of balance
Lol, what an argument. At least shields don't throw your skills back at you, don't they?
Yes, sorcs have three heals. One from the pet that costs you 2 bar slots, one proccing on crit dmg (not realy on demand) and d/d, that 1.2s interruptable channel.
Scales, cloak, ward - 3 different skills, 3 different concepts. DK scales can *** up a caster, cloak needs a tune up to be more reliable but it deprives you from all direct dmg, shields are strong in 1v1 but looses their worth fast in Xv1 situations. Cloak and dodge roll doesn't. Granted, scales only reflect 4 projectiles.
I understand where this sorc hate train comes from. DK, NB and templars got *** up and you are angry that sorcs recieved more indirect nerfs.
If someone scratches my car I wouldn't feel better if my neighbors car get scratched also. Don't know about you.
If we're going with the car analogy, here is what it's like even before this patch:
-DKs are a 1996 Toyota with a broken transmission
-NBs and Templars are 2005 Honda Civics
-Sorcs are a brand new Porche
Now with this patch the Toyota and Hondas get in huge accidents and nearly totaled. Meanwhile, the Porche gets a small dent.
Yup. The problem isn't that all classes except Sorc are getting hit super hard this match. The problem is Mag and Stam Sorcs are already godlike in every aspect of the game.
Me personally though.. I just wish they would give Dark Deal a real nerf and make it so shields aren't so insanely strong. It's a simple request but I guess we can't even have that.
An HA build is running 50% mitigation, 3K+ impen, block for another 50% mitigation, then tack on (insert heal of choice). You're looking at taking a minute amount of damage compared to your heals, and an equivalent amount of health than a double stacked shield sorc. Having 25-30K health and taking half damage is worth twice that, tape down the block button? Double that again. Critable? Yes but you're not taking more than 10-20% crit damage because of stacked resist, and there's no cap on it.
As crappy as double stack shield sorcs are, it's not that far off from an equivalent HA build, and they hit about as hard as a stam Templar does.
What needs to happen is a bigger buff to medium armor against shielded or blocking targets. Otherwise it's just not a viable PVP option.
Chilly-McFreeze wrote: »What's wrong with just using harness or dampened? Answer....nothing.
I don't understand why this is such a hard concept to grasp. Every other class has their own native defensive mechanics that are parallels to Hardened Ward. Primarily, they got potent heals. Which can be fired off under harness. DKs have a reflect and big heals, templars have a purge and big heals, and nbs have a cloak and steady heals. All of these can be 'stacked' with the shield. None of those other classes "just" use harness of dampened.
You fundamentally do not understand how sorcerer works relative to these other classes.
Reflect from scales? Are you serious? Try using it. 4 Projectile attacks get reflected including invisible bow light attacks which makes it seem as if you only reflected 2. On my Sorc I can stack my shields and literally mitigate ALL incoming damage if my shields are strongenough, doesn't have a limit. Is that a fair comparison to you?
As for heals, I already said which skills a Sorc has at their disposal and even left 1 out, dark deal/exchange. Yeah, it gives a heal too but your gonna say " No one uses that" or "its useless".Your just arguing from a stand point of "it doesn't fit into the Sorc meta play style" but you have 3Well, looks like the devs are completely neglecting the Sorc issue as far as PvP is concerned. Shields are still insane and Dark Deal is still a ridiculous ability. Both Mag and Stam Sorcs are way better than their respective counterparts.
They aren't. They simply understand the kind of players who complain about sorcs, and how bad they are. You can't fix incompetence with balance changes.
Not gonna drop any names, but having fought against several of the vocal sorc nay sayers the past few weeks, my theories are so confirmed. I can see why you guys would hate the class so much. But your problems are personal issues, not balance concerns.
You compare dks scales and nb cloak to ward?????? It's you who completely doesn't understand Sorc and their relationship to the the other classes.
A typical biased Sorc who doesn't want to play on an even playing field. LMFAO at you and ZOS! for their idea of balance
Lol, what an argument. At least shields don't throw your skills back at you, don't they?
Yes, sorcs have three heals. One from the pet that costs you 2 bar slots, one proccing on crit dmg (not realy on demand) and d/d, that 1.2s interruptable channel.
Scales, cloak, ward - 3 different skills, 3 different concepts. DK scales can *** up a caster, cloak needs a tune up to be more reliable but it deprives you from all direct dmg, shields are strong in 1v1 but looses their worth fast in Xv1 situations. Cloak and dodge roll doesn't. Granted, scales only reflect 4 projectiles.
I understand where this sorc hate train comes from. DK, NB and templars got *** up and you are angry that sorcs recieved more indirect nerfs.
If someone scratches my car I wouldn't feel better if my neighbors car get scratched also. Don't know about you.
If we're going with the car analogy, here is what it's like even before this patch:
-DKs are a 1996 Toyota with a broken transmission
-NBs and Templars are 2005 Honda Civics
-Sorcs are a brand new Porche
Now with this patch the Toyota and Hondas get in huge accidents and nearly totaled. Meanwhile, the Porche gets a small dent.
Yup. The problem isn't that all classes except Sorc are getting hit super hard this match. The problem is Mag and Stam Sorcs are already godlike in every aspect of the game.
Me personally though.. I just wish they would give Dark Deal a real nerf and make it so shields aren't so insanely strong. It's a simple request but I guess we can't even have that.
An HA build is running 50% mitigation, 3K+ impen, block for another 50% mitigation, then tack on (insert heal of choice). You're looking at taking a minute amount of damage compared to your heals, and an equivalent amount of health than a double stacked shield sorc. Having 25-30K health and taking half damage is worth twice that, tape down the block button? Double that again. Critable? Yes but you're not taking more than 10-20% crit damage because of stacked resist, and there's no cap on it.
As crappy as double stack shield sorcs are, it's not that far off from an equivalent HA build, and they hit about as hard as a stam Templar does.
What needs to happen is a bigger buff to medium armor against shielded or blocking targets. Otherwise it's just not a viable PVP option.
You sacrifice resource management when you run heavy (unless you're a Stam Sorc b/c Dark Deal exists). When you're a shield stacking Sorc you get resource management passives, damage passives, and overpowered sets like Lich that there is no heavy armor equivalent for.
There really isn't any comparison here.
Chilly-McFreeze wrote: »
If you haven't noticed, pirate skeleton doesn't procs on shields anymore. Rendering it unreliable, extremly risky and therefore probably useless to shield stackers. Also, mind the frontloading CP, they will work on shattering blows. Mind the unmitigable, unshiedable oblivion damage. Mind shield breaker and Knight Slayer set.
And you're still feeling that shields should be even weaker?
Chilly-McFreeze wrote: »
If you haven't noticed, pirate skeleton doesn't procs on shields anymore. Rendering it unreliable, extremly risky and therefore probably useless to shield stackers. Also, mind the frontloading CP, they will work on shattering blows. Mind the unmitigable, unshiedable oblivion damage. Mind shield breaker and Knight Slayer set.
And you're still feeling that shields should be even weaker?
Exactly.
Frontloading CP changes makes shields 20% less effective.
Pirate Skelly makes them 30% less effective.
That's a straight 50% nerf to the shield effectiveness of some builds - that's before factoring things that ignore shields and the resourcing impact of being able to spam shields.
I just don't get how a 50% nerf isn't enough for some people.
Chilly-McFreeze wrote: »
If you haven't noticed, pirate skeleton doesn't procs on shields anymore. Rendering it unreliable, extremly risky and therefore probably useless to shield stackers. Also, mind the frontloading CP, they will work on shattering blows. Mind the unmitigable, unshiedable oblivion damage. Mind shield breaker and Knight Slayer set.
And you're still feeling that shields should be even weaker?
Exactly.
Frontloading CP changes makes shields 20% less effective.
Pirate Skelly makes them 30% less effective.
That's a straight 50% nerf to the shield effectiveness of some builds - that's before factoring things that ignore shields and the resourcing impact of being able to spam shields.
I just don't get how a 50% nerf isn't enough for some people.
No one will put 50 points into Shield damage. You have 210 points to spent you'll boost raw damage, healing, direct damage, LA/HA damage and dot damage that means you habe no points to spare for a cp that helps you only against one build.
Pirate Skeleton was op as f... It should have never make it into the game.
And for block builds the nerfs are even worse 50% flat increase of block costs with changes to resource management
@Chilly-McFreeze
Stop arguing. It's not about available choices. Yes we have been told for example that we just have to slot Radiant Magelight or use detect pots to deal with gankers when we complained about stealth damage being too high. Altering your build for one specific play style was not a legit counter argument in that discussion. Same standards doesn't hold for this discussion. Ofc people can't be told to use different CP allocations or run nirnhoned weapons *gasp*. It's. Those. Damn. Sorcs.
Need MOAR NERFS.
Every single patch, we expect some kind of nerfs or adjustments to the overtuned class that is the Sorcerer in this game. Yet every single time, they get the best of the patch notes. The gap between Mag Sorcs and everybody else just gets more and more ridiculous every time.
Take last patch for example. Mag Sorcs were god tier in PvP and PvE. What happened? A raw 8% damage increase and a better Haunting Curse.
This patch? Almost every aspect of the game is getting toned down and nerfed, except Sorcs and shields.
There is a major problem in this game when a full light armor Sorc in Lich can spam shield indefinitely and be harder to kill than any kind of heavy armor tank. There is no reason to play anything else in PvP. You do the most damage, are the most mobile, and are the hardest to kill. In PvE you outparse everyone by a huge margin.
We get it Zenimax, this class is your favorite and they need to be vastly superior to every other class in the game in every aspect of the game. But this is just getting ridiculous. It is so unprofessional for this kind of ridiculous favoritism to exist by a major company.
@Biro123 Shields themselves are still completely broken though regardless. Pirate Skeleton was just 1 of the many reasons they are so stupid.