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What's the point of running Templar healers now? (PTS natch potes)

  • Alchemical
    Alchemical
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    A little parody song once told me "Play your class like it's the last day of the expac, we all know well nerfs and buffs will pass".

    Not gonna defend the nerfs. Not gonna put on my tin foil hat and claim its a conspiracy to sell Morrowind. Nor will I deny that it's probably a contributing factory. But the important question is do you like you class? Do you like your toon? Do you enjoy playing it? Make it work. You lost something important, something vital even. You feel like your class doesn't even work right anymore... so just make it.

    If you want to play the class because you like the class, there's always a new niche you can take over. You'll figure it out. Or someone will, and you can just copy off their homework.

    If you play Templar because it's the objectively strongest healer and/or it was easy to play, well, then go play Warden for your easy mode flavor of the month. Then in a few patches it'll get nerf'd back into line and people will cry "Why even run a Warden when Templar is so much better now?"

    This isn't my first MMO. In the past with other games, some patches were REALLY good to me. Some... not so much. But I enjoyed my class, even when it was on bottom. I made it work. Sometimes I got benched even when I was doing the best possible, sometimes I topped the charts when I was half asleep. It comes and it goes. It cycles. That's the nature of balancing an MMO. Something's always gonna be up, something's always gonna be down. It can and will change. In a month, or a week, or even a hotfix. The only thing you can really count on is that this too will pass, and people will complain just as much about the next patch.

    As long as Zenimax doesn't prune 90% of my utility, like some MMOs, I'm pretty easy to keep happy at this point.
  • hmsdragonfly
    hmsdragonfly
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    apostate9 wrote: »
    Firerock2 wrote: »
    Nerouyn wrote: »
    Illurian wrote: »
    Uhm. Read the bolded part again. Both morphs are affected.

    Conceded and that's not what I would have done. I would have left one morph pbaoe so that there's an additional effect morph of both styles.

    Though at least you can just not morph it if you prefer pbaoe.
    Illurian wrote: »
    And yet Wardens will get perma major mending, but you don't seem to have a problem with that.

    Why lie? That's sad and desperate.

    Wardens can only get class-derived major mending by healing someone under 50% health and if you're throwing out heals to people who are that heavily wounded constantly - which you would need to maintain it permanently - then something's probably horribly wrong.
    Illurian wrote: »
    Templars have no source of Major Mending now, aside from heavy attacking with the restoration staff.

    Nightblades and sorcerers have had to suffer that pretty much since the introduction of the major mending buff.

    Now everyone is on a more equal footing. Awesome.

    Where is Templar's Hardened Ward then? That would be equal footing

    http://elderscrollsonline.wiki.fextralife.com/blazing+shield

    Yes, a 6k ward is the same as a 22k Ward, thanks for pointing that out.

    Hardened Ward doesn't go boom and kill people. So there's that xD

    that 6k ward does half that as damage, please get real, that is nothing.

    Not if you build around it.
    Aldmeri Dominion Loyalist. For the Queen!
  • Majeure
    Majeure
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    Resto Staff users have to complete a fully charged heavy attack.
    ROFL like that's actually comparable or feasible to do in a trial environment. WAIT GUISE, lemme just stop healing and buffing, and channel some resto heavies.... not to mention, that Warden is the only class that actually benefits from channeling resto Heavies.
    they have a faster healing spammable ability with Healing Ritual
    LOL DID THEY JUST TALK ABOUT HEALING RITUAL? The one heal in the game that's not useful in ANY circumstance! And never has been.
    , and their Ultimate heal hits targets in a 28m radius instead of 8 meters.
    Great healing ultimate indeed... WARHORN *COUGH* Nova is what you use if you need damage mitigation, for which Warden has a unique far superior MOBILE damage mitigation. Nice.
    In addition, have also have a free heal with Repentance
    Ooh, talking about the skill that NO healer in their right mind is ever going to slot after the nerfs to it? Now that is rich. :D
    Rushed Ceremony is also still the strongest heal in ESO, so Templars still have a lot going for them.
    ACTUALLY, the sorc pet heal is stronger now, with NO CONE restrictions too. How ironic, sorc better at healing too now?

    And not a single word on homogenizing Spear Shards, potentially the biggest nerf of them all.. what more can you expect though, this company lol.

    It's really too bad, I was really looking forward to Morrowind too being a big TES fan since TES III, and now I'm just looking for what else to play.
    Edited by Majeure on April 20, 2017 3:49AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    apostate9 wrote: »
    Firerock2 wrote: »
    Nerouyn wrote: »
    Illurian wrote: »
    Uhm. Read the bolded part again. Both morphs are affected.

    Conceded and that's not what I would have done. I would have left one morph pbaoe so that there's an additional effect morph of both styles.

    Though at least you can just not morph it if you prefer pbaoe.
    Illurian wrote: »
    And yet Wardens will get perma major mending, but you don't seem to have a problem with that.

    Why lie? That's sad and desperate.

    Wardens can only get class-derived major mending by healing someone under 50% health and if you're throwing out heals to people who are that heavily wounded constantly - which you would need to maintain it permanently - then something's probably horribly wrong.
    Illurian wrote: »
    Templars have no source of Major Mending now, aside from heavy attacking with the restoration staff.

    Nightblades and sorcerers have had to suffer that pretty much since the introduction of the major mending buff.

    Now everyone is on a more equal footing. Awesome.

    Where is Templar's Hardened Ward then? That would be equal footing

    http://elderscrollsonline.wiki.fextralife.com/blazing+shield

    Yes, a 6k ward is the same as a 22k Ward, thanks for pointing that out.

    Hardened Ward doesn't go boom and kill people. So there's that xD

    that 6k ward does half that as damage, please get real, that is nothing.

    Not if you build around it.

    Does this really need to be said? Of course you could build 70k health trollplar. We are comparing in class shields, with the basic mag DPS stats, ie around 18k Health and 40k mag, hardened is simply the better sheild. The point is that Templars do not have access to an in class option to a survivability tool as good as hardened, which did not get the nerf bat like every heal that the templar has access to by the removal of major mending.
    Edited by Lightspeedflashb14_ESO on April 20, 2017 3:47AM
  • ColoredScreams
    ColoredScreams
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    We’ve made it so all classes have to meet conditional requirements to gain Major Mending. DK’s need to have their damage shields up, Wardens have to heal low health targets, and Resto Staff users have to complete a fully charged heavy attack
    What about Stamina Templar?? How are they supposed to aquire major mending like magicka templar, stamina dk, magicka dk, stamina warden, and magicka warden? Am I expected to equip a resto staff on a stamplar? @ZOS_GinaBruno
  • Calandrae
    Calandrae
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    Peekachu99 wrote: »
    Gina, thanks for taking the time to post all this. Still, it shouldn't be necessary if people would just behave themselves, read the notes and act like adults. I, for one, wholeheartedy support these changes to bring the game out of the power creep that has consumed it--and my main is a temp!

    Keep up the good work, and don't worry too much about the echo chamber here. All the best.

    What a post.

    Templar players have every right to express their opinions, concerns and yes- even panic. The class is about to turn into a generic shadow of itself by this amount of nerfing.

    Personally I would think myself as a very stupid person if I wasn't very concerned since I have put so much time and energy playing a Templar healer for the past three years.

    I know Zos rarely changes that much based on the feedback they get though. So very likely I'll have to either abandon the game or my healer when Morrowind comes out.

    Also: If my game time was made of questing and maybe some normal dungeons/trialst and/or non-dlc vet dungeons, I wouldn't care this much. That content is easy and can be done with not much concern to builds, gear and such when one has played the game for a longer time. If I'm being honest, healing a fight like Bogdan the Nightflame (that someone mentioned) didn't even cross my mind when thinking what these changes will do to my character/role combination.

    And it's not just about Templars either. At the moment one doesn't see that many Nightblades for example on the PvE leaderboards. I think it's really sad and disappointing how unbalanced the classes have become. And now it's only going to escalate because Warden will be forced down our throats.
    Edited by Calandrae on April 20, 2017 7:06AM
  • soll
    soll
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    If you’re worried that there’s no reason to play a Templar over a Warden, or any other class, keep in mind that Templars have a stronger single target burst heal that’s easier to aim (Rushed Ceremony), they have a faster healing spammable ability with Healing Ritual, and their Ultimate heal hits targets in a 28m radius instead of 8 meters. In addition, have also have a free heal with Repentance, can cleanse allies with the Cleansing Ritual synergy and can remove 5 effects from themselves. Rushed Ceremony is also still the strongest heal in ESO, so Templars still have a lot going for them.

    so, here is the list of the best parts of being templar healer by ZOS – BoL (mentioned 2 times), then one of the most garbage skill in the game that no one uses (spammable, lol!), ulti (remembrance? oke, that's good one, but only for pvp), nerfed repentance which lost the main part of this skill, cleansing ritual, which demands synergy, while for cleansing everyone can use purify if needed, not uniq.

    And that's all. Not even one support skill for group is mentioned. Now templars are this spam-over-heal-bots. Crap. Go everyone and enjoy overhealing like total noobs.

    And as it was said before, there not even close equal abilities towards the major mending ffs! Resto passive sucks, and after you finish heavy attack you hardly have any time to do anything useful. Dk shields up is just a joke. While Warden is tip top and it works exactly when it needs to work. I know you need to sell it, I got it, but don't feed us with this pointless statements. Good luck with all your fancy new class healers, I'll be done.

    #templar_lifes_matters
    EU PC
    I like to heal
    Triggered Tryhards/ HighRisk
    EP – Sollencia
    AD – Sollencia Overdose
    When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.

  • Frenkthevile
    Frenkthevile
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    code65536 wrote: »
    We are 100% committed to supporting a single unified game where mechanics and abilities work consistently, with the goal being for players to learn how play efficiently and be able to transfer those skills to other environments.

    This stubborn idealism will be your downfall.

    Players react--they move out of red, they heal when their health drops, they change tactics based on what is happening to them.

    PvE and PvP WILL NEVER be the same. Period. Full stop. The day they become the same is the day we start worrying about SkyNet and the AI apocalypse.

    This is why PvE enemies have such higher health--and need to have such higher health--than PvP enemies. This is why we have standard MMO mechanics like tanks with taunts. Already, you have two fundamentally incompatible and divergent models. You can either act rationally and embrace this reality and create a game that is equally enjoyable in both PvP and PvE at the expense of this unifying idealism of yours.

    Or you can irrationally cling onto this notion that PvE and PvP can somehow be the same and end up with a game that alienates both populations.

    Choose wisely.

  • hmsdragonfly
    hmsdragonfly
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    apostate9 wrote: »
    Firerock2 wrote: »
    Nerouyn wrote: »
    Illurian wrote: »
    Uhm. Read the bolded part again. Both morphs are affected.

    Conceded and that's not what I would have done. I would have left one morph pbaoe so that there's an additional effect morph of both styles.

    Though at least you can just not morph it if you prefer pbaoe.
    Illurian wrote: »
    And yet Wardens will get perma major mending, but you don't seem to have a problem with that.

    Why lie? That's sad and desperate.

    Wardens can only get class-derived major mending by healing someone under 50% health and if you're throwing out heals to people who are that heavily wounded constantly - which you would need to maintain it permanently - then something's probably horribly wrong.
    Illurian wrote: »
    Templars have no source of Major Mending now, aside from heavy attacking with the restoration staff.

    Nightblades and sorcerers have had to suffer that pretty much since the introduction of the major mending buff.

    Now everyone is on a more equal footing. Awesome.

    Where is Templar's Hardened Ward then? That would be equal footing

    http://elderscrollsonline.wiki.fextralife.com/blazing+shield

    Yes, a 6k ward is the same as a 22k Ward, thanks for pointing that out.

    Hardened Ward doesn't go boom and kill people. So there's that xD

    that 6k ward does half that as damage, please get real, that is nothing.

    Not if you build around it.

    Does this really need to be said? Of course you could build 70k health trollplar. We are comparing in class shields, with the basic mag DPS stats, ie around 18k Health and 40k mag, hardened is simply the better sheild. The point is that Templars do not have access to an in class option to a survivability tool as good as hardened, which did not get the nerf bat like every heal that the templar has access to by the removal of major mending.

    I assume we are talking about PvP? Because in PvE, you only need 1 shield anyway, Harness Magicka is enough for any kind of content. So with that out of the way, lets talk about PvP.

    In PvP, let's be honest: the nerf to Major Mending is justified. Magplars don't need Hardened Ward, they have enough heal to survive even without Major Mending, Magplar in heavy and major mending is just way too OP, no way you can kill him in 1v1 situation. The nerf is needed.

    P/S: I also think that Pirate Skeleton needs nerf. That set makes shield stacking magsorc pretty much immortal. But that's for another topic. I think ZoS don't want to nerf all 3 classes at once, but i assure you the nerf to sorc will eventually come, well, SOON xD
    Aldmeri Dominion Loyalist. For the Queen!
  • Carbonised
    Carbonised
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    We’ve made it so all classes have to meet conditional requirements to gain Major Mending. DK’s need to have their damage shields up (...)

    That condition is essentialy the same as removing mending from Igneous Shield altogether. And I'm not kidding.

    In PvP your shield disappears instantly, it vaporizes. It's already a tiny shield, and half strength in PvP means it takes 1 light attack or 1 proc to take it off - and that mending buff.

    In PvE the only one who needs this shield is a tank, and again, with a big boss banging on you, and usually with a load of adds or trash doing pretty much the same, you'll need to cast this shield over and over again to even have a fraction of uptime on mending. Good luck doing that with ruined sustain and nerfed Helping Hands.

    Templar nerf is somewhat justified, seeing as they only had to cast a long lasting AOE to get the buff. DKs had to recast the shield at least every 7 seconds to have constant uptime of the buff.

    Templars also have a million skills that heal and thus get boosted by Mending, DKs have Dragon Blood (which is still mediocre) and for the mDK you have Inhale and Embers, though you don't really buff those up with mending and Igneous before casting them.

    Like I said, it's unrealistic to think a DK will even have a sliver of uptime on Mending by tying it to a shield so tiny that it's instantly removed. You might as well have just removed it altogether.

    Meanwhile, Warden seems to have a really great uptime on their Mending, because healing someone low on health is so difficult to do, yes? >_>
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    apostate9 wrote: »
    Firerock2 wrote: »
    Nerouyn wrote: »
    Illurian wrote: »
    Uhm. Read the bolded part again. Both morphs are affected.

    Conceded and that's not what I would have done. I would have left one morph pbaoe so that there's an additional effect morph of both styles.

    Though at least you can just not morph it if you prefer pbaoe.
    Illurian wrote: »
    And yet Wardens will get perma major mending, but you don't seem to have a problem with that.

    Why lie? That's sad and desperate.

    Wardens can only get class-derived major mending by healing someone under 50% health and if you're throwing out heals to people who are that heavily wounded constantly - which you would need to maintain it permanently - then something's probably horribly wrong.
    Illurian wrote: »
    Templars have no source of Major Mending now, aside from heavy attacking with the restoration staff.

    Nightblades and sorcerers have had to suffer that pretty much since the introduction of the major mending buff.

    Now everyone is on a more equal footing. Awesome.

    Where is Templar's Hardened Ward then? That would be equal footing

    http://elderscrollsonline.wiki.fextralife.com/blazing+shield

    Yes, a 6k ward is the same as a 22k Ward, thanks for pointing that out.

    Hardened Ward doesn't go boom and kill people. So there's that xD

    that 6k ward does half that as damage, please get real, that is nothing.

    Not if you build around it.

    Does this really need to be said? Of course you could build 70k health trollplar. We are comparing in class shields, with the basic mag DPS stats, ie around 18k Health and 40k mag, hardened is simply the better sheild. The point is that Templars do not have access to an in class option to a survivability tool as good as hardened, which did not get the nerf bat like every heal that the templar has access to by the removal of major mending.

    I assume we are talking about PvP?


    I don't even know anymore. I just posted what I did because that guy said blazing shield is the Templars hardened ward, they are not the same, not even close. Then people just riffed on that, like you, you made a completely valid argument and such but my original statement still stands, hardened ward=/= blazing shield.
    Edited by Lightspeedflashb14_ESO on April 20, 2017 9:48AM
  • ScooberSteve
    ScooberSteve
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    Stop giving ZOS money only way they will learn
  • Idinuse
    Idinuse
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    Rhoric wrote: »
    With that being said, one of the main concerns we want to address is the worry that we’re nerfing Templars in order to make the Warden a stronger healing class, particularly by nerfing Major Mending and giving it to Wardens. We’ve made it so all classes have to meet conditional requirements to gain Major Mending. DK’s need to have their damage shields up, Wardens have to heal low health targets, and Resto Staff users have to complete a fully charged heavy attack. It’s also worth noting that we’re planning on adjusting the Warden passive, Accelerated Growth, because it’s currently too easy to keep it active for long periods of time.

    @ZOS_GinaBruno I just want to give the TL;DR version of the requirements needed to be met for major mending:

    DKs - need to have a shield active that disappears after one light attack

    Everyone else, including the traditional healing class with a healing dedicated tree: equip a resto staff, complete a fully charged heavy attack during which you can't cast anything else to get the buff for 3 seconds, most of which is needed to complete another heavy attack to get the buff again.

    Warden - you will get it whenever you actually need it

    You don't know that about Wardens. Stop with misinformation

    When you heal an ally below 50% health with a green balance ability you get major mending for 6 seconds. Not misinformation, that is directly from ZOS.

    And since you yourself are included in the "target" part, one can say that you can have major mending for 6 seconds, when you need it the most as well?
    Edited by Idinuse on April 20, 2017 9:52AM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • xeNNNNN
    xeNNNNN
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    Lyserus wrote: »
    This is a good thing.

    Templars were never good healers/supports, they've been broken. Any class can dps, any class can tank (DK and NB moreso in vTrials) but you might maybe see a sorc off-healer rarely.

    Down with the op free sustain

    so...are u saying

    Make any class can dps
    Make any class can tank
    Templar is never good healer, they are not best dps and tank either, they are just broken so nerf them even more
    Sorceror can doing anything best, but not healer, so let them op at healling too?

    @Lyserus I'm saying Templar was not providing a healthy amount of support and healing, they were grossly over-supplying in both categories and preventing other classes from even being a choice. They should have received dps-usability and mitigation buffs in the same patch, but the nerfs to their healing and utility is absolutely justified.

    I say this as someone who mains a templar healer.

    Its one thing to nerf something its another to completely remove it from a class that hasnt been released yet especially when it wreaks of foul play.

    I agree they were over sustaining themselves but this is going to effect trial runs and other things too now not just how much templar can do by itself.

    Talk about running a mouse over with a car. I PvP a lot, I hate fighting templars its tedious because of the amount of self heal they do, they didnt need to remove major mending but merely nerf the amount of healing they can do to themselves.

    When 1 group is in a fight with another group you focus the templar first to get rid of rememberance + bol spam. Then you focus the sorcs. Then finish it.

    Same principal with beating zergs.

    As for PvE this has adversly effected pve and if healers are forced to switch to something like mending in pve and swap out their buff sets then trials and certain dungeons are going to become far too difficult for a lot of people. I love the fact that there is hard content already, vma, vmol. But for the new players and the already existing ones who arent 600cp with all these patch notes they are going to struggle even more now. Its not good for the game or its longevity. Period.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • joaaocaampos
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    @ZOS_GinaBruno I gave a suggestion earlier. And now I'm giving another:

    Make a more powerful synergy for Spear Shards (compared to Necrotic Orb). You can use my previous example to solve this.

    Spear Shards: The synergy of this ability and its morphs now restore Stamina AND Magicka.
    Necrotic Orb: The synergy of this ability and its morphs now restore Stamina OR Magicka, whichever percentage is lower.

    I understand the developer's comments, but please let the Templar a little more unique.
  • GreenhaloX
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    I don't actually use my StamPlar as a healer; hence the Stam part of the Plar. Oh yeah, MagPlar is not so good. So, I still roll around with them. I like the StamPlar as dps, as it is still brutal. Plus, all are eye-candy female toons. So, it is still interesting to roll around with them and watching their behind shake as they move. Ha ha. Yes, yes.. have some humor, please.. ha ha
  • xeNNNNN
    xeNNNNN
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    @ZOS_GinaBruno I gave a suggestion earlier. And now I'm giving another:

    Make a more powerful synergy for Spear Shards (compared to Necrotic Orb). You can use my previous example to solve this.

    Spear Shards: The synergy of this ability and its morphs now restore Stamina AND Magicka.
    Necrotic Orb: The synergy of this ability and its morphs now restore Stamina OR Magicka, whichever percentage is lower.

    I understand the developer's comments, but please let the Templar a little more unique.

    This is is exactly why it isnt crazy or "tin foil hat like" to say that they are giving warden everything to sell it even though it would of already sold. Its not that unbelievable considering other game companies have done it before.

    So long as they zealously try to push the warden on people the other classes will suffer. Period.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Doctordarkspawn
    Doctordarkspawn
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    What's the point of playing period?
  • xeNNNNN
    xeNNNNN
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    What's the point of playing period?

    Had that been asked months ago I would of given you a huge list.

    Now I cant think of much anymore. so yeah.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • West93
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    Can't you decrease the uptime of major mending on templars instead of just taking over it?
  • Aeolwind
    Aeolwind
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    We’d like to provide some clarity on why we made some of the changes we did, specifically to the Templar. Reading about some of these changes can be a bit jarring at first, and we highly suggest you to log onto the PTS to give it a try first-hand; this may help you see how everything works together and in context.

    First, we want to reiterate why we’re making these global changes to abilities and resource management (and most of this will sound very familiar if you read the PTS patch notes). Our combat system features fast-paced action where resource management plays a large part in performing effectively. Player abilities in ESO specifically do not have cooldowns for this very reason - resource management is a core pillar of the system. Due to the number of balance changes we’ve made over time, this core pillar of resource management has become trivialized in that it’s become easier than ever to have nearly infinite sustainability while still being fully maximized for damage. The overall goal here is to have a combat system that reinforces decision making and resource management.

    With that being said, one of the main concerns we want to address is the worry that we’re nerfing Templars in order to make the Warden a stronger healing class, particularly by nerfing Major Mending and giving it to Wardens. We’ve made it so all classes have to meet conditional requirements to gain Major Mending. DK’s need to have their damage shields up, Wardens have to heal low health targets, and Resto Staff users have to complete a fully charged heavy attack. It’s also worth noting that we’re planning on adjusting the Warden passive, Accelerated Growth, because it’s currently too easy to keep it active for long periods of time.

    If you’re worried that there’s no reason to play a Templar over a Warden, or any other class, keep in mind that Templars have a stronger single target burst heal that’s easier to aim (Rushed Ceremony), they have a faster healing spammable ability with Healing Ritual, and their Ultimate heal hits targets in a 28m radius instead of 8 meters. In addition, have also have a free heal with Repentance, can cleanse allies with the Cleansing Ritual synergy and can remove 5 effects from themselves. Rushed Ceremony is also still the strongest heal in ESO, so Templars still have a lot going for them.

    Lastly, we know there’s some apprehension that we’re balancing PvE and PvP gameplay simultaneously without separating the two. We are 100% committed to supporting a single unified game where mechanics and abilities work consistently, with the goal being for players to learn how play efficiently and be able to transfer those skills to other environments. This is one of the reasons we added CC immunities to monsters; when ESO originally launched, you could knock the same mudcrab down over and over. The balance changes we made in this update are aimed at making gameplay more interesting in all areas of the game.

    Again, we encourage everyone to hop on the PTS and give these changes a try in both PvE and PvP scenarios rather than just reading about the changes. Once you’ve had a chance to try everything out, we’d love to hear your feedback about what you played.

    Nice attempt at spinning this. But you really just damaged your credibility. There are too many factually incorrect statements in here to cover as others have pointed out. Elder Staves Online has become Elder Sorcerers Online. Not to mention the gigantic shaft you appear to be giving new players trying to complete VMA without having top end gear.
  • dmanlongb14_ESO
    All good changes. Templar's are too strong and have the best utility as a bonus.

    Let the data speak for itself [SNIp]

    [Edited for bait]
    Edited by ZOS_JohanaB on April 20, 2017 2:59PM
  • Fallen_Ray
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    With that being said, one of the main concerns we want to address is the worry that we’re nerfing Templars in order to make the Warden a stronger healing class, particularly by nerfing Major Mending and giving it to Wardens. We’ve made it so all classes have to meet conditional requirements to gain Major Mending. DK’s need to have their damage shields up, Wardens have to heal low health targets, and Resto Staff users have to complete a fully charged heavy attack. It]’s also worth noting that we’re planning on adjusting the Warden passive, Accelerated Growth, because it’s currently too easy to keep it active for long periods of time.

    @ZOS_GinaBruno
    Switching major mending for minor mending on a templar is a bit worrying still. Though in the notes said minor mending was getting a slight buff, I hope it's at least from 8% to 12%. 12% is a good value, it would make me happy to know this. S
    Edited by Fallen_Ray on April 20, 2017 12:57PM
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • xeNNNNN
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    All good changes. Templar's are too strong and have the best utility as a bonus.

    Let the data speak for itself and not a bunch of whiners who want things handed to them.

    Where do you get this "bunch of whiners who want things handed too them" from?

    Many of us have actually tested a variety of builds and infact a majority of us are not infinite sustain at all. Even with 2k regen my healer still runs out of mag in a lot of situations in pvp and pve. A lot of us build between sustain and surviving but we dont build infinite sustain we stay in the middle because thats the most fun the infinite sustain crap is coming from pvp power creep via CP and PvE is being punished for it with PvP and its not even the fault of the people who play PvP either.

    Pve The sustain is not infinite if you're DD all's you have is pots and heavy attacks and your healers are the ones keeping your resources up for you with ele drain and orbs and other synergies. The changes to repentance have harmed stam dd's ontop of the 35% cost increase to vigor which is going to be generally painful for all stam users. Orbs is now a 50 50 choice with some RNG and shards I cant even..

    I dont even think my tank will be able to tank axes properly anymore especially if im out of resources by fully buffing myself before the axes in vAA even come out.

    Many of us earned our strengths and weaknesses in game and now the playerbase and even new players are being punished for something that isnt even their fault. We didnt create the infinite sustain problem in PvP and before you ask how new players are going to be effected, think about it. How are they going to complete end game content now if even those of us who have been here since beta are going to struggle a lot.

    Instead of having minor tweaks we've gone back in time by a year almost but with even more nerfs on top of it.
    Edited by xeNNNNN on April 20, 2017 1:00PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    All good changes. Templar's are too strong and have the best utility as a bonus.

    Let the data speak for itself and not a bunch of whiners who want things handed to them.

    You raise some good points and supplied much of important data you seem to crave...

    Oh wait, it seems you did not. I guess that puts you in whiners catagory.
  • kevlarto_ESO
    kevlarto_ESO
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    @ZOS_GinaBruno Thank you for taking the time to explain this a bit, and I agree, I just wish you guys would have been a little faster on doing something about the sustain once you get something like that and leave it the game for so long you end up with a lot of these knee jerk reactions we see now, but I am glad it is being addressed and hope it can bring some balance and fun back to the game, maybe with the sustain builds cut back cheaters will be easy to spot again, still a lot of that going on I am afraid.
  • Massive_Stain
    Massive_Stain
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    In the notes, they actually literally call a nerf a buff!
    PC: CP 1200+ DroDest, Bringer of light
    PS4: CP 1500+ Dro Dest, SoTN, Bringer of light, CragHMs, EoF, IR, TTT
    Xbox: CP 450 Fungal Grotto 1 HM
  • Elsonso
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    In the notes, they actually literally call a nerf a buff!

    If that is the case, we did it first. There was a case where a class skill was buffed and, almost immediately, people started to claim it was a nerf to another class.

    This has lead me to believe that anything can be described as a nerf or buff. Even the same things. People use "nerf" when they want it to sound bad, and "buff" when they don't. This forum is all about drama, so we see "nerf" a lot. The word has no meaning other than "I disagree".
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • area51
    area51
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    if they nerf repentance do they not see that the first 3 skills in restoring light are basically the same O.o thing (or will be applied for almost the same exact situations every time)?
  • Banana
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    There will be a few more revisions before this stuff goes live. Maybe they'll bend on a few things.
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