Here is just some of what needs to happen to stop Sorcs from being so insanely overpowered:
-Shields need to be crittable
-Bastion needs to be removed
-Pirate skeleton needs real nerfs
-Lich, Amberplasm, Synablade all need to be nerfed
-There needs to be a debuff to reduce shield effectiveness
Here is just some of what needs to happen to stop Sorcs from being so insanely overpowered:
-Shields need to be crittable
-Bastion needs to be removed
-Pirate skeleton needs real nerfs
-Lich, Amberplasm, Synablade all need to be nerfed
-There needs to be a debuff to reduce shield effectiveness
It's not like there's a set you could wear that could counter shield-stacking sorcerers. I mean, even if there was such a set, I'm sure it would take a ton of skill to use.
Shields are already expensive in PvP (and PvE!), and they're only getting more expensive with the cost reduction changes.
Here is just some of what needs to happen to stop Sorcs from being so insanely overpowered:
-Shields need to be crittable
-Bastion needs to be removed
-Pirate skeleton needs real nerfs
-Lich, Amberplasm, Synablade all need to be nerfed
-There needs to be a debuff to reduce shield effectiveness
It's not like there's a set you could wear that could counter shield-stacking sorcerers. I mean, even if there was such a set, I'm sure it would take a ton of skill to use.
Shields are already expensive in PvP (and PvE!), and they're only getting more expensive with the cost reduction changes.
MoeCoastie wrote: »TWO posters actually tested something. The rest of the posters (including myself) are just using thread to vent with no real data to support anything they are saying. Posters here can't even follow directions and they think they should be taken seriously? Just something to think about before clicking "post reply" on your latest 5 paragraph rant
i dont Need to test if i allready know the changed values.
im at the Limit from sustain/dmg, take away sustain i i Need to trade dmg for it.
it will cost me arround 450 spell dmg and mby a Change of the ulti just to Keep the same stats
not to mention i dont have a clue how to maintain the ress in non cp even with full sustain...
It's pigeon holing us into making a warden
I really like the Patch Notes with the sustain changes. No one tested stuff yet and all people start complaining just wait some days.
Also many people are thinking magsorcs are OP. Just wait how they sustain with these changes. When they use staff i think they will have problems with magicka. But let´s just wait some days then we will see what these changes look like.
Cheers guys.
Are we playing the same game!?Emma_Overload wrote: »
Ridiculous. Wrobel nerfed Sorcs for 2 years straight while buffing NBs. Now they spent the last 6 months buffing DKs and Temps while still ignoring Sorcs except to cut our Overload ultimate in half! The only actual buffs we've seen since the game LAUNCHED have been to pets.... PETS!
About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
The changes to templars to remove their stamina-restoration abilities is flat out incorrect direction to take the class in PERIOD.
D0ntevenL1ft wrote: »About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.
Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.
IzakiBrotherSs wrote: »D0ntevenL1ft wrote: »About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.
Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.
Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
IzakiBrotherSs wrote: »D0ntevenL1ft wrote: »About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.
Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.
Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
IzakiBrotherSs wrote: »D0ntevenL1ft wrote: »About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.
Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.
Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
And how so? Why sorcs suffer more than the other classes? I think sorcs suffer even less. You have to take care only for magicka recovery, reduction and pool. DKs and Templars need also stamina for blocking and magicka for skills. Our defence doesnt come only from magicka. Even if we decide not to use block and use only healing for defence then how sorcs suffer more? Our healing skills will be more expensive too. Base cost of BoL is 4590, base cost of Dragon blood 4320, base cost of hardened ward 3510.
IzakiBrotherSs wrote: »D0ntevenL1ft wrote: »About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.
Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.
Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it