PTS Feedback Thread for Class Balance

  • arkansas_ESO
    arkansas_ESO
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    We've had a very good discussion about the changes to Siphoning Attacks over in the other forum, linking it here so it's all in one place: https://forums.elderscrollsonline.com/en/discussion/335892/siphoning-attacks-strikes-discussion-thread


    General consensus:
    • Skill returns too little resources for it's cost, you'll need to land 7 light attacks with Siphoning active to regain the magic you spent casting it, while Warden's Betty Netch skill is free and returns roughly the same amount of resources without any additional requirements (ex. you don't need to land light attacks to proc the Netch's resource return)
    • The heal is redundant, as Nightblade already has a lot of HOTs and doesn't need another one. Likewise, the heal is also unappealing: it's got a smaller base value than Critical Surge, yet procs off of less abilities and cannot crit.
    • The heal is unappealing to tanks since they won't be able to light attack every second to proc Siphoning; Rapid Regen or Mutagen offers a better HOT that doesn't require you to do anything but activate the skill
    • Nightblade derives it's survavibility from it's ability to maintain both resource pools. Magic Nightblade has no way to convert magicka to stamina on demand like Sorcerer's Dark Conversion or Dragonknight's Igneous Shield, and does not work well with sword and shield like Templar. Stamina NB is the most dependent on magicka-costing skills out of any of the stamina classes, as it relies on a magicka CC (Mass Hysteria) and magicka mobility tools (Shadowy Disguise, Shadow Image.) Taking away the stamina return from magic Nightblade severely hurts an already underperforming class, and likewise, taking away the magicka return from stamina Nightblade severely reduces it's ability to remain competitive.

    Suggestion:

    Change Siphoning Attacks to return both 800 magicka and stamina with every light attack. This is a roughly 20% reduction in resource return from how it is currently on the live server, on top of the myriad of other regen, sustain, and cost reduction nerfs elsewhere in the CP system and armor trees. Keep in mind that Siphoning Attacks is an active way to manage resources, similar to heavy attacking or using a potion, as opposed to a purely passive resource return like the Warden's Netch or the Templar's Channeled Focus, and should reward a greater amount of resource return as it requires more input from the player.

    Change Siphoning Strikes to be a 20-30 second buff that passively restores a smaller amount of stamina (think 240-250 stamina, making it comparable to Templar's Channeled Focus) once per second, along with the HOT. This buff should apply Minor Main to the caster, to make it appealing for tanks while encouraging DPS character to use the Siphoning Attacks morph.

    Edited by arkansas_ESO on April 18, 2017 11:45PM


    Grand Overlord 25/8/17
  • Zarrakon
    Zarrakon
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    Neighbor wrote: »
    Here is just some of what needs to happen to stop Sorcs from being so insanely overpowered:

    -Shields need to be crittable
    -Bastion needs to be removed
    -Pirate skeleton needs real nerfs
    -Lich, Amberplasm, Synablade all need to be nerfed
    -There needs to be a debuff to reduce shield effectiveness

    It's not like there's a set you could wear that could counter shield-stacking sorcerers. I mean, even if there was such a set, I'm sure it would take a ton of skill to use.

    Shields are already expensive in PvP (and PvE!), and they're only getting more expensive with the cost reduction changes.
  • Stamden
    Stamden
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    Zarrakon wrote: »
    Neighbor wrote: »
    Here is just some of what needs to happen to stop Sorcs from being so insanely overpowered:

    -Shields need to be crittable
    -Bastion needs to be removed
    -Pirate skeleton needs real nerfs
    -Lich, Amberplasm, Synablade all need to be nerfed
    -There needs to be a debuff to reduce shield effectiveness

    It's not like there's a set you could wear that could counter shield-stacking sorcerers. I mean, even if there was such a set, I'm sure it would take a ton of skill to use.

    Shields are already expensive in PvP (and PvE!), and they're only getting more expensive with the cost reduction changes.

    You just run Harness with a set like Lich and can still easily have 100% uptime on 15k+ shields.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • wimhwimladimf
    wimhwimladimf
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    Tbh, i rather see introduced cooldowns to specific abilities than nerfing recovery. You should take in to consideration that classes which dont use heavy armor and dont have high hp regen will simply die a lot more and in some cases might even not be able to do specific solo content anymore. Less recovery doesnt mean just less dmg, but also less HP/shields which quickly transfer in to worse survivality.


    Look at this from this point of view:

    - Tanky character with high hp regen will not care much about higher cost of abiltiies, as he wont take much dmg in general and it will simply take him a bit longer to kill mobs. However the risk will not change much.

    - Squishy character rely on killing mobs before those mobs do too much dmg, and kitting when possible with expensive heals or shield every now and then. You cant sit there and face tank mobs with a Nuker while preparing heavy base attack, since you will simply lose too much HP while doing so. This means that using shields/heal instead of dmging abilities will be very inefficient for their cost and duration.

    The change to recovery only makes sense if you get rid of heavy attacks on ranged classes and boost their light attacks/kitting.

    Heavy armor user with high hp regen can just sit there and face tank mobs while preparing heavy attack, it wont make much difference.
  • Twohothardware
    Twohothardware
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    Zarrakon wrote: »
    Neighbor wrote: »
    Here is just some of what needs to happen to stop Sorcs from being so insanely overpowered:

    -Shields need to be crittable
    -Bastion needs to be removed
    -Pirate skeleton needs real nerfs
    -Lich, Amberplasm, Synablade all need to be nerfed
    -There needs to be a debuff to reduce shield effectiveness

    It's not like there's a set you could wear that could counter shield-stacking sorcerers. I mean, even if there was such a set, I'm sure it would take a ton of skill to use.

    Shields are already expensive in PvP (and PvE!), and they're only getting more expensive with the cost reduction changes.

    A set that puts you at a damage disadvantage when fighting every other class except MagSorc is not a solution to the problem outside of maybe Battlegrounds and dueling.
  • Dragath
    Dragath
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    mdks magicka costs are already very high, and most mdks already use a sustain set. with these changes, mdks will suffer a lot.
    consider reducing the magicka cost of their abilities by about 10%.

    sorcs will still have infinite sustain with all these changes if you don't nerf dark exchange.
  • MoeCoastie
    MoeCoastie
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    BuggeX wrote: »
    MoeCoastie wrote: »
    TWO posters actually tested something. The rest of the posters (including myself) are just using thread to vent with no real data to support anything they are saying. Posters here can't even follow directions and they think they should be taken seriously? Just something to think about before clicking "post reply" on your latest 5 paragraph rant

    i dont Need to test if i allready know the changed values.

    im at the Limit from sustain/dmg, take away sustain i i Need to trade dmg for it.
    it will cost me arround 450 spell dmg and mby a Change of the ulti just to Keep the same stats

    not to mention i dont have a clue how to maintain the ress in non cp even with full sustain...

    Thank you for proving my point. Carry on...
  • Aedaryl
    Aedaryl
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    About the Sorcerer :

    It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.

    Why sorc are not nerfed in class skills :

    Mobility :

    Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.

    Shields :

    It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.

    Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.

    Damage :

    Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.

    Sustain :

    Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.

    Conclusion :

    Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.


    Before speaking, go to the PTS and try it
    Edited by Aedaryl on April 19, 2017 12:33AM
  • Kram8ion
    Kram8ion
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    It's pigeon holing us into making a warden :|
    Aussie lag is real!
  • The_Undefined
    The_Undefined
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    I'm still very confused with these resource management changes. I keep hearing devs want us to take resource management seriously, but they're removing all the skills and passives (CP) that provide resources... where are we supposed to manage our resources? Not playing the game / using skills?

    I'm not being passive aggressive, I'm being completely serious. I haven't seen heavy / light attacks buffed in resource return and the skills that replace dps skills on our bars that we currently use in place of dps for resources are now useless... what are we supposed to do?

    Pop potions? Then why aren't there potion buffs to replace the removal of these resource return skills?

    Is everyone seriously so busy with the closed beta that there isn't more of an outrage or at least posts of confusion?
  • Izaki
    Izaki
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    @ZOS_GinaBruno
    Siphoning Attack/Leeching Strikes needs to be looked at. The ability isn't worth slotting in its current state.

    It costs 2020 stamina or 2530 magicka. It refunds 350 stamina/magicka per light or heavy attack. This means that to refund the cost of the skill itself, you need to do 6 light or heavy attacks. Considering the global cooldown on light attacks is around 1 second (just like skills, bash, etc.) this means 6 seconds to refund the cost if light attacks are consistently being applied on cooldown. 6 seconds is more than a quater of the uptime of the ability. This leaves you only 14 seconds of resource return. The heal over time is certainly a nice addition, as it offers some really nice healing overtime, although it is still reliant on the consistency of light/heavy attacks (which do tend to bug out quite often in laggy situations).

    This ability is thus very ineffective in its primary function which is resource return. At a similar cost to Dark Deal/Dark Conversion, it refunds less stamina/magicka over 20 seconds than Dark Exchange morphs do in 1 second of a channel time. While it might not be a good comparison, it still shows the fact that the skill doesn't provide any sort of reliable resource return compared to the resource return of another already existing class.
    Edited by Izaki on April 19, 2017 1:14AM
    @ Izaki #PCEU
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  • Denidil
    Denidil
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    The changes to templars to remove their stamina-restoration abilities is flat out incorrect direction to take the class in PERIOD.
  • janusdef
    janusdef
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    Kram8ion wrote: »
    It's pigeon holing us into making a warden :|

    @ZOS_GinaBruno Any word on if this patch goes live in its current form that all Templars will get a "Change to Warden" service token along with the CP and Skill Point auto reset?
  • benjamin.daprileb14a_ESO
    Can we just make it so you can crit damage shields already? It makes no sense that you can't crit a damage shield and it makes it so pushing towards crit in pvp is completely useless. This easy change would make crit builds more viable and increase the variability in PvP.
  • Insanepirate01
    Insanepirate01
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    Give DKs back the aoe inferno. that ability looked so cool. With every patch and every nerf this game gets less and less interesting.
  • Catches_the_Sun
    Catches_the_Sun
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    Gallier65 wrote: »
    I really like the Patch Notes with the sustain changes. No one tested stuff yet and all people start complaining just wait some days.

    Also many people are thinking magsorcs are OP. Just wait how they sustain with these changes. When they use staff i think they will have problems with magicka. But let´s just wait some days then we will see what these changes look like.
    Cheers guys.

    I don't need to run any tests to know that all negative changes will have negative results. This isn't a balancing patch, it's a nerf patch. Normally, I would agree with you, but there isn't any positive balance here. This patch is designed to sell Wardens as a main healer by nerfing Templars. I'm not naive enough to believe that after 3 years, they decided these changes to Templars were necessary to implement the same day of Warden release.

    I run a Templar healer main, running endgame PvE content. To reiterate:

    This patch takes 25% off of my base healing (by changing Major Mending to Minor & capping Blessed from CP to 15% from 25%, and adding back 2% from Mending passive.

    The patch adds 21% base cost to my abilities through elimination of CP passive and 3rd point in Evocation.

    The patch completely removes group stamina regen through Repentance. Repentance is no longer worth running at all because it's not giving back Stamina to my group any longer, which they will desperately need after this patch goes live. Essentially a mandatory respec into Radiant Aura, which has also been nerfed by 25% through Minor Magickasteal nerf.

    The patch changes Breath of Life to a directional cone instead of AoE smart heal. No matter how you spin it, that's a huge nerf. In 4-man dungeons, this is probably going to be fine, but in the chaos that is trials? We're gonna lose a lot of good men out there. ;) They could have at least let it heal more people or something, like that one class that has a great 7-man cone heal complete with Minor Toughness, Intellect & Endurance. What was that class? Oh, right...Warden.

    The patch lets Shards restore either Magicka or Stamina, but then puts it on the same cooldown as Orbs. I currently run both, but Orbs are now useless for me to run.

    Again, I don't need to test anything to know that the net result of these changes will not be positive. How can it be?



    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
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    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • NBrookus
    NBrookus
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    I had to give myself 24 hours to recover from the patch notes but I got on PTS tonight. My comments are largely from a solo/small scale PvP perspective but I'm not a total stranger to large group PvP either.

    Mag Sorc: Already quite strong in Homestead, particularly in the hands of accomplished players. My sorc builds have always been high burst, highly mobile, very low regen. This playstyle is pretty much unaffected by the changes; I was not going to have the regen to constantly shield stack or streak away from a losing fight anyway. Turret style shield-stacking sorcs are going to hurt for sustain, but no more than magplar, I think.

    Magplar: The sustain changes hurt, but as a ranged, destro heavy armor magplar I didn't rely as much on the constitution passive as DW templars. The sustain nerfs are not insurmountable. In my rather dated, not BiS PVE build, I was having trouble soloing world bosses. But again, I felt adaptation was possible.

    StamDK: Was overperforming a little in Homestead. I am not a very good stam DK but I could tank 3-4 players in PvP easy peasy running almost no regen, then wait for an opportunity and burst one down. They needed a little toning down but the nerfs to DK passives hit them really, really hard. Too hard. While stam DKs could switch to medium, run a sustain set and adapt with mobility, they would still be far behind stam sorcs and stamblades. There are no class skills most stam DKs will want to run except maybe Volatile Armor.

    MagDK: My most-played class. Mag DK was finally not painful to play in Homestead; still a little weak solo but good in small groups. The DK passive changes, nerfs to CP and armor sustain passives absolutely gut this class. Mag DKs have no mobility, no shields, no major mending, weak burst and no execute at all. We have been defined as a stand-your-ground class that relies on sustained pressure to kill... and now we have no sustain. Mag DKs already rely heavily on cost reduction and run a sustain set. There's nowhere to go but light armor. Lacking strong shields or mobility, light armor will be near worthless with the amount of raw damage available. The only roll I can see for mag DKs in open world PvP is as a destro monkey in a large group, a role which will be better performed by magblades and magsorcs. Or niche gank heavy attack builds. I really want to know what @Wrobel is thinking about how class is supposed to function now... because as far as I can see, it doesn't.
    Edited by NBrookus on April 19, 2017 5:23AM
  • JDC1985
    JDC1985
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    I'm not saying this about the entire patch but most of the changes are complete trash I will not play this garbage at all I'm here to advance not be pushed back because someone else cannot learn to play. And I know this statement is very vague but i am not putting any effort into explaining like your staff did to the patch the game is completely gutted slowed down to a dumbed state its a waste and sad to see.
  • Kalante
    Kalante
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    All these nerfs but sorcs get untouched? Necropotence is seriously over performing.
  • Firerock2
    Firerock2
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    KingJ wrote: »
    olsborg wrote: »
    Im fairly worried that all healing was nerfed pretty hard, for all classes and specially for stamina, but Bastion for damage shields wasnt touched.
    You can't nerf wrobel favorite class but ruin the game for everyone else.

    Ridiculous. Wrobel nerfed Sorcs for 2 years straight while buffing NBs. Now they spent the last 6 months buffing DKs and Temps while still ignoring Sorcs except to cut our Overload ultimate in half! The only actual buffs we've seen since the game LAUNCHED have been to pets.... PETS!
    Are we playing the same game!?
  • grim_tactics
    grim_tactics
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    Aedaryl wrote: »
    About the Sorcerer :

    It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.

    Why sorc are not nerfed in class skills :

    Mobility :

    Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.

    Shields :

    It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.

    Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.

    Damage :

    Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.

    Sustain :

    Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.

    Conclusion :

    Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.


    Before speaking, go to the PTS and try it

    This needs to be pasted in every NERF SORC crybaby thread that's been started in the last few days.
  • D0ntevenL1ft
    D0ntevenL1ft
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    Aedaryl wrote: »
    About the Sorcerer :

    It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.

    Why sorc are not nerfed in class skills :

    Mobility :

    Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.

    Shields :

    It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.

    Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.

    Damage :

    Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.

    Sustain :

    Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.

    Conclusion :

    Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.


    Before speaking, go to the PTS and try it

    Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.

    Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.
  • Izaki
    Izaki
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    Denidil wrote: »
    The changes to templars to remove their stamina-restoration abilities is flat out incorrect direction to take the class in PERIOD.

    You still regenerate stamina with Repentance. It just only works for the caster, not the whole group.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
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    Aedaryl wrote: »
    About the Sorcerer :

    It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.

    Why sorc are not nerfed in class skills :

    Mobility :

    Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.

    Shields :

    It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.

    Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.

    Damage :

    Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.

    Sustain :

    Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.

    Conclusion :

    Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.


    Before speaking, go to the PTS and try it

    Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.

    Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.

    Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
    @ Izaki #PCEU
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    #MoreDPSthanYou
    #Stamblade
  • Lieblingsjunge
    Lieblingsjunge
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    Aedaryl wrote: »
    About the Sorcerer :

    It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.

    Why sorc are not nerfed in class skills :

    Mobility :

    Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.

    Shields :

    It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.

    Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.

    Damage :

    Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.

    Sustain :

    Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.

    Conclusion :

    Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.


    Before speaking, go to the PTS and try it

    Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.

    Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.

    Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.

    Maybe stop spamming 3 shields then? The cost is the same for e.g. a Templar's Breat of Life(Which btw doesn't give a shield, so you'll have to use it again if you take damage, making it the same effect as BoL).

    The sustain-problems are gonna be the exact same for other classes, aside from the streak perspective. Sorc is not taking any heavier nerf to sustain than any other class. If streak-cost is an issue, go Magnus instead of Seducer and pray to RNGesus about the mitigation of a skill-cost.
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  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Aedaryl wrote: »
    About the Sorcerer :

    It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.

    Why sorc are not nerfed in class skills :

    Mobility :

    Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.

    Shields :

    It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.

    Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.

    Damage :

    Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.

    Sustain :

    Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.

    Conclusion :

    Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.


    Before speaking, go to the PTS and try it

    Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.

    Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.

    Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.

    And how so? Why sorcs suffer more than the other classes? I think sorcs suffer even less. You have to take care only for magicka recovery, reduction and pool. DKs and Templars need also stamina for blocking and magicka for skills. Our defence doesnt come only from magicka. Even if we decide not to use block and use only healing for defence then how sorcs suffer more? Our healing skills will be more expensive too. Base cost of BoL is 4590, base cost of Dragon blood 4320, base cost of hardened ward 3510.
    Because I can!
  • Carbonised
    Carbonised
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bashev wrote: »
    Aedaryl wrote: »
    About the Sorcerer :

    It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.

    Why sorc are not nerfed in class skills :

    Mobility :

    Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.

    Shields :

    It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.

    Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.

    Damage :

    Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.

    Sustain :

    Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.

    Conclusion :

    Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.


    Before speaking, go to the PTS and try it

    Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.

    Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.

    Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.

    And how so? Why sorcs suffer more than the other classes? I think sorcs suffer even less. You have to take care only for magicka recovery, reduction and pool. DKs and Templars need also stamina for blocking and magicka for skills. Our defence doesnt come only from magicka. Even if we decide not to use block and use only healing for defence then how sorcs suffer more? Our healing skills will be more expensive too. Base cost of BoL is 4590, base cost of Dragon blood 4320, base cost of hardened ward 3510.

    Don't bother. Egocentrical sorcs are moaning because they are losing the CP benefits and light armor benefits to their mag skills. They don't realize that EVERYONE is losing hat, AND receiving double and triple nerfs on top of that.

    Egocentrical sorcs don't see that they can still stack 1 stat for everything they need, damage, defense, mobility, while everyone ELSE need to stack THREE stats for those same things.

    Egocentrical sorcs don't realize that everyone ELSE than sorcs, ESPECIALLY DKs rely on blocking as their ONLY defense, blocking which just got nerfed heavily and now costs twice as much stamina!

    And while we're at it, Igneous Shield changes need to be rerolled, or make the shield into a REAL shield. Having major mending buff on a shield that goes poof in 1 second is the same as having NO mending buff on it. Without buff and without any real damage shield, and with the Helping Hand nerf, what's the point of even slotting it?
    Give us mending BACK on the shield for the full duration - which is like 4 seconds (lol), or make the shield double in strength to compensate for the recent nerf.
    Edited by Carbonised on April 19, 2017 11:54AM
  • The-Baconator
    The-Baconator
    ✭✭✭✭
    Aedaryl wrote: »
    About the Sorcerer :

    It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.

    Why sorc are not nerfed in class skills :

    Mobility :

    Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.

    Shields :

    It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.

    Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.

    Damage :

    Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.

    Sustain :

    Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.

    Conclusion :

    Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.


    Before speaking, go to the PTS and try it

    Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.

    Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.

    Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.

    Even as a sorc that is a VERY generous assumption. If you're keeping all 3 of your shields up on cool down every second of the fight you deserve having to stack a ridiculous amount into regen. And tbh harness has been a crutch for bad sorcs or sorcs that just want easy mode for literally +2 years now. The idea that I can apply a shield--that admittedly isn't very large but is hardly irrelevant when considering survivability--and not only cover the cost of that shield with it's resource return but a SECOND shield that is the largest in the game outside of execute range is completely insane. Wouldn't even mind an accompanying rebalance\revamp of harness to go along with the other max stat related bonuses. And this is coming form a +150 days played mag sorc...
    First PS4 NA Grand Overlord, Stormproof, and Flawless Conqueror.
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  • aeowulf
    aeowulf
    ✭✭✭✭✭
    changes to siphoning attacks need to be reviewed. They are basically make it useless. NB's already have enough self healing.

    changes that affect tanking need to be reviewed - the changes will make less people want to play tanks. It's already the least played class in the game, you never have to wait on dungeon finder.

    dungeon finder needs fixing as a priority - lots of non-tanks now join as a tank as you can't kick them - finder is broken enough it will never get you a replacement. Lot of dungeons need a tank so you won't complete. makes a pretty bad experience for all concerned, especially new players.

  • Weps
    Weps
    ✭✭✭✭
    Aedaryl wrote: »
    About the Sorcerer :

    It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.

    Why sorc are not nerfed in class skills :

    Mobility :

    Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.

    Shields :

    It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.

    Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.

    Damage :

    Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.

    Sustain :

    Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.

    Conclusion :

    Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.


    Before speaking, go to the PTS and try it

    Just one word:
    "LICH".

    Plus, seriously, every class had those nerfs.
    Every. Single. Class.


    We've already been through the sorcs' mummer victimism that gave us that Haunting Curse crap, you're not making a fool of nobody this time.
    It's easy to argument this way, measuring apples and oranges together.

    You won't need to mindlessly spam streak or shields anymore.
    One of it would be enough for the whole zerg to stop chasing you because nobody will have enough resources to chase you down and fight you.
    And even if they do, you still have enough magicka to put on 2 shields, which are way more than enough to cover yourself from the 2 attacks a stamina build could do after a 20mt chase.
    And even if they're crazy enough to attack you while behind an uncrittable, unbreakable wall ( remember that now people will be less powerful if they have enough resources to engage you after a streak ), you still can just cast a curse, a force pulse and you'll gain right to use your TWO EXECUTIONS, against a player who will now have just enough juice to either block or dodge his way out without the chance to heal and avoid that utterly ugly and cancerous execute passive.
    And even if someone can survive all of this and kill you, well, you're finally back to reality.
    I hope you've enjoyed your holiday in Cancer Paradise but being chased, zerged, drained and nuked is the every day reality of every single class besides pre-Morrowind Magplars, who still aren't as powerful as this two-three buttons class.

    And this is for solo playing, sorcs groups will be a new form of STD, you'll need condoms on your pads to play in PvP.

    And don't even let me start with the stamina counterpart who can easily go full proc damage, one-two shot you with a good combo and then dark deal and streak the hell out.

    Meanwhile you have classes like magblades who have been eradicated from existence;
    Magplars who will be forced to basically sit there all day and try to heal in their heavy armour without the chance to do damage otherwise the entire group will perish;
    And magicka DKs who still have no execution and the worst sustain in the game ( just like stamplars or even worse ), so they will have to get in your face ( burning almost all the stamina ), root you one time ( burning a quarter of magicka ) only to see you Streak away from it, then chase you down again going empty on stamina and root you again and from that point on proceeding to whip your shields until the end of time.

    Here's a preview of a Dk whipping an NPC for next patch:

    https://www.youtube.com/watch?v=9VDvgL58h_Y

    Please, enjoy being the only viable class with the Warden for the next six months but don't try to sell us the "Poor baby, our resources got nerf'd the most" lie, when you deserved to join the Magblades into the Book of the almost extinct species of Tamriel.
    PS4 EU - CP 1000+ - EP Loyal

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    Aemon Dk | Imperial Dragonknight Tank
    Guari Gaburiefu | PvP Stamplar - Soon PvE tank
    Nadija Zenobia | 45k+ PvE Dk - PvP Leaper
    Naga del Serpente | High Elf Magicka Sorc PVE DPS - Soon tb 2nd crafter
    Azor Ahai V | Dunmer Magicka DK for PVP and Pve
    Jabba D'Cat | Khajiit Stamplar
    Gennarino Auditore | 7k Weapon damage Bosmer Stamblade / Ganking experimental build
    Rina Inbasu | Dunmer Magblade, my bomblade
    Zelgadis Greywords | High Elf Magplar
    Nachael Jordan | Redguard Stamsorc DPS
    Orghuz Diul | StamWar DPS
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    Sap-My-Shield | PvP Nooblade, now dead PvE Tank
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