NightbladeMechanics wrote: »Where is this incap < dbos nonsense coming from?
L2incap
NightbladeMechanics wrote: »Where is this incap < dbos nonsense coming from?
L2incap
NightbladeMechanics wrote: »Where is this incap < dbos nonsense coming from?
L2incap
Incap- multiple chances to be dodged, can be blocked, can be purged off, hits harder initially, 70 ult
dbos- cant be dodged, can be blocked, can be purged, with dot hits much harder, 125 ult, aoe
not a contest here, dbos>incap anyday
NightbladeMechanics wrote: »Where is this incap < dbos nonsense coming from?
L2incap
Incap- multiple chances to be dodged, can be blocked, can be purged off, hits harder initially, 70 ult
dbos- cant be dodged, can be blocked, can be purged, with dot hits much harder, 125 ult, aoe
not a contest here, dbos>incap anyday
thankyourat wrote: »NightbladeMechanics wrote: »Where is this incap < dbos nonsense coming from?
L2incap
Incap- multiple chances to be dodged, can be blocked, can be purged off, hits harder initially, 70 ult
dbos- cant be dodged, can be blocked, can be purged, with dot hits much harder, 125 ult, aoe
not a contest here, dbos>incap anyday
I just got hit for a 13k incap. I think incap is better against magicka players who aren't going to be dodging or players you need to kill really quickly, and dbos is better if you are out numbered or fighting someone who dodges too much
NightbladeMechanics wrote: »Where is this incap < dbos nonsense coming from?
L2incap
NightbladeMechanics wrote: »Where is this incap < dbos nonsense coming from?
L2incap
Incap- multiple chances to be dodged, can be blocked, can be purged off, hits harder initially, 70 ult
dbos- cant be dodged, can be blocked, can be purged, with dot hits much harder, 125 ult, aoe
not a contest here, dbos>incap anyday
NightbladeMechanics wrote: »Where is this incap < dbos nonsense coming from?
L2incap
in a duel I think incap wins out, but when you're getting pressured by 4 people in a 1vX and can DBoS, CC them all and deliver big burst damage, with 1 button push, its really not close kena.
Edit: I see you mention it comes down to playstyle and I agree, but there's no question that DBoS is useful in a bigger number of situations than incap. As soon as you have two targets to hit DBoS becomes more efficient and that scales exponentially.
NightbladeMechanics wrote: »Where is this incap < dbos nonsense coming from?
L2incap
Incap- multiple chances to be dodged, can be blocked, can be purged off, hits harder initially, 70 ult
dbos- cant be dodged, can be blocked, can be purged, with dot hits much harder, 125 ult, aoe
not a contest here, dbos>incap anyday
No offence id very much like to see a DBOS stamblade kill me 1v1.
NightbladeMechanics wrote: »Ok I just got around to watching the video... Now I know why you don't like Incap. Controller camera speed isn't fast or precise enough to land it on a mobile, rolling target.
Your enemies aren't the best...but I guess it's what you have to work with. I did notice that you cast Siphoning Attacks 5 times throughout the video -- 3 at the starts of fights and twice during them -- running yourself out of resources multiple times.
5 casts * 15s uptime = 75s total uptime
5:34 video is 334s long
75/334 = 22% uptime on your main sustain buff
That buff uptime might be a good next thing to work on. Oh, and I liked your transitions.
NightbladeMechanics wrote: »Ok I just got around to watching the video... Now I know why you don't like Incap. Controller camera speed isn't fast or precise enough to land it on a mobile, rolling target.
Your enemies aren't the best...but I guess it's what you have to work with. I did notice that you cast Siphoning Attacks 5 times throughout the video -- 3 at the starts of fights and twice during them -- running yourself out of resources multiple times.
5 casts * 15s uptime = 75s total uptime
5:34 video is 334s long
75/334 = 22% uptime on your main sustain buff
That buff uptime might be a good next thing to work on. Oh, and I liked your transitions.
Watch my skill bar, I hit it multiple times but sometimes it just doesn't activate on console, idk if it's cause my controllers broken or something else, and thanks but I didn't choose the transitions
NightbladeMechanics wrote: »NightbladeMechanics wrote: »Ok I just got around to watching the video... Now I know why you don't like Incap. Controller camera speed isn't fast or precise enough to land it on a mobile, rolling target.
Your enemies aren't the best...but I guess it's what you have to work with. I did notice that you cast Siphoning Attacks 5 times throughout the video -- 3 at the starts of fights and twice during them -- running yourself out of resources multiple times.
5 casts * 15s uptime = 75s total uptime
5:34 video is 334s long
75/334 = 22% uptime on your main sustain buff
That buff uptime might be a good next thing to work on. Oh, and I liked your transitions.
Watch my skill bar, I hit it multiple times but sometimes it just doesn't activate on console, idk if it's cause my controllers broken or something else, and thanks but I didn't choose the transitions
I watched the bar for the ability icon to indent.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »Ok I just got around to watching the video... Now I know why you don't like Incap. Controller camera speed isn't fast or precise enough to land it on a mobile, rolling target.
Your enemies aren't the best...but I guess it's what you have to work with. I did notice that you cast Siphoning Attacks 5 times throughout the video -- 3 at the starts of fights and twice during them -- running yourself out of resources multiple times.
5 casts * 15s uptime = 75s total uptime
5:34 video is 334s long
75/334 = 22% uptime on your main sustain buff
That buff uptime might be a good next thing to work on. Oh, and I liked your transitions.
Watch my skill bar, I hit it multiple times but sometimes it just doesn't activate on console, idk if it's cause my controllers broken or something else, and thanks but I didn't choose the transitions
I watched the bar for the ability icon to indent.
then you missed some because i counted 7 times i hit the button, and dont forget in most of the clips i had it up before it started, so right now i'm at a minimum of 105 seconds of up time for it out of 334s, im not gonna bother to count each second in the clips i had it up already when it started so its not nearly as bad as you made it out to be
NightbladeMechanics wrote: »Where is this incap < dbos nonsense coming from?
L2incap
Incap- multiple chances to be dodged, can be blocked, can be purged off, hits harder initially, 70 ult
dbos- cant be dodged, can be blocked, can be purged, with dot hits much harder, 125 ult, aoe
not a contest here, dbos>incap anyday
No offence id very much like to see a DBOS stamblade kill me 1v1.
I don't suppose your Xbox na are you?
LeifErickson wrote: »I can't tell if this is supposed to be sarcastic or not, but I think stamblades are probably one of the best solo classes in the game, maybe only behind magicka sorc, because of their ability to not have to win a fight to escape. Not to mention they have great burst and most builds tend to have defenses that scale well outnumbered. When I play my stamblade, I tend to have to try much harder than all of my other classes, but I can also accomplish more, things other classes could never do.
It is sarcastic to a point, I'm tired of seeing threads and comments calling stamblade bad and in need of help so this weekend I recorded some fights to show these bad players it is possible to kick ass on a stamblade, and I agree we are one of the best solo classes since we don't need to win to live and that definitely helped me while recording these fights but we do have to try harder to do more then other classes, the very first fight you see another stamblade fail a gank on me while I'm wearing medium armor, and the last fight you see 2 stamblades get wiped because of their bad play within 5 seconds, I've personally never encountered a stamblade as good as me in open world and I think our very high skill cap has something to do with this and is a problem, we can say L2P all we want but if 99% of stamblades are trash there's a problem
LeifErickson wrote: »I can't tell if this is supposed to be sarcastic or not, but I think stamblades are probably one of the best solo classes in the game, maybe only behind magicka sorc, because of their ability to not have to win a fight to escape. Not to mention they have great burst and most builds tend to have defenses that scale well outnumbered. When I play my stamblade, I tend to have to try much harder than all of my other classes, but I can also accomplish more, things other classes could never do.
It is sarcastic to a point, I'm tired of seeing threads and comments calling stamblade bad and in need of help so this weekend I recorded some fights to show these bad players it is possible to kick ass on a stamblade, and I agree we are one of the best solo classes since we don't need to win to live and that definitely helped me while recording these fights but we do have to try harder to do more then other classes, the very first fight you see another stamblade fail a gank on me while I'm wearing medium armor, and the last fight you see 2 stamblades get wiped because of their bad play within 5 seconds, I've personally never encountered a stamblade as good as me in open world and I think our very high skill cap has something to do with this and is a problem, we can say L2P all we want but if 99% of stamblades are trash there's a problem
aren't the complaints about stamblades mostly in regards to PvE tho?.
Eh, maybe it is because players are more willing to share their insight with other classes than they are with a successful Stamblade build...
This could be a community knowledge problem in part.
Playing defensively is an important skill and it pays off to shore up class weaknesses in a successful builds and not just build towards the class strengths.
I usually see two things happen, overreliance on cloak in situations it won't perform well and overreliance on dodgeroll which can quickly lead to OOS.
Despite what people think, Stamblades can have strong heals however.
Nightblades already have the widest access to Major/Minor buffs. I don't disagree there can't be tweaks though.
I'm not going to comment on small-scale and solo Magblade because that is out of my experience to comment, but I do see Magblade bomber builds that exceed the capability of other classes.
Outside of that bomber role, it seems trickier to define success though.
I think over-reliance on overwhelming damage is what kills most stamblades. Rather than just playing all defense until its time to unload the burst and get a kill.
People think "wow, I've got all this damage in my kit" and want to rely too much on cloak or dodge as you mentioned. Neither of those things is adequate as a primary defense. This results in most stamblade players either being terrible, building for ganking, or playing a different class.
As for healing, you're correct, people drastically underestimate how strong forcing a crit on that rally burst heal or first vigor tick can be.
Eh, maybe it is because players are more willing to share their insight with other classes than they are with a successful Stamblade build...
This could be a community knowledge problem in part.
Playing defensively is an important skill and it pays off to shore up class weaknesses in a successful builds and not just build towards the class strengths.
I usually see two things happen, overreliance on cloak in situations it won't perform well and overreliance on dodgeroll which can quickly lead to OOS.
Despite what people think, Stamblades can have strong heals however.
Nightblades already have the widest access to Major/Minor buffs. I don't disagree there can't be tweaks though.
I'm not going to comment on small-scale and solo Magblade because that is out of my experience to comment, but I do see Magblade bomber builds that exceed the capability of other classes.
Outside of that bomber role, it seems trickier to define success though.
I think over-reliance on overwhelming damage is what kills most stamblades. Rather than just playing all defense until its time to unload the burst and get a kill.
People think "wow, I've got all this damage in my kit" and want to rely too much on cloak or dodge as you mentioned. Neither of those things is adequate as a primary defense. This results in most stamblade players either being terrible, building for ganking, or playing a different class.
As for healing, you're correct, people drastically underestimate how strong forcing a crit on that rally burst heal or first vigor tick can be.
People actually think "I'll add all this damage to my kit so I can kill quickly otherwise I'm toast." I do agree that successful stamblade knowledge needs to be shared with the rest of us 80%rs. Tired of ganking.
Also tired of having to rely on Two-Hand but hey what can you do.
NightbladeMechanics wrote: »Eh, maybe it is because players are more willing to share their insight with other classes than they are with a successful Stamblade build...
This could be a community knowledge problem in part.
Playing defensively is an important skill and it pays off to shore up class weaknesses in a successful builds and not just build towards the class strengths.
I usually see two things happen, overreliance on cloak in situations it won't perform well and overreliance on dodgeroll which can quickly lead to OOS.
Despite what people think, Stamblades can have strong heals however.
Nightblades already have the widest access to Major/Minor buffs. I don't disagree there can't be tweaks though.
I'm not going to comment on small-scale and solo Magblade because that is out of my experience to comment, but I do see Magblade bomber builds that exceed the capability of other classes.
Outside of that bomber role, it seems trickier to define success though.
I think over-reliance on overwhelming damage is what kills most stamblades. Rather than just playing all defense until its time to unload the burst and get a kill.
People think "wow, I've got all this damage in my kit" and want to rely too much on cloak or dodge as you mentioned. Neither of those things is adequate as a primary defense. This results in most stamblade players either being terrible, building for ganking, or playing a different class.
As for healing, you're correct, people drastically underestimate how strong forcing a crit on that rally burst heal or first vigor tick can be.
People actually think "I'll add all this damage to my kit so I can kill quickly otherwise I'm toast." I do agree that successful stamblade knowledge needs to be shared with the rest of us 80%rs. Tired of ganking.
Also tired of having to rely on Two-Hand but hey what can you do.
@LeifErickson made a really good build video here to share what he runs, and there are tons of gameplay videos on his channel. Learn from those if anywhere.
Cloak was nerfed to stop purging dots and then to stop allowing people in cloak to vigor, 1 of these was should come back,both make cloak alot weaker considering you must stay cloaked to escape dots but 7/10 dots actually break cloak. Large group stamblade is useless. My main issue with stamblade is in 1.6 we were good, maybe too good, but the point is we were squishy but had high damage, there was a balance too it. With various changes to the class and game crit for example isn't as efficient and overall stamblade damage is a slight bit lower than it used to be. This wouldn't be a problem if so many other classes didn't have the same burst we have now without needing to sacrifice the survivability. Yeah you can still get a heavy attk/incap/execute weave and burst some1 down but you can get that same burst with more survivability doing a heavy attk/crit rush/dawnbreaker/execute on stam sorc. I'd just like a bit more survivability now that other classes have received comparable burst.
On a side note can some1 at zos fix incap, why is it that in capping some1 with shuffle gives a dodge chance to not only your damage but the debuffs and the cc