leepalmer95 wrote: »Well they are removing cost reduction and nerfing regen from 25-15% in cp next patch
leepalmer95 wrote: »Well they are removing cost reduction and nerfing regen from 25-15% in cp next patch
And he did say he'd quit until Morrowind... so...
s7732425ub17_ESO wrote: »Play on a non-CP campaign. It's purely a problem with CP.
You died because of a mistake, but you sustained just as well. You also didn't interrupt his Dark Deal. Not to mention that was on a CP campaign. If you want better PvP, play on Azura's Star.
PvP in ESO is unbalanced, but your video does not demonstrate the main issues.
Princess_Asgari wrote: »You got outplayed.
You chased down one player with others and went in thinking easy kill but instead got packed up and sent home crying to forum.
The reduced cost regen nerf coming is only going to favor bad players like you an the others who chased him down while hurting that guy who outplayed you.
Pathetic how this game is going so easy mode
First an heavy armor problem, the consitution passive and the one giving ressources on heavy attacks is overperforming. Insane primery stats sustain + secondary stat sustain.
Then, also, it's can be combine with redguard passive returning stamina every 5s, overperforming too.
=> This make people going heavy armor meaning best resistance and heal receive. But also, 100% damage set possible, cuz hwo care about sustain in heavy ?
Secondly, it's a armor sets problems :
-Medium Best sets can be use on jewlery so you can go 3 jewlery, 1 weapon, 1piece of armor or 2 weapons. You don't sacrifise anything for medium best setsn you still in heavy.
-Heavy sets are most focus also on damage, instead of tanking, making combinaison between medium and heavy best sets.
-Monster sets : he maybe run OP sets like troll king (other op are pirate skeleton, Bloodspawn, ect).
Thirdly
As a stamina character, he can combine best defensive mechanics : not punishing for using his magicka for utility (hello dark deal), he can block (redguard + Constitution + (for dk battle roar) still work while blocking). And also dodge without too much punishement. Stamina also have cheaper skills, better weapon damage (compare to spell damage) and highter damage in general.
In four
Champion system is unbalanced : Roll dodge/break free is the same star, no counter to block, dodge in cps, ect.
In Five
Skills/passive/classe not balanced : this guy can use shuffle in heavy armor, an other way to stack more best defensive abilities.
Princess_Asgari wrote: »You got outplayed.
You chased down one player with others and went in thinking easy kill but instead got packed up and sent home crying to forum.
The reduced cost regen nerf coming is only going to favor bad players like you an the others who chased him down while hurting that guy who outplayed you.
Pathetic how this game is going so easy mode
So the OP is going to ignore all the real and honest reply and believe a guy who thinks like him, that he lost because of OP stuff.
If you are from EU I would like to invite you to do a 1v2 without cp and dark deal against me, I would like to see how it ends.
If you're not from EU I'm 100% sure that if you offer that guy a 1v1 or a 1v2 without dark deal and cp he would accept.
Yolokin_Swagonborn wrote: »To all the people saying he got outplayed, that's true, but you are missing the point. While it is true that he didn't bash dark deal enough or time his burst, that's what's wrong with the current meta. IT'S BORING.
The entire meta of tanking up, getting evasion up, then spamming vigor while flopping around on the ground dodge rolling until someone makes a mistake or you time your burst perfectly is what's wrong with the game.
People can get enough resources and mitigation now that they are un-killable unless you time your burst. But it didn't always work this way.
Before the disgusting champion system and removal of softcaps broke and unbalanced the game, we had a resource management meta. Instead of stacking damage sets and letting CP fill in the gaps of your build, you actually had to build for sustain and use more heavy attacks. Fights were much slower but much more meaningful.
If you didn't manage your resources, you died. Now with CP, power creep, and no softcaps, you don't even have to manage your resources, just mash buttons until your ult is up and you can get that sick combo.
For some people, this type of play is all they have ever experienced in ESO. So of course they are going to argue for the status quo and tell others to "get gud." I wish people realized there was a much more elegant way to play this game and we could get rid of this Call Of Duty, 360 no scope burst garbage that ESO gameplay has devolved to.