You know, situations like these cold be easily avoided if you take the 1 - 3 minutes to educate these players on how to prooperly play a dungeon. Of which you did not and had to deal with this end result. I never truely understand these threads. They all complain about bad players, bad groups, in the dungeon finder. Yet they make no attempt to help educate the players. Instead of spending the time to write out a rant/complaint thread, you could of used that time to try and educate or pursade these players to use proper dungeon tactics.
Whenever I get in these situations I tell the playres what they need to do, or how to find a boss. But! I tell them in a polite and constructive manner. I don't insult them on how they play. If my advice is ignored then it is ignored. However, players will start to listen to you when your grouop starts wiping over and over again.
So I recommend this. Instead of wasting your time create a thread like this. Use that time to help those players understand the dungeon mechanics and make the whole experiance more smoother and faster during your run.
VagabondLife wrote: »So I've been playing around with my templar alt, and yesterday I decided she was ready to try healing some of the easier vet dungeons. First group finder run, Elden Hollow 1, went very smoothly. Second run I get Darkshade Caverns 1, and I open up the group list to see this:
And that is how it came to this:
This, folks, right here. Clannfear and Nuzhimeh killing the boss, while the tank sulks in a corner by himself, both DPS plink away at a harmless spider, and I pose for screenshots so I can prove I'm not making any of this up. THIS, right here, THIS is what group finder is all about!
And with that... I really need a drink.
VagabondLife wrote: »
VagabondLife wrote: »
The Sentinel is the last boss, I said The Hive Lord, it's the big kwama boss during the dungeon.
Why? Frost staff tank in light armor not viable? I'd think that would be better dps than with a classic tank.LOL.. the only thing that would make this better is if the Tank was sporting an ice staff....
VagabondLife wrote: »So I've been playing around with my templar alt, and yesterday I decided she was ready to try healing some of the easier vet dungeons. First group finder run, Elden Hollow 1, went very smoothly. Second run I get Darkshade Caverns 1, and I open up the group list to see this:
Cool, I think, this should be easy. Famous last words...
I load into the dungeon, and the tank is already off fighting the first pack of trash, so I don't have a chance to inspect my groupmates, but right away I can tell something is very wrong. Nothing is dying. There's no AoE, at all. I throw down a Blockade and some Shards, and immediately everything is trying to eat my face off. Apparently there's no taunting, either.
The tank doesn't seem to notice, and just keeps grabbing more mobs. One of the DPS keeps going out of range and every time I move back to try to get him, he moves back too. Meantime the tank has run off to the next room, so I abandon the wayward DPS and race after the tank, passing someone's Clannfear on the way - wait, why is there a Clannfear? Then somehow the missing DPS is right in front of me, except it's not, it's someone's MERCHANT wandering through the fight, and why is everything still trying to eat me, and also where the hell is the other DPS???
So before the next trash pack, I take a moment to breathe, and look at the DPS, and I see this:
They are both ranged magicka, both have staves, and are both wearing full heavy armor - yet somehow only have 20k and 22k HP. With the tank wearing Ebon. Maybe, I think hopefully, they're both wearing costumes, and they have a proper set of robes on underneath? Of course, that doesn't explain the Clannfear, or the merchant. I sort-of-lightheartedly ask in group chat if we can put away the merchant and switch to a DPS pet. The templar responds with "Lol." The sorcerer says nothing, and the tank simply races on ahead. I sigh and follow. This is going to be a long haul.
Here's a picture of me, watching the next trash fight in amazement. Since the tank isn't actually taunting anything, everyone is just left to fight their own mobs, one-on-one. Well, except for Nuzhimeh, who mostly just stands around looking bored. I honestly can't blame her. Clannfear is somehow managing to kill his mob faster than the sorcerer is. And of course the templar, who is doing nothing but heavy attacks with a Resto staff, is killing his mob the fastest of all.
So eventually we get to the Patriarch. Well, I think, at least this one will be easy. It's one mob and he doesn't move, how bad could the group damage really be?
Answer: Bad. Really bad. Of course this probably has something to do with it:
Yup, there's BOTH of our damage dealers, heavy attacking like their lives depend on it. I have yet to see either of them use a single skill, and I begin to wonder if their bars could actually be completely empty. Is it possible to get to CP 561/600 without ever opening your Skills menu?
Finally, we get to the last boss. Despite their heavy armor, both of the DPS are squishy as hell, and have been getting regularly one-shot the entire run. I can't imagine where they've put their 600 CP, but it clearly wasn't into any sort of damage mitigation. It doesn't help that they've apparently never seen Healing Springs before and keep fleeing out of my green circle, straight into the boss's red one. And the templar absolutely refuses to stay at anything less than max range. Here's me trying (and failing) to keep heals on both the templar and the tank:
So of course on the first try, someone reads the scroll without asking, and we wipe almost immediately. We try again, normal mode this time, and wipe a few more times. Almost all of them end like this:
It's kinda hard to see behind the death recap there, but that's basically the sole surviving group member, the sorcerer, hiding behind his merchant while Clannfear tries valiantly to solo the boss. (He might have made it, too, if the sorcerer had ever bothered to throw him a heal. I don't think he knew he could.)
A few more tries in, I suddenly realize that it's just me and the tank on the boss - both DPS are nowhere to be seen. Eventually I spot the templar hiding in the bushes on the opposite end of the room, light attacking away at a random spider add, which isn't remotely close enough to the boss to heal him. Well, at least he's not taking any damage over there, because I'm starting to run out of soul gems for this guy. Pretty soon the sorcerer follows his lead, making a run for the bushes with Clannfear and Nuhzimeh trailing along behind. And that's when I realize that the tank doesn't actually have aggro, as the boss proceeds to follow Clannfear across the room, abandoning the tank completely.
And that is how it came to this:
This, folks, right here. Clannfear and Nuzhimeh killing the boss, while the tank sulks in a corner by himself, both DPS plink away at a harmless spider, and I pose for screenshots so I can prove I'm not making any of this up. THIS, right here, THIS is what group finder is all about!
And with that... I really need a drink.
You know, situations like these cold be easily avoided if you take the 1 - 3 minutes to educate these players on how to prooperly play a dungeon. Of which you did not and had to deal with this end result. I never truely understand these threads. They all complain about bad players, bad groups, in the dungeon finder. Yet they make no attempt to help educate the players. Instead of spending the time to write out a rant/complaint thread, you could of used that time to try and educate or pursade these players to use proper dungeon tactics.
Whenever I get in these situations I tell the playres what they need to do, or how to find a boss. But! I tell them in a polite and constructive manner. I don't insult them on how they play. If my advice is ignored then it is ignored. However, players will start to listen to you when your grouop starts wiping over and over again.
So I recommend this. Instead of wasting your time create a thread like this. Use that time to help those players understand the dungeon mechanics and make the whole experiance more smoother and faster during your run.
hmsdragonfly wrote: »Skyreach grinders detected lol.
That's why we shouldn't encourage new players to grind xp.
You know, situations like these cold be easily avoided if you take the 1 - 3 minutes to educate these players on how to prooperly play a dungeon. Of which you did not and had to deal with this end result. I never truely understand these threads. They all complain about bad players, bad groups, in the dungeon finder. Yet they make no attempt to help educate the players. Instead of spending the time to write out a rant/complaint thread, you could of used that time to try and educate or pursade these players to use proper dungeon tactics.
Whenever I get in these situations I tell the playres what they need to do, or how to find a boss. But! I tell them in a polite and constructive manner. I don't insult them on how they play. If my advice is ignored then it is ignored. However, players will start to listen to you when your grouop starts wiping over and over again.
So I recommend this. Instead of wasting your time create a thread like this. Use that time to help those players understand the dungeon mechanics and make the whole experiance more smoother and faster during your run.
Probably mostly *** an horror move, can this get worse.anitajoneb17_ESO wrote: »@VagabondLife : I stopped reading the comments after page 2 because they spoiled me the pleasure of reading your original post. Nice storytelling ! Thank you for the fun !
(I'm not sure whether the "experience" left a big smile on your face, or a sour taste in your mouth, but it sure was worth it if it made you write such a nice post. If only everyone was able to put such a sense of humour into their game experience, this community would be the best across the entire web)
You know, situations like these cold be easily avoided if you take the 1 - 3 minutes to educate these players on how to prooperly play a dungeon. Of which you did not and had to deal with this end result. I never truely understand these threads. They all complain about bad players, bad groups, in the dungeon finder. Yet they make no attempt to help educate the players. Instead of spending the time to write out a rant/complaint thread, you could of used that time to try and educate or pursade these players to use proper dungeon tactics.
Whenever I get in these situations I tell the playres what they need to do, or how to find a boss. But! I tell them in a polite and constructive manner. I don't insult them on how they play. If my advice is ignored then it is ignored. However, players will start to listen to you when your grouop starts wiping over and over again.
So I recommend this. Instead of wasting your time create a thread like this. Use that time to help those players understand the dungeon mechanics and make the whole experiance more smoother and faster during your run.
As a DK Tank I entered a grope finder dungeon once, the healer was a templar yay but he had a bow. One of the DPS had more health than me, the other had no food at all. I said to myself: "Why not? I could use some punishment tonight!" and give it a go because frankly I was curious what would happen there. I tried my best but couldn't stomach it so I left the party once the healer blamed me for not holding aggro on the 3 pulls the reckless large health DPS did. I asked why he kept spamming bombard and not heals, he said he did but he ran out of magicka, he said he had 10k magicka...story of my life. I don't feel sorry for pugs or bad players...before I touch any MMO I try to acquire as much information to my class as possible and before stepping on any dungeon I make sure to watch a video of it for basic mechanics. It takes 5 minutes people...
You know, situations like these cold be easily avoided if you take the 1 - 3 minutes to educate these players on how to prooperly play a dungeon. Of which you did not and had to deal with this end result. I never truely understand these threads. They all complain about bad players, bad groups, in the dungeon finder. Yet they make no attempt to help educate the players. Instead of spending the time to write out a rant/complaint thread, you could of used that time to try and educate or pursade these players to use proper dungeon tactics.
Whenever I get in these situations I tell the playres what they need to do, or how to find a boss. But! I tell them in a polite and constructive manner. I don't insult them on how they play. If my advice is ignored then it is ignored. However, players will start to listen to you when your grouop starts wiping over and over again.
So I recommend this. Instead of wasting your time create a thread like this. Use that time to help those players understand the dungeon mechanics and make the whole experiance more smoother and faster during your run.
Know what happens when you do that?
"i'll play how I want"
99% of the time that is the answer you're going to get.