Colorblind mode.

ziaodix
ziaodix
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Sounds like an odd request, huh, considering the game has been out for some time now. I was hoping something like this would eventually find its way into the game, or someone else would mention it so I didn't have to, but that time has passed.

Any way, we were doing vDSA last night. On round 3, you know the one. Red poison AoE on the swamp (green grass) when I die. My team mates telling me to quit standing in stupid, and here I am wondering what the **** they're talking about. I've done vDSA several times. I know there's poison, but I just couldn't see the stupid ground circle. I rarely do, but I'm usually good at staying on tank (I main a healer), so I don't have to worry about it.

This got me thinking of all the occasions where there are issues for me (and other people who have my type of colorblindness), like Fungal Grotto or in vMoL with the Sun Eaters on certain encounters within the trial.

So this is my plight, ZoS, please implement some sort of colorblind mode to help the millions of people who suffer from this.

I'm hoping I'm not the only one.

@ZOS_GinaBruno @ZOS_RichLambert @ZOS_MattFiror @Wrobel @ZOS_KaiSchober @ZOS_JessicaFolsom
@ziaodixYouTubeTwitch
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ziaodix - Lvl 50: Breton Templar <Healer> MAIN Master Angler | Dro-m'Athra Destroyer
ziaodix the artisan - Lvl 50: Argonian Templar
ziaodix the lightbringer - Lvl 50: Imperial Templar
ziaodix the shadow - Lvl 50: Breton Nightblade Flawless Conqueror
ziaodix the fleet-footed - Lvl 50: Bosmer Nightblade
ziaodix the necromantia - Lvl 50: Breton Necromancer
ziaodix the orcromancer - Lvl 30: Orsimer Necromancer
ziaodix the dryskin - Lvl 50: Argonian Warden
ziaodix the shaman - Lvl 50: Breton Warden
ziaodix the hellspawn - Lvl 50: Khajiit Warden
ziaodix the wardenstein - Lvl 50: Redguard Warden
ziaodix the titan - Lvl 50: Nord Dragonknight
ziaodix the toxic - Lvl 50: Redguard Dragonknight
ziaodix the hellfire - Lvl 50: Dunmer Dragonknight
ziaodix the cauterizer - Lvl 50: Breton Dragonknight
ziaodix the incinerator - Lvl 50: Dunmer Dragonknight
ziaodix the sylph - Lvl 50: Redguard Sorcerer
ziaodix the storm - Lvl 50: Altmer Sorcerer

EU Server
ziaodix - Lvl 7: Orsimer Necromancer
ziaodix the necromantia - Lvl 3: Breton Necromancer
ziaodix the shaman - Lvl 3: Breton Warden
ziaodix the shadow - Lvl 17: Breton Nightblade
ziaodix the cauterizer - Lvl 3: Dunmer Dragonknight
ziaodix the storm - Lvl 50: Altmer Sorcerer
ziaodix the lightbringer - Lvl 50: Argonian Templar
  • Turelus
    Turelus
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    It's not the first time it has come up and I don't think I have ever really seen ZOS comment on it.

    It would be nice though if players could have control over the damage forecasting templates for this.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • React
    React
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    I'm colorblind as well and have the same exact issue. I literally cannot see red AOE's on certain ground colors/textures. Some that I have noticed specifically are the final boss of elden hollow 1, kragh's large AOE in fungal 1 (however I have run that enough now that I can tell by the visual que of his attack animations), and the worst of all: Stage 7 in vMA. When a plant is popping, I literally cannot see the AOE circle. THIS HAS PREVENTED ME FROM EARNING FLAWLESS CONQUEROR. I'VE GONE 14/15 WITH NO ISSUES ON ANY ROUND OR MECHANIC BESIDES THIS SPECIFIC ONE. PLEASE, IF ANYTHING, JUST GIVE US A TOGGLE color FOR AOE INDICATORS.

    This can be extremley frustrating at times, especially when it causes a wipe on an otherwise easy dungeon/trial. This is some serious neglect of an issue that could be solved in moments by ZoS, and released along with any incremental patch.

    @ZOS_GinaBruno @ZOS_JessicaFolsom Could you guys PLEASSSEEE relay this to someone on the dev team? PLEASE!
    @ReactSlower - PC/NA - 2000+ CP
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  • code65536
    code65536
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    Green poison animation, in a red circle, on green grass. And then throw in all the various DPS ground effects. The poison can be hard to spot even if you're not color blind.
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  • efster
    efster
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    If you can fix graphics clipping issues to improve immersion, surely you can fix this too.
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • ziaodix
    ziaodix
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    I think for me, the biggest thing with this is how demoralizing it is. I'm not a bad player - or at least I don't think I am - so when I die to things I feel are outside the realm of my control, it drops my confidence. I'm not focusing on the things I should be, such as keeping the team alive. I'm now focused on looking at the ground to see if I can spot a glimpse of the red so I know I need to move, and that completely alters the way I play and it affects the entire outcome of the game.

    I'm not saying this specifically is what caused our pretty horrible outing last night - we were all getting tired by the end that led to some pretty unnecessary deaths - but it didn't help matters nor does it helps matter when I am trying to play the game I enjoy.
    @ziaodixYouTubeTwitch
    NA CP Rank: 1073 | EU CP Rank: ---
    GuildsKeep Moving ForwardNightfighters
    Accomplishments • vMA • vDSA (43238) • vAA HM • vHRC HM • vSO HM • vMoL HM • vHoF HM • vAS+2 •

    Characters
    NA Server
    ziaodix - Lvl 50: Breton Templar <Healer> MAIN Master Angler | Dro-m'Athra Destroyer
    ziaodix the artisan - Lvl 50: Argonian Templar
    ziaodix the lightbringer - Lvl 50: Imperial Templar
    ziaodix the shadow - Lvl 50: Breton Nightblade Flawless Conqueror
    ziaodix the fleet-footed - Lvl 50: Bosmer Nightblade
    ziaodix the necromantia - Lvl 50: Breton Necromancer
    ziaodix the orcromancer - Lvl 30: Orsimer Necromancer
    ziaodix the dryskin - Lvl 50: Argonian Warden
    ziaodix the shaman - Lvl 50: Breton Warden
    ziaodix the hellspawn - Lvl 50: Khajiit Warden
    ziaodix the wardenstein - Lvl 50: Redguard Warden
    ziaodix the titan - Lvl 50: Nord Dragonknight
    ziaodix the toxic - Lvl 50: Redguard Dragonknight
    ziaodix the hellfire - Lvl 50: Dunmer Dragonknight
    ziaodix the cauterizer - Lvl 50: Breton Dragonknight
    ziaodix the incinerator - Lvl 50: Dunmer Dragonknight
    ziaodix the sylph - Lvl 50: Redguard Sorcerer
    ziaodix the storm - Lvl 50: Altmer Sorcerer

    EU Server
    ziaodix - Lvl 7: Orsimer Necromancer
    ziaodix the necromantia - Lvl 3: Breton Necromancer
    ziaodix the shaman - Lvl 3: Breton Warden
    ziaodix the shadow - Lvl 17: Breton Nightblade
    ziaodix the cauterizer - Lvl 3: Dunmer Dragonknight
    ziaodix the storm - Lvl 50: Altmer Sorcerer
    ziaodix the lightbringer - Lvl 50: Argonian Templar
  • ZOS_RichLambert
    ZOS_RichLambert
    Creative Director
    /lurk
    Rich Lambert
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  • The_Lex
    The_Lex
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    First, I hate the word "colorblind" as it tends to evoke the image of someone who only sees the world in black and white or some kind of sepia tones. My form of color blindness might be better described as a red-green color distinction problem. It's the shades of certain colors that trip me up.

    Second, I TOTALLY agree and understand the OP and the few others who have commented. Fungal Grotto is tough, as is several other instances of red circles on top of AOE snares on top of green grass. I sometimes have issues with the final boss' AOE attack in Tempest Island. To compensate, I look for movement on the ground, rather than for color. However, that isn't really effective.

    @ZOS_RichLambert

    Thank you for lurking! I'm not sure what could be done about the situation, but the fact that you took the time to acknowledge the topic means a great deal to me.

    Edited by The_Lex on March 30, 2017 5:54PM
  • WalksonGraves
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    Speaking of blind, whoever made the taunted effect red mist in a game full of fire has no idea how eyes work.
  • Takes-No-Prisoner
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    ziaodix wrote: »
    My team mates telling me to quit standing in stupid, and here I am wondering what the **** they're talking about

    Do they know you have a visual impairment? If another players tells me they have special needs I am much more likely to be understanding in this type of situation. And help them out.
  • Elsonso
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    This request came up a while back, and it got me thinking about the fact that even people who are not colorblind can miss these circles. I am not sure that the only answer is to just be able to change the colors. The "red area" might also need to be more of a 3D zone that rises up above the ground so that it does not get lost in terrain and effects.
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  • Cogo
    Cogo
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    Um, you need colors to tell you that...YOU ARE STANDING IN FIRE?

    Your health-bar is the best tool you have to know when you get damaged. Color or not..if its going down, move...
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
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    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    This request came up a while back, and it got me thinking about the fact that even people who are not colorblind can miss these circles. I am not sure that the only answer is to just be able to change the colors. The "red area" might also need to be more of a 3D zone that rises up above the ground so that it does not get lost in terrain and effects.

    IMO, all combat related tells need to be reworked so they have very obvious signs. From things like Fossilized from DK's not having a firing tell, to red circles, to heavy and light attacks on every weapon. Clear readability on moves is extremely hard to see even in PvP AND PvE. The red lines intensifying on NPCs before they hit you with a heavy attack are also easy to miss.
    Edited by Takes-No-Prisoner on March 30, 2017 3:07PM
  • Cogo
    Cogo
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    /lurk

    No more nerfs to the dungeon events!

    Down, Dev, down! Go play with the test team or something. Gina went home early!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Recremen
    Recremen
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    I am honestly confused how we've gotten this far into gaming history without this being an absolutely standard accessibility feature. I'm hoping a forward-thinking company like ZOS will consider being the first to make it a normal part of their mission.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Grunim
    Grunim
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    Cogo wrote: »
    Um, you need colors to tell you that...YOU ARE STANDING IN FIRE?

    Your health-bar is the best tool you have to know when you get damaged. Color or not..if its going down, move...

    Yes, move you say. But where to exactly when you don't know the perimeter of that fire and wish to remain in combat range of your target?
    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • xRIVALENx
    xRIVALENx
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    The hard mode Velidreth fight in Cradle of Shadows comes to mind for me when discussing colour blindness or deficiency. Once the torches come out those red circles from the statue become almost non-existent. Makes for one hell of a challenge though, running dps on the boss and adds while watching the projectile trajectory from the statue and listening to sound queues.
  • WalksonGraves
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    xRIVALENx wrote: »
    The hard mode Velidreth fight in Cradle of Shadows comes to mind for me when discussing colour blindness or deficiency. Once the torches come out those red circles from the statue become almost non-existent. Makes for one hell of a challenge though, running dps on the boss and adds while watching the projectile trajectory from the statue and listening to sound queues.

    This game is biased against stoners, I can't be paying attention to things. Remove all mechanics, tank + spank forever!
  • Cogo
    Cogo
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    Grunim wrote: »
    Cogo wrote: »
    Um, you need colors to tell you that...YOU ARE STANDING IN FIRE?

    Your health-bar is the best tool you have to know when you get damaged. Color or not..if its going down, move...

    Yes, move you say. But where to exactly when you don't know the perimeter of that fire and wish to remain in combat range of your target?

    If you have played RPG since -94, then moving away from damage without sounds, alarms, addons or what not, should be normal to you.

    "The perimeter" is when you stop taking damage. Your target goes out of range when you can not hit it anymore. What does this have to do with colors?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • timidobserver
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    Would it solve the issue if they just gave you a color selector that lets you globally customize the color of the red circles? Seems like they should be able to do that pretty quick. Though I guess it depends on how the circles are coded. Hopefully all abilities inherit one piece of circle code rather than every ability having it's own circle code.

    In the meantime, the add-on Raidnotifier has a lot of warnings for various trial mechanics.
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  • Aldmor13
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    Cogo wrote: »
    Um, you need colors to tell you that...YOU ARE STANDING IN FIRE?

    Your health-bar is the best tool you have to know when you get damaged. Color or not..if its going down, move...

    You do know there are one-shot mechanics in this game, right? Seeing your health bar drop to 0 from one hit, is not a good way to tell if you should move.
    This thread is about a UI mode that changes visual effects/colors for npc tells. It wouldn't change or affect your game play.

    My Brother plays ESO with me, and I have never even thought of the fact that he might have issues with this. He has problems with Green and Brown shades, and Red and Brown shades. I will have to ask him about it :smile:
  • Cogo
    Cogo
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    Aldmor13 wrote: »
    Cogo wrote: »
    Um, you need colors to tell you that...YOU ARE STANDING IN FIRE?

    Your health-bar is the best tool you have to know when you get damaged. Color or not..if its going down, move...

    You do know there are one-shot mechanics in this game, right? Seeing your health bar drop to 0 from one hit, is not a good way to tell if you should move.
    This thread is about a UI mode that changes visual effects/colors for npc tells. It wouldn't change or affect your game play.

    My Brother plays ESO with me, and I have never even thought of the fact that he might have issues with this. He has problems with Green and Brown shades, and Red and Brown shades. I will have to ask him about it :smile:

    The huge fireball flying towards you doesnt give you a hint, huh? Or a bigger weapon then yourself swinging at you?

    Some NPC have instant skills, just like players. I dont understand why colorcoding text would do anything to help you? Would not players that didnt react unless SOMETHING RED IS SCREAMING, have a handicap when this doesnt happen?

    ESO have awesome animations...for everything! Look at your view!

    Hey, I had to learn too. This Screenshot is from...long ago. (Devs, its ME in the pic and I give everyone the right to say whatever they want about it and myself!)
    Lil-Kurnn80441Mid.jpg
    Edited by Cogo on March 30, 2017 3:42PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • drallar
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    Everquest had a color blind mode in its settings very early on if not at launch back in 1999/2000. I was truly surprised when ESO launched without one or any way to change the colour notifications .

    I have resigned myself to the fact that I will die/get knocked down with little way of knowing it is coming which will make more difficult encounters above my ability levels. Sad but true.
  • Danikat
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    I'm surprised colourblind mode isn't an industry standard feature by now (or other features to solve the issue, like making sure anything indicated by colour is also shown another way). It is getting to be more common, but it seems to be very slow to catch on given it's a relatively simple solution to a pretty common problem.

    In the meantime I wonder if this is something an add-on could help with. Would it be possible to make an add-on to allow players to customise the colour of things like red circles? Or to add another indicator that it's happening?
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  • NewBlacksmurf
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    Wouldn't it be more practical to actually implement the rebuffs that ppl have asked for.

    While you're pointing out something that does need to be addressed, it's the user interface that's lacking because on some tvs and monitors, there are colorblind modes or display settings to address this.

    I'm skeptical about ZOS working on a "color blind mode" but even tho I don't like clutter on my UI, perhaps it's time to do away with this game pad UI and PC UI and pull those all together for One Tamriel UI and give ppl boxes to turn effects on and off and beside those boxes, you'd offer intensify and reduce so that everything starts in the middle but allows players to enhance or diminish the effects of the spells, aoe, red, green, etc in addition to the UI intensity and turning things on and off.

    @ZOS_RichLambert for lurking
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  • jarrandub17_ESO
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    Cogo wrote: »
    Aldmor13 wrote: »
    Cogo wrote: »
    Um, you need colors to tell you that...YOU ARE STANDING IN FIRE?

    Your health-bar is the best tool you have to know when you get damaged. Color or not..if its going down, move...

    You do know there are one-shot mechanics in this game, right? Seeing your health bar drop to 0 from one hit, is not a good way to tell if you should move.
    This thread is about a UI mode that changes visual effects/colors for npc tells. It wouldn't change or affect your game play.

    My Brother plays ESO with me, and I have never even thought of the fact that he might have issues with this. He has problems with Green and Brown shades, and Red and Brown shades. I will have to ask him about it :smile:

    The huge fireball flying towards you doesnt give you a hint, huh? Or a bigger weapon then yourself swinging at you?

    Some NPC have instant skills, just like players. I dont understand why colorcoding text would do anything to help you? Would not players that didnt react unless SOMETHING RED IS SCREAMING, have a handicap when this doesnt happen?

    ESO have awesome animations...for everything! Look at your view!

    Good grief man, this is like telling a deaf person to just read lips, instead of providing an interpreter for them. Go place some champion points into Empathy.
  • drallar
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    My understanding at launch was that add-ons would not be able to fix this issue. Was that truth or not I cannot tell you.
  • AnviOfVai
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    I thought ESO had a color blind pallet? no?

    In destiny I actually have the color blind settings on, not because I'm color blind but because I cant stick the bright colors/flashing of some of the effects that destiny has.

    Perhaps the option in ESO to select a color pallet with the games settings would that help people? if so I am all for it :)

    http://www.gamersexperience.com/colorblind-accessibility-in-video-games-is-the-industry-heading-in-the-right-direction/
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  • Brrrofski
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    /lurk

    Seriously, every game offers this these days.

    Red on green is so hard to see. Fungal grotto is a nightmare. If I'm not tanking it I will die in this dungeon at least once without fail. The sooner this could be looked at the better.
  • Aldmor13
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    [/quote]The huge fireball flying towards you doesnt give you a hint, huh? Or a bigger weapon then yourself swinging at you?

    Some NPC have instant skills, just like players. I dont understand why colorcoding text would do anything to help you? Would not players that didnt react unless SOMETHING RED IS SCREAMING, have a handicap when this doesnt happen?

    ESO have awesome animations...for everything! Look at your view![/quote]

    The red and green circles are already in the game. OP is not asking for them to be added, just for more color/visual options for them. Again, why do you care? It wouldn't change or affect you or your game play.

    I like the idea, more options for existing UI features would be welcomed from me.
  • BigBragg
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    I play with a buddy who runs into this issue with red circles in dungeons as well. Can get frustrating for him and dampens his experience. Would love to see an option added in to help those who see the world a bit differently.
This discussion has been closed.