I actually own a pair of those Enchroma glasses - they are amazing sun glasses but mine do not work indoors, only outside in sunlight not at a computer screen.
Dragonking06 wrote: »
That and I hear they're ridiculously expensive
Everyone needs to keep tagging the staff until they finally take notice of this thread.
Come on, this is 2017....
ZOS_RichLambert wrote: »/lurk
ZOS_RichLambert wrote: »/lurk
ZOS_GinaBruno wrote: »Hey guys! We're working on getting the video available for everyone to see, but in the meantime, we can confirm that there will be a Trial of sorts in the upcoming Clockwork City DLC Game Pack. This Trial will be a bit different in that it's sort of a mini-Trial, if you will. Still 12 players, but a bit smaller than your typical Trial.
Also, the customizable telegraphs that were mentioned will allow you to choose a different color for telegraphs (which will, in turn, allow our friends that aren't able to see certain colors as well to have an easier time playing!)
Of course, we'll have more details on all the features and content in both DLC Game Packs as we get a bit closer to their launch dates.
I wouldn't think it would be too difficult for them to allow a change of color for hazard zones(red areas) on the ground in the settings. Maybe allow them to be red, green or blue?
usmcjdking wrote:- Yesterday at 5:13 PM
The issue with the color palette the game uses is that your run of the mill R-G colorblind isn't necessarily that you can't see static objects and determine their actual color.
Fast moving objects are hard to differentiate and high particle counts can make the game look like absolute ***. For example, in rnd 7 VMA I would intentionally burst the poison pods in the center of the room because I could not see the ground indicator until it stopped moving (at which point it's too late).
Great news at last! Especially for @ziaodix @Liam12548 the early posters in this thread.
Update 15 will include an new way to help people with various degrees of visual colour deficiency:
> We're also adding customizable combat cues for ability and attack telegraphs.
> This will allow you to customize the colors displayed so that you can better
> identify attacks in game, making it easier for everybody to play and enjoy ESO.
(Source: Horns of the Reach and Update 15 Preview 6 July 2017)
Huge kudos to all in this thread for taking the time and to ZOS @ZOS_RichLambert , @ZOS_GinaBruno