If only there was an alliance war ability meant to counter a group immobilize.
Well, there's Efficient Purge (which costs my sorc around 900 more magicka than restraining) which will clear it (and poisons and dots and debuffs etc) and make any other effects last half as long for the next 6 seconds.
or there's Retreating Maneuver which will clear it and make everyone immune until they cast something, so that gives everyone immunity and a speed buff to reposition...
When a player is immune, Encase costs magicka and does nothing.
Well, there's Efficient Purge (which costs my sorc around 900 more magicka than restraining) which will clear it (and poisons and dots and debuffs etc) and make any other effects last half as long for the next 6 seconds.
or there's Retreating Maneuver which will clear it and make everyone immune until they cast something, so that gives everyone immunity and a speed buff to reposition...
When a player is immune, Encase costs magicka and does nothing.
I was more thinking of the Negate + Root scenario the OP eluded to. Retreating Maneuver is the only (skill based) option.
Likely due to shuffle and mist form... what root spam issue?
I just don't understand why there is no cc-immunity to roots. And no, neither purge nor rapid maneuvers is gonna do anything against rootspam.
RinaldoGandolphi wrote: »
Rohamad_Ali wrote: »I think Wheeler plays a Templar and they have a cleanse . Mobility is an issue in PVP but the good organized groups have a dedicated Rapids user and a Templar cleanse with a Sorc to negate the negates ..ect . This issue falls on the solo players and the Zerg surfers to which you really need to pick your battles solo . Some people are saying L2P and as rude as that may sound , it is a little bit true .
RinaldoGandolphi wrote: »
People were defending broken hard CC back in the day when there was no cc immunity. Root spam is every bit as broken as that was.
RinaldoGandolphi wrote: »
People were defending broken hard CC back in the day when there was no cc immunity. Root spam is every bit as broken as that was.
come on dude, you cant compare roots to hard CC. . .
RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »
People were defending broken hard CC back in the day when there was no cc immunity. Root spam is every bit as broken as that was.
come on dude, you cant compare roots to hard CC. . .
Of course you can:
Do you not know the rules of combat taught in most martial arts?
the two big ones being:
1. A man who cant see, can't fight
2. A man that can't move, can't fight
that's the reason root spam is so effective...if you can't move, you can't fight..why do you think every group is spamming Encase? Because they take away your ability to reposition and fight by taking away your ability to move.
yes, 1v1 root in itself is fine, but in organized group play it is stupidy OP just like Bombard was.
They did finally fix Bombard by not allowing it to root a target that is already snared thus giving it a cooldown.
Roots need to be treated just like hard CC, if you roll dodge out(and spend the stamina) you can't be rooted or snared again for 6 seconds. Just like you get 6 secs immunity for breaking a hard CC
spamming roots in organized group play is disgustingly broken.....even @FENGRUSH admits is broken and abusive, he only does it because there are certain Templar builds that are impossible to kill otherwise, but that doesn't mean its still not broken.
How can you not have cool downs on roots in a game where in PVP winners and losers are determined by mobility 70% of the time? Thats just crazy. You look at every fight won or lost, and in 7 out of 10 times, the one who isn't root spammed or is able to move wins those fights...this is why Stamina and Shuffle users have an easier time in solo and small man roaming compared to mag, because they are much harder to look down with root spam thanks to Forward Momentum and Shuffle, but with the way lag is, they are by no means always immune hence why you will sometimes see folks spamming Shuffle, and people accusing them of cheating, when in reality...they are just trying to get unrooted/snared so they can actually move their toon.
I mean...god forbid anyone can move in this game in any kind of fight or keep fight.
The current Encase spam meta is every bit as bad as the disgusting Thieves Guild Bombard garbage.
RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »
People were defending broken hard CC back in the day when there was no cc immunity. Root spam is every bit as broken as that was.
come on dude, you cant compare roots to hard CC. . .
Of course you can:
Do you not know the rules of combat taught in most martial arts?
the two big ones being:
1. A man who cant see, can't fight
2. A man that can't move, can't fight
that's the reason root spam is so effective...if you can't move, you can't fight..why do you think every group is spamming Encase? Because they take away your ability to reposition and fight by taking away your ability to move.
yes, 1v1 root in itself is fine, but in organized group play it is stupidy OP just like Bombard was.
They did finally fix Bombard by not allowing it to root a target that is already snared thus giving it a cooldown.
Roots need to be treated just like hard CC, if you roll dodge out(and spend the stamina) you can't be rooted or snared again for 6 seconds. Just like you get 6 secs immunity for breaking a hard CC
spamming roots in organized group play is disgustingly broken.....even @FENGRUSH admits is broken and abusive, he only does it because there are certain Templar builds that are impossible to kill otherwise, but that doesn't mean its still not broken.
How can you not have cool downs on roots in a game where in PVP winners and losers are determined by mobility 70% of the time? Thats just crazy. You look at every fight won or lost, and in 7 out of 10 times, the one who isn't root spammed or is able to move wins those fights...this is why Stamina and Shuffle users have an easier time in solo and small man roaming compared to mag, because they are much harder to look down with root spam thanks to Forward Momentum and Shuffle, but with the way lag is, they are by no means always immune hence why you will sometimes see folks spamming Shuffle, and people accusing them of cheating, when in reality...they are just trying to get unrooted/snared so they can actually move their toon.
I mean...god forbid anyone can move in this game in any kind of fight or keep fight.
The current Encase spam meta is every bit as bad as the disgusting Thieves Guild Bombard garbage.
Making the immunity as long as the roll dodge recourse timer makes roots completely worthless. Break free lasting 6 seconds works because its the only thing you can do and it costs quite a bit more than roll dodge.
RinaldoGandolphi wrote: »
People were defending broken hard CC back in the day when there was no cc immunity. Root spam is every bit as broken as that was.
come on dude, you cant compare roots to hard CC. . .