If they wont make a cooldown on roots, then atleast make people turn around and to the side instead of that lame DK who just spams it and try going behind to stab you in the back.
Of course the DK is going to root you and move to a better position. There'd be no point if you rooted them in melee distance (6m range) then sat there and ate their damage anyway.
Root spam needs to stay in the game. There are some builds that if you don't keep them locked down they will never die. They will just keep running around that tree, rock or whatever until you just get so bored with the fight that you want to die just to go somewhere else. If you get rid of root spam you get rid of one of the few counters to that play style.
fastolfv_ESO wrote: »every group has its dedicated purgers just like its dedicated ccers, if cc is a problem for you adjust your build and how you play, cc has been around forever and root/lockdown isnt going anywhere
Turtl3Lov3 wrote: »Forward Momentum, Shuffle, Purge, Retreating Maneuvers, Mist Form, Roll Dodge, LoS. These abilities/tactics are available to every player/group regardless of class. If you're truly having this big of an issue with roots while sitting in the middle of a zerg, you should rethink your PvP decisions.
Turtl3Lov3 wrote: »Forward Momentum, Shuffle, Purge, Retreating Maneuvers, Mist Form, Roll Dodge, LoS. These abilities/tactics are available to every player/group regardless of class. If you're truly having this big of an issue with roots while sitting in the middle of a zerg, you should rethink your PvP decisions.
Not everyone is sitting in the middle of a zerg. Purge is not a counter. Root spam is the problem. You purge it once, great u are rooted again. How many times do u think u can use a skill that costs 5k+ magicka? Shuffle, forward momentum are only available to stamina builds. Retreating manuevers lol. Roll dodge tends to cost a lot for magicka builds u know. So u are only left with mist form. So every magicka build should be a vampire using mist form to combat roots?
FriedEggSandwich wrote: »I think root immunity or cooldown would negatively affect immobile players too much. An exponential cost increase on their use sounds reasonable to me though. Like streak and dodge roll, although not necessarily as expensive.
I agree it's annoying to be in the middle of a Sweeps channel and have a DK walk behind you while your character jabs at the air. But you are asking for that DK to have no counter at all to your main melee attack -- an attack which damages, snares and heals all in one -- while you already have the strongest counter in the game to all of their attacks: Ritual. A magDK spends 12k+ magicka to stack DoTs/talons on a templar and they purge all of it with ~3k magicka AND an ally can pick up a purge as well.
If they wont make a cooldown on roots, then atleast make people turn around and to the side instead of that lame DK who just spams it and try going behind to stab you in the back.
Of course the DK is going to root you and move to a better position. There'd be no point if you rooted them in melee distance (6m range) then sat there and ate their damage anyway.
Joy_Division wrote: »
I agree it's annoying to be in the middle of a Sweeps channel and have a DK walk behind you while your character jabs at the air. But you are asking for that DK to have no counter at all to your main melee attack -- an attack which damages, snares and heals all in one -- while you already have the strongest counter in the game to all of their attacks: Ritual. A magDK spends 12k+ magicka to stack DoTs/talons on a templar and they purge all of it with ~3k magicka AND an ally can pick up a purge as well.
Ehh...The DK's melee attacks damages, snares, and heals just like Templars.
Every time a Templar puts down ritual they are doing very little to inconvenience the DK. The DK still holds the initiative. It isn't accurate so many people assume Templars are immune to DoTs. Templar players don't spend every Global cooldown casting Ritual! They need to cast spells that do actual damage and just Breath of Life spamming does not automatically purges DoTs.
This is the summary of a fight between dk and templar.While the dk roots and attack, us templars can cleanse and bol and stay defensively the whole fight..
This is the summary of a fight between dk and templar.While the dk roots and attack, us templars can cleanse and bol and stay defensively the whole fight..
Templar has to purge non stop to do slight little bit of jab damage. Most dks who duel have enough sustain to perma block and guess what, our block ignoring luminous shard stuns for 0.01 seconds and gives cc immunity for free if you happen to have casted a dot beforehand. (Thanks ZOS) So you dont have that window of "1 or 2 seconds to make the fight go the other way"
For any other magicka class it's even worse to deal with those roots. But at least they can rotate their attacks, do counter attacks etc.. It's the most annoying thing in game jabbing the air for whole fight
Lucasalex92 wrote: »Shush u all cry always something about skill and than they get nerf if u don't be quiet soon there will be no enjoyment in pvp if u don't want to play than stop playing instead of complaining all the time gosh last month Jesus Beam was Nefed thanks to pvp moaners !!!
Lucasalex92 wrote: »Shush u all cry always something about skill and than they get nerf if u don't be quiet soon there will be no enjoyment in pvp if u don't want to play than stop playing instead of complaining all the time gosh last month Jesus Beam was Nefed thanks to pvp moaners !!!
I play magplar, too. mDK/magplar is probably the least satisfying fight overall when evenly matched. Either can go on the defensive and turtle up pretty much indefinitely until someone's zerg runs by. Getting the initiative in a fight matters a LOT with both classes.
Unless the templar is running Ritual of Retribution, in which case my DK starts smiling.
Publius_Scipio wrote: »
Publius_Scipio wrote: »
It's funny you say that, because an hour ago I was whispering someone in-game while a magicka DK was busy trying to make a dent in my health bar with whip spam. Pretty sure my vigor was critting for more than his whips.
Publius_Scipio wrote: »Publius_Scipio wrote: »
It's funny you say that, because an hour ago I was whispering someone in-game while a magicka DK was busy trying to make a dent in my health bar with whip spam. Pretty sure my vigor was critting for more than his whips.
Either he wasn't a optimized end game magicka DK. Or you are one of those builds with "op" heals.
Joy_Division wrote: »Joy_Division wrote: »I don't think roots can be compared to hard CC. They aren't even close. When you are rooted, you can fight (well anyone who isn't a puncturing sweep using templar but I digress). You do just as much damage, have just as much resistance. There are a good number of times when I am rooted that I don't break it if there is no immediate threat (i.e. incoming destro bomb).
Roots are incredibly annoying for then you need to move. That is a huge difference. In the context of having to face a bomb-group, that is when roots become super dangerous because in this meta, you explode if you do not move away.
I find that being a vampire completely eliminates the annoyance and 95% of the threat that roots pose. So I don't think the issue is as much roots are too strong as Wrobel has left us with only being an undead abomination as a legit counter and bomb groups do too much instant damage.
The only time I feel a root is too OP is when it is combined with Negate. But that's because Negate is stupidly powerful, not roots.
Give a counter accessible through an Alliance War skill and change Negate so it's not the power equivalent of a 800 cost ultimate and I'd be fine.
Root and negate is very strong. Theyre amongst the only tools left to fight largely outnumbered. Root needs a cooldown, negate should have other counterplay in there as well. But nerfing negate and nothing else rolls things back to numbers meaning everything even more. Cant counter large groups of templars spamming BOL and remembrance the moment they feel threatened without negate/root. Numbers rule everything again.
When Morrowind comes out, templars and BOL won't seem too bad
I'd like to hear your suggestion for "something else" because negate is stupid stong; it blows away the other classes' ultimates, even though banner and nova are more expensive.
Turtl3Lov3 wrote: »Forward Momentum, Shuffle, Purge, Retreating Maneuvers, Mist Form, Roll Dodge, LoS. These abilities/tactics are available to every player/group regardless of class. If you're truly having this big of an issue with roots while sitting in the middle of a zerg, you should rethink your PvP decisions.