Joy_Division wrote: »I don't think roots can be compared to hard CC. They aren't even close. When you are rooted, you can fight (well anyone who isn't a puncturing sweep using templar but I digress). You do just as much damage, have just as much resistance. There are a good number of times when I am rooted that I don't break it if there is no immediate threat (i.e. incoming destro bomb).
Roots are incredibly annoying for then you need to move. That is a huge difference. In the context of having to face a bomb-group, that is when roots become super dangerous because in this meta, you explode if you do not move away.
I find that being a vampire completely eliminates the annoyance and 95% of the threat that roots pose. So I don't think the issue is as much roots are too strong as Wrobel has left us with only being an undead abomination as a legit counter and bomb groups do too much instant damage.
The only time I feel a root is too OP is when it is combined with Negate. But that's because Negate is stupidly powerful, not roots.
Give a counter accessible through an Alliance War skill and change Negate so it's not the power equivalent of a 800 cost ultimate and I'd be fine.
Sounds like Sorc finally have something almost as annoying as Fear was for ALL of 2016. Will have to give it a look
RinaldoGandolphi wrote: »There is a reason every group of more then 6 people you run into all have people dedicated to spamming Restraining Prison....because its just so OP in locking you down, which as Joy alluded to. you do so quickly now if you can't move, it makes mobility pretty much mandatory or else, this is why nearly every magic build in PVP is a vampire, what other choice do they have? its either Mist form, or unable to move and run over by a train....
if they would give us a counter to roots in the Allaince War line, i could live with that too.
Joy_Division wrote: »I don't think roots can be compared to hard CC. They aren't even close. When you are rooted, you can fight (well anyone who isn't a puncturing sweep using templar but I digress). You do just as much damage, have just as much resistance. There are a good number of times when I am rooted that I don't break it if there is no immediate threat (i.e. incoming destro bomb).
Roots are incredibly annoying for then you need to move. That is a huge difference. In the context of having to face a bomb-group, that is when roots become super dangerous because in this meta, you explode if you do not move away.
I find that being a vampire completely eliminates the annoyance and 95% of the threat that roots pose. So I don't think the issue is as much roots are too strong as Wrobel has left us with only being an undead abomination as a legit counter and bomb groups do too much instant damage.
The only time I feel a root is too OP is when it is combined with Negate. But that's because Negate is stupidly powerful, not roots.
Give a counter accessible through an Alliance War skill and change Negate so it's not the power equivalent of a 800 cost ultimate and I'd be fine.
Princess_Asgari wrote: »Root spam isnt the issue. Its Snares + Roots .. Roots are fine if they just create a major and minor for snares so people do not get 75% reduced move speed. Then you can avoid most of the root spam which besides sorcs isnt effective to spam.
Princess_Asgari wrote: »Root spam isnt the issue. Its Snares + Roots .. Roots are fine if they just create a major and minor for snares so people do not get 75% reduced move speed. Then you can avoid most of the root spam which besides sorcs isnt effective to spam.
How exactly is it fine? If you are playing solo and there are two monkeys spamming encase and talons on ur ass what does it matter if u are snared. u still cant move. Most magicka builds are running with mist form. And you can still be snared while in mist form. But at least u can move. Its obvious that the only time roots are not a huge problem is when u have immunity. When u see magblades and sorcs playing with mist form then something is seriously wrong. Snares are a problem too but whether u fix snares or not, root spam will still be a problem.
Joy_Division wrote: »I don't think roots can be compared to hard CC. They aren't even close. When you are rooted, you can fight (well anyone who isn't a puncturing sweep using templar but I digress). You do just as much damage, have just as much resistance. There are a good number of times when I am rooted that I don't break it if there is no immediate threat (i.e. incoming destro bomb).
Roots are incredibly annoying for then you need to move. That is a huge difference. In the context of having to face a bomb-group, that is when roots become super dangerous because in this meta, you explode if you do not move away.
I find that being a vampire completely eliminates the annoyance and 95% of the threat that roots pose. So I don't think the issue is as much roots are too strong as Wrobel has left us with only being an undead abomination as a legit counter and bomb groups do too much instant damage.
The only time I feel a root is too OP is when it is combined with Negate. But that's because Negate is stupidly powerful, not roots.
Give a counter accessible through an Alliance War skill and change Negate so it's not the power equivalent of a 800 cost ultimate and I'd be fine.
Root and negate is very strong. Theyre amongst the only tools left to fight largely outnumbered. Root needs a cooldown, negate should have other counterplay in there as well. But nerfing negate and nothing else rolls things back to numbers meaning everything even more. Cant counter large groups of templars spamming BOL and remembrance the moment they feel threatened without negate/root. Numbers rule everything again.
Princess_Asgari wrote: »Princess_Asgari wrote: »Root spam isnt the issue. Its Snares + Roots .. Roots are fine if they just create a major and minor for snares so people do not get 75% reduced move speed. Then you can avoid most of the root spam which besides sorcs isnt effective to spam.
How exactly is it fine? If you are playing solo and there are two monkeys spamming encase and talons on ur ass what does it matter if u are snared. u still cant move. Most magicka builds are running with mist form. And you can still be snared while in mist form. But at least u can move. Its obvious that the only time roots are not a huge problem is when u have immunity. When u see magblades and sorcs playing with mist form then something is seriously wrong. Snares are a problem too but whether u fix snares or not, root spam will still be a problem.
If you have issues with roots then idk what you are doing when you play. The only times ive ever been locked down was from being snared to hell or that poison that roots you even in mist.
On all of my chars roots arent even noticeable, its the snares every time because they are never ending. Any sorc or DK spamming a root isnt doing dmg so if you die to that you should feel bad.
Sandman929 wrote: »I'm not sure root/negate would be such a menace if there weren't 3-4 massive unblockable AoE ultimates immediately following them. Is the problem really root/negate?
Princess_Asgari wrote: »Cool downs or immunity to roots only helps the zergs more.
Princess_Asgari wrote: »Princess_Asgari wrote: »Root spam isnt the issue. Its Snares + Roots .. Roots are fine if they just create a major and minor for snares so people do not get 75% reduced move speed. Then you can avoid most of the root spam which besides sorcs isnt effective to spam.
How exactly is it fine? If you are playing solo and there are two monkeys spamming encase and talons on ur ass what does it matter if u are snared. u still cant move. Most magicka builds are running with mist form. And you can still be snared while in mist form. But at least u can move. Its obvious that the only time roots are not a huge problem is when u have immunity. When u see magblades and sorcs playing with mist form then something is seriously wrong. Snares are a problem too but whether u fix snares or not, root spam will still be a problem.
If you have issues with roots then idk what you are doing when you play. The only times ive ever been locked down was from being snared to hell or that poison that roots you even in mist.
On all of my chars roots arent even noticeable, its the snares every time because they are never ending. Any sorc or DK spamming a root isnt doing dmg so if you die to that you should feel bad.
Judging by this thread and the state of PVP which is more zergy than ever id say im not the only one having issues with roots. And im not dying to the root spammer obviously. Im not talking about 1v1. Lmao. Out of this thread the only thing u got is people dying in 1v1 by a root spammer? You probably need to go back and read again. Im talking about when there are 1-2 monkeys keeping u permarooted till u eventually get zerged. What exactly are people playing solo suppose to do? Roll dodge? Great, they are rooted again. We can continue to debate here which one is more broken. Snares or roots. It doesnt matter. The thing that matters is that even magblades and sorcs use mist form. The two classes that are designed to be mobile and have mobility in their classes still use mist form to combat roots and snares. Not even going to talk about templars and DKs. 99% of them use mistform (including you). Both roots and snares are broken. Both need to be addressed.
thankyourat wrote: »Princess_Asgari wrote: »Cool downs or immunity to roots only helps the zergs more.
It would also help solo players. Solo players aren't spamming roots on groups the are the ones being rooted. It may hurt the small ball groups, but it will definitely help solo PvP.Princess_Asgari wrote: »Princess_Asgari wrote: »Root spam isnt the issue. Its Snares + Roots .. Roots are fine if they just create a major and minor for snares so people do not get 75% reduced move speed. Then you can avoid most of the root spam which besides sorcs isnt effective to spam.
How exactly is it fine? If you are playing solo and there are two monkeys spamming encase and talons on ur ass what does it matter if u are snared. u still cant move. Most magicka builds are running with mist form. And you can still be snared while in mist form. But at least u can move. Its obvious that the only time roots are not a huge problem is when u have immunity. When u see magblades and sorcs playing with mist form then something is seriously wrong. Snares are a problem too but whether u fix snares or not, root spam will still be a problem.
If you have issues with roots then idk what you are doing when you play. The only times ive ever been locked down was from being snared to hell or that poison that roots you even in mist.
On all of my chars roots arent even noticeable, its the snares every time because they are never ending. Any sorc or DK spamming a root isnt doing dmg so if you die to that you should feel bad.
Judging by this thread and the state of PVP which is more zergy than ever id say im not the only one having issues with roots. And im not dying to the root spammer obviously. Im not talking about 1v1. Lmao. Out of this thread the only thing u got is people dying in 1v1 by a root spammer? You probably need to go back and read again. Im talking about when there are 1-2 monkeys keeping u permarooted till u eventually get zerged. What exactly are people playing solo suppose to do? Roll dodge? Great, they are rooted again. We can continue to debate here which one is more broken. Snares or roots. It doesnt matter. The thing that matters is that even magblades and sorcs use mist form. The two classes that are designed to be mobile and have mobility in their classes still use mist form to combat roots and snares. Not even going to talk about templars and DKs. 99% of them use mistform (including you). Both roots and snares are broken. Both need to be addressed.
Mist form sucks for solo players if you are playing in a small group is great to help you get to your group, but if you are solo it's horrible it's way too defensive. It's a shame that's the only option magicka builds have
Sandman929 wrote: »thankyourat wrote: »Princess_Asgari wrote: »Cool downs or immunity to roots only helps the zergs more.
It would also help solo players. Solo players aren't spamming roots on groups the are the ones being rooted. It may hurt the small ball groups, but it will definitely help solo PvP.Princess_Asgari wrote: »Princess_Asgari wrote: »Root spam isnt the issue. Its Snares + Roots .. Roots are fine if they just create a major and minor for snares so people do not get 75% reduced move speed. Then you can avoid most of the root spam which besides sorcs isnt effective to spam.
How exactly is it fine? If you are playing solo and there are two monkeys spamming encase and talons on ur ass what does it matter if u are snared. u still cant move. Most magicka builds are running with mist form. And you can still be snared while in mist form. But at least u can move. Its obvious that the only time roots are not a huge problem is when u have immunity. When u see magblades and sorcs playing with mist form then something is seriously wrong. Snares are a problem too but whether u fix snares or not, root spam will still be a problem.
If you have issues with roots then idk what you are doing when you play. The only times ive ever been locked down was from being snared to hell or that poison that roots you even in mist.
On all of my chars roots arent even noticeable, its the snares every time because they are never ending. Any sorc or DK spamming a root isnt doing dmg so if you die to that you should feel bad.
Judging by this thread and the state of PVP which is more zergy than ever id say im not the only one having issues with roots. And im not dying to the root spammer obviously. Im not talking about 1v1. Lmao. Out of this thread the only thing u got is people dying in 1v1 by a root spammer? You probably need to go back and read again. Im talking about when there are 1-2 monkeys keeping u permarooted till u eventually get zerged. What exactly are people playing solo suppose to do? Roll dodge? Great, they are rooted again. We can continue to debate here which one is more broken. Snares or roots. It doesnt matter. The thing that matters is that even magblades and sorcs use mist form. The two classes that are designed to be mobile and have mobility in their classes still use mist form to combat roots and snares. Not even going to talk about templars and DKs. 99% of them use mistform (including you). Both roots and snares are broken. Both need to be addressed.
Mist form sucks for solo players if you are playing in a small group is great to help you get to your group, but if you are solo it's horrible it's way too defensive. It's a shame that's the only option magicka builds have
ZOS should just come right out and say this isn't a solo/small-scale game for PvP. No changes ever disempower large group, and apart from a new debuff that applies to players based on other friendly players within a certain radius, or a reworked dynamic ultimate generation mechanic, I don't really see how any future changes will disempower large groups.
Large AoE's are effective, but large groups pick them up too and use them and small scale is again disadvantaged.
If they wont make a cooldown on roots, then atleast make people turn around and to the side instead of that lame DK who just spams it and try going behind to stab you in the back.
If they wont make a cooldown on roots, then atleast make people turn around and to the side instead of that lame DK who just spams it and try going behind to stab you in the back.
Of course the DK is going to root you and move to a better position. There'd be no point if you rooted them in melee distance (6m range) then sat there and ate their damage anyway.