Joy_Division wrote: »Joy_Division wrote: »I don't think roots can be compared to hard CC. They aren't even close. When you are rooted, you can fight (well anyone who isn't a puncturing sweep using templar but I digress). You do just as much damage, have just as much resistance. There are a good number of times when I am rooted that I don't break it if there is no immediate threat (i.e. incoming destro bomb).
Roots are incredibly annoying for then you need to move. That is a huge difference. In the context of having to face a bomb-group, that is when roots become super dangerous because in this meta, you explode if you do not move away.
I find that being a vampire completely eliminates the annoyance and 95% of the threat that roots pose. So I don't think the issue is as much roots are too strong as Wrobel has left us with only being an undead abomination as a legit counter and bomb groups do too much instant damage.
The only time I feel a root is too OP is when it is combined with Negate. But that's because Negate is stupidly powerful, not roots.
Give a counter accessible through an Alliance War skill and change Negate so it's not the power equivalent of a 800 cost ultimate and I'd be fine.
Root and negate is very strong. Theyre amongst the only tools left to fight largely outnumbered. Root needs a cooldown, negate should have other counterplay in there as well. But nerfing negate and nothing else rolls things back to numbers meaning everything even more. Cant counter large groups of templars spamming BOL and remembrance the moment they feel threatened without negate/root. Numbers rule everything again.
When Morrowind comes out, templars and BOL won't seem too bad
I'd like to hear your suggestion for "something else" because negate is stupid stong; it blows away the other classes' ultimates, even though banner and nova are more expensive.
If Negate was changed in any way, how will balls of players be separated? I don't like negate anymore than others but as far as essential game mechanic, it has to be there. Remember only 2 negates can overlap at any time and even though you can not cast magic abilities stamina is untouched. I will not go into group play tactics but the tighter the space the harder it is to win.