No as they get a huge numerical advantage. With this you can have a 3:1 population and the other factions can't do anything about it. I wondered so many times why pact on trueflame is locked even though no on is in IC and all people are split between Farra and Kings and one other faction still out numbers us in both keeps by almost 2x.
You can compare it with football. Normally you should have 11 vs 11 and sometimes one team gets punished so you have 11 vs 10 or 11 vs 9. This is a huge advantage and in cyro we have this even more ridiculous with 2:1 and this is just unfair
Yolokin_Swagonborn wrote: »Perhaps its time for ZOS to be open and honest about it's population caps.
- What is the REAL pop cap for trueflame?
- How many times has it been changed.
- Is it variable depending on time or day.
- Can some alliances get over populated?
On that last one, for the sake of simplicity, lets say the pop caps is 100 per alliance. So 300 players max.
However, on that particular night, there are only 50DC, 50EP, and 200 AD
Will the campaign dynamically adjust capping DC and EP at 50 while letting the 200 AD in?
Letting AD be overpop doesn't sound like a good gameplay decision but from a marketing standpoint, those AD players would just get frustrated and quit the game (instead of going to another camapaign) so lets just let them in.
AlmightyJimbo9 wrote: »Yolokin_Swagonborn wrote: »Perhaps its time for ZOS to be open and honest about it's population caps.
- What is the REAL pop cap for trueflame?
- How many times has it been changed.
- Is it variable depending on time or day.
- Can some alliances get over populated?
On that last one, for the sake of simplicity, lets say the pop caps is 100 per alliance. So 300 players max.
However, on that particular night, there are only 50DC, 50EP, and 200 AD
Will the campaign dynamically adjust capping DC and EP at 50 while letting the 200 AD in?
Letting AD be overpop doesn't sound like a good gameplay decision but from a marketing standpoint, those AD players would just get frustrated and quit the game (instead of going to another camapaign) so lets just let them in.
I don't think the game understands that a certain faction is overpopulated. I believe the guy before was right. It doesn't check to see what faction all group members are in. I believe it just checks the leader and thinks every person in the group is the same faction. The game is programmed to place a player in their prospective alliance but it may do the population tally before it places the person in Cyrodiil. Hence the problem with overpopulation on certain alliances.