Made 1.7m AP today, should be Overlord tomorrow.
For all the toxic salty kids who keep coming in the thread saying that getting Grand Overlord doesn't mean skills, I also agree. I suggest that you read the replies before posting because your argument got countered a dozen times already.
Grand Overlord is a honorific title for players who have been playing this game for a long time. Nothing more, nothing less.
With Homestead AP buff, no CP nubs getting killed left and right, double AP and AP bonus, people are now getting ridiculous amount of APs with almost no efforts catching up on ranks that would have taken months to achieve prior of Homestead.
Anyway, nite!
Frozy, I doubt even 5% of the total PvP population will actually get close to Grand Overlord this week, let alone achieve it. But the point is, most people don't PvP enough for that, even with double AP and healing springs or regeneration.
If we see an abundance of people wearing the title in a week, you can tell me I was wrong. Otherwise, be ready for some serious jokes over Discord
gotta agree on that, ranks and ap are just useless feathers people try to primp themselves withIm glad that my guild and me have a different definition of endgame pvp.
What is your definition of endgame PVP sir Yuke? Winning the campaign pvedooring ressources the last hours of the cycle and earning Nirnhoded Restoration Staff of Fury? Killing a group of 15 pugs with 4 players and posting videos about it?
With all due respect I have for you, unfortunetly, there is nothing else in endgame PVP. Maybe when we get battlegrounds with a proper ranking system. Until that happen, reaching the highest possible rank is the only thing to distinguish yourself from other players. And at the end of the week, it will be meaningless. Thanks Zenimax.
We dont fight pugs only. There are also some very bad guildgroups in my videos.
What makes you think that AoE blobbing 30-40 pugs with 16 players (and only killing maybe 6-7 at once - so basically zerging them) and posting a video about it is better tho?
At least i know that the people in my group have to use all skills on both of their abilitybars to win a fight. I've sadly seen many of the "organized group" videos posted here in forums, blobbing around in keeps/outposts and in those POVs ive hardly seen people use more than 3-4 skills over the duration of 10-12 minutes.
I really dont want to judge them and i dont think that you find a posting from me ranting about it, i just cant see the fun in it. I know that "playing objectives" is the way 90% of the players play the game and i can also see why people think that endgame pvp is broken because of the "objective trading" going on now.
My initial post just indicates that playing objectives is not the way we play in our small guild and therefor we cant be bothered less if people trade useless APs or grind ranks with even less meaning. You dont even have a decent pvp ability system to spend those grinded PvP ranks on.
Only thing bothering me is that i cant sell my akaviri motifs anymore and im still sitting on my 4 500k motifs i bought weeks ago. ._.
Yesterday I had this idea.
They do have the data to combine all the AP earned through all your characters of the same faction. They could do what they did with champion points and combine all your alliance ranks together into a universal number that keep going up. This way, we could distinguish who earned the most AP with all his/her characters of the same faction, no matter the alliance rank.
All 5 star titles coming after Lord FENGRUSH are insignificant. All titles who came before zerged or fed themselves, or in some cases both. Except Azoi. Congrats Azoi!
I'm pretty sure there aren't any faulty Dro-m'athra Destroyers....Dro-m'athra Destroyer already means nothing thanks to bug, now GO will mean nothing too coz "roleplaying". At least Master Angler will always be most OP title.
Dro-m'athra Destroyer already means nothing thanks to bug, now GO will mean nothing too coz "roleplaying". At least Master Angler will always be most OP title.
During the last ESO Live stream, I remember Brian starting up the point saying : "We are going to double the AP gain for killing and healing players.." then he made a short pause, I told myself, nice. He made the right move. Then he kept going ".. and we are also doubling the AP gain for capturing keeps, outposts and ressources. I facepalmed and knew he just ruined endgame PVP.
My group have been running since the servers came back up. Made around 750k APs in few hours. We just got emperor. This is going to get even worse. Everyone are and will be earning easy PVP ranks, some will even be Grand Overlord by the end of the week, ruining the efforts of everyone who got GO already.
People are not even trying to defend objectives anymore. They wait until it flips to push the flags and flip it back to get maximum AP.
That was a big mistake imo. RIP endgame PVP.
leepalmer95 wrote: »People are getting 400k ap/ hr by afking at a outpost.
Technically it's possible to get 0-50 in double ap week.
At least on the DC side, one of my top bombers just played in group all day and ended up #2 on leaderboards without AP buffing; so if people were trying to farm AP pve style they weren't very successful.
TequilaFire wrote: »leepalmer95 wrote: »People are getting 400k ap/ hr by afking at a outpost.
Technically it's possible to get 0-50 in double ap week.
Don't see how that is possible at least where I play, when we take Bleakers for example all enemies are killed.
Then we go take another keep, if they take breakers again we go back and kill them again.
Of course this was PS4 Scourge NA where for some reason for the twelve hours I was on yesterday never saw anyone doing this AFK thing. Or maybe I was just to busy having fun getting emp for our alliance.
Maybe this is a PC thing, I will go play some on PC to find out.
Darth_Apache wrote: »
leepalmer95 wrote: »People are getting 400k ap/ hr by afking at a outpost.
Technically it's possible to get 0-50 in double ap week.
do people actually sustain 400k when flipping? why can't "normal players" ruin it? nothing suspicious on Azuras's so far. also made 1.15m today by playing normally (but in significantly longer time). still, outpost (and actually also keep and resource) AP is totally broken (it would be kinda great if it was split between players and maybe with diminishing returns for the same outpost).
But imho not too much harm is done:
Many GOs (or at least very high ranks), are simply part of a good group (sometimes simply part of a very mediocre group with a good leader). Others simply have a lot of time. There are more than a handful such players who are absolutely terrible players and repeatedly get 1vX'd.
At least we'll have a good laugh when ZOS posts stats that nobody ever made more than 100k/h and that the top result was achieved by doing a combination of scouting quests and using 30day reward repkits
leepalmer95 wrote: »People are getting 400k ap/ hr by afking at a outpost.
Technically it's possible to get 0-50 in double ap week.
If it works well and they swap fast, it grants about 300k ap/h. So you need around 200 hours from 1-50.
So, even with 24/7 it would not be possible.
And due the fact that keep swapping maybe works for <8 hours a day, and with all the disconnects etc....
During the last ESO Live stream, I remember Brian starting up the point saying : "We are going to double the AP gain for killing and healing players.." then he made a short pause, I told myself, nice. He made the right move. Then he kept going ".. and we are also doubling the AP gain for capturing keeps, outposts and ressources. I facepalmed and knew he just ruined endgame PVP.
My group have been running since the servers came back up. Made around 750k APs in few hours. We just got emperor. This is going to get even worse. Everyone are and will be earning easy PVP ranks, some will even be Grand Overlord by the end of the week, ruining the efforts of everyone who got GO already.
People are not even trying to defend objectives anymore. They wait until it flips to push the flags and flip it back to get maximum AP.
That was a big mistake imo. RIP endgame PVP.
Welcome to 2 weeks ago?
Takes-No-Prisoner wrote: »TequilaFire wrote: »leepalmer95 wrote: »People are getting 400k ap/ hr by afking at a outpost.
Technically it's possible to get 0-50 in double ap week.
Don't see how that is possible at least where I play, when we take Bleakers for example all enemies are killed.
Then we go take another keep, if they take breakers again we go back and kill them again.
Of course this was PS4 Scourge NA where for some reason for the twelve hours I was on yesterday never saw anyone doing this AFK thing. Or maybe I was just to busy having fun getting emp for our alliance.
Maybe this is a PC thing, I will go play some on PC to find out.
I'm with you TequilaFire, the PS4 NA Scourge crowd wouldn't do this. Nor do I think they really care. It's so weird hearing whats going on with Bleakers on PC. Surreal almost.
leepalmer95 wrote: »leepalmer95 wrote: »People are getting 400k ap/ hr by afking at a outpost.
Technically it's possible to get 0-50 in double ap week.
If it works well and they swap fast, it grants about 300k ap/h. So you need around 200 hours from 1-50.
So, even with 24/7 it would not be possible.
And due the fact that keep swapping maybe works for <8 hours a day, and with all the disconnects etc....
People were hitting 200k without without double exp
Dont forget ap boosts from campaign and delves.
leepalmer95 wrote: »People are getting 400k ap/ hr by afking at a outpost.
Technically it's possible to get 0-50 in double ap week.
do people actually sustain 400k when flipping? why can't "normal players" ruin it? nothing suspicious on Azuras's so far. also made 1.15m today by playing normally (but in significantly longer time). still, outpost (and actually also keep and resource) AP is totally broken (it would be kinda great if it was split between players and maybe with diminishing returns for the same outpost).
But imho not too much harm is done:
Many GOs (or at least very high ranks), are simply part of a good group (sometimes simply part of a very mediocre group with a good leader). Others simply have a lot of time. There are more than a handful such players who are absolutely terrible players and repeatedly get 1vX'd.
At least we'll have a good laugh when ZOS posts stats that nobody ever made more than 100k/h and that the top result was achieved by doing a combination of scouting quests and using 30day reward repkits
I know right.
Then they will come with a new testing week without healing spring and free sharpened VMA weapons at the end. No wait, that would screw up PVE economy. No way this is happening anytime soon, what am I saying.
leepalmer95 wrote: »People are getting 400k ap/ hr by afking at a outpost.
Technically it's possible to get 0-50 in double ap week.
It takes 64.680.700 AP to go from 0-50; so that's 161,7 hours of farming with 400.000 AP per hour, or 6.7 days.
So while that is technically possible, it's humanly impossible unless you're using macroes to keep yourself logged in.
It would also require a farm that is 100% optimized, going on 24/7, and never interrupted; which is unrealistic.
The average number gained per hour is more like 350.000 AP, from the numbers I have seen people getting (and that is even setting the bar high); in which cast it would take 184,8 hours, or 7.7 days.
The average amount of farm time, total, per day is probably varying from 8-10 hours, usually in the time interval 01.00-13.00. Some days it starts a bit earlier and some days it ends a bit later. Let's just assume that we can get 10 hours of untinterrupted semi-good farming every day, for this double AP week; that's 7 days of 10 hours of 350.000 AP per hour = 24.500.000 AP.
So realistically noone will earn more than 24.500.000 AP during this week; and that is given that they are able to be there for every single hour of when the farming is available (mostly during the night when people are sleeping). This excludes people who have a life, unless they macro, which is a different problem.
So some people, who farm AP, will get up to 24.500.000 AP during this week, which isn't even halfway to Grand Overlord, but most people, and by most I mean over 90% of the population, who actually bother to attend the AP farming, will be lucky if they even get just half of this, which even then is probably a very high estimate.
A lot of people who were already sitting at higher ranks, start 40's to be precise, will however be able to get Grand Overlord this week if they attend all farming sessions for every hour they go on. Some people who participating in all the farming that also happened prior to this week, including this week aswell, will also be able to get Grand Overlord this week, these are the people who were in the late 30's, rank-wise, to be precise. But again we are talking about maybe 5-10% of the player base, who has no real life obligations and can afford to sit through the night, to attend all the AP farming.
So in summary the projections you and other people are making on these forums; of people getting Grand Overlord in a week, are wildly exaggerated.
Is it a problem though? Yes ofcourse it is. ZOS really should have patched this for the double AP week; even if it meant turning off AP for taking keeps and rescources through a hotfix. Ultimately I think the blame lies with ZOS and not the individual player, but that is just my opinion.
Below is the AP table for anyone who want to check the AP requirements for the ranks themselves:PvP Rank |Rank Points Till Next Level |Total Rank Points Gained
0 | 700 | 700
1 | 1600 | 2300
2 | 6400 | 8700
3 | 14400 | 23100
4 | 25600 | 48700
5 | 40000 | 88700
6 | 57600 | 146300
7 | 78400 | 224700
8 | 102400 | 327100
9 | 129600 | 456700
10 | 160000 | 616700
11 | 193600 | 810300
12 | 230400 | 1040700
13 | 270400 | 1311100
14 | 313600 | 1624700
15 | 360000 | 1984700
16 | 409600 | 2394300
17 | 462400 | 2856700
18 | 518400 | 3375100
19 | 577600 | 3952700
20 | 640000 | 4592700
21 | 705600 | 5298300
22 | 774400 | 6072700
23 | 846400 | 6919100
24 | 921600 | 7840700
25 | 1000000 | 8840700
26 | 1081600 | 9922300
27 | 1166400 | 11088700
28 | 1254400 | 12343100
29 | 1345600 | 13688700
30 | 1440000 | 15128700
31 | 1537600 | 16666300
32 | 1638400 | 18304700
33 | 1742400 | 20047100
34 | 1849600 | 21896700
35 | 1960000 | 23856700
36 | 2073600 | 25930300
37 | 2190400 | 28120700
38 | 2310400 | 30431100
39 | 2433600 | 32864700
40 | 2560000 | 35424700
41 | 2689600 | 38114300
42 | 2822400 | 40936700
43 | 2958400 | 43895100
44 | 3097600 | 46992700
45 | 3240000 | 50232700
46 | 3385600 | 53618300
47 | 3534400 | 57152700
48 | 3686400 | 60839100
49 | 3841600 | 64680700
do people actually sustain 400k when flipping? why can't "normal players" ruin it? nothing suspicious on Azuras's so far. also made 1.15m today by playing normally (but in significantly longer time). still, outpost (and actually also keep and resource) AP is totally broken (it would be kinda great if it was split between players and maybe with diminishing returns for the same outpost).
But imho not too much harm is done:
Many GOs (or at least very high ranks), are simply part of a good group (sometimes simply part of a very mediocre group with a good leader). Others simply have a lot of time. There are more than a handful such players who are absolutely terrible players and repeatedly get 1vX'd.
At least we'll have a good laugh when ZOS posts stats that nobody ever made more than 100k/h and that the top result was achieved by doing a combination of scouting quests and using 30day reward repkits
I know right.
Then they will come with a new testing week without healing spring and free sharpened VMA weapons at the end. No wait, that would screw up PVE economy. No way this is happening anytime soon, what am I saying.
How would free vMA Sharpened weapons screw over PvE economy? Those things are bound anyway. If you're going to discriminate please, at the very minimum, apply logic to your argumentation.
Thanks for your well written useless explanation though.
Giving away free sharpened VMA weapons do ruin the economy when you think about all the repair bills from the failed VMA runs though.