Anti_Virus wrote: »No CP campaigns = Best thing in PVP.
-No more super high burst dmg -- Lel proc sets
-no more infinite sustain -- lel 3k + reg
- People have to heavy attack -- see above
- Significantly less lagg ( fps drops still ) -- Haven't noticed less lag, fps drops ahve nothing to do with this test
- requires more tactical analysis of people -- Potatoes are still potatoes
- No destro ult trains-- Lel there are still plenty of them, still effective
- no BOL spammers --They die easier, true
- no block tanks --That's actually the single first thing I encoutered yesterday, took 5 people beating on him for 2 min to take him down
There was definitely one at Ash durning the dethrone at Roe on NA PC TF. I'm not sure about their effectiveness sense they wiped, lag may have played a part in that.Joy_Division wrote: »Whoever says there are no destro trains either isn't paying attention or is RPing at the South Morrowind Gate. They work just fine:
If anything, I think my bomber is more effective since people do not as much stamina/resources to escape the destro ult.
MusekininKanchou wrote: »the few that aren't running around in Zergs are OP like their CP isn't disabled.
MusekininKanchou wrote: »the few that aren't running around in Zergs are OP like their CP isn't disabled.
Maybe they're actual pvpers that took time to learn the game as opposed to zergbads who run around in faction blobs.
Anti_Virus wrote: »No CP campaigns = Best thing in PVP.
-No more super high burst dmg -- Lel proc sets
-no more infinite sustain -- lel 3k + reg
- People have to heavy attack -- see above
- Significantly less lagg ( fps drops still ) -- Haven't noticed less lag, fps drops ahve nothing to do with this test
- requires more tactical analysis of people -- Potatoes are still potatoes
- No destro ult trains-- Lel there are still plenty of them, still effective
- no BOL spammers --They die easier, true
- no block tanks --That's actually the single first thing I encoutered yesterday, took 5 people beating on him for 2 min to take him down
Anti_Virus wrote: »No CP campaigns = Best thing in PVP.
-No more super high burst dmg -- Lel proc sets
-no more infinite sustain -- lel 3k + reg
- People have to heavy attack -- see above
- Significantly less lagg ( fps drops still ) -- Haven't noticed less lag, fps drops ahve nothing to do with this test
- requires more tactical analysis of people -- Potatoes are still potatoes
- No destro ult trains-- Lel there are still plenty of them, still effective
- no BOL spammers --They die easier, true
- no block tanks --That's actually the single first thing I encoutered yesterday, took 5 people beating on him for 2 min to take him down
There are block tanks? I didn't think it was possible.
Also didn't think Detro ult trains were possible
IM glad I didn't experience that yet.
-Dethroning events still have high latency, where siege weapons will give an error stating the weapon is “busy”; and I saw npcs bug out in a fort that was not a part of the emperor keep siege. The npcs would go to attack a target then reset and keep repeating that cycle.
I'm still seeing massive lag at times with crazy low FPS drops (which I never had before this stress test). I mentioned it in the zone chat, but I was met with L2P and buying a better computer... LUIE stated my FPS dropped to .5. It made me laugh.
Playing with the 64-bit version of the game.
Processor: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (12 CPUs), ~3.3GHz
Memory: 16384MB RAM
GPU: Radeon RX 480 8 GB
ishilb14_ESO wrote: »Overall, the removal of CP has only improved latency in a minor way, but the change required was very large. Minor gains should be achieved by minor changes, not large ones. If large changes are going to be made in order to improve the game, then the quality of the improvement had best be high.
I'm sure a minor improvement to server performance could be gained by doing something like simplifying guard tactics and behaviors (keep, outpost, and resource NPCs). The melee guards analyze to see if the player is charging a heavy attack so they can block accordingly, and the guards with negate are analyzing to see if the player is casting any magicka abilities so they can negate. Honor guards check to see if their target is in melee range so they can switch from a ranged fire attack to close range shock attack. I'm sure simplifying all NPC behaviors would provide a minor improvement to server performance.
If you want to see a major improvement in server performance, then you can remove AoE caps entirely. The server has to recalculate damage or healing done for every tick of every AoE, just consider the number of calculations required for one person using destro ultimate, or spamming sap essence, in the middle of 30 people who are moving in and out. This would change the way PvP is played entirely but you would see a very large reduction of lag.
I'm not pushing for either of these two changes, but I want to point out that large changes should provide large gains, and that small gains should be achieved by small changes and not large ones.
I would not be opposed to CP being removed from PvP permanently, but many changes that were made in response to the strengths of CP need to be reverted as well, such as Efficient Purge having its cost decreased, as well as the damage done by siege being decreased.
@ZOS_GinaBruno @ZOS_BrianWheeler
Haderus EU. 5 Minutes in, getting loading screen and getting kicked out after a while. Now it wont let be log back onto my character. So I cant play on a saturday evening. Seriously??? Never ever have had that before, wtf is this?!
Haderus EU. 5 Minutes in, getting loading screen and getting kicked out after a while. Now it wont let be log back onto my character. So I cant play on a saturday evening. Seriously??? Never ever have had that before, wtf is this?!
Have seen zero improvements since the removal of CP. Have instead seen (and this includes during the weeknights before everyone and their mother decided to play PvP last night and thus cannot be blamed solely on increased population):
- Longer and more frequent unending load screens
- More lag - to the point where I died several times to people and skills I never saw. This generally turned out to be the ridiculous Destro ulti and/or siege hits which never rendered.
- More hitching and rubberbanding
In addition, this new increased offensive tick AP has turned the vast majority of PvP into PvDoor - and this has only been made worse by this week's AP bonus. Few want to defend anything - to the point where groups I was in deliberately didn't defend, instead waiting until a keep flipped before running in to attack the enemy and flip it back.