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PTS Patch Notes v2.7.2

  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Nerfing Soul Harvest when no one is complaining about it...

    ...for a second patch now?

    Incap is the op ability, not Soul Harvest...

    Why is mageblade to suffer for stamblade's opness?
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • Veg
    Veg
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    Exploration & Itemization


    Item Sets
    • Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
    Developer Comments
    Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.

      This didn't need a nerf. The only traits it comes in is training. Using it already had a major drawback. Now it just doesn't compete with anything.

      At least keep the health and magic stats if you're that concerned about it giving more stamina than the drauger set.

      ᕙ༼ຈل͜ຈ༽ᕗ
    • Paraflex
      Paraflex
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      @ZOS_GinaBruno

      The developer comments really helps clarify adjustments to the game and will hopefully reduce the amount of people complaining. All good changes next patch and kudos for adding transparency and reasoning to patch notes!
      Edited by Paraflex on January 16, 2017 8:09PM
      Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

      Max Stam/Mag Dk
      Max Stam Sorc
      Max Stam/Mag NB

      Don't care to dps much so I heal.


    • Shader_Shibes
      Shader_Shibes
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      Veg wrote: »
      Exploration & Itemization


      Item Sets
      • Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
      Developer Comments
      Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.

        This didn't need a nerf. The only traits it comes in is training. Using it already had a major drawback. Now it just doesn't compete with anything.

        At least keep the health and magic stats if you're that concerned about it giving more stamina than the drauger set.

        Comes in other traits also.
      • caeliusstarbreaker
        caeliusstarbreaker
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        Further... Draugr hulk gives you 5k stam... Trainee does not. Your math is off there.

        And the problem with tremor scale has always been its frequency and long snare.. Not its damage.

        your changes are troglodytic.
        Rhage Lionpride DC Stamina Templar
        K-Hole
      • LorDrek
        LorDrek
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        Nerf, only nerf stamina, no boost 2h, no decrease cost nerfed standart of might. Nothing new.
        Imperial DK stamDPS, Nord DK magTANK
        YDoA CZ/SK Guild
        @LorDrek
      • LegacyDM
        LegacyDM
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        @ZOS_GinaBruno Is there a reason why the 8% damage increase to fire staff increases ALL single target damage skills? Shouldn't it just increase la/ha or just destruction skills? I mean I know that people were wanting a buff to destruction staffs but increasing all damage skills to 8% with a non reflectable force pulse seems a bit much? With all these buffs your indirectly nerfing any reason to be any class duel wielding magicka battlecaster or nerfing any reason to be a magicka duel wield nightblade.
        Edited by LegacyDM on January 16, 2017 8:12PM
        Legacy of Kain
        Vicious Carnage
        ¥ampire Lord of the South
      • Ralen
        Ralen
        ✭✭✭
        ShadowHvo wrote: »
        And still no changes to Ebonheart Chateau, disappointing.

        Sadly... nothing about our request for the Ebonheart Chateau...

        Please @ZOS_GinaBruno tell us that it will come in the next PTS update ?....
        Gaharikhan de l'Arador Dayn
      • DragonBound
        DragonBound
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        CosmicSoul wrote: »
        I really appreciate the extra effort put into the notes with the introduction of the Developer's comments. The added clarity and reasoning between Rich's recent posts and the addition of this truly warms my heart and brings a lot of excitement for future discussion and understanding between ZoS and the community. Kudos to you all for the truly massive improvements recently.

        That being said, will this be the last stage of big(ger) class balance changes before Update 13 goes live, or can we look forward to some additional changes based on feedback to double test on the PTS? Mainly my concerns at the moment fall between both the Stamina Nightblade and Stamina Templar in primarily PvE application. The Nightblade class as a whole (outside of PvP) is really under performing for each and every role, leaving it entirely out of end game/competitive participation. If their respective feedback threads were to be commented in further, can we look forward to some additional balance changes, or at least comments going forward into the future?

        Glad you found the comments useful!

        We're still evaluating the overall balance, and will continue to do so after PTS is back online and we collect more feedback when you have a chance to test the changes. There likely won't be any large, sweeping changes at this point, though.

        That said, we know everyone is very passionate about their classes, but please keep your comments constructive. If you'd like to see something changed, let us know and explain why. Hop onto the PTS and try out the changes we've made so far, and explain why you do or don't like some of the things you see. Also, keep in mind if we don't implement some of your feedback, it could be due to a number of reasons. Balance is one of those things that affect the entire game, and when we're working with four different classes, there's a lot to consider. We are reading, though, and appreciate the time you take writing out your thoughts.

        Are the notes you posted the other day going to be included into the next patch notes? I noticed only a few of them where posted, just curious thank you.
        What seems to be missing? Everything posted last week from Rich should have been included here.

        I really appreciate the extra effort put into the notes with the introduction of the Developer's comments. The added clarity and reasoning between Rich's recent posts and the addition of this truly warms my heart and brings a lot of excitement for future discussion and understanding between ZoS and the community. Kudos to you all for the truly massive improvements recently.

        That being said, will this be the last stage of big(ger) class balance changes before Update 13 goes live, or can we look forward to some additional changes based on feedback to double test on the PTS? Mainly my concerns at the moment fall between both the Stamina Nightblade and Stamina Templar in primarily PvE application. The Nightblade class as a whole (outside of PvP) is really under performing for each and every role, leaving it entirely out of end game/competitive participation. If their respective feedback threads were to be commented in further, can we look forward to some additional balance changes, or at least comments going forward into the future?

        Glad you found the comments useful!

        We're still evaluating the overall balance, and will continue to do so after PTS is back online and we collect more feedback when you have a chance to test the changes. There likely won't be any large, sweeping changes at this point, though.

        That said, we know everyone is very passionate about their classes, but please keep your comments constructive. If you'd like to see something changed, let us know and explain why. Hop onto the PTS and try out the changes we've made so far, and explain why you do or don't like some of the things you see. Also, keep in mind if we don't implement some of your feedback, it could be due to a number of reasons. Balance is one of those things that affect the entire game, and when we're working with four different classes, there's a lot to consider. We are reading, though, and appreciate the time you take writing out your thoughts.

        No offense, "to test the changes" on NB point of view, nothing changed in this patch in both PVE and PVP, like no set changes, no skill changes except a little increase in ultimate cost at the PVP side, all the stuff that was already tested on PTS till now will be the same after this update. I know i should even stop trying to point this out, because it will still be same result in the end, but meh i'm kinda bored so wanted to point it out.
        Remember that even if some skills weren't changed for your specific class, other classes had a handful of things adjusted which affect the overall balance in the game.

        Cinbri wrote: »
        May I ask when this old bug with Honor will be finally fixed? :(
        https://forums.elderscrollsonline.com/en/discussion/307571/honor-the-dead-is-bugged-pc#latest
        Soon! No, seriously. We're currently working on it and plan to get this fix into next week's PTS patch.


        Never mind it was just the new change to sweep, I was getting confused with other patch notes. My apologies. And by the way thank you for communicating with me, man you guys are really on the ball with communication.
        Edited by DragonBound on January 16, 2017 8:17PM
      • ArtOfShred
        ArtOfShred
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        Addons
        • Effects that last longer than 30 seconds now follow the same rules as effects that last less than 30 seconds: they are only available to player-made addons if they are cast by the player or cast on the player.

        Any clarification on what exactly this means? I take it as passive permanent buffs on an NPC or another player won't be able to be displayed by player addons any longer?
      • Strider_Roshin
        Strider_Roshin
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        [*]Elemental Storm: Reduced the damage done by this ability and the Eye of the Storm morph by 10%. The damage from Elemental Rage remains unchanged.

        Is this 10% on top of the previous 5% nerf?
      • david19979
        david19979
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        Still no word on improving dark homes with either brighter windows or customizable lights, and increasing the furnishing limit.. You can't properly furnish big houses and manors with these numbers, and I don't like living in a warehouse. But we will see if something changes in next week's patch.

        Overall its's a great update, but I think the mentioned things should change.
      • caeliusstarbreaker
        caeliusstarbreaker
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        david19979 wrote: »
        Still no word on improving dark homes with either brighter windows or customizable lights, and increasing the furnishing limit.. You can't properly furnish big houses and manors with these numbers, and I don't like living in a warehouse. But we will see if something changes in next week's patch.

        Overall its's a great update, but I think the mentioned things should change.

        Yea.. Not enough open floor plans. Feng shui is lacking too.
        Rhage Lionpride DC Stamina Templar
        K-Hole
      • Solariken
        Solariken
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        Some needed nerfs there! PvP QoL should increase overall for sure. I also love the developer comments, I hope you guys keep doing that. :)
      • AtAfternoon
        AtAfternoon
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        I really, really like the developer comments giving contexts to the changes.
      • arkansas_ESO
        arkansas_ESO
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        I don't get it. Magic NBs, already one of the lowest performing classes in both PVE and PVP, got a nerf not only to their main spammable (Strife) but to their ultimate as well. Seriously, was anybody complaining about the magicka morph of Death Stroke? It's the stamina morph that was causing so much forum outrage, and you were told back when you changed it to Disease damage that it was a bad idea, yet you did it anyways. Now magic NBs get nerfed because of it? I don't get it.

        The Twisting Path change is one tiny, tiny buff that will do virtually nothing for magic NB's performance in Cyrodiil. I doubt it will even do much for magic NBs in PVE.

        Please seriously reconsider every change you've done to magic NB this PTS cycle, even with every other change you've done to armor types and other classes (and the destro passives), magic NB is still going to fall far behind. Our damage is too low. Our mobility is too low. Our skills are buggy (light attack weaving with Strife, Cloak, Grim Focus), too easily countered (Cloak), or underperforming in comparison to similar skills (Impale.) Didn't you ever wonder why so few people play magic NB? It isn't because the concept of a siphon/blood mage isn't appealing to people, it's because playing magic NB is like playing an inferior version magic sorc, and has been that way since the Thieves Guild patch.


        Grand Overlord 25/8/17
      • ZOS_GinaBruno
        ZOS_GinaBruno
        Community Manager
        CarlosO wrote: »
        @ZOS_GinaBruno

        Gina, please answer me this... Any chance of there being a change to coag blood? I just want to know if theres a CHANCE.

        We're still evaluating Coagulating Blood, and will be monitoring it closely this week.

        a056a6297b3ee2cb8687931a94ae82c2127c66c18ac13c283df9a80482396cdf.jpg
        Gina Bruno
        Senior Creator Engagement Manager
        Dev Tracker | Service Alerts | ESO Twitter | My Twitter
        Staff Post
      • Hafgar_W
        Hafgar_W
        ✭✭✭
        @ZOS_GinaBruno

        I believe this is the best balancing attempt ZOS has ever done. Making small changes once a week is a great direction for that because it prevents those nasty cases where a class becomes complete garbage over a single patch and stays there until the next one.

        Sorry for bringing up bad memories for every DK, but remember when ZOS swung the nerf bat against mag DKs over the first few patches the game had? We ended up being barely usable in PvP after that streak. Then the stam buffs, which were sorely needed at the time. Those were a calamity in the end because Stam builds went from useless to having a huge burst and just stacking weapon damage and a single snipe could kill most targets.

        Anyway, most of that has been fixed already, but there are still problems. Making small changes short periods of time is simply better. For the sake of argument, here's a list of my favorite reasons why small balance changes over short times are best:

        It reduces the rate of power creep.
        It prevents classes from becoming crazy OP overnight.
        It prevents the opposite of the aforementioned two, which could be just as terrible if it happened.
        It might cause people to complain less and give more constructive criticism (just maybe)

        Now, some people might disagree that 10% is a small nerf. Some might say it's huge. But let's be honest: Eye of Flame and its equivalents were quite difficult to counter, unlike rage which is just as deadly but can easily be countered. Let's assume that Eye of flame continues to be OP with this reduction. They can reduce damage by a further 5% and see where it goes. And again, should it be needed. Or it could be too much and they increase the damage by 3% from the latest attempt. And it could be just right.

        The above paragraph is mostly hypothesis, so take it with a grain of salt.

        TL;DR this is a great change in the direction ZOS is taking their balancing efforts.
        Vokundein
        Legend Gaming Website | Join Us
        @Hafjoldr - Oathsworn of Vokundein
        Ignorance is a curse.
      • Veg
        Veg
        ✭✭✭✭✭
        Veg wrote: »
        Exploration & Itemization


        Item Sets
        • Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
        Developer Comments
        Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.

          This didn't need a nerf. The only traits it comes in is training. Using it already had a major drawback. Now it just doesn't compete with anything.

          At least keep the health and magic stats if you're that concerned about it giving more stamina than the drauger set.

          Comes in other traits also.

          Only the quest rewards do. All the armor is heavy training. The sword is Sharpened and there's a shield and a 2h i believe.

          It was great for blocking but other than that it didn't really excel at anything. Drauger was always better for stam builds and spell damage sets like sun were better for magic builds.

          Maybe just remove 1 stat completely from the 5 piece bonus? And drauger does give more stamina overall. weird that this set stood out so much to the devs.
          Edited by Veg on January 16, 2017 8:28PM
          ᕙ༼ຈل͜ຈ༽ᕗ
        • Minalan
          Minalan
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          ✭✭✭✭
          Love the patch notes. Love the dev comments. Love the small, incremental changes.

          Keep up the great work.
        • Shader_Shibes
          Shader_Shibes
          ✭✭✭✭✭
          Veg wrote: »
          Veg wrote: »
          Exploration & Itemization


          Item Sets
          • Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
          Developer Comments
          Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.

            This didn't need a nerf. The only traits it comes in is training. Using it already had a major drawback. Now it just doesn't compete with anything.

            At least keep the health and magic stats if you're that concerned about it giving more stamina than the drauger set.

            Comes in other traits also.

            Only the quest rewards do. All the armor is heavy training. The sword is Sharpened and there's a shield and a 2h i believe.

            Sword is sharpened, board is impen, ideal for pvp.
          • ManDraKE
            ManDraKE
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            TheHsN wrote: »
            Destro Changes is all about ALL magicka Users not to specific to SORCERER........

            SO nothing changed about SORC BALANCE

            Sorc already have the best burst and best survivability of all magica classes, with the changes to destro it gets even better, what balance do you want? ....
            Veg wrote: »
            Only the quest rewards do. All the armor is heavy training. The sword is Sharpened and there's a shield and a 2h i believe.

            so? everyone was getting the gear from the quest (one item is reinforced, a very decent trait for heavy armor) and using 3xjewerly. The training trait was never a problem.
            Edited by ManDraKE on January 16, 2017 8:26PM
          • DragonBound
            DragonBound
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            ZOS_GinaBruno , may we get some confirmation there will be some more good changes for stamina builds, more specifically to the templar atleast? I understand if you cannot, thank you")
          • CaptainVenom
            CaptainVenom
            ✭✭✭✭✭
            ESO community really loves to whine and complain about everything. Sometimes I feel sorry for you ZOS.
            🌈 Ride with Pride🌈
            Magicka/Damage Sorcerer - PC - NA - DC
          • LDK
            LDK
            ✭✭
            @ZOS_GinaBruno @ZOS_JessicaFolsom still no fix to the bugged pirate skeleton set or the BOL cast bug

            How long should we expect these to remain in game then?
          • SlowMetabolism
            SlowMetabolism
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            Get rid of wrath
            Day one Xbox player
          • DragonBound
            DragonBound
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            ESO community really loves to whine and complain about everything. Sometimes I feel sorry for you ZOS.

            I would say half of it is complaining and the other half is constructive.
          • sirinsidiator
            sirinsidiator
            ✭✭✭✭
            The developer comments are a huge improvement, but please don't hide them in spoiler tags next time. I don't want to have to click every single one of them. :s

            We figured this would be preferred so those who only want to see the changes can easily read them, but if you're interested in the reasoning, you can click to learn more. Not married to this formatting, though, and can consider doing it without the spoiler tags.

            I think if you give them a different color and maybe make them italic that should make it easy enough for readers not interested in them to skip them. On the other hand I can't quickly skim through them without pressing the "show spoiler" button the way it is now.
            https://www.imperialtradingcompany.eu/ - My Addons - The Vault (Early updates and experimental projects) - My patreon - My blog
          • UrbanMonk
            UrbanMonk
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            Item Sets
            • Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
            Developer Comments
            Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.

              PLAY THE WAY WE (ZOS) WANT

              Urban.Monk

              -Monk I- Magden- ⭐⭐⭐⭐⭐
              -Tsürügi- MagBlade- ⭐⭐⭐⭐⭐
              -Bantam Bomber- MagPlar- AVA28
              -Hot Nöödle- MagDK - AVA37
              -Pablo Necrobar- StamCro- AVA24



              youtube.com/c/UrbanMonkGaming
              Easiest mDK for vMA and vVH- https://youtu.be/dUxQO1FO1XQ

              ___________________________________________________________________________________________________________________________________
              Balance for the Sake of Balance is no Balance at all.
            • olsborg
              olsborg
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              @ZOS_GinaBruno How about something for stamblades, I mean atm we only get nerfs, and stamblades are already pretty bad in open world pvp if you count out ganking. They are excellent at ganking, but are rendered pretty squishy in open world. The incap nerf was ok, dont get me wrong, but we do lack surviveablity since most of the siphoning skilltree is for magickanb. (the exception is siphoning strikes)

              PC EU
              PvP only
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