ZOS_GinaBruno wrote: »Exploration & Itemization
Item SetsDeveloper Comments
- Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.
ZOS_GinaBruno wrote: »Exploration & Itemization
Item SetsDeveloper Comments
- Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.
This didn't need a nerf. The only traits it comes in is training. Using it already had a major drawback. Now it just doesn't compete with anything.
At least keep the health and magic stats if you're that concerned about it giving more stamina than the drauger set.
And still no changes to Ebonheart Chateau, disappointing.
ZOS_GinaBruno wrote: »What seems to be missing? Everything posted last week from Rich should have been included here.CosmicSoul wrote: »ZOS_GinaBruno wrote: »Gilliamtherogue wrote: »I really appreciate the extra effort put into the notes with the introduction of the Developer's comments. The added clarity and reasoning between Rich's recent posts and the addition of this truly warms my heart and brings a lot of excitement for future discussion and understanding between ZoS and the community. Kudos to you all for the truly massive improvements recently.
That being said, will this be the last stage of big(ger) class balance changes before Update 13 goes live, or can we look forward to some additional changes based on feedback to double test on the PTS? Mainly my concerns at the moment fall between both the Stamina Nightblade and Stamina Templar in primarily PvE application. The Nightblade class as a whole (outside of PvP) is really under performing for each and every role, leaving it entirely out of end game/competitive participation. If their respective feedback threads were to be commented in further, can we look forward to some additional balance changes, or at least comments going forward into the future?
Glad you found the comments useful!
We're still evaluating the overall balance, and will continue to do so after PTS is back online and we collect more feedback when you have a chance to test the changes. There likely won't be any large, sweeping changes at this point, though.
That said, we know everyone is very passionate about their classes, but please keep your comments constructive. If you'd like to see something changed, let us know and explain why. Hop onto the PTS and try out the changes we've made so far, and explain why you do or don't like some of the things you see. Also, keep in mind if we don't implement some of your feedback, it could be due to a number of reasons. Balance is one of those things that affect the entire game, and when we're working with four different classes, there's a lot to consider. We are reading, though, and appreciate the time you take writing out your thoughts.
Are the notes you posted the other day going to be included into the next patch notes? I noticed only a few of them where posted, just curious thank you.Remember that even if some skills weren't changed for your specific class, other classes had a handful of things adjusted which affect the overall balance in the game.Arrchangell wrote: »ZOS_GinaBruno wrote: »Gilliamtherogue wrote: »I really appreciate the extra effort put into the notes with the introduction of the Developer's comments. The added clarity and reasoning between Rich's recent posts and the addition of this truly warms my heart and brings a lot of excitement for future discussion and understanding between ZoS and the community. Kudos to you all for the truly massive improvements recently.
That being said, will this be the last stage of big(ger) class balance changes before Update 13 goes live, or can we look forward to some additional changes based on feedback to double test on the PTS? Mainly my concerns at the moment fall between both the Stamina Nightblade and Stamina Templar in primarily PvE application. The Nightblade class as a whole (outside of PvP) is really under performing for each and every role, leaving it entirely out of end game/competitive participation. If their respective feedback threads were to be commented in further, can we look forward to some additional balance changes, or at least comments going forward into the future?
Glad you found the comments useful!
We're still evaluating the overall balance, and will continue to do so after PTS is back online and we collect more feedback when you have a chance to test the changes. There likely won't be any large, sweeping changes at this point, though.
That said, we know everyone is very passionate about their classes, but please keep your comments constructive. If you'd like to see something changed, let us know and explain why. Hop onto the PTS and try out the changes we've made so far, and explain why you do or don't like some of the things you see. Also, keep in mind if we don't implement some of your feedback, it could be due to a number of reasons. Balance is one of those things that affect the entire game, and when we're working with four different classes, there's a lot to consider. We are reading, though, and appreciate the time you take writing out your thoughts.
No offense, "to test the changes" on NB point of view, nothing changed in this patch in both PVE and PVP, like no set changes, no skill changes except a little increase in ultimate cost at the PVP side, all the stuff that was already tested on PTS till now will be the same after this update. I know i should even stop trying to point this out, because it will still be same result in the end, but meh i'm kinda bored so wanted to point it out.Soon! No, seriously. We're currently working on it and plan to get this fix into next week's PTS patch.May I ask when this old bug with Honor will be finally fixed?
https://forums.elderscrollsonline.com/en/discussion/307571/honor-the-dead-is-bugged-pc#latest
ZOS_GinaBruno wrote: »Addons
- Effects that last longer than 30 seconds now follow the same rules as effects that last less than 30 seconds: they are only available to player-made addons if they are cast by the player or cast on the player.
david19979 wrote: »Still no word on improving dark homes with either brighter windows or customizable lights, and increasing the furnishing limit.. You can't properly furnish big houses and manors with these numbers, and I don't like living in a warehouse. But we will see if something changes in next week's patch.
Overall its's a great update, but I think the mentioned things should change.
@ZOS_GinaBruno
Gina, please answer me this... Any chance of there being a change to coag blood? I just want to know if theres a CHANCE.
Shader_Shibes wrote: »ZOS_GinaBruno wrote: »Exploration & Itemization
Item SetsDeveloper Comments
- Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.
This didn't need a nerf. The only traits it comes in is training. Using it already had a major drawback. Now it just doesn't compete with anything.
At least keep the health and magic stats if you're that concerned about it giving more stamina than the drauger set.
Comes in other traits also.
Shader_Shibes wrote: »ZOS_GinaBruno wrote: »Exploration & Itemization
Item SetsDeveloper Comments
- Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.
This didn't need a nerf. The only traits it comes in is training. Using it already had a major drawback. Now it just doesn't compete with anything.
At least keep the health and magic stats if you're that concerned about it giving more stamina than the drauger set.
Comes in other traits also.
Only the quest rewards do. All the armor is heavy training. The sword is Sharpened and there's a shield and a 2h i believe.
Destro Changes is all about ALL magicka Users not to specific to SORCERER........
SO nothing changed about SORC BALANCE
Only the quest rewards do. All the armor is heavy training. The sword is Sharpened and there's a shield and a 2h i believe.
CaptainVenom wrote: »ESO community really loves to whine and complain about everything. Sometimes I feel sorry for you ZOS.
ZOS_GinaBruno wrote: »sirinsidiator wrote: »The developer comments are a huge improvement, but please don't hide them in spoiler tags next time. I don't want to have to click every single one of them.
We figured this would be preferred so those who only want to see the changes can easily read them, but if you're interested in the reasoning, you can click to learn more. Not married to this formatting, though, and can consider doing it without the spoiler tags.
ZOS_GinaBruno wrote: »
Item SetsDeveloper Comments
- Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.