ZOS_GinaBruno wrote: »Gilliamtherogue wrote: »I really appreciate the extra effort put into the notes with the introduction of the Developer's comments. The added clarity and reasoning between Rich's recent posts and the addition of this truly warms my heart and brings a lot of excitement for future discussion and understanding between ZoS and the community. Kudos to you all for the truly massive improvements recently.
That being said, will this be the last stage of big(ger) class balance changes before Update 13 goes live, or can we look forward to some additional changes based on feedback to double test on the PTS? Mainly my concerns at the moment fall between both the Stamina Nightblade and Stamina Templar in primarily PvE application. The Nightblade class as a whole (outside of PvP) is really under performing for each and every role, leaving it entirely out of end game/competitive participation. If their respective feedback threads were to be commented in further, can we look forward to some additional balance changes, or at least comments going forward into the future?
Glad you found the comments useful!
We're still evaluating the overall balance, and will continue to do so after PTS is back online and we collect more feedback when you have a chance to test the changes. There likely won't be any large, sweeping changes at this point, though.
That said, we know everyone is very passionate about their classes, but please keep your comments constructive. If you'd like to see something changed, let us know and explain why. Hop onto the PTS and try out the changes we've made so far, and explain why you do or don't like some of the things you see. Also, keep in mind if we don't implement some of your feedback, it could be due to a number of reasons. Balance is one of those things that affect the entire game, and when we're working with four different classes, there's a lot to consider. We are reading, though, and appreciate the time you take writing out your thoughts.
ZOS_GinaBruno wrote: »Gilliamtherogue wrote: »I really appreciate the extra effort put into the notes with the introduction of the Developer's comments. The added clarity and reasoning between Rich's recent posts and the addition of this truly warms my heart and brings a lot of excitement for future discussion and understanding between ZoS and the community. Kudos to you all for the truly massive improvements recently.
That being said, will this be the last stage of big(ger) class balance changes before Update 13 goes live, or can we look forward to some additional changes based on feedback to double test on the PTS? Mainly my concerns at the moment fall between both the Stamina Nightblade and Stamina Templar in primarily PvE application. The Nightblade class as a whole (outside of PvP) is really under performing for each and every role, leaving it entirely out of end game/competitive participation. If their respective feedback threads were to be commented in further, can we look forward to some additional balance changes, or at least comments going forward into the future?
Glad you found the comments useful!
We're still evaluating the overall balance, and will continue to do so after PTS is back online and we collect more feedback when you have a chance to test the changes. There likely won't be any large, sweeping changes at this point, though.
That said, we know everyone is very passionate about their classes, but please keep your comments constructive. If you'd like to see something changed, let us know and explain why. Hop onto the PTS and try out the changes we've made so far, and explain why you do or don't like some of the things you see. Also, keep in mind if we don't implement some of your feedback, it could be due to a number of reasons. Balance is one of those things that affect the entire game, and when we're working with four different classes, there's a lot to consider. We are reading, though, and appreciate the time you take writing out your thoughts.
ZOS_GinaBruno wrote: »Blackfyre20 wrote: »So no physical damage on crescent sweep now? Or was that just missed in the patch notes? @ZOS_GinaBruno
Also even though we saw most of them on the individual class feedback threads already, the developer comments are really nice. Helpful to know where you guys are coming from with some of the changes.
It was accidentally missed - sorry about that! Adding it in now.
My Main is a Magplar but I don't like what happens to stamina. If most of the top gamers say stam is in a bad spot they might... you know be in a bad spot.ZOS_GinaBruno wrote: »That said, we know everyone is very passionate about their classes, but please keep your comments constructive. If you'd like to see something changed, let us know and explain why. Hop onto the PTS and try out the changes we've made so far, and explain why you do or don't like some of the things you see.
I like the changes and can't wait to test my builds for update 13! I think there is a lot that people asked for, and that's a good thing. Also like the developer comments, keep that.
I guess there will be a gap between stamina and magicka users now, but it has been the other way around for a while now and I can't understand the rage of everyone.
ZOS_GinaBruno wrote: »Blackfyre20 wrote: »So no physical damage on crescent sweep now? Or was that just missed in the patch notes? @ZOS_GinaBruno
Also even though we saw most of them on the individual class feedback threads already, the developer comments are really nice. Helpful to know where you guys are coming from with some of the changes.
It was accidentally missed - sorry about that! Adding it in now.
For sorc ??? what did u do really IN THE NAME OF BALANACE...
you made one mistake and taking it BACK...???
BASICLY U DID NOT ANYTHING... How u read FEEDBACKS really...
Item Sets
Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
Why u mess up things you DONT NEED TO...
U ARE FUNNY REALLY FUNNY and putting love notes about your cheating us that why u have cheated on us:):):)
Curse was buffed and so were destro staves. Magsorcs are looking to be just as strong in PvP and even stronger in PvE next patch. What more do you want?
@ZOS_GinaBruno What were these values before? Thanks!ZOS_GinaBruno wrote: »Alliance War
General
- Increased the base amount of AP for capturing resources to 1,500 AP.
- Increased the base amount of AP for capturing a keep to 6,000 AP.
- Increased the base amount of AP for capturing a town to 1,500 AP.
- Increased the base amount of AP for capturing an Imperial City District to 1,500 AP.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
I like the changes and can't wait to test my builds for update 13! I think there is a lot that people asked for, and that's a good thing. Also like the developer comments, keep that.
I guess there will be a gap between stamina and magicka users now, but it has been the other way around for a while now and I can't understand the rage of everyone.
In pve? magika is already everywhere @ live server
after patch they are dead
sirinsidiator wrote: »The developer comments are a huge improvement, but please don't hide them in spoiler tags next time. I don't want to have to click every single one of them.
But what the hellthe backlash changes. I might play templar now, that thing is like daedric curse just 50% stronger and now it finally works against damage shields. Templars will be lethal in pvp now, when played right. Templar is no longer the last light when it comes to burst damage.