So much this.
90 - 95 % of the players posting on these forums have no clue what they are talking about. Do not test things. Do not have experience with the content or aspect they comment on and have no empiric data to back up their claim. They go off based on single case scenarios which are completely useless in the grand picture. They just sit there and advocate buffs for themselves and nerfs to everyone else, and they actually think they are right. It's laughable and I *** grin when you for example have high profile streamers switching classes because they found something stronger and then don't want to aknowlege it and start advocating buffs for what they are playing.
This is why education is good for you. People need to learn how to look at things objectively, how to collect empiric data and how to present an argument.
VelociousLegend wrote: »ZOS_DaryaK wrote:This topic is about stamina in PVE, there are many other discussions about stamina in PVP where you are welcome to share your views.
But isn't this part of the problem? Sometimes changes are put into place to account for something occurring on the PvE side and it effects PvP; and vice versa. You can't really divide a discussion concerning skills and gear between PvP and PvE since the same skills and gear are used for both - at least until there are completely separate PvE and PvP combat system + skills. Yes, some morphs target one side or the other, but the majority of skills are ubiquitous between both realms.
If we keep looking at the problem from one side and making adverse changes without acknowledging the changes to the other, then we will forever ping pong with these balance updates...
We've focused on PvP way too much up till now. It's time we introduce balance based purely on PvE. For the past year and a half all patches have been purely focused towards PvP. My StamDK got nerfed to the ground. Then Stamina in general got nerfed to the ground. It has become so bad that people refuse to play on Stamplars and Stamblades in PvE. Proc sets are being nerfed to ***. Monster sets are being nerfed to ***. Even MagPlars are getting nerfed (J-beam, trap). And all this because PvP'ers keep crying on the forums. I can't even take my stam toons into trials because all end-game guild that want top leaderboard spots prefer magicka.
So why should we not look at PvE separately now, given that we've been purely looking at PvP all this time.. I never saw any PvP'ers complaining when PvE was going to *** because of PvP.. So they shouldn't be complaining now when/if they're on the receiving end of this bullcrap..
Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »mr_wazzabi wrote: »Strider_Roshin wrote: »Stamina needs to cause more damage in order to justify their low survivability. The fact that magicka now has the same single target damage output, superior AoE, and superior survivability is not balanced at all. The issue is that the magicka community QQs whenever there's an aspect of the game they're not the best at, and ZOS listens to them.
Was the difference maker vma staff and destro ult?
I haven't played trials since before 1T came out, so what abilities/sets make magicka better in aoe and what makes it better in single target?
Just curious, not trying to challenge anybody as I don't know
Grothdar, BSW, Destro staff passives (in U13) and OP Destro Ult are IMO the main factors that make Magicka overall superior in terms of damage.
ZOS needs to buff stamina by the means of buffing class passives/abilities, and stamina weapons (specifically the 2H).
The worst way ZOS could buff/balance stamina is by throwing item sets at the issue.
They can't just throw blank buffs at stamina. They need to be very careful here.
The best way, in my opinion, is to give them an ability that is great vs mobs, but not easily useable vs players.
If that's the case we need to double the duration of the destro ult, while maintaining the same overall damage it produces.
Afterall, we need to make sure powerful abilities such as that are great vs mobs, but not easily used against players
It's good for aoe, but not single target. It's good, but the best single target ult is in fact soul assault.
It's incredibly powerful against a single target; that's why it needs to be nerfed. If it was such a terrible single target ultimate it wouldn't be banned in dueling tournaments. Also soul assault is incredibly overpowered against medium armor wearers, but underwhelming against everyone else. It's like ZOS is trying to make playing magicka idiot friendly. Right now all you need to be a killing machine is just a destro ult. No brain cells or talent need; we'll reserve that for non-proc stamina players.
Khaos_Bane wrote: »So now the whole benchmark for classes is end game trials for competitive min/max guilds ? STA classes are weak? Are you kidding me? My STA Sorc does massive damage AoE AND ST. My STA DK does great ST DPS.
People freaking out about STA is unbelievable, especially the STA DK.
Anti_Virus wrote: »Meh I knew elder robes online would make a return.
eagles9595b16_ESO wrote: »Many exprerienced people wrote tons of comments about the actual and future STAM build problems.
I don't understand some people still argue with the fact that STAM builds will be usueless in end games trials or events.
It's a fact !
I'm a pure PVE players, I hate PVP for tons of reasons..
All those who keep saying that STAM builds are equal or better than MAG build should wonder why STAM build best healing is a PVP skill... same for AOE.
Sorcerer have their survability skills without doing anything than PVE, they have 2 shields, auto healing + magic refil skill at once (without using any magic).
I'm not going to compare the dps skills, several people demonstrated that Magic Sorc does equal or more DPS with less end game items as they don't need Vet MA to properly dps.
My main is a DW/Bow, just like many other players I'm thinking more and more about leaving the game and stoping my subscritpion.
I have magic builds.. but I don't want to be forced to use them and only them if I want to have a chance to do end games trials.
ZOS needs to rework so many things.
There will be always differences between classes...
The problem is when end games boss, dungeons mechanism eclude several classes in order to maximised the chance to complete them... STAM build with bow, 2 hands weapon are completly useless now and after patch 13.
STAM DD needs to spend hundreds of hours to have all NEEDED vMA weapons with right trait to reach the mandtory DPS for vet trials, need to waste time in pvp to have the only good hgealing skill (vigor), they have less survabilty in vet trail (no decent shield), they have to be in the heart of the battle so they can die faster = they're a risk of failure.
Sorcs don't need vMA to have good DPS, they can auto heal and refill magic with 1 skill and shield themself grealty, they stay away from bosses.
To summarise all that I would say that you can appreciate and smoke a cigar while fighting any boss with a sorc...when with a STAM build you'll eat you cigar.
I don't see anything from ZOS that would make me think differently right now.
Personally, i think that maelstrom daggers and axes should be completely reworked, right now they are a must if you wanna have even the slightest chance against magicka setups, this is a very bad design choice since it forces stam build to have the dlc and to use flurry as the only spammable, if they removed them completely from the game i would actually be happy, because that would mean that they could balance stamina without worrying about an item that could make the build stupidly op.
Personally, i think that maelstrom daggers and axes should be completely reworked, right now they are a must if you wanna have even the slightest chance against magicka setups, this is a very bad design choice since it forces stam build to have the dlc and to use flurry as the only spammable, if they removed them completely from the game i would actually be happy, because that would mean that they could balance stamina without worrying about an item that could make the build stupidly op.
I dont entirely disagree with you but i wouldnt say nerfing VMA weps is the issue. I for one like having game changing weapons that i have to work really hard to get.It gives the game a purpose to play. having VMA weapons makes you stand out of the crowd a bit and for once your not like every other build. I do agree that right now you need VMA weps to compete in trials. it shouldnt be that way but if you do have them then i think you should be doing more damage then other stam players without them. If you want to be the best, you have to beat the best. if you dont want the dlc to get the best gear then people shouldnt wine. There needs to be more diversity if everyone is the same then this game would just be boring, you need to have things that are a hard grind, hard to beat, and better then other mentality.
The problem is that VMA weapons are the only ones out there that sets you apart from the rest of the base players. I would like to see more really hard content that gives, game changing rewards. honestly once i got my VMA weps my desire to play the game is going down because i have done the hardest content 10x over and its getting to the point where there isnt much to play for anymore. The hunt for rare items that i have to become a better player to get is what drives many players to play. If vma daggers were just a little bit better then the rest then whats the point of the grind? I want to be rewarded for doing content that many players cannot do. make more solo trials or 2 man trials and offer more diverse weapons so that VMA isnt the only game changing content.
Hello, now in this thread I want to explain why Magicka is superior to Stamina Builds in Trial environments. I want to show you why it is basically pointless to bring Stamina setups into a Trial.
Now there is changes that affect all builds, like the aggressive warhorn or nerf. However, we all know stamina setups are built upon crit chance and increased critical damage taken.
Stamina Builds used to have a higher single target dps and that is mostly WHY we brought them into trials. However, nowadays Magicka basically gets the same Single Target dps as Stamina setups, also magicka has like 2x the AoE damage output. So why bother bringing stamina setups? There is even magicka builds that basically get the same single target dps from RANGED whereas a Stamina build has to stay melee to actually to any decent dmg at all.
Now ZOS keeps nerfing Stamina setups:
-MSA Nerf last patch (which I agree with, because Stam Setups are relying too much on those, but its only way to stay competitive)
-Aggressive Warhorn nerf
-Rearming Trap nerf (Dmg and inc crit dmg)
-Less Gearchoices viable due to inc crit modifier change
-Bow damage got slightly buffed
So why again does stamina underperform in trials?
No fake health (Harness Magicka, it is so much easier to stay alive on a magicka setup)
Much lower AoE dps compared to magicka setups (Destro Ulti for Magicka setups op) 70-80% in Trials we are fighting Trash
Approx. same Single Target DPS as Magicka setups.
Maelstrom Weapons
The only reason Stamina builds come even close to good Single target DPS is due to Malestrom Weapons, which I also think is not good. Basically you need those weapons to achieve good dps on most setups. Without MSA Weapons Stamina Builds prolly could not even f... Roleplay mkay.
Take Away MSA weapons and Proc sets and stamina would both suck in PvE and PvP. So stamina builds dmg is artifically increased through MSA waeps(PvE) or Proc sets (PvP). Take away those two things and you will most likely end up with garbage.
Magicka is in any way superior and its just pointless to bring stamina setups into competitive Trial groups.
How to fix this? A lot of suggestions have been made over the past few months. I am not gonna list up any again bc it does not matter anyway, hence why am I even writing this lol?
maybe, but still overpowered, difference in stam sorc/dk with those weapons and without is still around 10k, as for me its to huge gape when any mag build (except nb lol) can easily get 50k dps on trials without maelstrom staves then stam build without maelstrom duals can hit up to 40k and just after maelstrom duals stam build can catch 50k dps like mag dps.
is this good when stam build is just damn forced to get those crap rng weapons to be comparable with dps to mag build? for me its very not fair when this stam build is not allowed to go on trial with better group because his dps is just crap without malstrom duals in compare to magica dps
maybe, but still overpowered, difference in stam sorc/dk with those weapons and without is still around 10k, as for me its to huge gape when any mag build (except nb lol) can easily get 50k dps on trials without maelstrom staves then stam build without maelstrom duals can hit up to 40k and just after maelstrom duals stam build can catch 50k dps like mag dps.
is this good when stam build is just damn forced to get those crap rng weapons to be comparable with dps to mag build? for me its very not fair when this stam build is not allowed to go on trial with better group because his dps is just crap without malstrom duals in compare to magica dps
Actually, the difference is much smaller than most people think it is (even it, yes, it depends on the class).
Ask @OrphanHelgen how much he is pulling on different bosses with a heavy attack build as a stam DK :^)
I prefer the more "classical" flurry setup, for which vMA daggers will mostly provide extra slots, since it reduces the number of DoTs to slot.