Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »mr_wazzabi wrote: »Strider_Roshin wrote: »Stamina needs to cause more damage in order to justify their low survivability. The fact that magicka now has the same single target damage output, superior AoE, and superior survivability is not balanced at all. The issue is that the magicka community QQs whenever there's an aspect of the game they're not the best at, and ZOS listens to them.
Was the difference maker vma staff and destro ult?
I haven't played trials since before 1T came out, so what abilities/sets make magicka better in aoe and what makes it better in single target?
Just curious, not trying to challenge anybody as I don't know
Grothdar, BSW, Destro staff passives (in U13) and OP Destro Ult are IMO the main factors that make Magicka overall superior in terms of damage.
ZOS needs to buff stamina by the means of buffing class passives/abilities, and stamina weapons (specifically the 2H).
The worst way ZOS could buff/balance stamina is by throwing item sets at the issue.
They can't just throw blank buffs at stamina. They need to be very careful here.
The best way, in my opinion, is to give them an ability that is great vs mobs, but not easily useable vs players.
If that's the case we need to double the duration of the destro ult, while maintaining the same overall damage it produces.
Afterall, we need to make sure powerful abilities such as that are great vs mobs, but not easily used against players
It's good for aoe, but not single target. It's good, but the best single target ult is in fact soul assault.
It's incredibly powerful against a single target; that's why it needs to be nerfed. If it was such a terrible single target ultimate it wouldn't be banned in dueling tournaments. Also soul assault is incredibly overpowered against medium armor wearers, but underwhelming against everyone else. It's like ZOS is trying to make playing magicka idiot friendly. Right now all you need to be a killing machine is just a destro ult. No brain cells or talent need; we'll reserve that for non-proc stamina players.
Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »mr_wazzabi wrote: »Strider_Roshin wrote: »Stamina needs to cause more damage in order to justify their low survivability. The fact that magicka now has the same single target damage output, superior AoE, and superior survivability is not balanced at all. The issue is that the magicka community QQs whenever there's an aspect of the game they're not the best at, and ZOS listens to them.
Was the difference maker vma staff and destro ult?
I haven't played trials since before 1T came out, so what abilities/sets make magicka better in aoe and what makes it better in single target?
Just curious, not trying to challenge anybody as I don't know
Grothdar, BSW, Destro staff passives (in U13) and OP Destro Ult are IMO the main factors that make Magicka overall superior in terms of damage.
ZOS needs to buff stamina by the means of buffing class passives/abilities, and stamina weapons (specifically the 2H).
The worst way ZOS could buff/balance stamina is by throwing item sets at the issue.
They can't just throw blank buffs at stamina. They need to be very careful here.
The best way, in my opinion, is to give them an ability that is great vs mobs, but not easily useable vs players.
If that's the case we need to double the duration of the destro ult, while maintaining the same overall damage it produces.
Afterall, we need to make sure powerful abilities such as that are great vs mobs, but not easily used against players
It's good for aoe, but not single target. It's good, but the best single target ult is in fact soul assault.
It's incredibly powerful against a single target; that's why it needs to be nerfed. If it was such a terrible single target ultimate it wouldn't be banned in dueling tournaments. Also soul assault is incredibly overpowered against medium armor wearers, but underwhelming against everyone else. It's like ZOS is trying to make playing magicka idiot friendly. Right now all you need to be a killing machine is just a destro ult. No brain cells or talent need; we'll reserve that for non-proc stamina players.
True I only slot soul assault vs medium armor, it's useless vs blocks and shields. But it's great vs bosses, it's always number 1 on my dps chart, elemental storm is pretty low on my charts due to the horrible uptime.
But this destro ult is super easy to avoid and to survive by single players. It needs no nerfing at all.
FeaR Turbo wrote: »
AT LEAST GIVE US SINGLE TARGET OR SOMETHING. WE ARE FORCED MELEE? SO WHY NOT HAVE MORE SINGLE TARGET BOSS DAMAGE? O.o
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
To further explain some of your points so that devs/other players who foolishly say we're overreacting can make more sense of things;Now ZOS keeps nerfing Stamina setups:
-MSA Nerf last patch (which I agree with, because Stam Setups are relying too much on those, but its only way to stay competitive)
-Aggressive Warhorn nerf
-Rearming Trap nerf (Dmg and inc crit dmg)
-Less Gearchoices viable due to inc crit modifier change
-Bow damage got slightly buffed
So why again does stamina underperform in trials?
No fake health (Harness Magicka, it is so much easier to stay alive on a magicka setup)
Much lower AoE dps compared to magicka setups (Destro Ulti for Magicka setups op) 70-80% in Trials we are fighting Trash
Approx. same Single Target DPS as Magicka setups.
Maelstrom Weapons
The only reason Stamina builds come even close to good Single target DPS is due to Malestrom Weapons, which I also think is not good. Basically you need those weapons to achieve good dps on most setups. Without MSA Weapons Stamina Builds prolly could not even f... Roleplay mkay.
Take Away MSA weapons and Proc sets and stamina would both suck in PvE and PvP. So stamina builds dmg is artifically increased through MSA waeps(PvE) or Proc sets (PvP). Take away those two things and you will most likely end up with garbage.
Magicka is in any way superior and its just pointless to bring stamina setups into Trial groups.
How to fix this? A lot of suggestions have been made over the past few months. I am not gonna list up any again bc it does not matter anyway, hence why am I even writing this lol?
Gilliamtherogue wrote: »-Approx same single target DPS but since 90% of trial bosses are cleave damage, and the only way Stamina can pull decent numbers is from Maelstrom Daggers (Pure single target...) this is extremely disadvantageous. Not only does it kill diversity, but it's irrelevant in end game content. I'd love to see Maelstrom Daggers removed from game.
Artemiisia wrote: »I know there are people doing 45k dps on stamina in trials, so saying they are dead is a extreme excaturation of whats going on.
For 95% of the community Alcast thats more then enough, you are again talking about that top 1% people that goes for competition aspect of the game, I have been in pugs vet trials this week vHRC since its weekly and we did it in 27mins, with many stamina players in this group.
There are sadly people that blindly follow what you say, no matter what in the end, there will always be one meta, either magicka or stamina, racial passives and so on.
Artemiisia wrote: »I know there are people doing 45k dps on stamina in trials, so saying they are dead is a extreme excaturation of whats going on.
For 95% of the community Alcast thats more then enough, you are again talking about that top 1% people that goes for competition aspect of the game, I have been in pugs vet trials this week vHRC since its weekly and we did it in 27mins, with many stamina players in this group.
There are sadly people that blindly follow what you say, no matter what in the end, there will always be one meta, either magicka or stamina, racial passives and so on.
Artemiisia wrote: »I know there are people doing 45k dps on stamina in trials, so saying they are dead is a extreme excaturation of whats going on.
For 95% of the community Alcast thats more then enough, you are again talking about that top 1% people that goes for competition aspect of the game, I have been in pugs vet trials this week vHRC since its weekly and we did it in 27mins, with many stamina players in this group.
There are sadly people that blindly follow what you say, no matter what in the end, there will always be one meta, either magicka or stamina, racial passives and so on.
Hello, now in this thread I want to explain why Magicka is superior to Stamina Builds in Trial environments. I want to show you why it is basically pointless to bring Stamina setups into a Trial.
...
So why again does stamina underperform in trials?
No fake health (Harness Magicka, it is so much easier to stay alive on a magicka setup)
@Artemiisia @LiquidPony
It is ofcourse still possible to bring stamina specs to a raid yes. Now if you want to complete it and get the achievement it is really no problem.
I am just talking from a competitive point of view, there it makes little sense because the risk is way too high.
Artemiisia wrote: »@Artemiisia @LiquidPony
It is ofcourse still possible to bring stamina specs to a raid yes. Now if you want to complete it and get the achievement it is really no problem.
I am just talking from a competitive point of view, there it makes little sense because the risk is way too high.
I agree with the fact that melee should have more dps for sure than range, due to the risk given that its easier to die at melee dps than it is for ranged that can stand and fire from a save distance. Always have, and hope that ZoS do something about it, since they keep nerfing the gamestyle I come to enjoy a lot, after finally taking my time to try out melee way of playing
@Artemiisia @LiquidPony
It is ofcourse still possible to bring stamina specs to a raid yes. Now if you want to complete it and get the achievement it is really no problem.
I am just talking from a competitive point of view, there it makes little sense because the risk is way too high.
Yeah so?Gilliamtherogue wrote: »
xblackroxe wrote: »Yeah so?Gilliamtherogue wrote: »
Doesn't change that fact that it only makes stamina less useful and makes even the last dw users aka templars reevaluate.
Almost seems like ZOS needs to compensate for something with basically forcing every player a long stick in their hands.
Gilliamtherogue wrote: »xblackroxe wrote: »Yeah so?Gilliamtherogue wrote: »
Doesn't change that fact that it only makes stamina less useful and makes even the last dw users aka templars reevaluate.
Almost seems like ZOS needs to compensate for something with basically forcing every player a long stick in their hands.
We lost 3% weapon damage from weapons. That's 40 weapon damage, which isn't affected by Major/minor brutality or other % amps because it hit a passive instead of the base. That's less than 100 DPS loss, calm down.
Gilliamtherogue wrote: »xblackroxe wrote: »Yeah so?Gilliamtherogue wrote: »
Doesn't change that fact that it only makes stamina less useful and makes even the last dw users aka templars reevaluate.
Almost seems like ZOS needs to compensate for something with basically forcing every player a long stick in their hands.
We lost 3% weapon damage from weapons. That's 40 weapon damage, which isn't affected by Major/minor brutality or other % amps because it hit a passive instead of the base. That's less than 100 DPS loss, calm down.
maybe small amount but its still nerf way with stamina while a bit buff into magica in stats
Gilliamtherogue wrote: »Gilliamtherogue wrote: »xblackroxe wrote: »Yeah so?Gilliamtherogue wrote: »
Doesn't change that fact that it only makes stamina less useful and makes even the last dw users aka templars reevaluate.
Almost seems like ZOS needs to compensate for something with basically forcing every player a long stick in their hands.
We lost 3% weapon damage from weapons. That's 40 weapon damage, which isn't affected by Major/minor brutality or other % amps because it hit a passive instead of the base. That's less than 100 DPS loss, calm down.
maybe small amount but its still nerf way with stamina while a bit buff into magica in stats
It nerfed the Spell damage for dual wield Magicka users too. If anything it buffed Staves indirectly for casters. Still, 40 WD/SD is nothing, no one even noticed it go into live until ZoS said something. You people are like a lynch mob.
Gilliamtherogue wrote: »xblackroxe wrote: »Yeah so?Gilliamtherogue wrote: »
Doesn't change that fact that it only makes stamina less useful and makes even the last dw users aka templars reevaluate.
Almost seems like ZOS needs to compensate for something with basically forcing every player a long stick in their hands.
We lost 3% weapon damage from weapons. That's 40 weapon damage, which isn't affected by Major/minor brutality or other % amps because it hit a passive instead of the base. That's less than 100 DPS loss, calm down.
xblackroxe wrote: »Gilliamtherogue wrote: »xblackroxe wrote: »Yeah so?Gilliamtherogue wrote: »
Doesn't change that fact that it only makes stamina less useful and makes even the last dw users aka templars reevaluate.
Almost seems like ZOS needs to compensate for something with basically forcing every player a long stick in their hands.
We lost 3% weapon damage from weapons. That's 40 weapon damage, which isn't affected by Major/minor brutality or other % amps because it hit a passive instead of the base. That's less than 100 DPS loss, calm down.
Its a not needed nerf nonetheless however small it may be.
And if i understand it right they changed how much less sd/wd the 2nd weapons adds which is then affected by major minor buffs.
Im also not in anyway outraged. Actually pretty calm.
@FeaR Turbo wrote: »I am not gonna list up any again bc it does not matter anyway, hence why am I even writing this lol?
YOU WROTE THIS FOR ME AND ALL THE STAMINA BOYZ OUT THERE.
Every point 100% True. Like How can i invest so much time and money and gear grinding. To only be neglected and removed from all trial groups. NOT TALKING ABOUT CLASSES, talking about a whole fkin spec LOL