Heavy armor serves a good purpose for protection but it doesn't need to fix two problems for Sustain and Armor.
There's a reason Stam sorcs run black rose
There's a reason Mag sorcs are running Heavy Kags/Seducer. The sustain and protection from heavy armor is to good.
Remove mag recovery from the constitution passive its one change that will have a huge impact on sustain which indirectly lessens Dps in general.
This also means less healing because Templars won't have 3 spell dmg enchants
@caeliusstarbreaker - I imagine the damage boost confusion on the ability is because of client-side lag.
We have noticed a lot of character positioning lag between clients so that would make an ability that works like that, not work reliably 100% of the time.
@Cinbri - you say that "healbots" spam Blazing in battle because it's so good, yet at the same time you say "healbots" don't have damage (a selling point for Blazing) at all so they only use for its awesome synergy. Well - that's a contradiction and at that point they might as well use Luminous that would provide a better synergy for the grup (still gives stam back like Blazing and gives around 190 mag regen/sec - that is way more than a CP160 Gold Magicka regen glyph).
Also - synergy this synergy that - what if you are solo? What good will that synergy do for you?
You say the stun is very strong - it is one of the hardest to land CCs because of its travel time and especially in lag.
Other CCs just require you to have the target in your focus and press the button, or be in range and press Fear (you don't even have to look at target).
The stun duration on it is also EXTREMELY short.
You say - the reason no one used crappier skills was because Blazing is so good. So the way to "fix" that is to make everything crappy?
Templar lacks from proper CCs and you say you hope that now they will be addressed - I hope you are right, but I highly doubt it. Address it when? It should have been in this patch, not wait for months and months for another "balance" patch. Meanwhile, the class will suffer from this, especially if they don't fix Luminous CC and make Eclipse into what it should be.
You take with one hand but you give with the other. And that hasn't happened this patch - all we have gotten is one less usable CC. Nothing to make up for it. Nothing to "balance" it. Now - not in 6 months, 12 patches, next big DLC.
I really like your theory on Eclipse and I would love to use it *IF* they will consider making it worthwhile. And that is one big IF. We can theorycraft all we want and dream on what could be, but in the end all that matters is what we actually have.
Joy_Division wrote: »Please add a gradient cost increase to Breath of Life, or do something which stops this terrible block/heal meta.
Just no. It is the only effective defense for a magicka templar. And, if they a magicka templar is block casting heals and you can't run them out of stam in 4 hits the problem is you. Additionally, you would effectively eliminate the role of PVP healer let alone what it would do to PVE. Stop asking for things just because you can't deal with it. Plenty of other people are able to kill templars.
The main reason you can do this is heavy armor gives you amazing protection and resources like mag/Stam back so you can block cast for ever due to this. Templars in Heavy Armor have it easy. They should have to sacrifice sustain wearing heavy but that's not the case at all. This is my problem with Templars and I main a Templar healer everyday and think it's to strong. Weak ones die Strong ones are the last one dead on the battlefield.
Giving BOL a cost increase isn't the first solution or caster timer although it's something I'd consider.
Heavy Armor is the problem. Joy Division can complain about NB Burst in pve all he wants. You could still run heavy armor if they killed the sustain you get from constitution and players would be forced to run all three jewelry pieces mag recovery or cost reduction and still run heavy.This is why Templars can still dps.
Heavy Armor with no mag recovery from constitution forces people to run sustain enchants on jewelry while still getting protection. You won't have amazing dps either if your forced to get sustain wearing heavy.
As far as PVE goes this won't hurt Trial healers or dps running heavy armor concerned about sustain...no one runs heavy armor in pve for dps or healing just tanks that like to spam obsidian shield.
That's 45K health. In your "amazing protection" heavy armor. A real set with Impen. Not Trainee trash.
2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.
I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. What's a joke is that Zenimax's "fix" for the whole proc set problem would have done nothing.
Now you and Zenimax want me to run around in Light Armor with 25K health, right? Game is a joke. Every mechanic in this game is totally busted because players can keep pushing the numbers to ridiculously high levels. Heavy armor is not amazing protection. It's required for anyone who actually wants to press a few buttons before getting instantly vaporized.
NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't even Call of Duty. It's a joke and why so many people can't stand the NB class.
Joy_Division wrote: »Please add a gradient cost increase to Breath of Life, or do something which stops this terrible block/heal meta.
Just no. It is the only effective defense for a magicka templar. And, if they a magicka templar is block casting heals and you can't run them out of stam in 4 hits the problem is you. Additionally, you would effectively eliminate the role of PVP healer let alone what it would do to PVE. Stop asking for things just because you can't deal with it. Plenty of other people are able to kill templars.
The main reason you can do this is heavy armor gives you amazing protection and resources like mag/Stam back so you can block cast for ever due to this. Templars in Heavy Armor have it easy. They should have to sacrifice sustain wearing heavy but that's not the case at all. This is my problem with Templars and I main a Templar healer everyday and think it's to strong. Weak ones die Strong ones are the last one dead on the battlefield.
Giving BOL a cost increase isn't the first solution or caster timer although it's something I'd consider.
Heavy Armor is the problem. Joy Division can complain about NB Burst in pve all he wants. You could still run heavy armor if they killed the sustain you get from constitution and players would be forced to run all three jewelry pieces mag recovery or cost reduction and still run heavy.This is why Templars can still dps.
Heavy Armor with no mag recovery from constitution forces people to run sustain enchants on jewelry while still getting protection. You won't have amazing dps either if your forced to get sustain wearing heavy.
As far as PVE goes this won't hurt Trial healers or dps running heavy armor concerned about sustain...no one runs heavy armor in pve for dps or healing just tanks that like to spam obsidian shield.
That's 45K health. In your "amazing protection" heavy armor. A real set with Impen. Not Trainee trash.
2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.
I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. What's a joke is that Zenimax's "fix" for the whole proc set problem would have done nothing.
Now you and Zenimax want me to run around in Light Armor with 25K health, right? Game is a joke. Every mechanic in this game is totally busted because players can keep pushing the numbers to ridiculously high levels. Heavy armor is not amazing protection. It's required for anyone who actually wants to press a few buttons before getting instantly vaporized.
NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't even Call of Duty. It's a joke and why so many people can't stand the NB class.
Joy_Division wrote: »Please add a gradient cost increase to Breath of Life, or do something which stops this terrible block/heal meta.
Just no. It is the only effective defense for a magicka templar. And, if they a magicka templar is block casting heals and you can't run them out of stam in 4 hits the problem is you. Additionally, you would effectively eliminate the role of PVP healer let alone what it would do to PVE. Stop asking for things just because you can't deal with it. Plenty of other people are able to kill templars.
The main reason you can do this is heavy armor gives you amazing protection and resources like mag/Stam back so you can block cast for ever due to this. Templars in Heavy Armor have it easy. They should have to sacrifice sustain wearing heavy but that's not the case at all. This is my problem with Templars and I main a Templar healer everyday and think it's to strong. Weak ones die Strong ones are the last one dead on the battlefield.
Giving BOL a cost increase isn't the first solution or caster timer although it's something I'd consider.
Heavy Armor is the problem. Joy Division can complain about NB Burst in pve all he wants. You could still run heavy armor if they killed the sustain you get from constitution and players would be forced to run all three jewelry pieces mag recovery or cost reduction and still run heavy.This is why Templars can still dps.
Heavy Armor with no mag recovery from constitution forces people to run sustain enchants on jewelry while still getting protection. You won't have amazing dps either if your forced to get sustain wearing heavy.
As far as PVE goes this won't hurt Trial healers or dps running heavy armor concerned about sustain...no one runs heavy armor in pve for dps or healing just tanks that like to spam obsidian shield.
That's 45K health. In your "amazing protection" heavy armor. A real set with Impen. Not Trainee trash.
2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.
I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. What's a joke is that Zenimax's "fix" for the whole proc set problem would have done nothing.
Now you and Zenimax want me to run around in Light Armor with 25K health, right? Game is a joke. Every mechanic in this game is totally busted because players can keep pushing the numbers to ridiculously high levels. Heavy armor is not amazing protection. It's required for anyone who actually wants to press a few buttons before getting instantly vaporized.
NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't even Call of Duty. It's a joke and why so many people can't stand the NB class.
@Joy_Division
Here's a link to all of the Passives for Heavy Armor...extra health isn't the only reason it's strong.
http://elderscrollsonline.wiki.fextralife.com/Heavy+Armor+Skills
The best benefit to heavy armor is the resistances with sustain not health stacking....
45k health in PvP is way to high of health and clearly your doing something wrong if your stacking health unless your going for a healthplar build.
I run 20k health and have 23k spell and 20k base physical on my Templar and very rarely run into a person who can burst me.
In your death recap within 2 seconds you can block cast which helps mitigate damage plus throws out a big heal.
Stay Alert for gankers
Block Cast BOL
Use Rune Focus gives 8% mitigation too
Go for Armor over Health -Blood Spawn is great for this.
Transmutation buff makes it Easy to max out crit resistance
I can't see your build or CP so I can only assume based on that screen shot.
I think your also missing my point I don't want Templars to not run heavy I just think it doesn't need sustain from mag recovery. Builds should have to adjust for mag recovery if they equip heavy armor which currently isn't a problem. Here's a PvP video from 2 days ago of me solo Healing in PvP with 20k health. We had Emp buff so it's higher than normal.https://youtu.be/0ezE4uZMdMQ
Templar healers are to strong in heavy armor
Joy_Division wrote: »Please add a gradient cost increase to Breath of Life, or do something which stops this terrible block/heal meta.
Just no. It is the only effective defense for a magicka templar. And, if they a magicka templar is block casting heals and you can't run them out of stam in 4 hits the problem is you. Additionally, you would effectively eliminate the role of PVP healer let alone what it would do to PVE. Stop asking for things just because you can't deal with it. Plenty of other people are able to kill templars.
The main reason you can do this is heavy armor gives you amazing protection and resources like mag/Stam back so you can block cast for ever due to this. Templars in Heavy Armor have it easy. They should have to sacrifice sustain wearing heavy but that's not the case at all. This is my problem with Templars and I main a Templar healer everyday and think it's to strong. Weak ones die Strong ones are the last one dead on the battlefield.
Giving BOL a cost increase isn't the first solution or caster timer although it's something I'd consider.
Heavy Armor is the problem. Joy Division can complain about NB Burst in pve all he wants. You could still run heavy armor if they killed the sustain you get from constitution and players would be forced to run all three jewelry pieces mag recovery or cost reduction and still run heavy.This is why Templars can still dps.
Heavy Armor with no mag recovery from constitution forces people to run sustain enchants on jewelry while still getting protection. You won't have amazing dps either if your forced to get sustain wearing heavy.
As far as PVE goes this won't hurt Trial healers or dps running heavy armor concerned about sustain...no one runs heavy armor in pve for dps or healing just tanks that like to spam obsidian shield.
That's 45K health. In your "amazing protection" heavy armor. A real set with Impen. Not Trainee trash.
2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.
I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. What's a joke is that Zenimax's "fix" for the whole proc set problem would have done nothing.
Now you and Zenimax want me to run around in Light Armor with 25K health, right? Game is a joke. Every mechanic in this game is totally busted because players can keep pushing the numbers to ridiculously high levels. Heavy armor is not amazing protection. It's required for anyone who actually wants to press a few buttons before getting instantly vaporized.
NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't even Call of Duty. It's a joke and why so many people can't stand the NB class.
@Joy_Division
Here's a link to all of the Passives for Heavy Armor...extra health isn't the only reason it's strong.
http://elderscrollsonline.wiki.fextralife.com/Heavy+Armor+Skills
The best benefit to heavy armor is the resistances with sustain not health stacking....
45k health in PvP is way to high of health and clearly your doing something wrong if your stacking health unless your going for a healthplar build.
I run 20k health and have 23k spell and 20k base physical on my Templar and very rarely run into a person who can burst me.
In your death recap within 2 seconds you can block cast which helps mitigate damage plus throws out a big heal.
Stay Alert for gankers
Block Cast BOL
Use Rune Focus gives 8% mitigation too
Go for Armor over Health -Blood Spawn is great for this.
Transmutation buff makes it Easy to max out crit resistance
I can't see your build or CP so I can only assume based on that screen shot.
I think your also missing my point I don't want Templars to not run heavy I just think it doesn't need sustain from mag recovery. Builds should have to adjust for mag recovery if they equip heavy armor which currently isn't a problem. Here's a PvP video from 2 days ago of me solo Healing in PvP with 20k health. We had Emp buff so it's higher than normal.https://youtu.be/0ezE4uZMdMQ
Templar healers are to strong in heavy armor
Joy_Division wrote: »Please add a gradient cost increase to Breath of Life, or do something which stops this terrible block/heal meta.
Just no. It is the only effective defense for a magicka templar. And, if they a magicka templar is block casting heals and you can't run them out of stam in 4 hits the problem is you. Additionally, you would effectively eliminate the role of PVP healer let alone what it would do to PVE. Stop asking for things just because you can't deal with it. Plenty of other people are able to kill templars.
The main reason you can do this is heavy armor gives you amazing protection and resources like mag/Stam back so you can block cast for ever due to this. Templars in Heavy Armor have it easy. They should have to sacrifice sustain wearing heavy but that's not the case at all. This is my problem with Templars and I main a Templar healer everyday and think it's to strong. Weak ones die Strong ones are the last one dead on the battlefield.
Giving BOL a cost increase isn't the first solution or caster timer although it's something I'd consider.
Heavy Armor is the problem. Joy Division can complain about NB Burst in pve all he wants. You could still run heavy armor if they killed the sustain you get from constitution and players would be forced to run all three jewelry pieces mag recovery or cost reduction and still run heavy.This is why Templars can still dps.
Heavy Armor with no mag recovery from constitution forces people to run sustain enchants on jewelry while still getting protection. You won't have amazing dps either if your forced to get sustain wearing heavy.
As far as PVE goes this won't hurt Trial healers or dps running heavy armor concerned about sustain...no one runs heavy armor in pve for dps or healing just tanks that like to spam obsidian shield.
That's 45K health. In your "amazing protection" heavy armor. A real set with Impen. Not Trainee trash.
2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.
I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. What's a joke is that Zenimax's "fix" for the whole proc set problem would have done nothing.
Now you and Zenimax want me to run around in Light Armor with 25K health, right? Game is a joke. Every mechanic in this game is totally busted because players can keep pushing the numbers to ridiculously high levels. Heavy armor is not amazing protection. It's required for anyone who actually wants to press a few buttons before getting instantly vaporized.
NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't even Call of Duty. It's a joke and why so many people can't stand the NB class.
@Joy_Division
Here's a link to all of the Passives for Heavy Armor...extra health isn't the only reason it's strong.
http://elderscrollsonline.wiki.fextralife.com/Heavy+Armor+Skills
The best benefit to heavy armor is the resistances with sustain not health stacking....
45k health in PvP is way to high of health and clearly your doing something wrong if your stacking health unless your going for a healthplar build.
I run 20k health and have 23k spell and 20k base physical on my Templar and very rarely run into a person who can burst me.
In your death recap within 2 seconds you can block cast which helps mitigate damage plus throws out a big heal.
Stay Alert for gankers
Block Cast BOL
Use Rune Focus gives 8% mitigation too
Go for Armor over Health -Blood Spawn is great for this.
Transmutation buff makes it Easy to max out crit resistance
I can't see your build or CP so I can only assume based on that screen shot.
I think your also missing my point I don't want Templars to not run heavy I just think it doesn't need sustain from mag recovery. Builds should have to adjust for mag recovery if they equip heavy armor which currently isn't a problem. Here's a PvP video from 2 days ago of me solo Healing in PvP with 20k health. We had Emp buff so it's higher than normal.https://youtu.be/0ezE4uZMdMQ
Templar healers are to strong in heavy armor
I'm sorry, you're running in a group with a guy bloody Guarding you while not being Focused... I would instant kill your ass out solo without a care in the world on my stamina NB.
Also I wanna add that the best benefit of Heavy armor isn't resistances, It is health stacking and Healing Received along with usually the 5 piece of the Heavy Sets cause a lot of them are usually pretty good.
the resistances themselves are downright ignored by most players. My Sorc has 18k Pen just base without even running Major Fracture. My NB can achieve the same thing easily.
Joy_Division wrote: »Please add a gradient cost increase to Breath of Life, or do something which stops this terrible block/heal meta.
Just no. It is the only effective defense for a magicka templar. And, if they a magicka templar is block casting heals and you can't run them out of stam in 4 hits the problem is you. Additionally, you would effectively eliminate the role of PVP healer let alone what it would do to PVE. Stop asking for things just because you can't deal with it. Plenty of other people are able to kill templars.
The main reason you can do this is heavy armor gives you amazing protection and resources like mag/Stam back so you can block cast for ever due to this. Templars in Heavy Armor have it easy. They should have to sacrifice sustain wearing heavy but that's not the case at all. This is my problem with Templars and I main a Templar healer everyday and think it's to strong. Weak ones die Strong ones are the last one dead on the battlefield.
Giving BOL a cost increase isn't the first solution or caster timer although it's something I'd consider.
Heavy Armor is the problem. Joy Division can complain about NB Burst in pve all he wants. You could still run heavy armor if they killed the sustain you get from constitution and players would be forced to run all three jewelry pieces mag recovery or cost reduction and still run heavy.This is why Templars can still dps.
Heavy Armor with no mag recovery from constitution forces people to run sustain enchants on jewelry while still getting protection. You won't have amazing dps either if your forced to get sustain wearing heavy.
As far as PVE goes this won't hurt Trial healers or dps running heavy armor concerned about sustain...no one runs heavy armor in pve for dps or healing just tanks that like to spam obsidian shield.
That's 45K health. In your "amazing protection" heavy armor. A real set with Impen. Not Trainee trash.
2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.
I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. What's a joke is that Zenimax's "fix" for the whole proc set problem would have done nothing.
Now you and Zenimax want me to run around in Light Armor with 25K health, right? Game is a joke. Every mechanic in this game is totally busted because players can keep pushing the numbers to ridiculously high levels. Heavy armor is not amazing protection. It's required for anyone who actually wants to press a few buttons before getting instantly vaporized.
NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't even Call of Duty. It's a joke and why so many people can't stand the NB class.
@Joy_Division
Here's a link to all of the Passives for Heavy Armor...extra health isn't the only reason it's strong.
http://elderscrollsonline.wiki.fextralife.com/Heavy+Armor+Skills
The best benefit to heavy armor is the resistances with sustain not health stacking....
45k health in PvP is way to high of health and clearly your doing something wrong if your stacking health unless your going for a healthplar build.
I run 20k health and have 23k spell and 20k base physical on my Templar and very rarely run into a person who can burst me.
In your death recap within 2 seconds you can block cast which helps mitigate damage plus throws out a big heal.
Stay Alert for gankers
Block Cast BOL
Use Rune Focus gives 8% mitigation too
Go for Armor over Health -Blood Spawn is great for this.
Transmutation buff makes it Easy to max out crit resistance
I can't see your build or CP so I can only assume based on that screen shot.
I think your also missing my point I don't want Templars to not run heavy I just think it doesn't need sustain from mag recovery. Builds should have to adjust for mag recovery if they equip heavy armor which currently isn't a problem. Here's a PvP video from 2 days ago of me solo Healing in PvP with 20k health. We had Emp buff so it's higher than normal.https://youtu.be/0ezE4uZMdMQ
Templar healers are to strong in heavy armor
Lol this guy has never ran solo in his life. He's a laughing stock on ps4 tbh. Our group has wiped them many times with clips to prove it. A bunch of templars spamming bol.
Joy_Division wrote: »Please add a gradient cost increase to Breath of Life, or do something which stops this terrible block/heal meta.
Just no. It is the only effective defense for a magicka templar. And, if they a magicka templar is block casting heals and you can't run them out of stam in 4 hits the problem is you. Additionally, you would effectively eliminate the role of PVP healer let alone what it would do to PVE. Stop asking for things just because you can't deal with it. Plenty of other people are able to kill templars.
The main reason you can do this is heavy armor gives you amazing protection and resources like mag/Stam back so you can block cast for ever due to this. Templars in Heavy Armor have it easy. They should have to sacrifice sustain wearing heavy but that's not the case at all. This is my problem with Templars and I main a Templar healer everyday and think it's to strong. Weak ones die Strong ones are the last one dead on the battlefield.
Giving BOL a cost increase isn't the first solution or caster timer although it's something I'd consider.
Heavy Armor is the problem. Joy Division can complain about NB Burst in pve all he wants. You could still run heavy armor if they killed the sustain you get from constitution and players would be forced to run all three jewelry pieces mag recovery or cost reduction and still run heavy.This is why Templars can still dps.
Heavy Armor with no mag recovery from constitution forces people to run sustain enchants on jewelry while still getting protection. You won't have amazing dps either if your forced to get sustain wearing heavy.
As far as PVE goes this won't hurt Trial healers or dps running heavy armor concerned about sustain...no one runs heavy armor in pve for dps or healing just tanks that like to spam obsidian shield.
That's 45K health. In your "amazing protection" heavy armor. A real set with Impen. Not Trainee trash.
2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.
I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. What's a joke is that Zenimax's "fix" for the whole proc set problem would have done nothing.
Now you and Zenimax want me to run around in Light Armor with 25K health, right? Game is a joke. Every mechanic in this game is totally busted because players can keep pushing the numbers to ridiculously high levels. Heavy armor is not amazing protection. It's required for anyone who actually wants to press a few buttons before getting instantly vaporized.
NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't even Call of Duty. It's a joke and why so many people can't stand the NB class.
@Joy_Division
Here's a link to all of the Passives for Heavy Armor...extra health isn't the only reason it's strong.
http://elderscrollsonline.wiki.fextralife.com/Heavy+Armor+Skills
The best benefit to heavy armor is the resistances with sustain not health stacking....
45k health in PvP is way to high of health and clearly your doing something wrong if your stacking health unless your going for a healthplar build.
I run 20k health and have 23k spell and 20k base physical on my Templar and very rarely run into a person who can burst me.
In your death recap within 2 seconds you can block cast which helps mitigate damage plus throws out a big heal.
Stay Alert for gankers
Block Cast BOL
Use Rune Focus gives 8% mitigation too
Go for Armor over Health -Blood Spawn is great for this.
Transmutation buff makes it Easy to max out crit resistance
I can't see your build or CP so I can only assume based on that screen shot.
I think your also missing my point I don't want Templars to not run heavy I just think it doesn't need sustain from mag recovery. Builds should have to adjust for mag recovery if they equip heavy armor which currently isn't a problem. Here's a PvP video from 2 days ago of me solo Healing in PvP with 20k health. We had Emp buff so it's higher than normal.https://youtu.be/0ezE4uZMdMQ
Templar healers are to strong in heavy armor
Lol this guy has never ran solo in his life. He's a laughing stock on ps4 tbh. Our group has wiped them many times with clips to prove it. A bunch of templars spamming bol.
But back on track, the issue is BoL healing other people. Zenimax needs to put something in battle spirit that burst heals can only heal yourself. Leave springs etc alone and leave bol alone for pve, everyone will be happy. Change that and constitution passive and all will be well with magplars.
usmcjdking wrote: »But back on track, the issue is BoL healing other people. Zenimax needs to put something in battle spirit that burst heals can only heal yourself. Leave springs etc alone and leave bol alone for pve, everyone will be happy. Change that and constitution passive and all will be well with magplars.
BOL should absolutely heal other people in PVP.
It should not however, be completely immune from requiring brain activity from the caster.
@Paraflex I'm in Vexxed...yeah the guild that wiped you guys daily with videos on YouTube to prove it, I also *** on your whole guild when we did 1v1s(except jejenum that's my hone boy) so my skill is relevant outside of groups. Cute that you had your friend @Moglijuana come back you up! I'll duel anyone in y'all guild rn as well
usmcjdking wrote: »But back on track, the issue is BoL healing other people. Zenimax needs to put something in battle spirit that burst heals can only heal yourself. Leave springs etc alone and leave bol alone for pve, everyone will be happy. Change that and constitution passive and all will be well with magplars.
BOL should absolutely heal other people in PVP.
It should not however, be completely immune from requiring brain activity from the caster.
Howelse would you propose its fixed? The conal idea is nice but the same thing happening is utterly inevitable. Sure it will take more skill to use but won't fix the problem when healers sit in the middle of zergs.
@Paraflex I'm in Vexxed...yeah the guild that wiped you guys daily with videos on YouTube to prove it, I also *** on your whole guild when we did 1v1s(except jejenum that's my hone boy) so my skill is relevant outside of groups. Cute that you had your friend @Moglijuana come back you up! I'll duel anyone in y'all guild rn as well
@templesus Iv got plenty of video of wiping vexed the guild that played for 3 months full of 15 year old kids who had to go back to high school and can't play right now. Clearly your still bitter about the past who are you exactly ?
Way to side track this thread to and bring up irrelevant topics like guild fights in a balance Templar thread. Keep kissing junjuns ass...you can send your information to Hollykills PsN because this thread is getting derailed thanks to you.
So ya back to heavy Armor Passives and reasons they need to be toned down.
usmcjdking wrote: »usmcjdking wrote: »But back on track, the issue is BoL healing other people. Zenimax needs to put something in battle spirit that burst heals can only heal yourself. Leave springs etc alone and leave bol alone for pve, everyone will be happy. Change that and constitution passive and all will be well with magplars.
BOL should absolutely heal other people in PVP.
It should not however, be completely immune from requiring brain activity from the caster.
Howelse would you propose its fixed? The conal idea is nice but the same thing happening is utterly inevitable. Sure it will take more skill to use but won't fix the problem when healers sit in the middle of zergs.
It fixed quite a bit, as a matter of fact.
Roots prevent turning movement, meaning if the healer is not already facing the group he'll just be BOLing himself. Pressure from DPS will force repositioning, meaning they may not always be able to hit his intended target if the healer can't get into position. But most importantly, it forces the healer to be aware of WHERE THEIR GROUP IS IN REGARD TO HIS/HERSELF.
It also puts a significant dent in the rapids/reform ball group tactics, healers in the back cannot be healed by healers in the front unless said healers turn around or utilize other skills that are nowhere near as powerful as the 2400m of healing omniscience.
@Paraflex I'm in Vexxed...yeah the guild that wiped you guys daily with videos on YouTube to prove it, I also *** on your whole guild when we did 1v1s(except jejenum that's my hone boy) so my skill is relevant outside of groups. Cute that you had your friend @Moglijuana come back you up! I'll duel anyone in y'all guild rn as well
@templesus Iv got plenty of video of wiping vexed the guild that played for 3 months full of 15 year old kids who had to go back to high school and can't play right now. Clearly your still bitter about the past who are you exactly ?
Way to side track this thread to and bring up irrelevant topics like guild fights in a balance Templar thread. Keep kissing junjuns ass...you can send your information to Hollykills PsN because this thread is getting derailed thanks to you.
So ya back to heavy Armor Passives and reasons they need to be toned down.
True_trikkshot, catch ya(group) in cyrodiil!
usmcjdking wrote: »Heavy isn't the issue.
Hell BOL being as strong as it is isn't even the issue.
BOL being a 28 meter find-the-lowest-hp-dude-who-made-mistakes-and-heal-him-to-full-whilst-faced-the-completely-opposite-direction is the issue. AKA smart heal. Nerfing BOL to have a conal search pattern instead of a massive giant circular radius would be the proper fix for BOL spamming magplars. This is why BOL has invalidated other magicka heals in PVP - because the skill literally takes ZERO tactical or situational awareness to utilize. Just button mash and heal the right people.
usmcjdking wrote: »usmcjdking wrote: »But back on track, the issue is BoL healing other people. Zenimax needs to put something in battle spirit that burst heals can only heal yourself. Leave springs etc alone and leave bol alone for pve, everyone will be happy. Change that and constitution passive and all will be well with magplars.
BOL should absolutely heal other people in PVP.
It should not however, be completely immune from requiring brain activity from the caster.
Howelse would you propose its fixed? The conal idea is nice but the same thing happening is utterly inevitable. Sure it will take more skill to use but won't fix the problem when healers sit in the middle of zergs.
It fixed quite a bit, as a matter of fact.
Roots prevent turning movement, meaning if the healer is not already facing the group he'll just be BOLing himself. Pressure from DPS will force repositioning, meaning they may not always be able to hit his intended target if the healer can't get into position. But most importantly, it forces the healer to be aware of WHERE THEIR GROUP IS IN REGARD TO HIS/HERSELF.
It also puts a significant dent in the rapids/reform ball group tactics, healers in the back cannot be healed by healers in the front unless said healers turn around or utilize other skills that are nowhere near as powerful as the 2400m of healing omniscience.
I don't think it's neccisarily the fact you fan blindly spam it, but the fact that's it so strong. Any heavy magplar healbot will render a xv2 impossible because of the sheer strength of his bol
Joy_Division wrote: »Please add a gradient cost increase to Breath of Life, or do something which stops this terrible block/heal meta.
Just no. It is the only effective defense for a magicka templar. And, if they a magicka templar is block casting heals and you can't run them out of stam in 4 hits the problem is you. Additionally, you would effectively eliminate the role of PVP healer let alone what it would do to PVE. Stop asking for things just because you can't deal with it. Plenty of other people are able to kill templars.
The main reason you can do this is heavy armor gives you amazing protection and resources like mag/Stam back so you can block cast for ever due to this. Templars in Heavy Armor have it easy. They should have to sacrifice sustain wearing heavy but that's not the case at all. This is my problem with Templars and I main a Templar healer everyday and think it's to strong. Weak ones die Strong ones are the last one dead on the battlefield.
Giving BOL a cost increase isn't the first solution or caster timer although it's something I'd consider.
Heavy Armor is the problem. Joy Division can complain about NB Burst in pve all he wants. You could still run heavy armor if they killed the sustain you get from constitution and players would be forced to run all three jewelry pieces mag recovery or cost reduction and still run heavy.This is why Templars can still dps.
Heavy Armor with no mag recovery from constitution forces people to run sustain enchants on jewelry while still getting protection. You won't have amazing dps either if your forced to get sustain wearing heavy.
As far as PVE goes this won't hurt Trial healers or dps running heavy armor concerned about sustain...no one runs heavy armor in pve for dps or healing just tanks that like to spam obsidian shield.
That's 45K health. In your "amazing protection" heavy armor. A real set with Impen. Not Trainee trash.
2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.
I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. What's a joke is that Zenimax's "fix" for the whole proc set problem would have done nothing.
Now you and Zenimax want me to run around in Light Armor with 25K health, right? Game is a joke. Every mechanic in this game is totally busted because players can keep pushing the numbers to ridiculously high levels. Heavy armor is not amazing protection. It's required for anyone who actually wants to press a few buttons before getting instantly vaporized.
NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't even Call of Duty. It's a joke and why so many people can't stand the NB class.
@Joy_Division
Here's a link to all of the Passives for Heavy Armor...extra health isn't the only reason it's strong.
http://elderscrollsonline.wiki.fextralife.com/Heavy+Armor+Skills
The best benefit to heavy armor is the resistances with sustain not health stacking....
45k health in PvP is way to high of health and clearly your doing something wrong if your stacking health unless your going for a healthplar build.
I run 20k health and have 23k spell and 20k base physical on my Templar and very rarely run into a person who can burst me.
In your death recap within 2 seconds you can block cast which helps mitigate damage plus throws out a big heal.
Stay Alert for gankers
Block Cast BOL
Use Rune Focus gives 8% mitigation too
Go for Armor over Health -Blood Spawn is great for this.
Transmutation buff makes it Easy to max out crit resistance
I can't see your build or CP so I can only assume based on that screen shot.
I think your also missing my point I don't want Templars to not run heavy I just think it doesn't need sustain from mag recovery. Builds should have to adjust for mag recovery if they equip heavy armor which currently isn't a problem. Here's a PvP video from 2 days ago of me solo Healing in PvP with 20k health. We had Emp buff so it's higher than normal.https://youtu.be/0ezE4uZMdMQ
Templar healers are to strong in heavy armor
Curragraigue wrote: »@Paraflex I'm in Vexxed...yeah the guild that wiped you guys daily with videos on YouTube to prove it, I also *** on your whole guild when we did 1v1s(except jejenum that's my hone boy) so my skill is relevant outside of groups. Cute that you had your friend @Moglijuana come back you up! I'll duel anyone in y'all guild rn as well
@templesus Iv got plenty of video of wiping vexed the guild that played for 3 months full of 15 year old kids who had to go back to high school and can't play right now. Clearly your still bitter about the past who are you exactly ?
Way to side track this thread to and bring up irrelevant topics like guild fights in a balance Templar thread. Keep kissing junjuns ass...you can send your information to Hollykills PsN because this thread is getting derailed thanks to you.
So ya back to heavy Armor Passives and reasons they need to be toned down.
True_trikkshot, catch ya(group) in cyrodiil!
Never heard of you. You seem mad might be time for a time out and cookie from Mum.
They nerfed BoL already if you are still having trouble killing people using BoL you need to GG.
Joy_Division wrote: »Joy_Division wrote: »Please add a gradient cost increase to Breath of Life, or do something which stops this terrible block/heal meta.
Just no. It is the only effective defense for a magicka templar. And, if they a magicka templar is block casting heals and you can't run them out of stam in 4 hits the problem is you. Additionally, you would effectively eliminate the role of PVP healer let alone what it would do to PVE. Stop asking for things just because you can't deal with it. Plenty of other people are able to kill templars.
The main reason you can do this is heavy armor gives you amazing protection and resources like mag/Stam back so you can block cast for ever due to this. Templars in Heavy Armor have it easy. They should have to sacrifice sustain wearing heavy but that's not the case at all. This is my problem with Templars and I main a Templar healer everyday and think it's to strong. Weak ones die Strong ones are the last one dead on the battlefield.
Giving BOL a cost increase isn't the first solution or caster timer although it's something I'd consider.
Heavy Armor is the problem. Joy Division can complain about NB Burst in pve all he wants. You could still run heavy armor if they killed the sustain you get from constitution and players would be forced to run all three jewelry pieces mag recovery or cost reduction and still run heavy.This is why Templars can still dps.
Heavy Armor with no mag recovery from constitution forces people to run sustain enchants on jewelry while still getting protection. You won't have amazing dps either if your forced to get sustain wearing heavy.
As far as PVE goes this won't hurt Trial healers or dps running heavy armor concerned about sustain...no one runs heavy armor in pve for dps or healing just tanks that like to spam obsidian shield.
That's 45K health. In your "amazing protection" heavy armor. A real set with Impen. Not Trainee trash.
2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.
I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. What's a joke is that Zenimax's "fix" for the whole proc set problem would have done nothing.
Now you and Zenimax want me to run around in Light Armor with 25K health, right? Game is a joke. Every mechanic in this game is totally busted because players can keep pushing the numbers to ridiculously high levels. Heavy armor is not amazing protection. It's required for anyone who actually wants to press a few buttons before getting instantly vaporized.
NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't even Call of Duty. It's a joke and why so many people can't stand the NB class.
@Joy_Division
Here's a link to all of the Passives for Heavy Armor...extra health isn't the only reason it's strong.
http://elderscrollsonline.wiki.fextralife.com/Heavy+Armor+Skills
The best benefit to heavy armor is the resistances with sustain not health stacking....
45k health in PvP is way to high of health and clearly your doing something wrong if your stacking health unless your going for a healthplar build.
I run 20k health and have 23k spell and 20k base physical on my Templar and very rarely run into a person who can burst me.
In your death recap within 2 seconds you can block cast which helps mitigate damage plus throws out a big heal.
Stay Alert for gankers
Block Cast BOL
Use Rune Focus gives 8% mitigation too
Go for Armor over Health -Blood Spawn is great for this.
Transmutation buff makes it Easy to max out crit resistance
I can't see your build or CP so I can only assume based on that screen shot.
I think your also missing my point I don't want Templars to not run heavy I just think it doesn't need sustain from mag recovery. Builds should have to adjust for mag recovery if they equip heavy armor which currently isn't a problem. Here's a PvP video from 2 days ago of me solo Healing in PvP with 20k health. We had Emp buff so it's higher than normal.https://youtu.be/0ezE4uZMdMQ
Templar healers are to strong in heavy armor
I can't tell if you are genuinely try to help or just trolling me at this point.
I don't need links ESO Wiki stats, or to be told I can block-cast, or to be told to stay alert for gankers. I don't even know if you are actually reading what I wrote because you clearly missed the part when I said I did nothing that "fight" except CC break and die. Some people who die and lose fights do so even though they generally are aware of the mechanics and know what they are doing. It happens.
I'm sure heavy armor seems OP to you because you run in a group of 8 who can cover your weaknesses and help you "stay alert for gankers." As far as my build goes, I call it "45K health in heavy impenetrable armor insta-dies, have fun trying to open world in Light Armor and 25K health."
No kidding heavy armor is strong. Stupid strong. That's why I wear it. Because just about everything in Cyrodiil is busted and the only way to compete is to abuse these busted mechanics.