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PTS Feedback Thread for Templar Balance Improvements

  • Joy_Division
    Joy_Division
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    Paraflex wrote: »
    Paraflex wrote: »
    Paraflex wrote: »
    Sheuib wrote: »
    Neowit wrote: »
    Please add a gradient cost increase to Breath of Life, or do something which stops this terrible block/heal meta.

    Just no. It is the only effective defense for a magicka templar. And, if they a magicka templar is block casting heals and you can't run them out of stam in 4 hits the problem is you. Additionally, you would effectively eliminate the role of PVP healer let alone what it would do to PVE. Stop asking for things just because you can't deal with it. Plenty of other people are able to kill templars.

    The main reason you can do this is heavy armor gives you amazing protection and resources like mag/Stam back so you can block cast for ever due to this. Templars in Heavy Armor have it easy. They should have to sacrifice sustain wearing heavy but that's not the case at all. This is my problem with Templars and I main a Templar healer everyday and think it's to strong. Weak ones die Strong ones are the last one dead on the battlefield.

    Giving BOL a cost increase isn't the first solution or caster timer although it's something I'd consider.

    Heavy Armor is the problem. Joy Division can complain about NB Burst in pve all he wants. You could still run heavy armor if they killed the sustain you get from constitution and players would be forced to run all three jewelry pieces mag recovery or cost reduction and still run heavy.This is why Templars can still dps.

    Heavy Armor with no mag recovery from constitution forces people to run sustain enchants on jewelry while still getting protection. You won't have amazing dps either if your forced to get sustain wearing heavy.

    As far as PVE goes this won't hurt Trial healers or dps running heavy armor concerned about sustain...no one runs heavy armor in pve for dps or healing just tanks that like to spam obsidian shield.

    nb%20gank_zps6aoberll.jpg

    That's 45K health. In your "amazing protection" heavy armor. A real set with Impen. Not Trainee trash.

    nb%20gank1_zps5l67bqjn.jpg

    2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.

    I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. What's a joke is that Zenimax's "fix" for the whole proc set problem would have done nothing.

    Now you and Zenimax want me to run around in Light Armor with 25K health, right? Game is a joke. Every mechanic in this game is totally busted because players can keep pushing the numbers to ridiculously high levels. Heavy armor is not amazing protection. It's required for anyone who actually wants to press a few buttons before getting instantly vaporized.

    NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't even Call of Duty. It's a joke and why so many people can't stand the NB class.

    @Joy_Division

    Here's a link to all of the Passives for Heavy Armor...extra health isn't the only reason it's strong.

    http://elderscrollsonline.wiki.fextralife.com/Heavy+Armor+Skills

    The best benefit to heavy armor is the resistances with sustain not health stacking....

    45k health in PvP is way to high of health and clearly your doing something wrong if your stacking health unless your going for a healthplar build.

    I run 20k health and have 23k spell and 20k base physical on my Templar and very rarely run into a person who can burst me.

    In your death recap within 2 seconds you can block cast which helps mitigate damage plus throws out a big heal.

    Stay Alert for gankers
    Block Cast BOL
    Use Rune Focus gives 8% mitigation too
    Go for Armor over Health -Blood Spawn is great for this.
    Transmutation buff makes it Easy to max out crit resistance

    I can't see your build or CP so I can only assume based on that screen shot.

    I think your also missing my point I don't want Templars to not run heavy I just think it doesn't need sustain from mag recovery. Builds should have to adjust for mag recovery if they equip heavy armor which currently isn't a problem. Here's a PvP video from 2 days ago of me solo Healing in PvP with 20k health. We had Emp buff so it's higher than normal.


    https://youtu.be/0ezE4uZMdMQ

    Templar healers are to strong in heavy armor

    I can't tell if you are genuinely try to help or just trolling me at this point.

    I don't need links ESO Wiki stats, or to be told I can block-cast, or to be told to stay alert for gankers. I don't even know if you are actually reading what I wrote because you clearly missed the part when I said I did nothing that "fight" except CC break and die. Some people who die and lose fights do so even though they generally are aware of the mechanics and know what they are doing. It happens.

    I'm sure heavy armor seems OP to you because you run in a group of 8 who can cover your weaknesses and help you "stay alert for gankers." As far as my build goes, I call it "45K health in heavy impenetrable armor insta-dies, have fun trying to open world in Light Armor and 25K health."

    No kidding heavy armor is strong. Stupid strong. That's why I wear it. Because just about everything in Cyrodiil is busted and the only way to compete is to abuse these busted mechanics.

    Ok let's build and balance the game just for you because your build is more important and the general population isn't.

    You are missing the point. The game needs to be balanced in other areas besides heavy armor because more things than just heavy armor are totally busted (e.g. NB gank damage). You just want to nerf heavy armor because you think your templar in a group wearing it is too strong. All that does is make the other broken stuff even worse. ESO's entire combat system is out of control because there are no limits and abusable mechanics everywhere. I don't want to wear heavy armor but I feel have too. It's not "my" build. It's what I wear because in some fights, I actually get to press 3 or 4 button using it.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • usmcjdking
    usmcjdking
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    Biting jabs..
    200% dmg boost to closest target or increase jabs dmg 140% regardless of who is closer

    Thoughts?

    Would be substantial PVE buff but wouldn't fix most gripes with it in PVP, being that it is an expensive, unreliable conal channel that is more avoidable than a hardcasted frag - thus making it a very poor skill to utilize for Burning Light. I honestly think the first step is to make it undodgeable, that would fix the crux of stamplars issues in PVP.

    In regards to PVE, it needs to give some sort of unique buff to Stamplar. Honestly, with the huge reduction of crit damage come homestead, returning Jabs to it's old tooltip buff might not be too far off the balance spectrum.

    To paraphrase the great @Wrobel DKs got no execute mechanic because they have powerful DOTS to compensate. Stamplars got no execute damage because ??????

    ???

    ?
    0331
    0602
  • Moglijuana
    Moglijuana
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    templesus wrote: »
    @Paraflex I'm in Vexxed...yeah the guild that wiped you guys daily with videos on YouTube to prove it, I also *** on your whole guild when we did 1v1s(except jejenum that's my hone boy) so my skill is relevant outside of groups. Cute that you had your friend @Moglijuana come back you up! I'll duel anyone in y'all guild rn as well :)

    I've literally never 1v1d anyone in vexxed besides cat man on my dk but "ok". Pretty sure I got denied a duel from you though because you had to "cure vampirism" BC you need any advantage you can get (as if a magplar isn't enough to fight a mag dk lmao), must have been the motto for your guild :neutral:@Paraflex is also a little punk and I give him s*** on the daily. Maybe you can give me lessons on "exposing" him so I can put a video up that no one cares about :D
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • templesus
    templesus
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    Moglijuana wrote: »
    templesus wrote: »
    @Paraflex I'm in Vexxed...yeah the guild that wiped you guys daily with videos on YouTube to prove it, I also *** on your whole guild when we did 1v1s(except jejenum that's my hone boy) so my skill is relevant outside of groups. Cute that you had your friend @Moglijuana come back you up! I'll duel anyone in y'all guild rn as well :)

    I've literally never 1v1d anyone in vexxed besides cat man on my dk but "ok". Pretty sure I got denied a duel from you though because you had to "cure vampirism" BC you need any advantage you can get (as if a magplar isn't enough to fight a mag dk lmao), must have been the motto for your guild :neutral:@Paraflex is also a little punk and I give him s*** on the daily. Maybe you can give me lessons on "exposing" him so I can put a video up that no one cares about :D

    Who are you? Sorry we couldn't duel then, but I'd be more then happy to duel you now.
    Edited by templesus on January 8, 2017 1:14AM
  • Paraflex
    Paraflex
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    Paraflex wrote: »
    Paraflex wrote: »
    Paraflex wrote: »
    Sheuib wrote: »
    Neowit wrote: »
    Please add a gradient cost increase to Breath of Life, or do something which stops this terrible block/heal meta.

    Just no. It is the only effective defense for a magicka templar. And, if they a magicka templar is block casting heals and you can't run them out of stam in 4 hits the problem is you. Additionally, you would effectively eliminate the role of PVP healer let alone what it would do to PVE. Stop asking for things just because you can't deal with it. Plenty of other people are able to kill templars.

    The main reason you can do this is heavy armor gives you amazing protection and resources like mag/Stam back so you can block cast for ever due to this. Templars in Heavy Armor have it easy. They should have to sacrifice sustain wearing heavy but that's not the case at all. This is my problem with Templars and I main a Templar healer everyday and think it's to strong. Weak ones die Strong ones are the last one dead on the battlefield.

    Giving BOL a cost increase isn't the first solution or caster timer although it's something I'd consider.

    Heavy Armor is the problem. Joy Division can complain about NB Burst in pve all he wants. You could still run heavy armor if they killed the sustain you get from constitution and players would be forced to run all three jewelry pieces mag recovery or cost reduction and still run heavy.This is why Templars can still dps.

    Heavy Armor with no mag recovery from constitution forces people to run sustain enchants on jewelry while still getting protection. You won't have amazing dps either if your forced to get sustain wearing heavy.

    As far as PVE goes this won't hurt Trial healers or dps running heavy armor concerned about sustain...no one runs heavy armor in pve for dps or healing just tanks that like to spam obsidian shield.

    nb%20gank_zps6aoberll.jpg

    That's 45K health. In your "amazing protection" heavy armor. A real set with Impen. Not Trainee trash.

    nb%20gank1_zps5l67bqjn.jpg

    2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.

    I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. What's a joke is that Zenimax's "fix" for the whole proc set problem would have done nothing.

    Now you and Zenimax want me to run around in Light Armor with 25K health, right? Game is a joke. Every mechanic in this game is totally busted because players can keep pushing the numbers to ridiculously high levels. Heavy armor is not amazing protection. It's required for anyone who actually wants to press a few buttons before getting instantly vaporized.

    NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't even Call of Duty. It's a joke and why so many people can't stand the NB class.

    @Joy_Division

    Here's a link to all of the Passives for Heavy Armor...extra health isn't the only reason it's strong.

    http://elderscrollsonline.wiki.fextralife.com/Heavy+Armor+Skills

    The best benefit to heavy armor is the resistances with sustain not health stacking....

    45k health in PvP is way to high of health and clearly your doing something wrong if your stacking health unless your going for a healthplar build.

    I run 20k health and have 23k spell and 20k base physical on my Templar and very rarely run into a person who can burst me.

    In your death recap within 2 seconds you can block cast which helps mitigate damage plus throws out a big heal.

    Stay Alert for gankers
    Block Cast BOL
    Use Rune Focus gives 8% mitigation too
    Go for Armor over Health -Blood Spawn is great for this.
    Transmutation buff makes it Easy to max out crit resistance

    I can't see your build or CP so I can only assume based on that screen shot.

    I think your also missing my point I don't want Templars to not run heavy I just think it doesn't need sustain from mag recovery. Builds should have to adjust for mag recovery if they equip heavy armor which currently isn't a problem. Here's a PvP video from 2 days ago of me solo Healing in PvP with 20k health. We had Emp buff so it's higher than normal.


    https://youtu.be/0ezE4uZMdMQ

    Templar healers are to strong in heavy armor

    I can't tell if you are genuinely try to help or just trolling me at this point.

    I don't need links ESO Wiki stats, or to be told I can block-cast, or to be told to stay alert for gankers. I don't even know if you are actually reading what I wrote because you clearly missed the part when I said I did nothing that "fight" except CC break and die. Some people who die and lose fights do so even though they generally are aware of the mechanics and know what they are doing. It happens.

    I'm sure heavy armor seems OP to you because you run in a group of 8 who can cover your weaknesses and help you "stay alert for gankers." As far as my build goes, I call it "45K health in heavy impenetrable armor insta-dies, have fun trying to open world in Light Armor and 25K health."

    No kidding heavy armor is strong. Stupid strong. That's why I wear it. Because just about everything in Cyrodiil is busted and the only way to compete is to abuse these busted mechanics.

    Ok let's build and balance the game just for you because your build is more important and the general population isn't.

    You are missing the point. The game needs to be balanced in other areas besides heavy armor because more things than just heavy armor are totally busted (e.g. NB gank damage). You just want to nerf heavy armor because you think your templar in a group wearing it is too strong. All that does is make the other broken stuff even worse. ESO's entire combat system is out of control because there are no limits and abusable mechanics everywhere. I don't want to wear heavy armor but I feel have too. It's not "my" build. It's what I wear because in some fights, I actually get to press 3 or 4 button using it.

    Let's just agree we don't see eye to eye on this i don't want to continue to argue with you.

    I agree Heavy isn't the only thing in the game that needs to be change there's lots of other balances to be made....to run heavy and can get 4-5 abilities off just amazing me...I have to question your ability to play the game if you walk out a keep with 45 Health and can only get 4-5 abilities off before you die....I doubt any changes to the game could help this type of player go play minecraft or something easy.

    Dps should be toned down especially specific skills

    Healing should be toned down especially certain skills but this is a Templar thread about balance and in general heavy armor is still quite strong in 1vX/Duels/Small Groups/Large groups...im done with replaying back to you @Joy_Division

    Edited by Paraflex on January 8, 2017 1:18AM
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • Moglijuana
    Moglijuana
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    templesus wrote: »
    Moglijuana wrote: »
    templesus wrote: »
    @Paraflex I'm in Vexxed...yeah the guild that wiped you guys daily with videos on YouTube to prove it, I also *** on your whole guild when we did 1v1s(except jejenum that's my hone boy) so my skill is relevant outside of groups. Cute that you had your friend @Moglijuana come back you up! I'll duel anyone in y'all guild rn as well :)

    I've literally never 1v1d anyone in vexxed besides cat man on my dk but "ok". Pretty sure I got denied a duel from you though because you had to "cure vampirism" BC you need any advantage you can get (as if a magplar isn't enough to fight a mag dk lmao), must have been the motto for your guild :neutral:@Paraflex is also a little punk and I give him s*** on the daily. Maybe you can give me lessons on "exposing" him so I can put a video up that no one cares about :D

    Who are you?

    @Paraflex 's Dad
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • templesus
    templesus
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    Moglijuana wrote: »
    templesus wrote: »
    Moglijuana wrote: »
    templesus wrote: »
    @Paraflex I'm in Vexxed...yeah the guild that wiped you guys daily with videos on YouTube to prove it, I also *** on your whole guild when we did 1v1s(except jejenum that's my hone boy) so my skill is relevant outside of groups. Cute that you had your friend @Moglijuana come back you up! I'll duel anyone in y'all guild rn as well :)

    I've literally never 1v1d anyone in vexxed besides cat man on my dk but "ok". Pretty sure I got denied a duel from you though because you had to "cure vampirism" BC you need any advantage you can get (as if a magplar isn't enough to fight a mag dk lmao), must have been the motto for your guild :neutral:@Paraflex is also a little punk and I give him s*** on the daily. Maybe you can give me lessons on "exposing" him so I can put a video up that no one cares about :D

    Who are you?

    @Paraflex 's Dad

    So no duel?
  • Paraflex
    Paraflex
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    Moglijuana wrote: »
    templesus wrote: »
    Moglijuana wrote: »
    templesus wrote: »
    @Paraflex I'm in Vexxed...yeah the guild that wiped you guys daily with videos on YouTube to prove it, I also *** on your whole guild when we did 1v1s(except jejenum that's my hone boy) so my skill is relevant outside of groups. Cute that you had your friend @Moglijuana come back you up! I'll duel anyone in y'all guild rn as well :)

    I've literally never 1v1d anyone in vexxed besides cat man on my dk but "ok". Pretty sure I got denied a duel from you though because you had to "cure vampirism" BC you need any advantage you can get (as if a magplar isn't enough to fight a mag dk lmao), must have been the motto for your guild :neutral:@Paraflex is also a little punk and I give him s*** on the daily. Maybe you can give me lessons on "exposing" him so I can put a video up that no one cares about :D

    Who are you?

    @Paraflex 's Dad

    This is true he shows up and smacks bullies around because I'm a healer and can't do anything else

    @templesus take the ego boosting to another thread let's focus on Templar balance and being constructive. His name is JDmaya and I'd put up 250k on him beating you 1v1 best of three. We can set this up but take it offline...off the forums it's not needed here especially on a balance Templar thread.

    Edited by Paraflex on January 8, 2017 1:24AM
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • templesus
    templesus
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    Don't worry I main stamplar so you don't have to worry about me being on a dueling class!
  • Ashamray
    Ashamray
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    @ZOS_RichLambert , hello!
    First of all I want to say housing will bring us alot of creative hours. I expect some players will build true masterpieces. I know that roleplayers are already planning to do events in their manors. <3

    That was a shiny part. Not so shiny in templar's house: we are the only people who incredibly suffer from roots and snares. Can you allow us to land Jabs \ Sweeps in cursor direction? When Templar's spammed by roots, he literally can't do anything but cast Purge over and over again.
    Edited by Ashamray on January 8, 2017 1:25AM
    Boadrig, EU PC

    Very Balanced
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  • Moglijuana
    Moglijuana
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    templesus wrote: »
    Moglijuana wrote: »
    templesus wrote: »
    Moglijuana wrote: »
    templesus wrote: »
    @Paraflex I'm in Vexxed...yeah the guild that wiped you guys daily with videos on YouTube to prove it, I also *** on your whole guild when we did 1v1s(except jejenum that's my hone boy) so my skill is relevant outside of groups. Cute that you had your friend @Moglijuana come back you up! I'll duel anyone in y'all guild rn as well :)

    I've literally never 1v1d anyone in vexxed besides cat man on my dk but "ok". Pretty sure I got denied a duel from you though because you had to "cure vampirism" BC you need any advantage you can get (as if a magplar isn't enough to fight a mag dk lmao), must have been the motto for your guild :neutral:@Paraflex is also a little punk and I give him s*** on the daily. Maybe you can give me lessons on "exposing" him so I can put a video up that no one cares about :D

    Who are you?

    @Paraflex 's Dad

    So no duel?
    Not worth my time, i barely play ESO as it is. Not going to log on to have to listen to complaints and rules and have to read the word "exposed" or "cancer" a thousand times. Play bf1 or something.
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • templesus
    templesus
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    @ZOS_GinaBruno please fix biting jabs...at least make it so it hits people or can't be dodged as it is its the worst class spammable there is PvP and pve, stamplars have damage but without a way of outputting it none of it matters...
  • Ashamray
    Ashamray
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    Moglijuana wrote: »
    Not worth my time, i barely play ESO as it is. Not going to log on to have to listen to complaints and rules and have to read the word "exposed" or "cancer" a thousand times. Play bf1 or something.

    yep, dueling in teso is too compicated.
    "You can do this, but can't that".
    "Poisons!"
    "Ah cancer set!"
    "Uugh, shuffle monkey"
    "Necropotato with game-breaking amount of magicka, ha!" btw hello, dracane
    "Healbot! Purge!!!"
    "Destro ultie!"
    "Ah ok, procsets won"
    "Wow, malubeth, seriously?"

    List is long and pointless.
    Edited by Ashamray on January 8, 2017 1:37AM
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
    Cite's Legacy
    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • templesus
    templesus
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    So I see this threads taken a bad turn, driven unarguably by me, so my apologies to thread as a whole. Its for balance, not smack talk.
  • Curragraigue
    Curragraigue
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    Deleted
    Edited by Curragraigue on January 8, 2017 6:43AM
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • technohic
    technohic
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    This is why we can't have nice things.
  • Sneaky-Snurr
    Sneaky-Snurr
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    For one, I don't think RD needs a nerf to the damage but instead, nerfing the range and/or execute threshold is the way to go as to balancing the skill so it's not abused like it is now where people are just spamming RD from afar and that's basically it.
    RD is the only execute skill that Templars can rely on and nerfing it will only hamper us Templars more amid our low sustain, our lack of reliable CC abilities.
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • Reykice
    Reykice
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    In PvP you can't use Radiant Destruction if your opponent bashes you. Had it happen a lot, chain bash and the skill was worthless.

    So then why nerf? Or make it unintreruptable at least...
  • Alcast
    Alcast
    Class Representative
    If you guys could FOCUS on actually reporting stuff in this channel instead of insulting each other, that would be great.
    https://alcasthq.com - Alcasthq.com Builds & Guides
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  • Delsskia
    Delsskia
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    Radiant Oppression - The problem with RO has never been the range of it. Those who complain about that don't understand the difference between ranged and melee dps. Mag Sorcs sit at the back of groups spamming Curse until they get free Frags. Bowtards stay a mile away sniping and Magplars stay at the back casting. Add to that the facts that Magplars have hard casts, we have zero mobility AND we snare ourselves to cast those long spells. We pretty much have no choice but to stay ranged to be effective. And BTW, DK's quit complaining that we spam beams at you, it's the only thing we can do that doesn't get reflected back at us. The goal is to kill you not ourselves.

    The 21% nerf is simply a lazy, knee jerk reaction. The real answer to making it right is to make the execute kick in at 30 - 35 percent health (as ALL executes should do) rather than 50% health and to cut the bonus execute damage to 300% rather than 330%.

    Breath of Life - Remember a few months ago when ZOS brought up the subject of "smart heals" in their patch notes? BoL is not one of the smart ones. It's ridiculous that I have to run myself out of magicka just to get 1 or 2 of my own heals to land on me. If it was truly smart, it'd prioritize the caster, then the group/raid and lastly people outside the group/raid.

    Dark Flare - Everything about this spell is great except the self snare while casting and that it has to orbit the moons a few times on its way to the target. Seriously, at max range it can take 4 or 5 seconds to hit the target from the time when you begin the cast. Just give the projectile the same trajectory and speed as Frags and remove the self snare.

    Blazing Spear - In a game FULL of skills that have secondary knockdowns and stuns... And in which we can be snared, rooted, stunned, disoriented, knocked down, silenced and feared ALL AT THE SAME TIME, you decided that Blazing Spear was the culprit? Seriously? Of all the CC problems in this game, Blazing Spear is at the very bottom of that particular barrel full of bummers. Just revert it back to the way it was and focus on the real CC problems.

    Jabs - Both morphs of Jabs have the potential to do decent damage and to be effective in rotations. Even though the cost is very high, I actually think it's probably about where it should be if we weren't casting at air. As it is now, at least 1/2 of the ticks simply miss our intended targets because the spell has no target. Make the spell a targeted one and make it apply the snare on the first tick rather than the last one.

    NA-PC
    Fantasia
  • technohic
    technohic
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    Reykice wrote: »
    In PvP you can't use Radiant Destruction if your opponent bashes you. Had it happen a lot, chain bash and the skill was worthless.

    So then why nerf? Or make it unintreruptable at least...

    In melee range, you shouldn't be trying to use it. No way should they make it uninterruptible. Its poweful as is and just as powerful post nerd. There are still going to be tears.
  • technohic
    technohic
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    Delsskia wrote: »
    Radiant Oppression - The problem with RO has never been the range of it. Those who complain about that don't understand the difference between ranged and melee dps. Mag Sorcs sit at the back of groups spamming Curse until they get free Frags. Bowtards stay a mile away sniping and Magplars stay at the back casting. Add to that the facts that Magplars have hard casts, we have zero mobility AND we snare ourselves to cast those long spells. We pretty much have no choice but to stay ranged to be effective. And BTW, DK's quit complaining that we spam beams at you, it's the only thing we can do that doesn't get reflected back at us. The goal is to kill you not ourselves.

    The 21% nerf is simply a lazy, knee jerk reaction. The real answer to making it right is to make the execute kick in at 30 - 35 percent health (as ALL executes should do) rather than 50% health and to cut the bonus execute damage to 300% rather than 330%.

    Breath of Life - Remember a few months ago when ZOS brought up the subject of "smart heals" in their patch notes? BoL is not one of the smart ones. It's ridiculous that I have to run myself out of magicka just to get 1 or 2 of my own heals to land on me. If it was truly smart, it'd prioritize the caster, then the group/raid and lastly people outside the group/raid.

    Dark Flare - Everything about this spell is great except the self snare while casting and that it has to orbit the moons a few times on its way to the target. Seriously, at max range it can take 4 or 5 seconds to hit the target from the time when you begin the cast. Just give the projectile the same trajectory and speed as Frags and remove the self snare.

    Blazing Spear - In a game FULL of skills that have secondary knockdowns and stuns... And in which we can be snared, rooted, stunned, disoriented, knocked down, silenced and feared ALL AT THE SAME TIME, you decided that Blazing Spear was the culprit? Seriously? Of all the CC problems in this game, Blazing Spear is at the very bottom of that particular barrel full of bummers. Just revert it back to the way it was and focus on the real CC problems.

    Jabs - Both morphs of Jabs have the potential to do decent damage and to be effective in rotations. Even though the cost is very high, I actually think it's probably about where it should be if we weren't casting at air. As it is now, at least 1/2 of the ticks simply miss our intended targets because the spell has no target. Make the spell a targeted one and make it apply the snare on the first tick rather than the last one.

    I agree with everything you just said. The changes you suggest would make the class fun and eliminate needless annoyances. People complain about BOL spam but a lot of times I'm spamming trying to heal myself or a group member tgats getting ganked, but insists on hitting the PUG that's not grouped and standing in siege. So annoying.
  • tinythinker
    tinythinker
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    I am late to the thread so I will only say this about Blazing Spear's stun:

    I am mostly a solo PvE/PvP player (though I don't wander alone in PvP) and I am not worried about doing complicated rotations in PvE group dynamics. I just know I can rely on Blazing to give me an advantage when things are about to spawn in Maelstrom, that it let's me make some clever/helpful moves in PvP when blobs are on the move, and that it saves my butt sometimes in both PvE and PvP by letting me get away or letting me reset by healing, re-positioning, etc.

    The extra 2 seconds of that weak DoT are NOT worth losing the stun.

    Leave the stun alone. Find another way to simplify. I'm sure this thread already has dozens of suggestions.

    - - - - - - - - - - - - - - - - - - - - - - - - -

    My focus for this thread is on something I really want to be fixed. I will let more experienced players talk about how to improve Stamplars, but my "#$%& ZOS, fix it already!" obsession is with... Eclipse. :D

    Yes, Eclipse! :p

    Problem: Players don't like/much use Eclipse

    Source of Problem: The following factors--
    • Bosses/tough mobs were made immune
    • Players can "Break Free" and gain CC immunity with no penalty, but the original skill and the Total Dark morph only work if the player remains in the bubble
    • The damage is weak and Enduring Rays actually makes the newish bomb version of Unstable Core a poor choice over even heavy attacks.
    • PvP vs. PvE balance

    Solution to Problem:
    • Make Eclipse and Total Dark something you purge/cleanse rather than break free from.

    Let's stop passing out CC-immunity like candy with this skill. Which only works now in PvP because new players haven't seen it before. So you get the one shot with it for each of them.

    • Give Eclipse and Total Dark a penalty (like 3x normal damage that would otherwise occur at the end of the ability) for breaking free/cleansing.

    A mob isn't going to "break free"/"cleanse" and bosses can't be hit with either of these, so only players will be forced to choose if they want to wait out the bubble or take the damage. This makes their gaining CC immunity after breaking out a reasonable thing since they are in some since "trapped" now. The extra damage only applies to players in Cyrodiil where damage is already cut in half so the increase is needed to make the penalty real. There is PvE and PvP balance and the skill is useful to all.

    • The damage for Eclipse and Total Dark decreases over time.

    So you start off taking three times the current damage if you burst the bubble right away, but if you wait and let the bubble expire you take the current level of damage. This makes Enduring Rays work for the base ability and this morph.

    • Add a stun bomb for Unstable Core for targets who activate a gap-closer.

    Not much elaboration needed. If an enemy has Core active and tries to use a gap closer (Bolt Escape, Fiery Chains, Critical Charge, Shield Charge, Teleport Strike, etc. or the NPC equivalents) they trigger the ability early and explode for the damage already in place for this ability while also being stunned for two seconds.

    • The damage for Unstable Core increases over time.

    This adds to a target's dilemma in PvP and boosts the value of the ability in PvE so that it's worth waiting for the payoff.

    - - - - - - - - - - - - - - - - - - - - - - - - -

    And while I've written enough really long OPs covering abilities and passives and wall-of-text comments on improving Templars to fill a book, I will only mention one more ability because it is a major underpeformer that is *always* ignored. Yes, yes, I mean Solar Barrage.

    Here are two options for improvement:

    1. Targets caught in the radius of the ability are knocked back and immobilized (can't move unless they roll dodge or the effect expires but can attack/use abilities) for 4 seconds. Raise the ability cost to compensate.

    2. Turn Solar Barrage into stamina morph that creates a circular AoE with a 3 or 4 meter radius that moves with the caster who is the center of this solar storm. All enemies in that radius would be afflicted with Major Fracture (this will last for 5 seconds even if they leave the radius) as well receive X flame damage every half second. Remove the Empower and increase the ability cost to compensate.
    Edited by tinythinker on January 8, 2017 5:50PM
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  • Solariken
    Solariken
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    Biting jabs..
    200% dmg boost to closest target or increase jabs dmg 140% regardless of who is closer

    Thoughts?

    @caeliusstarbreaker or make Burning Light proc on any physical/magic/fire DOT so that we don't have to slot unreliable skills like jabs in PvP.
  • Kilandros
    Kilandros
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    ✭✭✭
    Delsskia wrote: »
    Radiant Oppression - The problem with RO has never been the range of it. Those who complain about that don't understand the difference between ranged and melee dps. Mag Sorcs sit at the back of groups spamming Curse until they get free Frags. Bowtards stay a mile away sniping and Magplars stay at the back casting. Add to that the facts that Magplars have hard casts, we have zero mobility AND we snare ourselves to cast those long spells. We pretty much have no choice but to stay ranged to be effective. And BTW, DK's quit complaining that we spam beams at you, it's the only thing we can do that doesn't get reflected back at us. The goal is to kill you not ourselves.

    The 21% nerf is simply a lazy, knee jerk reaction. The real answer to making it right is to make the execute kick in at 30 - 35 percent health (as ALL executes should do) rather than 50% health and to cut the bonus execute damage to 300% rather than 330%.

    Breath of Life - Remember a few months ago when ZOS brought up the subject of "smart heals" in their patch notes? BoL is not one of the smart ones. It's ridiculous that I have to run myself out of magicka just to get 1 or 2 of my own heals to land on me. If it was truly smart, it'd prioritize the caster, then the group/raid and lastly people outside the group/raid.

    Dark Flare - Everything about this spell is great except the self snare while casting and that it has to orbit the moons a few times on its way to the target. Seriously, at max range it can take 4 or 5 seconds to hit the target from the time when you begin the cast. Just give the projectile the same trajectory and speed as Frags and remove the self snare.

    Blazing Spear - In a game FULL of skills that have secondary knockdowns and stuns... And in which we can be snared, rooted, stunned, disoriented, knocked down, silenced and feared ALL AT THE SAME TIME, you decided that Blazing Spear was the culprit? Seriously? Of all the CC problems in this game, Blazing Spear is at the very bottom of that particular barrel full of bummers. Just revert it back to the way it was and focus on the real CC problems.

    Jabs - Both morphs of Jabs have the potential to do decent damage and to be effective in rotations. Even though the cost is very high, I actually think it's probably about where it should be if we weren't casting at air. As it is now, at least 1/2 of the ticks simply miss our intended targets because the spell has no target. Make the spell a targeted one and make it apply the snare on the first tick rather than the last one.

    The range is and always has been the problem of Radiant Destruction. The Risk/Reward for the skill is completely out of whack with 40+m range in PvP where Templars can sit behind their zerg, pick a target, and start beaming. You of all people should know this.

    Also, LOL at your Dark Flare suggestions. Are you seriously recommending they speed up the projectile and remove the self snare on this? I've hit people with 17k Dark Flares in PvP. That's practically a 1 shot. And it procs and AoE Major Defile. This is one of the strongest single-target skills in the game. It doesn't need a buff.

    How close to God mode do you want Magplar to be? It's arguably the strongest magicka class already.


    Edited by Kilandros on January 8, 2017 4:44PM
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • me_ming
    me_ming
    ✭✭✭✭✭
    Kilandros wrote: »
    Delsskia wrote: »
    Radiant Oppression - The problem with RO has never been the range of it. Those who complain about that don't understand the difference between ranged and melee dps. Mag Sorcs sit at the back of groups spamming Curse until they get free Frags. Bowtards stay a mile away sniping and Magplars stay at the back casting. Add to that the facts that Magplars have hard casts, we have zero mobility AND we snare ourselves to cast those long spells. We pretty much have no choice but to stay ranged to be effective. And BTW, DK's quit complaining that we spam beams at you, it's the only thing we can do that doesn't get reflected back at us. The goal is to kill you not ourselves.

    The 21% nerf is simply a lazy, knee jerk reaction. The real answer to making it right is to make the execute kick in at 30 - 35 percent health (as ALL executes should do) rather than 50% health and to cut the bonus execute damage to 300% rather than 330%.

    Breath of Life - Remember a few months ago when ZOS brought up the subject of "smart heals" in their patch notes? BoL is not one of the smart ones. It's ridiculous that I have to run myself out of magicka just to get 1 or 2 of my own heals to land on me. If it was truly smart, it'd prioritize the caster, then the group/raid and lastly people outside the group/raid.

    Dark Flare - Everything about this spell is great except the self snare while casting and that it has to orbit the moons a few times on its way to the target. Seriously, at max range it can take 4 or 5 seconds to hit the target from the time when you begin the cast. Just give the projectile the same trajectory and speed as Frags and remove the self snare.

    Blazing Spear - In a game FULL of skills that have secondary knockdowns and stuns... And in which we can be snared, rooted, stunned, disoriented, knocked down, silenced and feared ALL AT THE SAME TIME, you decided that Blazing Spear was the culprit? Seriously? Of all the CC problems in this game, Blazing Spear is at the very bottom of that particular barrel full of bummers. Just revert it back to the way it was and focus on the real CC problems.

    Jabs - Both morphs of Jabs have the potential to do decent damage and to be effective in rotations. Even though the cost is very high, I actually think it's probably about where it should be if we weren't casting at air. As it is now, at least 1/2 of the ticks simply miss our intended targets because the spell has no target. Make the spell a targeted one and make it apply the snare on the first tick rather than the last one.

    The range is and always has been the problem of Radiant Destruction. The Risk/Reward for the skill is completely out of whack with 40+m range in PvP where Templars can sit behind their zerg, pick a target, and start beaming. You of all people should know this.

    Also, LOL at your Dark Flare suggestions. Are you seriously recommending they speed up the projectile and remove the self snare on this? I've hit people with 17k Dark Flares in PvP. That's practically a 1 shot. And it procs and AoE Major Defile. This is one of the strongest single-target skills in the game. It doesn't need a buff.

    How close to God mode do you want Magplar to be? It's arguably the strongest magicka class already.


    RO is only 28m. 41m if you use propelling shield. But I will agree, RO's issue was more of the range of it than the damage. I would have been fine if the range of RO is what they nerfed. It would have been good for both PvP and PvE if they went that route instead.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • tinythinker
    tinythinker
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    Oh, and thanks sooooo much to whoever spilled the secret about how OP our Healing Ritual really is. Way to go! Back to Breath of Life/Honor the Dead...

    Seriously, though, if they keep the damage nerf to RD could RG get a boost to the percent of damage returned as healing? I actually have preferred RG over RO but it is right on the line of "worth it" as it is now on live.
    Edited by tinythinker on January 8, 2017 5:43PM
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    me_ming wrote: »
    Kilandros wrote: »
    Delsskia wrote: »
    Radiant Oppression - The problem with RO has never been the range of it. Those who complain about that don't understand the difference between ranged and melee dps. Mag Sorcs sit at the back of groups spamming Curse until they get free Frags. Bowtards stay a mile away sniping and Magplars stay at the back casting. Add to that the facts that Magplars have hard casts, we have zero mobility AND we snare ourselves to cast those long spells. We pretty much have no choice but to stay ranged to be effective. And BTW, DK's quit complaining that we spam beams at you, it's the only thing we can do that doesn't get reflected back at us. The goal is to kill you not ourselves.

    The 21% nerf is simply a lazy, knee jerk reaction. The real answer to making it right is to make the execute kick in at 30 - 35 percent health (as ALL executes should do) rather than 50% health and to cut the bonus execute damage to 300% rather than 330%.

    Breath of Life - Remember a few months ago when ZOS brought up the subject of "smart heals" in their patch notes? BoL is not one of the smart ones. It's ridiculous that I have to run myself out of magicka just to get 1 or 2 of my own heals to land on me. If it was truly smart, it'd prioritize the caster, then the group/raid and lastly people outside the group/raid.

    Dark Flare - Everything about this spell is great except the self snare while casting and that it has to orbit the moons a few times on its way to the target. Seriously, at max range it can take 4 or 5 seconds to hit the target from the time when you begin the cast. Just give the projectile the same trajectory and speed as Frags and remove the self snare.

    Blazing Spear - In a game FULL of skills that have secondary knockdowns and stuns... And in which we can be snared, rooted, stunned, disoriented, knocked down, silenced and feared ALL AT THE SAME TIME, you decided that Blazing Spear was the culprit? Seriously? Of all the CC problems in this game, Blazing Spear is at the very bottom of that particular barrel full of bummers. Just revert it back to the way it was and focus on the real CC problems.

    Jabs - Both morphs of Jabs have the potential to do decent damage and to be effective in rotations. Even though the cost is very high, I actually think it's probably about where it should be if we weren't casting at air. As it is now, at least 1/2 of the ticks simply miss our intended targets because the spell has no target. Make the spell a targeted one and make it apply the snare on the first tick rather than the last one.

    The range is and always has been the problem of Radiant Destruction. The Risk/Reward for the skill is completely out of whack with 40+m range in PvP where Templars can sit behind their zerg, pick a target, and start beaming. You of all people should know this.

    Also, LOL at your Dark Flare suggestions. Are you seriously recommending they speed up the projectile and remove the self snare on this? I've hit people with 17k Dark Flares in PvP. That's practically a 1 shot. And it procs and AoE Major Defile. This is one of the strongest single-target skills in the game. It doesn't need a buff.

    How close to God mode do you want Magplar to be? It's arguably the strongest magicka class already.


    RO is only 28m. 41m if you use propelling shield. But I will agree, RO's issue was more of the range of it than the damage. I would have been fine if the range of RO is what they nerfed. It would have been good for both PvP and PvE if they went that route instead.

    It's 41m just for being near a Keep. With Prop Shield it's even more. Don't spread inaccurate info, please.

    Edited by Kilandros on January 8, 2017 5:31PM
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • VigilantLance
    VigilantLance
    ✭✭
    I've been saying it several times over the last few patches.

    Rune focus needs an overhaul. While the magical buff morph channeled focus is decent because of all the magical regen.

    The restoring focus morph, which is the morph most stamina use, is useless. All other classes get a mobile major ward.

    Dragon knights have the spiked armor, mobile, does damage or shields.

    Sorcerer has the best ward. Lightning form or hurricane, heals when combined with crit surge. Grants expedition, does damage and highly mobile.

    Nightblade surprise attack, highest damage ability on a nightblades skill list for stamina builds. Highly mobile.

    What do we get as a stamplar? Restoring focus. Non mobile, does no damage, and isn't even a large radius circle! It's just garbage is what it is. I don't even use it in Maelstrom because of how bad it is, I end up using unstoppable for the mobility.

    Either make this ability mobile and offer some expedition with it, or you can allow the skill to offer some form of stamina regen similar to what channeled focus does now prepatch.
  • JenethIH
    JenethIH
    ✭✭
    I really like the radiant aura change. It makes it so much easier to get the magicsteal buff out for my group. I do think the magic return you get should be buffed a little bit based on feedback from my vMoL group when we ran on PTS Friday night. They thought magic resource management was bad on single targets but had no issues on AOE trash pulls.

    Still not fond of healing ritual, love the aoe heal but the cast time really makes the skill unuseable most if the time.

    Still not sure what removing the stun from spears is all about, its not like it was OP. Seems like a completely unnecessary change.
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