VigilantLance wrote: »Nightblade dps was never really bottom of the totem pole though. It was always very high up on single target for stamina builds. Maelstrom arena scores can attest to that, as well as bloodspawn dps testing.
The only change this class needed was its cost increase for incapacitating strikes. This was the absolute only thing that should have been done.
VigilantLance wrote: »Nightblade dps was never really bottom of the totem pole though. It was always very high up on single target for stamina builds. Maelstrom arena scores can attest to that, as well as bloodspawn dps testing.
The only change this class needed was its cost increase for incapacitating strikes. This was the absolute only thing that should have been done.
Making Merciless Resolve proc after 4 weaves would be good for pve, but in pvp it means suicide while aiming at a mag dk.
Further the cost increase of Strife is just logical.
Force Shock was preffered for endgame pve, but with the nerfes to monster sets, molag kena would be a great choice again.
Cost increase reason 1
Then there is pvp. Strife was prefered over Force Shock all day long.
Cost increase reason 2 + Force Shock gets unreflectable
Now think about doing solo content without strife. You need to equip a healing staff to survive. So the only way to gimp mag nb is to nerf strife. Nerfing cripple for example will only be a dps loss and does not change anything for endgame pve.
Strife should be how Veiled Strike. Just something you use in a special situation, nothing for a fixed rotation.
Glad to see that Siphoning Strikes are not nerfed this patch. But don't get your hopes up for next patch.
At the moment a Sorc is the better Nightblade, in every aspect.
VigilantLance wrote: »
Making Merciless Resolve proc after 4 weaves would be good for pve, but in pvp it means suicide while aiming at a mag dk.
Further the cost increase of Strife is just logical.
Force Shock was preffered for endgame pve, but with the nerfes to monster sets, molag kena would be a great choice again.
Cost increase reason 1
Then there is pvp. Strife was prefered over Force Shock all day long.
Cost increase reason 2 + Force Shock gets unreflectable
Now think about doing solo content without strife. You need to equip a healing staff to survive. So the only way to gimp mag nb is to nerf strife. Nerfing cripple for example will only be a dps loss and does not change anything for endgame pve.
Strife should be how Veiled Strike. Just something you use in a special situation, nothing for a fixed rotation.
Glad to see that Siphoning Strikes are not nerfed this patch. But don't get your hopes up for next patch.
At the moment a Sorc is the better Nightblade, in every aspect.
VigilantLance wrote: »Nightblade dps was never really bottom of the totem pole though. It was always very high up on single target for stamina builds. Maelstrom arena scores can attest to that, as well as bloodspawn dps testing.
The only change this class needed was its cost increase for incapacitating strikes. This was the absolute only thing that should have been done.
VigilantLance wrote: »
Stamblades are almost no NBs.. just stam weapons carriers. Just 5 skill morphs and a couple of passives.
If we want to improve classes, we should focus on improving magicka, which is the DNA of every class.
LiquidPony wrote: »VigilantLance wrote: »
Stamblades are almost no NBs.. just stam weapons carriers. Just 5 skill morphs and a couple of passives.
If we want to improve classes, we should focus on improving magicka, which is the DNA of every class.
In other words: "I prefer Magicka so let's just ignore Stamina and focus on what I like."
Magblades are just sub-par sorcs. Just play a sorc. How does that sound?
LiquidPony wrote: »I main a Stamina Nightblade in raids (rare, I know).
Rather than going off on some rant, I would like to start with some data from http://esoleaderboards.com
In vMoL, here are the leaderboard counts by class:
- Dragonknight: 290
- Sorcerer: 228
- Templar: 225
- Nightblade: 88
In vSO:
- Dragonknight: 377
- Templar: 375
- Sorcerer: 363
- Nightblade: 176
In vAA:
- Sorcerer: 335
- Templar: 317
- Dragonknight: 307
- Nightblade: 138
In vHRC:
- Templar: 352
- Sorcerer: 345
- Dragonknight: 340
- Nightblade: 149
Totals:
- Dragonknight: 1314 (29.83%)
- Sorcerer: 1271 (28.85%)
- Templar: 1269 (28.80%)
- Nightblade: 551 (12.50%)
It should be extremely obvious that there is something wrong with the Nightblade class in group PvE given the leaderboard stats listed here. People simply do not run Nightblades in raid groups.
I see nothing in this patch to change that imbalance. The Major Force nerf in particular hits Nightblades harder than DKs or Sorcs due to the Hemorrhage passive (+10% critical damage), and the combination of the Major and Minor Force buffs together hit Nightblades harder than any other class (NBs have higher critical ratings than other classes due to the Pressure Points passive, and since we often run Khajiit, we have an additional 8% weapon critical bonus).
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert @ZOS_JessicaFolsom can you please clarify the Major Force nerf from the patch notes. You stated that "Total Critical Damage bonus from this buff remains unchanged," but that doesn't make any sense (and, as far as I can tell, is not mathematically possible). My character with a 100.3% critical damage bonus (50% base + 10% Hemorrhage + 12% Minor Force + 10% Precise Strikes + 18.3% The Shadow) was previously buffed to 130.4% with Major Force (100.3% * 1.3 = 130.4%). With the change to Major Force as an additive bonus reduced to 15% (ignoring the Minor Force nerf for now), my critical damage bonus will be 115.3% (100.3% + 15%). That is a huge reduction in DPS while Major Force is up.
So, what gives? The leaderboards clearly show that Nightblades are massively underrepresented in Trials. I'm not sure how to fix it, but it's clear to me that something needs to be done. Why would anyone run a Nightblade in a Trial? For Minor Savagery?
I don't understand this "balance patch" at all.
I'm certainly not going to QQ over this but it is extremely disappointing and I would love to see some explanation on the Major Force nerf and the total lack of meaningful buffs to the Nightblade class (although I know explanations for changes are even rarer than a Trials group with Nightblades in it).
My thoughts on Magicka NB for PTS and current One Tamriel Live. I played my Magicka NB a lot between 1.6 and One Tamriel, and I played him longest last night on PTS doing duels.
First impression
The change to the cost of strife is insignificant in application, and for such a high damaging ability it probably shouldn't be as cheap as it is. Builds relying on the super low cost of it will definitely be hurting. On PTS in duels I could no longer sustain my magicka in heavy seducer fighting the worst of the worst heavy stam proc builds, especially if fasalla was used. Builds I'd have no issue fighting against on the live server with my current setup, the biggest cost is shields and I could always rest easy knowing that my damage spam was cheap to not hurt my sustain.
I scrapped my heavy seducer and threw on some light armor, switched some of my CP around. I changed my mundus around, switched food buff to include regen, changed to dampen magicka for a bigger shield. Aside from a change in shield morph, I changed one other skill to help compensate for lower resistances in crazy fights. But my skill bar looks almost identical to what it is on live.
The end result is that I gained a lot more damage, increased my base regen (cost reduction is comparable) thus increasing my sustain. My shield-based defense increased while my resistance naturally lowered in LA, but casting less shield is nice on my resources. The cost increase to strife became irrelevant for many reasons, and I'm enjoying the extra damage I can do.
Magicka NB is mostly fine
Magicka NB is still perfectly fine for the most part in PvP when it comes to 1v1 situations. I'm sure open world performance will vary depending on build and circumstance, but no PTS testing will accurately determine that. I have no issues PvPing open world on live with my magnb either alone or in a duo or small group when heavily outnumbered.
By comparison stamplar feels extremely underwhelming compared to magnb in every way and more.
Swallow soul vs force pulse
Swallow soul on a destro staff is still in my eyes better than force pulse. The cost is still much less and the damage is very close, not to mention your healing increases with swallow soul, among other benefits. Force pulse can't be reflected anymore, but it was already easy to deal with wings as magnb.
Concealed weapon vs strife
Other little issues that I have with the class is that concealed weapon is pretty underwhelming compared to swallow soul. The cost of concealed weapon is still higher than strife, and limited in range with not many extra benefits.
Soul harvest is underwhelming
Soul harvest as an individual ultimate is underwhelming in application, especially when you can just save up ultimate for EoTS and get off a good burst combo. In most duels vs anyone magicka or stamina, I'm doing strong enough damage without my ultimate. Soul harvest just doesn't do enough damage, and you can cast merciless resolve and swallow soul during the run-time of EoTS for better damage.
The trap morph of fear is still inferior to mass hysteria
The trap morph of fear needs some serious creativity put into it, no reason to drop mass hysteria. Not much really needs to be said otherwise, it's just not good.
Mirage
This morph could use a little bit of a buff (not to evasion, but to the defense granted by the buff) to make it worth slotting over either the other morph or just another skill. Major evasion was nerfed by 5% which doesn't make a huge difference in application. Still worth using in a 1v1 scenario but pretty lackluster in open world pvp, at least from my builds perspective.
IzakiBrotheSs wrote: »Stamblades don't specifically need a nerf. But stealth damage does. The stun and damage bonus on stealth attacks must go.
VigilantLance wrote: »Nightblade dps was never really bottom of the totem pole though. It was always very high up on single target for stamina builds. Maelstrom arena scores can attest to that, as well as bloodspawn dps testing.
My niche in ESO is playing in trials, where I agree with previous posters that MagBlade is not frequently used, due to low dps performance. A nerf to magic costs on strife is going to make them even less desirable.
I feel that the answer to the building a magBlade shouldn't be reliant on wall of elements and force pulse for a big chunk of dps (with twisting path and strife being damage sinkers), as other classes can use those skills in addition to their class abilities for excellent dps results. I want my night blade skills to feel like I'm filling a unique, and productive role for my team while in raid, so that there is meaningful reason for me to have rolled a Night Blade.
-- for example you get to one 4 person platform in vAA with all the flying imps- you want to make sure to have a dk to chain them in so they die quicker. Same thing in vMoL twins fight, bringing the adds together or facing the dark adds to the wall. There aren't real situations where people say "make sure we have a NB for ____". I appreciate that isn't an absolute necessity of what I'm looking for;but I'm just further reinforcing the disparity between the Night Blade and other classes in raid scenarios. Essentially, they should at least be competitive DPS wise with magSorcs and magDKs.
Shades are tough to bring into trials, since they consume a stack of Spell Power Cure, which causes other players to lose that buff. That needs to be addressed.
Grim Focus can be buggy, and tightly woven light attacks don't consistently grant stacks toward the proc, even when the damage is registering. This also needs to be addressed.
On a side note, @ZOS_GinaBruno, have you guys discussed the potential for "either/or" passives, where unlocking one passive will lock another one? Allowing a player to potentially customize their build more towards PvE or PvP, Stan vs. Mag, or role, based on their preference. Could potentially open up some interesting possibilities.
I see this is a 'now mag nb sucks more' thread, but thoughts about grim focus being changed to stam cost for NBs?
I don't like it cause I always have extra magicka on my stam NB so I can always reapply it, but I can see the reasoning that "it's a disease damage ability so it should cost stam"
I see this is a 'now mag nb sucks more' thread, but thoughts about grim focus being changed to stam cost for NBs?
I don't like it cause I always have extra magicka on my stam NB so I can always reapply it, but I can see the reasoning that "it's a disease damage ability so it should cost stam"
It is the last nail in the coffin of melee magblade.
I see this is a 'now mag nb sucks more' thread, but thoughts about grim focus being changed to stam cost for NBs?
I don't like it cause I always have extra magicka on my stam NB so I can always reapply it, but I can see the reasoning that "it's a disease damage ability so it should cost stam"
It is the last nail in the coffin of melee magblade.
Sorry, I meant relentless focus. The stam morph of grim focus now costs stam instead of mag.
I see this is a 'now mag nb sucks more' thread, but thoughts about grim focus being changed to stam cost for NBs?
I don't like it cause I always have extra magicka on my stam NB so I can always reapply it, but I can see the reasoning that "it's a disease damage ability so it should cost stam"
It is the last nail in the coffin of melee magblade.
Sorry, I meant relentless focus. The stam morph of grim focus now costs stam instead of mag.