MercTheMage wrote: »Are you *** serious?? How many people actually have 4m gold
Lava Whip: Increased the damage from this ability and its morphs by 5%.
Standard of Might (Dragonknight Standard morph): This morph now increases your damage done and decreases your damage taken by 12/13/14/15% while standing inside the standard, down from 17/18/19/20%.
Item Set procs which deal damage or healing can no longer Critically Strike.
Shokasegambit1 wrote: »RiP Templars lol
ZOS_GinaBruno wrote: »Combat & Gameplay
World
- Soul Magic
- Soul Strike: Removed 350 milliseconds of empty channeling time without another tick of damage occurring from this ability and its morphs. Total damage dealt with these abilities remains unchanged.
- Vampire
- Clouding Swarm (Bat Swarm morph): This morph no longer causes your character to pulse invisibility every second it is active. Instead, activating the swarm now allows you use the ability again to instantly teleport to an enemy up to 22 meters away and deal high damage. This teleport can be used as many times as possible within the swarm’s duration.
- Werewolf
- Pursuit: Fixed an issue where this passive ability was being removed when your character died.
- Rousing Roar: Increased the duration of the Major Brutality buff provided by this morph to 20/21/22/23 seconds from 4/4.3/4.7/5 seconds.