Joy_Division wrote: »Sometimes I wonder if the devs are playing the same game I am.
where is some stamplar buff??
"Engine Guardian: The Dwemer Sphere summoned by this item set’s proc now despawns when it expires." - Does that mean no repenting that Sphere? How shloud stamplars manage their resources in noCP campaing with no battle roar, no helping hands, no siponing strikes and no dark deal, when you destroy repenting Dwemer Sphere?
I know...i was holding onto that set for free stam when repenting its little body (
Exactly - without dwemer spheres little dead body playing templar is pointless. It was all i ever cared about - repenting that little robot. RIP templars.
Mines name was Kevin....RIP Kevin, I will no longer be repenting you : * (
There's nothing in these notes that will even remotely help or affect Stamina Templars other than in an indirect negative way...
themdogesbite wrote: »Actually not scared shitless from this!
rejoice however! DKs need to be out of magicka and health to be viable at healing now instead of just out of the health!
But it means it's not affected by battle spirit at all. so that is some help, right? @DKsUnite
14. Unchained: This ability now reduces the cost of a single Stamina ability by 80% for 5 seconds instead of reducing the cost of all Stamina abilities used within 3 seconds by 80%. (that's actually a good one, it was overperforming)
Major Force: This buff category’s Critical Damage bonus is now an additive bonus instead of a multiplicative one (consistent with all other Critical Damage bonuses), but its value has been reduced to a 15% Critical Damage bonus to compensate from 30%. Total Critical Damage bonus from this buff remains unchanged.
14. Unchained: This ability now reduces the cost of a single Stamina ability by 80% for 5 seconds instead of reducing the cost of all Stamina abilities used within 3 seconds by 80%. (that's actually a good one, it was overperforming)
How do you know which ability will cost less for 5 seconds? I dont get it...
14. Unchained: This ability now reduces the cost of a single Stamina ability by 80% for 5 seconds instead of reducing the cost of all Stamina abilities used within 3 seconds by 80%. (that's actually a good one, it was overperforming)
How do you know which ability will cost less for 5 seconds? I dont get it...
Please reduce proc sets for PVP only.
Please reduce destro ulti for more than a trivial 5%
Clarkieson wrote: »Did someone say sorc nerf?
No more 1000 overload
Gg
MercTheMage wrote: »Are you *** serious?? How many people actually have 4m gold