Update 14 is now available to test. ALL CONTENT ON THE PTS IS CURRENTLY UNDER AN NDA. Please note that Morrowind and its contents are accessible only if you have received an invitation via email. You can read the full patch notes here: https://forums.elderscrollsonline.com/en/discussion/338733/

PTS Patch Notes v2.7.0 (Homestead)

  • Clarkieson
    Clarkieson
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    Anyone know when this is going live? February sometime right?
  • Dan_Fazzyub17_ESO
    Dan_Fazzyub17_ESO
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    Magicka NB nerfed, Magicka DK STILL absolute garbage.

    Thanks for nothing, ZoS.
    Kirin Blaze - Ebonheart Pact - Imperial Dragonknight
    Kïrïn Bläzë - Daggerfall Covenant - Dark Elf Dragonknight
    Vehemence
  • StopDropAndBear
    StopDropAndBear
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    [*]Adjusted the distribution of Maelstrom weapons obtained from the Maelstrom Arena via the Leaderboards and drops.
    • Previously, this was divided evenly by weapon category (Destruction Staff, Two Hand, etc). Now, it is based on the individual item type (Dagger, One Handed Sword, etc), and all damage weapons within the item type have an equal probability to drop.
    • In addition, when a Dual Wield weapon is awarded, you will receive two Dual Wield weapons.
    • We also slightly reduced the drop chance for Healing Staves, Bows, and One Hand and Shields.

    at least there's this! \o/
  • philrsx
    philrsx
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    Clarkieson wrote: »
    Anyone know when this is going live? February sometime right?

    "The Elder Scrolls Online's player housing system, is coming in February 2017. "
    "The Imperials are good for business, and business is good for Skyrim."
  • selivares0eb17_ESO
    NBrookus wrote: »
    But I'm not seeing the promised mDK buffs.

    This. As far as I remember DK's DoTs were about to be buffed. The buff that they provided seems to be meaningless.

    + all the nerfs that affect PvE...

    All of that happening when I came back to the game after a year and fully switched to PvE instead of playing PvP all the time in the past. I have actually enjoyed it but I felt underpowered compared to the stamina meta builds, but hey - that was meant to be changed. Well, looks like it wasn't after all.

    I'm afraid you've lost me again, ZOS.

  • Ahnastashia
    Ahnastashia
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    From what I've seen so far, I'm thrilled with player housing, furniture crafting, and the crafting improvements! Can you say "oh thank the gods" for stackable motif pages?

    I can't wait to kill or pickpocket my first mob and get my first furniture plan! I'm just so.. so.. so....

    https://www.youtube.com/watch?v=MOWDb2TBYDg


    QuNwEq5.gif Well done, Zos well done! :)
    Edited by Ahnastashia on January 3, 2017 11:56PM
  • AzureTheAware
    AzureTheAware
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    Clouding Swarm (Bat Swarm morph): This morph no longer causes your character to pulse invisibility every second it is active. Instead, activating the swarm now allows you use the ability again to instantly teleport to an enemy up to 22 meters away and deal high damage. This teleport can be used as many times as possible within the swarm’s duration.

    WHYYY?!?!
  • Jaronking
    Jaronking
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    @ZOS_GinaBruno can we get some clarification on this
    Ancient Knowledge: This passive ability no longer decreases the cast time of your Destruction Staff Heavy Attacks by 5/10%. Instead, it grants you a bonus as long as you have one Destruction Staff ability slotted. This bonus depends on your staff type:
    Flame Staves: Increases your single-target damage dealt by 4/8%.
    Frost Staves: Increases the amount of damage you Block by 10/20%, and reduces the cost of Block by 15/30%.
    Lightning Staves: Increases your Area of Effect damage dealt by 4/8%.
    With this change if I am running a lightening staff and I have the Destruction staff ultimate slotted I'll get the new bonus but the issue is that if you apply those bonuses the 5% damage nerfed is negated and no the Destruction staff ultimate deals 3% more damage then it currently deal on live.Please If am wrong here someone correct me.I believe this is a slight oversight on your part.
    Edited by Jaronking on January 3, 2017 11:37PM
  • Xvorg
    Xvorg
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    DKsUnite wrote: »
    Actually not scared shitless from this!

    rejoice however! DKs need to be out of magicka and health to be viable at healing now instead of just out of the health!

    Funny thing, if you have around 2.5K magicka (assuming you have all the magicka cost reductions), you can heal like god... if you have less than that, you can't heal at all.

    Then, what to do if you run oom? Of course, drink a pot to make your heal weaker.

    I think ZoS have no idea on what to do with Dragon Blood
    STOP GIVING ZOS IDEAS!!!

    Currently exploring New Vegas with a Broad Machete Rebar Club and some Mentats Hydra bottles


    ― Our enemy was bold so we were bolder... our enemy was strong so we were stronger...

    ― Then, why did you lose?

    ― Our enemy was stupid...
  • Weathur
    Weathur
    Soul Shriven
    I am new to the forums, but when the patch notes say, "djusted the distribution of Maelstrom weapons obtained from the Maelstrom Arena via the Leaderboards and drops.
    Previously, this was divided evenly by weapon category (Destruction Staff, Two Hand, etc). Now, it is based on the individual item type (Dagger, One Handed Sword, etc), and all damage weapons within the item type have an equal probability to drop."

    Does this mean weapons like a sharpened maul, greatsword, or battleaxe will be easier to drop?
    CP 578+
    (AD)Jugurtha - Stam Sorc
    (DC)Jugurthen - Stamplar
    (DC)Juggie - Stamina DK
    (EP)Jugs - Stam NB Ganker (POS)
  • howardeb17_ESO2
    I don't like the templar changes :(
    Why are you doing it?
    Action stations, action stations. Set condition one throughout the ship. This is not a drill.
  • Master_Kas
    Master_Kas
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    Clouding Swarm (Bat Swarm morph): This morph no longer causes your character to pulse invisibility every second it is active. Instead, activating the swarm now allows you use the ability again to instantly teleport to an enemy up to 22 meters away and deal high damage. This teleport can be used as many times as possible within the swarm’s duration.

    WHYYY?!?!

    Because lotus fan/ambush spam wasn't enough! :trollface:
    Edited by Master_Kas on January 3, 2017 11:37PM
    EU | PC

    Zerg Squad

    I'm now a filthy casual
  • olsborg
    olsborg
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    ketroc wrote: »
    How about Heavy Armor balance in PvP. It needs toning down if there is to be variety of armor types in Cyrodiil.

    This, heavy armor is what needs nerfed most for pvp. That and the fact that bursty proccsets like velidreth, selene and viper wont rly feel nerfed at all with only noncrit nerf, the fact that sheer venom and vicecanon also gets nerfed under this change, and those dotsets dont need to be nerfed at all.
    Altmer Sorceror, magicka.
    Imperial Nightblade, stamina.
    Imperial Templar, stamina

    Aldmeri Dominion!
    PC EU
  • Akimbro
    Akimbro
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    Some initial concerns from someone who has been an "end-game" player since 2014, and has every class in both mag/stam:
    Reduced the maximum amount of Ultimate that can be stored to 500 from 1000.
    Indirect nerf to sorc overload. Just making solo content like vMA harder when they already lack burst damage.

    Coagulating Blood (Dragon Blood morph): This morph now heals you for 33% of your missing Magicka instead of 33% of your missing Health.
    So no heals if your magicka is full? And no heals if you're TOO low on magicka because it still costs magicka, even though it scales off of missing magicka?

    Strife: Increased the cost of this ability and its morphs by approximately 38%.
    Unnecessary nerf. Already does low damage. The low cost is what made the skill somewhat useful. Going to be completely outperformed by force pulse now. Should consider increasing the damage along with the cost. Magicka nighblades were already the lowest performing magicka class.

    Velocious Curse (Daedric Curse morph):
    • Renamed this morph to Haunting Curse.
    • This morph no longer shortens the duration of the curse to 3.5 seconds from 6 seconds; instead, it causes the curse to echo and trigger one additional time 6 seconds after the first explosion.
    If this is the route you want to take, the damage needs to be increased. 2 explosions in 12s, versus the current 3 explosions in 10.5s.....

    Radiant Destruction: Decreased the damage from this ability and its morphs by approximately 21%.
    Was definitely overperforming, but 21% may be a bit much.

    Elemental Ring (Impulse morph): This morph no longer adds a small Damage over Time component to the ability. Instead, it allows you to cast the ability at a ground-targeted location up to 28 meters away.
    Interesting change. Would be nice if the dot component remained. Was already a costly/lackluster aoe skill to begin with.
    Edited by Akimbro on January 3, 2017 11:41PM
    ALACRITY Emperors united RIP
    LAST PRODIGIES World first SO clear RIP

    The last egg in the carton.
  • mr_runaway_666b16_ESO
    Templar jesus beam nerf is a bit harsh, i don't think i will bother with it anymore as a dps in raid. 10% would still make it viable.

    The detro ulti needed a 20% reduction at least, 5%? hahahaha.

    Stamplar needed a buff.

    Mag NB needed a buff not nerf.

    No crits to procs will not fix pvp a cooldown to global proc would.

    30% trap nerf makes no sense.

    Beardeddraggonborn v16 Templar
    Beardeddragonborn v16 DK
    Beardie v16 NB
    Eve Bearegard v16 Sorc

    Guilds: PvP Officer Legio Mortuum, PvE Core raid team Valar Morghuliis, Traders of the Covenant.
  • waitwhat
    waitwhat
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    So Eye of the Storm remains unblockable and uninterruptable?

    Additionally, the damage nerf to Elemental Storm and it's morphs (i.e. to Eye of the Storm) can now be completely mitigated--indeed overcome by 3%--with either a flame staff or a lighting staff and the Ancient Knowledge passive?

    Coupled with the raise in the AoE damage cap, it sounds like Eye of the Storm has received a substantial damage buff, doesn't it?
    Khajiit stamblade - PS4 NA AD Scourge

    "30s to eval"
    "Read the ******* lorebook."
  • Krainor1974
    Krainor1974
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    I see gold prices but don't see crown prices or did I miss it.
    Krainor Blackthorne PC/NA/DC
    Proud member of :
    http://gawad-du.enjin.com/home
    http://conclave-of-night.enjin.com/home
  • Meld777
    Meld777
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    Weathur wrote: »
    I am new to the forums, but when the patch notes say, "djusted the distribution of Maelstrom weapons obtained from the Maelstrom Arena via the Leaderboards and drops.
    Previously, this was divided evenly by weapon category (Destruction Staff, Two Hand, etc). Now, it is based on the individual item type (Dagger, One Handed Sword, etc), and all damage weapons within the item type have an equal probability to drop."

    Does this mean weapons like a sharpened maul, greatsword, or battleaxe will be easier to drop?

    Yes, but you're still looking at 500+ runs. It's just that now it's like... 700 runs instead of 900 for Inferno, or 500 instead of 600 for a dagger.
  • Gothren
    Gothren
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    very happy summoning got some love. However, I don't see why you continue to make the storm atronach immobile. Also the twilight tormentor needs some more work. the damange delt by this ability is not competitive and its hard to keep track of the buff applied to this pet.
  • LittlePumpkin030
    philrsx wrote: »
    How many people will actually be able to afford all the houses with in game gold?

    its only 26 million for all of them.
    I can already buy 15 from all of them :)
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