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The maintenance is complete, and the PTS is now back online and patch 3.1.1 available. You can find the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/360311/

PTS Patch Notes v2.7.0 (Homestead)

  • usmcjdking
    usmcjdking
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    @ZOS_GinaBruno

    I'm disappointed that there is still no parity between the performance of Biting Jabs and Puncturing Sweep in PVP. I have given this feedback report multiple times that there is no way that both these skills act fundamentally the same outside of sweeps ability to ignore dodge chance.
    0331
    0602
  • MalakithAlamahdi
    MalakithAlamahdi
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    Nice, and another nerf to templars. Thanks for removing the only stun a magicka templar has next to a broken gabcloser and an awfull javelin. Useless skills are still useless, goody.

    The buffs to the magicka dk damage are nice though, but dragon blood still seems a bit useless to me, but i'll have to see when i play it.

    The changes to the destro staff are nice, i like those. But where is the buff or change to light armor?

    I think the only thing this patch changes will be more magicka dk's and less magicka templars. People will still run heavy since stamina burst didn't get changed. And more pet sorcs, because those where the sorcs that needed a buff after all.
  • Sylance9
    Sylance9
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    Czirne wrote: »
    where is some stamplar buff??
    "Engine Guardian: The Dwemer Sphere summoned by this item set’s proc now despawns when it expires." - Does that mean no repenting that Sphere? How shloud stamplars manage their resources in noCP campaing with no battle roar, no helping hands, no siponing strikes and no dark deal, when you destroy repenting Dwemer Sphere? :D

    I know...i was holding onto that set for free stam when repenting its little body :*(
    YouTube | Twitter | Twitch | The Differently Geared

    Mistakes must be carelessly planned.
  • mdylan2013
    mdylan2013
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    technohic wrote: »
    mdylan2013 wrote: »
    RiP Templars lol

    Where do you get that from? The only real change is to radiant and that's still only a minor one.

    Total Dark/eclipse changes more than make up for it in my opinion.

    Did I read right and stun being removed from blazing spear?

    It's only supposed to stun one person though, use javelin instead :)
    PS4/EU
    CP-750+
    PSN - mdylan2013
    Layby Lucy - Breton Mage EP
    Saggy Essence - Breton healer/NB EP
    Beth O'Life - Breton Healer/Templar EP
    Tiny Templa - Breton PVP Templar EP
    Tanks With Frost - Argonian PVE Templar tank EP
    Whipanaenae - Dark Elf PVE DPS Magicka DK AD
    Templa Tantrum - Breton PVP healer Templar DC
  • Tryxus
    Tryxus
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    Snit wrote: »
    I didn't expect Magicka Nightblades to be nerfed.

    Seriously, who in their right mind looks at the current state of the game and thinks, "Magicka Nightblades are overperforming. Let's jack the cost of their spammable by 33%!"

    Also, the transformation of magicka sorcs into a pet class continues. Meh.

    We're used to getting that 1 (un)intended nerf with every update.

    Altho to be fair: my Swallow Soul costs 896 Magicka only, with a 38% cost increase that's 1237 Magicka (rounded up)

    It'll hurt my Sap Tank more than my main DPSer honestly
    Edited by Tryxus on January 3, 2017 10:31PM
    "The world is a beautiful place. I'll take it upon myself to protect it so that one day I can tell beautiful stories."
    Tryxus - PC/EU/DC

    CP 800+
    Tryxus: Magicka Warden - Breton
    Tryxus-Marred: Stamina Nightblade - Imperial
    Draeke Tryxus: Magicka Dragonknight - Dunmer
  • BigBragg
    BigBragg
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    AlphaAbsol wrote: »
    Are there any plans for Logitech/Corsair RGB support?

    This would be great.
    “Waste no more time arguing about what a good man should be. Be one.”
    ― Marcus Aurelius, Meditations
  • SnubbS
    SnubbS
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    These are so disappointing.

    Heavy didn't get the nerf it needed -- only Blackrose -- which wasn't the issue to begin with.

    The Magsorc skill changed sounded great until I remembered that the curse will go off after 6 seconds, then happen again in 6 more seconds. They really missed a chance to give mag sorc a decent spammable -- and diminished (not ruined) a decent skill for the class.

    The changes just aren't good imo -- the only thing I liked were the Lava Whip buff, Coag buff & RD Nerf. My main (Medium StamDK) just doesn't appear to have a place in ESO PvP anymore.

    This honestly feels like the patch of the Magsorc.
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • LittlePumpkin030
    I have a DK Tank. I can stand it when you need a minute longer to kill a boss :P
  • Doctordarkspawn
    Doctordarkspawn
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    Sylance9 wrote: »
    MAGICKA TANKS ARE A THING NOW, I COULD CRY I AM SO HAPPY.

    I was a magicka tank before this...

    So was I, but this is -GOLD-.

    Or it would be for some builds.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    To me, the measure of a man is whether or not he fights for his principles. It does not matter if you never had a chance to begin with. The deck could be stacked, the game rigged against you. You fight to the bitter end, because it is worth fighting for.

    NA-PC Tank player only.
  • Lord-Otto
    Lord-Otto
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    Meh.
  • Cinbri
    Cinbri
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    Nice. Finally Mazzatun crafting style.
  • Darkonflare15
    Darkonflare15
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    Koolio wrote: »
    Why make the ice staff a blocking staff? Now I can't Animation Cancel this like other staffs because I can't regen while doing so. And No Light armor changes???? That's kinda low considering the medium gets more armor and more Passives than light.

    Frost staff was not really useful for ofensive play. Now they have made it defensive now.
  • Kas
    Kas
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    can't wait to test the "beam" treatment for force pulse. does this mean only non-reflect as written or "true beam treatment", i.e. cannot be dodged"?
    @bbu - AD/EU
    Kasiia - Templar (AR44)
    Kasiir Aberion - Sorc (AR37)
    Kasron - Warden
  • technohic
    technohic
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    mdylan2013 wrote: »
    technohic wrote: »
    mdylan2013 wrote: »
    RiP Templars lol

    Where do you get that from? The only real change is to radiant and that's still only a minor one.

    Total Dark/eclipse changes more than make up for it in my opinion.

    Did I read right and stun being removed from blazing spear?

    It's only supposed to stun one person though, use javelin instead :)

    I might. Just in pvp, the stun was what kept someone in the damage for a second. Suppose I could pair javelin with blazing spear but 2 abilities to do what 1 does and harder to pull off. I can give up RD for it I suppose. I think I'll get better DPS elsewhere. Kind of thought that anyway since you either spammed it to catch someone right when they got below 50% or if you wait and they are there long enough to use it properly, that means they're not getting heals and are as good as dead anyway.

    Guess I am saying I can adapt. Least heavy armor stays while these proc sets do.
    Edited by technohic on January 3, 2017 10:41PM
    Technohic - DC Templar -
    LOLgolas - DC Nightblade - Mediocre Gankster
  • Koolio
    Koolio
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    MAGICKA TANKS ARE A THING NOW, I COULD CRY I AM SO HAPPY.

    At the cost of killing regen for Dps users. I was one before this now this just hurts my sorcs sustained
  • kookster
    kookster
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    I see a lot of good changes overall. Though the Coagulating Blood change, I don't like that one. I think it should be changed to a heal over time like vigor.
    Edited by kookster on January 3, 2017 11:26PM
  • Tandor
    Tandor
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    Kas wrote: »
    can't wait to test the "beam" treatment for force pulse. does this mean only non-reflect as written or "true beam treatment", i.e. cannot be dodged"?

    What do you mean, you can't wait to "test"? Aren't you supposed to judge these changes based solely on the patch notes while the server's still down :wink: ? Please don't tell me you're going to submit some feedback based on actual play too :smile: !
    Edited by Tandor on January 3, 2017 10:43PM
  • ZoM_Head
    ZoM_Head
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    Why the 5% buff to whip and then a 5% nerf to a 250 ulti costing Standard of Might?
    mDKs still need a lot of love!
  • Doctordarkspawn
    Doctordarkspawn
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    SneaK wrote: »
    Velocious Curse (Daedric Curse morph):
     Renamed this morph to Haunting Curse.
     This morph no longer shortens the duration of the curse to 3.5 seconds from 6 seconds; instead, it causes the curse to echo and trigger one additional time 6 seconds after the first explosion.

    DUMB

    • Blazing Spear (Spear Shards morph): Increased the duration of this morph to 8 seconds from 6 seconds, causing it to tick damage an additional 2 times; however, it no longer stuns the enemy when it first hits them.

    DUMB, and actually a very significant nerf to Templars.

    Elemental Storm:
    • Reduced the damage for this ability and its morphs by 5%.

    LOL They’ve completely lost their minds.

    • Created a new debuff category, Minor Magickasteal. This is a debuff applied to enemies that restores a flat value of Magicka to the attacker every second (400 Magicka every second at CP160).
    +
    • Restoring Aura: Redesigned this ability and the Radiant Aura morph so they continue to grant the Minor Recovery buffs (Fortitude, Endurance, and Intellect) while slotted. Activating this ability also now applies Minor Magickalsteal to all enemies in a 12 meter radius around you.

    Hahahaha

    • Black Rose: This item set’s 4-piece bonus now grants Maximum Magicka instead of Maximum Stamina.

    DUMB

    I'm okay with all of that.

    Blazing spear was allways a dot anyway.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    To me, the measure of a man is whether or not he fights for his principles. It does not matter if you never had a chance to begin with. The deck could be stacked, the game rigged against you. You fight to the bitter end, because it is worth fighting for.

    NA-PC Tank player only.
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