Artemiisia wrote: »the reason people dont need crafters, is that they can make it themselves, or get friends to do it.
I haven't paid for a crafting set ever, neither have my friends
I still say the best solution is to let crafters learn how to craft dropped sets by deconstructing their pieces or some other high crafting level skill similar to deconstructing.
A lot of people don't seem to get it, and those who do, many are playing for so long, they just forgot.
Leveling up the skill is quick.
Researching the all the traits takes 1+ year, and that is if you're maxed out with SP spent in the skill.
Yes, in background. Yes, you don't need to do anything (except marking your calendar when that piece of research will be done, so you don't waste time).
Still, it takes 1+ year.
That is an investment. You are actively investing in the game, sure, by doing nothing, sure, in background, but, still you're investing.
And it's 1 year of your life. Forget about money, time is the most precious thing you can give someone. People seem to forget, but it is.
Please stop saying it's not a big deal. It is, it's a pretty big deal.
Back in the days nirnhoned was the best trait, now it's sharpened. What's the point of researching nirnhoned, other than making TBS (which you can buy, if you only need once) ?
That said, deconstructing and learning the enchantment has been a thing since forever lore-wise, so, it's not that far fetched. You break the thing, you learn the enchantment, you can make it.
Having special crafting benches, like all the other sets, should also be fairly easy to implement, probably the easiest solution.
BUT
It's a common thing for BiS gear drop from raids, so, I'm not in favor of having stuff like VO crafted. Same with monster sets, some things should drop from dungeons, the same way you can't decon enchants from daedric artifacts, for instance.
IMHO trial sets should drop from trials, and that's it. Everything else, with the exception of monster sets, hell yeah. Having the benches at the end of the dungeon makes it that you have to complete the dungeon.
PvP crafters or lowbies can do it normal mode and still be able to access them.
For crafting to be important in an MMO, the best items have to be crafted.
If you want to have a gear grind, then let bosses, etc, drop mats that crafters can use to make the best items. DO NOT DROP THE ITEMS DIRECTLY.
Sad how few MMO's get this right.
It's not a big deal. It's a year, yeh, and when it's done it's nice. But it isn't work. It's happening g while you go play the game. There isn't a reason for anyone who has been playing for a year to NOT be a crafter.
The only sort of hard bit is getting nirn. But that's cheap enough anyway.
Is this game on the path to become a gear-drop grinding game like Diablo 3 (*sigh*)?
What's the point being a 9 trait Crafter when every BIS sets are drop sets ? Spend all your time leveling your blacksmith etc just to be put to the side I feel like one those angry guys from South Park right now yelling THEY TOOK OUR JOBS
Personally I don't think crafters should be able to craft BiS gear because it requires no skill.
BUT I do agree people who put tons of time into crafting should have a benefit so what about being able to craft non-tradeable armor that benefits stuff like crafting, alchemy, and other skills. Imagine being able to make a set of armor that while wearing it allows you to upgrade a piece of armor to gold for only 4 temps instead of 8. OR yields 6-8 potions instead of your typical 4.
Give crafters crafting benefits. But I don't think crafters should be able to make armor that is better than what drops in vmol for example if they cannot beat vmol.
For crafting to be important in an MMO, the best items have to be crafted.
If you want to have a gear grind, then let bosses, etc, drop mats that crafters can use to make the best items. DO NOT DROP THE ITEMS DIRECTLY.
Sad how few MMO's get this right.
Personally I don't think crafters should be able to craft BiS gear because it requires no skill.
BUT I do agree people who put tons of time into crafting should have a benefit so what about being able to craft non-tradeable armor that benefits stuff like crafting, alchemy, and other skills. Imagine being able to make a set of armor that while wearing it allows you to upgrade a piece of armor to gold for only 4 temps instead of 8. OR yields 6-8 potions instead of your typical 4.
Give crafters crafting benefits. But I don't think crafters should be able to make armor that is better than what drops in vmol for example if they cannot beat vmol.
I quote again from an earlier comment and emphasize the point, you (and others) were missing:For crafting to be important in an MMO, the best items have to be crafted.
If you want to have a gear grind, then let bosses, etc, drop mats that crafters can use to make the best items. DO NOT DROP THE ITEMS DIRECTLY.
Sad how few MMO's get this right.
So skill will be required = Everybody happy.
For crafting to be important in an MMO, the best items have to be crafted.
If you want to have a gear grind, then let bosses, etc, drop mats that crafters can use to make the best items. DO NOT DROP THE ITEMS DIRECTLY.
Sad how few MMO's get this right.
What's the point being a 9 trait Crafter when every BIS sets are drop sets ? Spend all your time leveling your blacksmith etc just to be put to the side I feel like one those angry guys from South Park right now yelling THEY TOOK OUR JOBS
Wifeaggro13 wrote: »For crafting to be important in an MMO, the best items have to be crafted.
If you want to have a gear grind, then let bosses, etc, drop mats that crafters can use to make the best items. DO NOT DROP THE ITEMS DIRECTLY.
Sad how few MMO's get this right.
if you are going to make crafting the main part of itemzation. you better build a sand box game. its not good for theme parks , it devalues the pve content . truthfully its been the see saw problem of eso since launch. the best way would be to have crafters enhance what was dropped in game. then the two could work cohesively.
FortheloveofKrist wrote: »Oh, but soon you can craft furniture. And we all know the crafted furniture will be way better than the furniture that drops in dungeons. You'll be able to sit so much better than everyone else.
And you'll be able to make skyshards that don't do anything and chests that don't hold anything.
THUMBS UP!
Except that that takes a huge chunk of functional sustainable casual play out. It makes crafting "necessary" whether done by you or by others for profit.
Games thrive when sustainable play even for casuals comes in a large variety of ways fitting a large caret of play styles and lifestyles. Turning any one element into a must have choke point defeats this.
Imo instead of getting the whole world hooked on and choked by crafting, they need to give crafting it's own unique aspect you cannot get from other means and have that be worthwhile...
My suggestion is 4 pc sets - allowing crafter to cut out the 2, 3 or 4 pc bonus from a set during crafting.
It is something drops don't have.
It adds a lot of "new set" off the bat.
It improves a number of substandard sets.
It creates a lot of new build options.
It completes the set counts giving the game 1pc, 2pc, 3pc,4pc and 5pc sets.
It's not ALL that is needed (see sig for more) but imo it is definitely needed.