Indeed...For crafting to be important in an MMO, the best items have to be crafted.
If you want to have a gear grind, then let bosses, etc, drop mats that crafters can use to make the best items. DO NOT DROP THE ITEMS DIRECTLY.
Sad how few MMO's get this right.
What's the point being a 9 trait Crafter when every BIS sets are drop sets ? Spend all your time leveling your blacksmith etc just to be put to the side I feel like one those angry guys from South Park right now yelling THEY TOOK OUR JOBS
Metal10957 wrote: »I'm not sure why, but this happens in every MMO I have played. Eventually there is something better than a crafter can make.
What's the point being a 9 trait Crafter when every BIS sets are drop sets ? Spend all your time leveling your blacksmith etc just to be put to the side I feel like one those angry guys from South Park right now yelling THEY TOOK OUR JOBS
Agree, why did i bother leveling crafting, thats how it feels like. @ZOS_RichLambert
End game PVPer here, and wearing 100% drop/loot items.
Tavore1138 wrote: »I was close to dropping the crowns for the exclusive motif up now but realised that as I rarely craft gear any more it was pointless since now you just grind out the latest drop set rather than crafting anyway... what's the motif-ation to get motifs if the game is designed to make them pretty pointless?
burningcrow wrote: »Should have been a system where you can roll stats while crafting. There also should have been more buffs for provisioning. Maybe something like gem slots for armor/weapons. Even making it where you can dye clothes and sell them would have opened up a lot. Something that makes crafted items desired is needed for sure.
It would have been better if they had made sets craftable, with the crafting stations hidden behind the final boss of the relevant zones dungeon.
Sheezabeast wrote: »If your idea were to come to fruition it would be another example of a dungeon you would just scale down to the lowest party member to complete to get to the end to craft.
Sheezabeast wrote: »If your idea were to come to fruition it would be another example of a dungeon you would just scale down to the lowest party member to complete to get to the end to craft.
Since One Tamriel, dungeons cannot be scaled down anymore. Everything is CP160 scaled now all the time.