What's the point being a 9 trait Crafter when every BIS sets are drop sets ? Spend all your time leveling your blacksmith etc just to be put to the side I feel like one those angry guys from South Park right now yelling THEY TOOK OUR JOBS
What's the point being a 9 trait Crafter when every BIS sets are drop sets ? Spend all your time leveling your blacksmith etc just to be put to the side I feel like one those angry guys from South Park right now yelling THEY TOOK OUR JOBS
Agree, why did i bother leveling crafting, thats how it feels like. @ZOS_RichLambert
Sheezabeast wrote: »It would have been better if they had made sets craftable, with the crafting stations hidden behind the final boss of the relevant zones dungeon.
We already have lots of requirements for crafting certain sets. You have to complete the Fighters Guild quest line to make Orgnum's Scales and Kagnerac's Hope, you have to complete the Mages Guild quest line for access to the stations at Eyevea (or however you spell that place), you have to pay money to be able to craft the sets in Hews Bane and Wrothgar and Imperial City and the Gold Coast. If your idea were to come to fruition it would be another example of a dungeon you would just scale down to the lowest party member to complete to get to the end to craft. That wouldn't be any fun
Sheezabeast wrote: »It would have been better if they had made sets craftable, with the crafting stations hidden behind the final boss of the relevant zones dungeon.
We already have lots of requirements for crafting certain sets. You have to complete the Fighters Guild quest line to make Orgnum's Scales and Kagnerac's Hope, you have to complete the Mages Guild quest line for access to the stations at Eyevea (or however you spell that place), you have to pay money to be able to craft the sets in Hews Bane and Wrothgar and Imperial City and the Gold Coast. If your idea were to come to fruition it would be another example of a dungeon you would just scale down to the lowest party member to complete to get to the end to craft. That wouldn't be any fun
Maybe you stumbled into the wrong forums by mistake? Dungeons in ESO don't scale to the level of players.
4 out of my 5 level 50 characters wear a 5-piece crafted set. Clever Alchemist, Kagernac's, TBS and Julianos in case anyone one was wondering what crappy sets I was using...
Agreed, i say we start to flood the forums over this in till we hear something back about changes regarding this
Bobby_V_Rockit wrote: »Lol, crafters. Like its a real job anyone cant do for themselves lol.
Oh dear, the entitlement is over 9000
LinearParadox wrote: »All they need to do to bring crafting back into favor is one single thing they've been religiously avoiding and no one knows why because it doesn't make any damn sense: MOTIF CHANGE.
...
So why the hell are they dragging their feet on something the community not only dearly wants, but is also a financial opportunity for Zo$? It doesn't make any sense.
Imo its not making sense to think all they need to do to fix underperforming crafting after 20ish skills and large time investment is to give them a cosmetic benefit that wont change one number on any recap sheet ever. The number of players who do care about result outnumbers those who dont, imx.
Its also imo bad move to see "all that is needed" is to give yet another way for crafting to be used to expand/encourage drop set use.
hedna123b14_ESO wrote: »What's the point being a 9 trait Crafter when every BIS sets are drop sets ? Spend all your time leveling your blacksmith etc just to be put to the side I feel like one those angry guys from South Park right now yelling THEY TOOK OUR JOBS
TBS is a BiS set for stam...your point is invalid.
Stopnaggin wrote: »
=snip=
Me: Look, to be a Vampire you have to wear 7 pieces Soul Shriven light armor. That's what I gave you.
Random: So how does it work?
Me: You need to kill at least one guard to start the Vampire quest.
Random: Okay, cool. Thx.
Me: Have fun.
Stopnaggin wrote: »
=snip=
Me: Look, to be a Vampire you have to wear 7 pieces Soul Shriven light armor. That's what I gave you.
Random: So how does it work?
Me: You need to kill at least one guard to start the Vampire quest.
Random: Okay, cool. Thx.
Me: Have fun.
You sir. Are both evil and genius.
Now the real question is, what gear set do I need to start the werewolf quest?
What's the point being a 9 trait Crafter when every BIS sets are drop sets ? Spend all your time leveling your blacksmith etc just to be put to the side I feel like one those angry guys from South Park right now yelling THEY TOOK OUR JOBS
I_killed_Vivec wrote: »Ways for crafting to be more relevant:
1. Change the style.
2. Change the trait.
3. Jewellery crafting.
4. Better/more varied 9 trait crafted gear.
Out of those 1 makes sense for ZoS because it means that they can sell all kinds of motifs at ridiculous - sorry, exclusive - prices. And they get to sell "Morph motif" (TM) scrolls...
2 is too convenient. Stopping the gear grind when you get the right piece with the wrong trait doesn't fit in with the "grind, 'cos you ain't gettin' no new content" mentality...
3 we have already been told is unbalanced. Besides, we know what they would do... grind for rare jewellery pieces, deconstruct 20 pieces to get the raw materials... five raw materials for one piece...
4 would be nice, but obviously takes away the grind for BiS slots - and it makes the non-crafters whine "I deserve to have this because I won it because I'm soooo good. Don't make it easy for them".
TL:DR Don't hold your breath, ZoS ain't interested.