nimander99 wrote: »I wish ZoS followed the House Hlaalu Trade Philosophy, I posted the once before but I thought Id highlight the pertinent portions.
House Hlaalu Philosophy of Trade
If you want to understand the essential philosophy of House Hlaalu, examine its coat of arms. Behold the scale: it represents balance, trade, and compromise. These essential concepts influence everything the House seeks to accomplish and directs its activities.
Strive for balance in all things. When the scale tips to one side or the other, someone or something gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us. This idea must be embraced by every member of the House. To achieve freedom from greed, from want, and from strife, all parties in any exchange must find balance.
Trade is the House's weapon, its tool, and its way. The House (ZoS) thrives when value and profit flows between supply and demand. House Hlaalu (ZoS) seeks to maintain open trade with anyone who would engage in honest business. Not even a lowly Ashlander (Players) with gold or goods in hand would be turned away. This policy protects and empowers the House. The greatest defense remains a wall built of gold, and many foes have broken against the profitable walls of House Hlaalu.
The most honorable conclusion to any conflict is compromise. When two parties seeking balance come together in any exchange, compromise becomes the natural conclusion. Anything can be achieved if both the left hand and the right hand work together (ZoS and Players). Not everyone is reasonable, however (Current Crown Boxes). Sometimes others must be coaxed into compromise. For that, the House Hlaalu Guard stands ready (We the Forum Poster's).
My own summary: If the Marketing Team at Zenimax follow their own in game book, we could reach a compromise that doesn't take advantage via a bad system yet still enriches Zenimax. I said this in the original big thread about business but its worth repeating here, one of the first lessons I was taught in business was that for a good exchange to have taken place, both parties must walk away feeling a fair exchange was reached.
I can't agree with that at all. The wrong thing to do is to continue to give your money to a company that you know is acting in an unethical manner.lordrichter wrote: »As for unsubscribing or leaving the game due to Crown Crates, I think this is the wrong thing to do. If you don't like Crown Crates, simply don't buy them. This is what I plan to do, and remind them from time to time that I am doing this. If I unsubscribe, it will be because of the game, not Crown Crates.
If I know a company is exploiting people (workers, customers, whoever) they don't get my money, period. I won't buy from them, I won't invest in them. For my entire adult life I've worked for a company that literally only exists to improve the lives of it's customers and the communities where it operates. I'm not about to let my money go to a company that I know is being actively predatory and exploitative.
My values and morals are a lot more important to me than any gameplay. I'd be a hypocrite if they weren't. If the implementation of crown crates on live isn't sufficiently changed from the implementation on PTS, I'm out of here because it would be wrong for me to continue to support ZOS.
I'm holding off on making that decision because crown crates don't necessarily have to be exploitative. They could be implemented in a manner that isn't predatory, while still being profitable for ZOS. If they do that then I'll be happy and I'll stick around. I still almost definitely wouldn't buy them, but if they don't make those changes it would be morally and ethically wrong for me to stay. My values dictate how I live every part of my life, if I won't compromise them when I'm making bigger and more important decisions, why would I compromise them for a game?
nimander99 wrote: »I wish ZoS followed the House Hlaalu Trade Philosophy, I posted the once before but I thought Id highlight the pertinent portions.
House Hlaalu Philosophy of Trade
If you want to understand the essential philosophy of House Hlaalu, examine its coat of arms. Behold the scale: it represents balance, trade, and compromise. These essential concepts influence everything the House seeks to accomplish and directs its activities.
Strive for balance in all things. When the scale tips to one side or the other, someone or something gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us. This idea must be embraced by every member of the House. To achieve freedom from greed, from want, and from strife, all parties in any exchange must find balance.
Trade is the House's weapon, its tool, and its way. The House (ZoS) thrives when value and profit flows between supply and demand. House Hlaalu (ZoS) seeks to maintain open trade with anyone who would engage in honest business. Not even a lowly Ashlander (Players) with gold or goods in hand would be turned away. This policy protects and empowers the House. The greatest defense remains a wall built of gold, and many foes have broken against the profitable walls of House Hlaalu.
The most honorable conclusion to any conflict is compromise. When two parties seeking balance come together in any exchange, compromise becomes the natural conclusion. Anything can be achieved if both the left hand and the right hand work together (ZoS and Players). Not everyone is reasonable, however (Current Crown Boxes). Sometimes others must be coaxed into compromise. For that, the House Hlaalu Guard stands ready (We the Forum Poster's).
My own summary: If the Marketing Team at Zenimax follow their own in game book, we could reach a compromise that doesn't take advantage via a bad system yet still enriches Zenimax. I said this in the original big thread about business but its worth repeating here, one of the first lessons I was taught in business was that for a good exchange to have taken place, both parties must walk away feeling a fair exchange was reached.
That's the problem with crates. I want to spend my money on the cosmetics I want. The crates are not designed to be a fair trade, but a money sink to drain peoples wallets. A fair trade would be a cash for product transaction. Can't fix something designed to be an unfair system for the consumer.
As for compromise, everything from ZOS indicates that they are likely unwilling to make much compromise. The changes they suggest that will be made does little to make the transaction fair to both parties.
nimander99 wrote: »I wish ZoS followed the House Hlaalu Trade Philosophy, I posted the once before but I thought Id highlight the pertinent portions.
House Hlaalu Philosophy of Trade
If you want to understand the essential philosophy of House Hlaalu, examine its coat of arms. Behold the scale: it represents balance, trade, and compromise. These essential concepts influence everything the House seeks to accomplish and directs its activities.
Strive for balance in all things. When the scale tips to one side or the other, someone or something gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us. This idea must be embraced by every member of the House. To achieve freedom from greed, from want, and from strife, all parties in any exchange must find balance.
Trade is the House's weapon, its tool, and its way. The House (ZoS) thrives when value and profit flows between supply and demand. House Hlaalu (ZoS) seeks to maintain open trade with anyone who would engage in honest business. Not even a lowly Ashlander (Players) with gold or goods in hand would be turned away. This policy protects and empowers the House. The greatest defense remains a wall built of gold, and many foes have broken against the profitable walls of House Hlaalu.
The most honorable conclusion to any conflict is compromise. When two parties seeking balance come together in any exchange, compromise becomes the natural conclusion. Anything can be achieved if both the left hand and the right hand work together (ZoS and Players). Not everyone is reasonable, however (Current Crown Boxes). Sometimes others must be coaxed into compromise. For that, the House Hlaalu Guard stands ready (We the Forum Poster's).
My own summary: If the Marketing Team at Zenimax follow their own in game book, we could reach a compromise that doesn't take advantage via a bad system yet still enriches Zenimax. I said this in the original big thread about business but its worth repeating here, one of the first lessons I was taught in business was that for a good exchange to have taken place, both parties must walk away feeling a fair exchange was reached.
GhostwalkerLD wrote: »I can't agree with that at all. The wrong thing to do is to continue to give your money to a company that you know is acting in an unethical manner.lordrichter wrote: »As for unsubscribing or leaving the game due to Crown Crates, I think this is the wrong thing to do. If you don't like Crown Crates, simply don't buy them. This is what I plan to do, and remind them from time to time that I am doing this. If I unsubscribe, it will be because of the game, not Crown Crates.
If I know a company is exploiting people (workers, customers, whoever) they don't get my money, period. I won't buy from them, I won't invest in them. For my entire adult life I've worked for a company that literally only exists to improve the lives of it's customers and the communities where it operates. I'm not about to let my money go to a company that I know is being actively predatory and exploitative.
My values and morals are a lot more important to me than any gameplay. I'd be a hypocrite if they weren't. If the implementation of crown crates on live isn't sufficiently changed from the implementation on PTS, I'm out of here because it would be wrong for me to continue to support ZOS.
I'm holding off on making that decision because crown crates don't necessarily have to be exploitative. They could be implemented in a manner that isn't predatory, while still being profitable for ZOS. If they do that then I'll be happy and I'll stick around. I still almost definitely wouldn't buy them, but if they don't make those changes it would be morally and ethically wrong for me to stay. My values dictate how I live every part of my life, if I won't compromise them when I'm making bigger and more important decisions, why would I compromise them for a game?
How, though would they implement these crates in a way that aren't exploitative? These RNG crates/lockboxes/whateveryouwanttocallthem are exploitative by their very nature, which is the reason why people are either against them or at best, apathetic towards them. Not one single person who has experienced these crates in games actually considers them a positive, especially versus just buying whatever "prize" exists in them for a flat price (which, again, renders the crates completely moot and shows them to be what they really are: exploitative).
GhostwalkerLD wrote: »I can't agree with that at all. The wrong thing to do is to continue to give your money to a company that you know is acting in an unethical manner.lordrichter wrote: »As for unsubscribing or leaving the game due to Crown Crates, I think this is the wrong thing to do. If you don't like Crown Crates, simply don't buy them. This is what I plan to do, and remind them from time to time that I am doing this. If I unsubscribe, it will be because of the game, not Crown Crates.
If I know a company is exploiting people (workers, customers, whoever) they don't get my money, period. I won't buy from them, I won't invest in them. For my entire adult life I've worked for a company that literally only exists to improve the lives of it's customers and the communities where it operates. I'm not about to let my money go to a company that I know is being actively predatory and exploitative.
My values and morals are a lot more important to me than any gameplay. I'd be a hypocrite if they weren't. If the implementation of crown crates on live isn't sufficiently changed from the implementation on PTS, I'm out of here because it would be wrong for me to continue to support ZOS.
I'm holding off on making that decision because crown crates don't necessarily have to be exploitative. They could be implemented in a manner that isn't predatory, while still being profitable for ZOS. If they do that then I'll be happy and I'll stick around. I still almost definitely wouldn't buy them, but if they don't make those changes it would be morally and ethically wrong for me to stay. My values dictate how I live every part of my life, if I won't compromise them when I'm making bigger and more important decisions, why would I compromise them for a game?
How, though would they implement these crates in a way that aren't exploitative? These RNG crates/lockboxes/whateveryouwanttocallthem are exploitative by their very nature, which is the reason why people are either against them or at best, apathetic towards them. Not one single person who has experienced these crates in games actually considers them a positive, especially versus just buying whatever "prize" exists in them for a flat price (which, again, renders the crates completely moot and shows them to be what they really are: exploitative).
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
RAGUNAnoOne wrote: »I feel that zenimax does not give a *** at all and will add them regardless of how people feel about them.
They didn't misunderstand the feedback. They are drooling over what they think will make them mountains of cash, and are doing as little as they can to diminish that dream regardless of what that feedback says.RAGUNAnoOne wrote: »I feel that zenimax does not give a *** at all and will add them regardless of how people feel about them.
But only after someone (Usually Mrs Bruno) replies to show they've thoroughly mis-understood the feedback.
They didn't misunderstand the feedback. They are drooling over what they think will make them mountains of cash, and are doing as little as they can to diminish that dream regardless of what that feedback says.RAGUNAnoOne wrote: »I feel that zenimax does not give a *** at all and will add them regardless of how people feel about them.
But only after someone (Usually Mrs Bruno) replies to show they've thoroughly mis-understood the feedback.
GhostwalkerLD wrote: »I can't agree with that at all. The wrong thing to do is to continue to give your money to a company that you know is acting in an unethical manner.lordrichter wrote: »As for unsubscribing or leaving the game due to Crown Crates, I think this is the wrong thing to do. If you don't like Crown Crates, simply don't buy them. This is what I plan to do, and remind them from time to time that I am doing this. If I unsubscribe, it will be because of the game, not Crown Crates.
If I know a company is exploiting people (workers, customers, whoever) they don't get my money, period. I won't buy from them, I won't invest in them. For my entire adult life I've worked for a company that literally only exists to improve the lives of it's customers and the communities where it operates. I'm not about to let my money go to a company that I know is being actively predatory and exploitative.
My values and morals are a lot more important to me than any gameplay. I'd be a hypocrite if they weren't. If the implementation of crown crates on live isn't sufficiently changed from the implementation on PTS, I'm out of here because it would be wrong for me to continue to support ZOS.
I'm holding off on making that decision because crown crates don't necessarily have to be exploitative. They could be implemented in a manner that isn't predatory, while still being profitable for ZOS. If they do that then I'll be happy and I'll stick around. I still almost definitely wouldn't buy them, but if they don't make those changes it would be morally and ethically wrong for me to stay. My values dictate how I live every part of my life, if I won't compromise them when I'm making bigger and more important decisions, why would I compromise them for a game?
How, though would they implement these crates in a way that aren't exploitative? These RNG crates/lockboxes/whateveryouwanttocallthem are exploitative by their very nature, which is the reason why people are either against them or at best, apathetic towards them. Not one single person who has experienced these crates in games actually considers them a positive, especially versus just buying whatever "prize" exists in them for a flat price (which, again, renders the crates completely moot and shows them to be what they really are: exploitative).
GhostwalkerLD wrote: »I can't agree with that at all. The wrong thing to do is to continue to give your money to a company that you know is acting in an unethical manner.lordrichter wrote: »As for unsubscribing or leaving the game due to Crown Crates, I think this is the wrong thing to do. If you don't like Crown Crates, simply don't buy them. This is what I plan to do, and remind them from time to time that I am doing this. If I unsubscribe, it will be because of the game, not Crown Crates.
If I know a company is exploiting people (workers, customers, whoever) they don't get my money, period. I won't buy from them, I won't invest in them. For my entire adult life I've worked for a company that literally only exists to improve the lives of it's customers and the communities where it operates. I'm not about to let my money go to a company that I know is being actively predatory and exploitative.
My values and morals are a lot more important to me than any gameplay. I'd be a hypocrite if they weren't. If the implementation of crown crates on live isn't sufficiently changed from the implementation on PTS, I'm out of here because it would be wrong for me to continue to support ZOS.
I'm holding off on making that decision because crown crates don't necessarily have to be exploitative. They could be implemented in a manner that isn't predatory, while still being profitable for ZOS. If they do that then I'll be happy and I'll stick around. I still almost definitely wouldn't buy them, but if they don't make those changes it would be morally and ethically wrong for me to stay. My values dictate how I live every part of my life, if I won't compromise them when I'm making bigger and more important decisions, why would I compromise them for a game?
How, though would they implement these crates in a way that aren't exploitative? These RNG crates/lockboxes/whateveryouwanttocallthem are exploitative by their very nature, which is the reason why people are either against them or at best, apathetic towards them. Not one single person who has experienced these crates in games actually considers them a positive, especially versus just buying whatever "prize" exists in them for a flat price (which, again, renders the crates completely moot and shows them to be what they really are: exploitative).
Offer everything in the crates for outright sale in the crown store. At some point.
If someone wants to take a chance on getting a 1800 or 2500 or whatever crown mount for 400 crowns with added stuff in the bargain, great. If they offer a special mount/outfit/item in the crates exclusively for x number of weeks and people want to try for it with added stuff in the bargain to get it early, great.
If someone wants to know for sure they are going to get the mount/outfit/item they want, they can pay the higher "for sure" price, without the added stuff they didn't want. After X number of weeks, the special oufit/mount/item is up for sale at the "for sure" price without the added stuff, and people can decide if they want whatever it is enough to pay for it. Without gambling/sacrificing their firstborn to rngesus.
autumnsongbird wrote: »All I have to say is : A fool and his money are soon parted.
GhostwalkerLD wrote: »I can't agree with that at all. The wrong thing to do is to continue to give your money to a company that you know is acting in an unethical manner.lordrichter wrote: »As for unsubscribing or leaving the game due to Crown Crates, I think this is the wrong thing to do. If you don't like Crown Crates, simply don't buy them. This is what I plan to do, and remind them from time to time that I am doing this. If I unsubscribe, it will be because of the game, not Crown Crates.
If I know a company is exploiting people (workers, customers, whoever) they don't get my money, period. I won't buy from them, I won't invest in them. For my entire adult life I've worked for a company that literally only exists to improve the lives of it's customers and the communities where it operates. I'm not about to let my money go to a company that I know is being actively predatory and exploitative.
My values and morals are a lot more important to me than any gameplay. I'd be a hypocrite if they weren't. If the implementation of crown crates on live isn't sufficiently changed from the implementation on PTS, I'm out of here because it would be wrong for me to continue to support ZOS.
I'm holding off on making that decision because crown crates don't necessarily have to be exploitative. They could be implemented in a manner that isn't predatory, while still being profitable for ZOS. If they do that then I'll be happy and I'll stick around. I still almost definitely wouldn't buy them, but if they don't make those changes it would be morally and ethically wrong for me to stay. My values dictate how I live every part of my life, if I won't compromise them when I'm making bigger and more important decisions, why would I compromise them for a game?
How, though would they implement these crates in a way that aren't exploitative? These RNG crates/lockboxes/whateveryouwanttocallthem are exploitative by their very nature, which is the reason why people are either against them or at best, apathetic towards them. Not one single person who has experienced these crates in games actually considers them a positive, especially versus just buying whatever "prize" exists in them for a flat price (which, again, renders the crates completely moot and shows them to be what they really are: exploitative).
It's actually not that difficult, and how to do it has been laid out by people in this thread and the official feedback thread in the PTS forums, as well as probably a couple of other threads about them.
Step 1: you make it so that people can make an informed decision about whether to buy them. Lotteries and casinos tell you the odds, and if ZOS can't be as ethical as a casino, then there's a serious problem.
Step 2: you set an upper limit on the amount that someone would have to spend in order to get any given reward that they may be looking for. This can actually replace publishing the odds as long as it's made transparent to the buyer. Crown crates already include a mechanism that can be used to accomplish this: gems. What ZOS would need to do in order to achieve an upper limit using gems is to allow people to always have the option of redeeming their cards for gems regardless of whether they are duplicates or consumables. Then ZOS will know that if a player chooses to redeem them for gems the minimum amount of gems they will get from each crate is X and therefore the maximum number of crates that a person would need to buy in order to get any given reward can be calculated easily.
Step 3: you increase drop rates on the more rare items to a reasonable amount. This one can be tweaked - ZOS would want to put it somewhere so that on average people are spending more crowns than they would to buy items outright, but they'd have to increase it so that the average amount of crowns it takes to get an apex reward isn't several times higher than the most expensive mount that's been available for purchase outright so far. This goes hand-in-hand with step 2. If the average amount of crowns to get an apex reward is 7,000, and the upper limit if you're exchanging all of your cards for gems (which obviously not everyone will do) is 8,000 then that's still more profitable for ZOS than if they sold the items outright, but it's not as predatory as what we've seen so far where it's been taking people as much as 20K+ crowns to get a single apex reward, let alone one that they actually want.
There are lots of other things that can and should be adjusted, but those 3 steps are how you make it so that it's not exploitative, but still profitable for ZOS.
GhostwalkerLD wrote: »I can't agree with that at all. The wrong thing to do is to continue to give your money to a company that you know is acting in an unethical manner.lordrichter wrote: »As for unsubscribing or leaving the game due to Crown Crates, I think this is the wrong thing to do. If you don't like Crown Crates, simply don't buy them. This is what I plan to do, and remind them from time to time that I am doing this. If I unsubscribe, it will be because of the game, not Crown Crates.
If I know a company is exploiting people (workers, customers, whoever) they don't get my money, period. I won't buy from them, I won't invest in them. For my entire adult life I've worked for a company that literally only exists to improve the lives of it's customers and the communities where it operates. I'm not about to let my money go to a company that I know is being actively predatory and exploitative.
My values and morals are a lot more important to me than any gameplay. I'd be a hypocrite if they weren't. If the implementation of crown crates on live isn't sufficiently changed from the implementation on PTS, I'm out of here because it would be wrong for me to continue to support ZOS.
I'm holding off on making that decision because crown crates don't necessarily have to be exploitative. They could be implemented in a manner that isn't predatory, while still being profitable for ZOS. If they do that then I'll be happy and I'll stick around. I still almost definitely wouldn't buy them, but if they don't make those changes it would be morally and ethically wrong for me to stay. My values dictate how I live every part of my life, if I won't compromise them when I'm making bigger and more important decisions, why would I compromise them for a game?
How, though would they implement these crates in a way that aren't exploitative? These RNG crates/lockboxes/whateveryouwanttocallthem are exploitative by their very nature, which is the reason why people are either against them or at best, apathetic towards them. Not one single person who has experienced these crates in games actually considers them a positive, especially versus just buying whatever "prize" exists in them for a flat price (which, again, renders the crates completely moot and shows them to be what they really are: exploitative).
It's actually not that difficult, and how to do it has been laid out by people in this thread and the official feedback thread in the PTS forums, as well as probably a couple of other threads about them.
Step 1: you make it so that people can make an informed decision about whether to buy them. Lotteries and casinos tell you the odds, and if ZOS can't be as ethical as a casino, then there's a serious problem.
Step 2: you set an upper limit on the amount that someone would have to spend in order to get any given reward that they may be looking for. This can actually replace publishing the odds as long as it's made transparent to the buyer. Crown crates already include a mechanism that can be used to accomplish this: gems. What ZOS would need to do in order to achieve an upper limit using gems is to allow people to always have the option of redeeming their cards for gems regardless of whether they are duplicates or consumables. Then ZOS will know that if a player chooses to redeem them for gems the minimum amount of gems they will get from each crate is X and therefore the maximum number of crates that a person would need to buy in order to get any given reward can be calculated easily.
Step 3: you increase drop rates on the more rare items to a reasonable amount. This one can be tweaked - ZOS would want to put it somewhere so that on average people are spending more crowns than they would to buy items outright, but they'd have to increase it so that the average amount of crowns it takes to get an apex reward isn't several times higher than the most expensive mount that's been available for purchase outright so far. This goes hand-in-hand with step 2. If the average amount of crowns to get an apex reward is 7,000, and the upper limit if you're exchanging all of your cards for gems (which obviously not everyone will do) is 8,000 then that's still more profitable for ZOS than if they sold the items outright, but it's not as predatory as what we've seen so far where it's been taking people as much as 20K+ crowns to get a single apex reward, let alone one that they actually want.
There are lots of other things that can and should be adjusted, but those 3 steps are how you make it so that it's not exploitative, but still profitable for ZOS.
Please @ZOS_GinaBruno, @ZOS_JessicaFolsom, @ZOS_KaiSchober, @ZOS_RichLambert, @ZOS_MattFiror. It would be so easy to make a couple small changes and not treat us like ignominious walking wallets.
lordrichter wrote: »Please @ZOS_GinaBruno, @ZOS_JessicaFolsom, @ZOS_KaiSchober, @ZOS_RichLambert, @ZOS_MattFiror. It would be so easy to make a couple small changes and not treat us like ignominious walking wallets.
I get the idea of changes, and I get that we are walking wallets (see signature), but how are we disgraced because of it?
Ignominious seems to apply to them.
Mandragora wrote: »I logged on Secret World after long time just to find out, they introduced already cosmetic bundles like 1 year ago already.
But they have half of ZOS price and only cosmetic + a lucky coin, which you can exchange at a shopkeeper for another piece of cosmetic from the same set. The cosmetic bundles are themed - not like in ZOS 1/4 of year spring theme or something, but really cool, and they have like 1 set - hat/shoes/pants/backpack/shoulderpads/pet/etc and in those crates you have a chance to get 1 piece and if it is not what you wanted, you can exchange it in the end. They have also a bulk of 5 bundles, which you can have for lower price.
This looks like something that could work - no unique overpriced cosmetic, only themed - the same way like players wanted to have in ESO for a long time, but ZOS offered in that way only crafted armor - is that enough? No pirate bundle, no bounty hunter bundle, no other additional cosmetic bundle, only overpriced costumes.
So Secret World do have 1 year already what players proposed to Zenimax as a light version of crown crates and a better version of their content of crown store.
Do you think that it is still bad? I'm not sure.
BTW they also had a unicorn horse for 200 dolars - that is a joke I guess
EDIT:
OK, I can see from their forum, that during the year it went the worse way, so the reality is much worse now - the exchange ratio is I think 1:10 - they said for a jacket you would pay 20 dolars, and also not all the cosmetics from that bundle are unique. Still better version, but I wish there would be a way without this boxes.
Mandragora wrote: »I logged on Secret World after long time just to find out, they introduced already cosmetic bundles like 1 year ago already.
But they have half of ZOS price and only cosmetic + a lucky coin, which you can exchange at a shopkeeper for another piece of cosmetic from the same set. The cosmetic bundles are themed - not like in ZOS 1/4 of year spring theme or something, but really cool, and they have like 1 set - hat/shoes/pants/backpack/shoulderpads/pet/etc and in those crates you have a chance to get 1 piece and if it is not what you wanted, you can exchange it in the end. They have also a bulk of 5 bundles, which you can have for lower price.
This looks like something that could work - no unique overpriced cosmetic, only themed - the same way like players wanted to have in ESO for a long time, but ZOS offered in that way only crafted armor - is that enough? No pirate bundle, no bounty hunter bundle, no other additional cosmetic bundle, only overpriced costumes.
So Secret World do have 1 year already what players proposed to Zenimax as a light version of crown crates and a better version of their content of crown store.
Do you think that it is still bad? I'm not sure.
BTW they also had a unicorn horse for 200 dolars - that is a joke I guess
EDIT:
OK, I can see from their forum, that during the year it went the worse way, so the reality is much worse now - the exchange ratio is I think 1:10 - they said for a jacket you would pay 20 dolars, and also not all the cosmetics from that bundle are unique. Still better version, but I wish there would be a way without this boxes.
GhostwalkerLD wrote: »Mandragora wrote: »I logged on Secret World after long time just to find out, they introduced already cosmetic bundles like 1 year ago already.
But they have half of ZOS price and only cosmetic + a lucky coin, which you can exchange at a shopkeeper for another piece of cosmetic from the same set. The cosmetic bundles are themed - not like in ZOS 1/4 of year spring theme or something, but really cool, and they have like 1 set - hat/shoes/pants/backpack/shoulderpads/pet/etc and in those crates you have a chance to get 1 piece and if it is not what you wanted, you can exchange it in the end. They have also a bulk of 5 bundles, which you can have for lower price.
This looks like something that could work - no unique overpriced cosmetic, only themed - the same way like players wanted to have in ESO for a long time, but ZOS offered in that way only crafted armor - is that enough? No pirate bundle, no bounty hunter bundle, no other additional cosmetic bundle, only overpriced costumes.
So Secret World do have 1 year already what players proposed to Zenimax as a light version of crown crates and a better version of their content of crown store.
Do you think that it is still bad? I'm not sure.
BTW they also had a unicorn horse for 200 dolars - that is a joke I guess
EDIT:
OK, I can see from their forum, that during the year it went the worse way, so the reality is much worse now - the exchange ratio is I think 1:10 - they said for a jacket you would pay 20 dolars, and also not all the cosmetics from that bundle are unique. Still better version, but I wish there would be a way without this boxes.
That's the recurring theme: We would be happy to buy all this stuff (which a lot of it IS rather cool) - WITHOUT HAVING TO GAMBLE WITH IT. Just stop with the crown crates and let us purchase it 'normally' on the crown store. They have no reason to do otherwise that isn't just a blatant attempt to cash-grab and potentially alienate their playerbase, because all can see it for what it really is.
GhostwalkerLD wrote: »Mandragora wrote: »I logged on Secret World after long time just to find out, they introduced already cosmetic bundles like 1 year ago already.
But they have half of ZOS price and only cosmetic + a lucky coin, which you can exchange at a shopkeeper for another piece of cosmetic from the same set. The cosmetic bundles are themed - not like in ZOS 1/4 of year spring theme or something, but really cool, and they have like 1 set - hat/shoes/pants/backpack/shoulderpads/pet/etc and in those crates you have a chance to get 1 piece and if it is not what you wanted, you can exchange it in the end. They have also a bulk of 5 bundles, which you can have for lower price.
This looks like something that could work - no unique overpriced cosmetic, only themed - the same way like players wanted to have in ESO for a long time, but ZOS offered in that way only crafted armor - is that enough? No pirate bundle, no bounty hunter bundle, no other additional cosmetic bundle, only overpriced costumes.
So Secret World do have 1 year already what players proposed to Zenimax as a light version of crown crates and a better version of their content of crown store.
Do you think that it is still bad? I'm not sure.
BTW they also had a unicorn horse for 200 dolars - that is a joke I guess
EDIT:
OK, I can see from their forum, that during the year it went the worse way, so the reality is much worse now - the exchange ratio is I think 1:10 - they said for a jacket you would pay 20 dolars, and also not all the cosmetics from that bundle are unique. Still better version, but I wish there would be a way without this boxes.
That's the recurring theme: We would be happy to buy all this stuff (which a lot of it IS rather cool) - WITHOUT HAVING TO GAMBLE WITH IT. Just stop with the crown crates and let us purchase it 'normally' on the crown store. They have no reason to do otherwise that isn't just a blatant attempt to cash-grab and potentially alienate their playerbase, because all can see it for what it really is.
GhostwalkerLD wrote: »Mandragora wrote: »I logged on Secret World after long time just to find out, they introduced already cosmetic bundles like 1 year ago already.
But they have half of ZOS price and only cosmetic + a lucky coin, which you can exchange at a shopkeeper for another piece of cosmetic from the same set. The cosmetic bundles are themed - not like in ZOS 1/4 of year spring theme or something, but really cool, and they have like 1 set - hat/shoes/pants/backpack/shoulderpads/pet/etc and in those crates you have a chance to get 1 piece and if it is not what you wanted, you can exchange it in the end. They have also a bulk of 5 bundles, which you can have for lower price.
This looks like something that could work - no unique overpriced cosmetic, only themed - the same way like players wanted to have in ESO for a long time, but ZOS offered in that way only crafted armor - is that enough? No pirate bundle, no bounty hunter bundle, no other additional cosmetic bundle, only overpriced costumes.
So Secret World do have 1 year already what players proposed to Zenimax as a light version of crown crates and a better version of their content of crown store.
Do you think that it is still bad? I'm not sure.
BTW they also had a unicorn horse for 200 dolars - that is a joke I guess
EDIT:
OK, I can see from their forum, that during the year it went the worse way, so the reality is much worse now - the exchange ratio is I think 1:10 - they said for a jacket you would pay 20 dolars, and also not all the cosmetics from that bundle are unique. Still better version, but I wish there would be a way without this boxes.
That's the recurring theme: We would be happy to buy all this stuff (which a lot of it IS rather cool) - WITHOUT HAVING TO GAMBLE WITH IT. Just stop with the crown crates and let us purchase it 'normally' on the crown store. They have no reason to do otherwise that isn't just a blatant attempt to cash-grab and potentially alienate their playerbase, because all can see it for what it really is.
Hey I'm all for gambling for the Crown Crates just as they are, but only with in game gold. Regardless of how the Crates come I'm keeping my cash. The only thing that will change is how I feel about Zos and how dirty I'll feel playing and supporting a game that's trying to scam it's players.
starkerealm wrote: »GhostwalkerLD wrote: »Mandragora wrote: »I logged on Secret World after long time just to find out, they introduced already cosmetic bundles like 1 year ago already.
But they have half of ZOS price and only cosmetic + a lucky coin, which you can exchange at a shopkeeper for another piece of cosmetic from the same set. The cosmetic bundles are themed - not like in ZOS 1/4 of year spring theme or something, but really cool, and they have like 1 set - hat/shoes/pants/backpack/shoulderpads/pet/etc and in those crates you have a chance to get 1 piece and if it is not what you wanted, you can exchange it in the end. They have also a bulk of 5 bundles, which you can have for lower price.
This looks like something that could work - no unique overpriced cosmetic, only themed - the same way like players wanted to have in ESO for a long time, but ZOS offered in that way only crafted armor - is that enough? No pirate bundle, no bounty hunter bundle, no other additional cosmetic bundle, only overpriced costumes.
So Secret World do have 1 year already what players proposed to Zenimax as a light version of crown crates and a better version of their content of crown store.
Do you think that it is still bad? I'm not sure.
BTW they also had a unicorn horse for 200 dolars - that is a joke I guess
EDIT:
OK, I can see from their forum, that during the year it went the worse way, so the reality is much worse now - the exchange ratio is I think 1:10 - they said for a jacket you would pay 20 dolars, and also not all the cosmetics from that bundle are unique. Still better version, but I wish there would be a way without this boxes.
That's the recurring theme: We would be happy to buy all this stuff (which a lot of it IS rather cool) - WITHOUT HAVING TO GAMBLE WITH IT. Just stop with the crown crates and let us purchase it 'normally' on the crown store. They have no reason to do otherwise that isn't just a blatant attempt to cash-grab and potentially alienate their playerbase, because all can see it for what it really is.
Hey I'm all for gambling for the Crown Crates just as they are, but only with in game gold. Regardless of how the Crates come I'm keeping my cash. The only thing that will change is how I feel about Zos and how dirty I'll feel playing and supporting a game that's trying to scam it's players.
What's funny is, there actually were gamble boxes in the game. You could buy them with gold, with tel-var stones, or by running content, and each group had a different collection of things to do. We never complained about those because ZOS wasn't charging cash for those directly.
Mandragora wrote: »I think that there is more sad thing about TSW, that are such typical example of todays quite good MMOs, but still not as successful as they could be:
Why fancom do it? Because they are not successful.
Why they are not successful? Because they decided not to change a few PVE features players complained about.
(I know players do complain about a lot of things, but between all of that in those empty MMOs, there is always some unpopular features everyone knows about)
What was that feature?
You were not able to get help from players around you without being in a group, they had no distributed xps for sharing damage on 1 mob, not only that, but also by hitting a mob, someone else was fighting with, you cancelled the possibility to get quest required drop from that mob - so you actually really could get players angry by hitting their mobs. Did you say multiplayer? I guess this is a multiplayer for Fancom. If they would have shared xps for non grouped players (as it quite often could happen that they stumbled on each other, hitting 1 mob from different sides), they could lower the numbers of mobs in countryside, so it would be less annoying to move around, they could have made more easy their boring quests of kill 15 mobs, or even lower the numbers required to kill in those simple quests for players who don't fancy them, or atleast to have more of those interactive objects with mechanics for killing more of mobs (like bombs, flame-thrower), consumable for 1 use. Btw they did lower the damage and difficulty like 1,5 years ago (when I tried the game), but I don't think, that was the only problem or the main problem. It is better to fight with 1 hard mob with no other mobs around than to fight with 5 mobs with the possibility to get into another 5 mobs, so you will have to fight with 10 mobs at once, without the possibility to get help from players around, who are not in a group with you, share xps with someone, so you know, you have to really kill 15, sometimes 20 mobs, with like 10-15 quests in each zone.
So I can imagine one day some sleeky dude told them they could make a lot of money by gamble boxes (or did anyone were thinking that what could work for MOBA can work for RPG?), they agreed and did all the work to implement that, instead of repairing their game. Or did they change investor?
Is that still cheaper? Or is the job of graphics more cheaper, than to reprogram this feature? (btw common feature for every Fancom MMO) If they would be able to locate the main problem of their game and repair it, they would have bigger player base and thus more money. But with the gamble boxes decision, they will only make the remaining fans angry. Btw I don't think they have more of money from those bundles, only more of upset customers.
Btw their shop was always full of such really ugly ordinary cosmetics - they had a bit the opposite problem from ESO. They could remove those ugly pieces and let stay those cool bundles, it would be atleast pleasant to scroll through it.
Why they didn't remove that feature?
Maybe because a lot of that can see only a player, so they cannot understand that? I don't know
Or maybe they did repair that 1 year ago, I just don't know about it - I think that with those gambling boxes I don't have really desire to return to the game and without changing those boring PVE features I will never get through the desert zone and finish the game.
On the other hand I saw a lot of new PvP features, so maybe they will get more of players from that direction.
But ESO was doing good, listening to players, after those DLCs they were on the way to get more of players. So it wasn't really needed to have boxes? Now every mistake they will make will make everyone angry - nobody will forget them anything.