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API Question: SetFloatingMarkerInfo

InvitationNotFound
InvitationNotFound
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I came across the SetFloatingMarkerInfo function lately and I'm a bit frustrated. I haven't found a good description on how to work with this function.

My problem is that when adding a marker, it will "disappear" after a certain distance. Is anyone aware of a way to always show the marker regardless of the distance?
Edited by InvitationNotFound on September 26, 2016 7:50PM
We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
You know you don't have to be here right? - Rich Lambert
Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

Addons:
RdK Group Tool: esoui DE EN FR
Port to Friend's House: esoui DE EN FR - Library: DE EN
Yet another Compass: esoui DE EN FR
Group Buffs: esoui DE EN FR
  • citats
    citats
    ✭✭✭
    I came across the SetFloatingMarkerInfo function lately and I'm a bit frustrated. I haven't found a good description on how to work with this function.

    My problem is that when adding a marker, it will "disappear" after a certain distance. Is anyone aware of a way to always show the marker regardless of the distance?

    Have you found a solution for this?
  • InvitationNotFound
    InvitationNotFound
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    @citats

    Nope, i don't think there is a solution here. At least they have fixed the crashes associated with this API. :)
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

    Addons:
    RdK Group Tool: esoui DE EN FR
    Port to Friend's House: esoui DE EN FR - Library: DE EN
    Yet another Compass: esoui DE EN FR
    Group Buffs: esoui DE EN FR
  • citats
    citats
    ✭✭✭
    @InvitationNotFound

    Well that's good, I'm glad that the devs give their API some attention. Some game APIs never get fixes.

    It is strange though that they did not include a parameter to disable this fadeout functionality.

    Thanks for the response!
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