IwakuraLain42 wrote: »What you really don't seem to get is the fact that the vast majority of the players do not want to play PvP.
Just look at the few campaigns and the players you see there (which are mostly the same) to see how unpopular PvP really is
And what do you mean by "you people"?Like you people don't act like this.
Greifenherz wrote: »Except that it's not going to work. I've been to mmo since the time of MUDs and such ideas just don't work out, it's just too difficult to find enough like-minded people who'd like to participate (even if they would if such a thing was a part of a core gameplay), too difficult to get the quorum on details, and it's nearly impossible to make it just work. Drama is all you achieve in the end. And i think it's going to be even more problematic in 2016, since the community has changed, and not for the better. Yes, there are many "features" a community could implement on their own, without any intervention from the devs. But it never does, even if everyone want them.
This remarkably sounds like "not enough players would consent to this feature so it'd be better to force them to it".
Given you have to consensually open a menu and consensually queue yourself in a campaign to engage in PvP normally you could also expect people to consensually open a menu and opt in for PvP justice system. You could also dedicate a DLC zone to it, maybe with a 'player governed' city or the likes. This is just a rough idea, I don't know or care nearly enough about Elder Scrolls lore alone to deem it feasible.
But, in spite of some folks insistance that consensual organized cops and robbers cat and mouse gameplay themed by and driven by injustice content is not possible because folks cannot ever agree etc... there are already organized pvp dueling and ladders and tourneys and so forth - before ZOS did their dueling thing - running thru guilds and groups on PVP.
White wabbit wrote: »Question have Zos implied any where that they are thinking of entertaining the idea of looking into the possibility of the justice system being impermented ? If not why is this discussion carrying on ?
White wabbit wrote: »Personally I have no issue as long as I can opt out , which I have a suspicion the majority may pick which then raises the question is it really worth being to the game to satisfy a few
You paid 60 dollars for a plethora of quests, dungeons, and a bit of PVP conent.
Wow. I can't believe this thread is still going.
We've got a few reasonable folks willing to compromise and entertain other ideas and two or three that just mindlessly throw out the same argument over and and over and simply refuse to even hear what the others are saying. Amazing.
Just because you enjoy something the way it doesn't mean it can't be made better or even that it makes sense the way it is.
And seriously...the argument about adding risk for the hypothetical enforcers is a bit illogical. Do we penalize cops who fail to catch a burglar? ...should we?
Those of you who think there is enough risk for the thieves, you do understand that theft is a crime that would leave you without a hand in most societies even up to fairly recent times? (And still will in some parts of the world) The meaning behind those mindless clicks is a crime, not some casual questing.
White wabbit wrote: »Question have Zos implied any where that they are thinking of entertaining the idea of looking into the possibility of the justice system being impermented ? If not why is this discussion carrying on ?
White wabbit wrote: »Personally I have no issue as long as I can opt out , which I have a suspicion the majority may pick which then raises the question is it really worth being to the game to satisfy a few
so you know - good thing.
Edit to add: on the whole society cuts off hands for thieveing thing - what are the penalties historical and current for getting caught stealing orders and burning supplies and siege equipment of enemy troops? Do those events in game now across the world provide PVP-interference if not done well enough? No they dont. So why should injustice content be that exception?
I actually highly doubt that gangs of people would just be standing around towns waiting to catch a thief. It might be that way for the first week or two after a system like this went in, but that sounds terribly boring. What I'd expect to find afterwards would be some occasional incidents where someone witnesses a crime by chance, and decides to go after the criminal. (Could be totally wrong, but that's how it has worked in most games with similar systems I've played.)
so you know - good thing.
Edit to add: on the whole society cuts off hands for thieveing thing - what are the penalties historical and current for getting caught stealing orders and burning supplies and siege equipment of enemy troops? Do those events in game now across the world provide PVP-interference if not done well enough? No they dont. So why should injustice content be that exception?
We can openly attack people who burn our siege equipment...which is as it should be. Which is the same as it should be for thieves and murderers.
Here's the thing, there is content for thieving which is entirely safe, they're called heists and sacraments for murder.
I would suggest we keep that as is, and introduce other mechanics for players being caught stealing and murdering out in the open. That way there is an option, which is more fun than stealing from random houses full of brain-dead NPC's anyway, in which there is zero interference. If you don't want the additional challenge, stick to heists and sacraments. Easy.
As for the rest of your argument, which I didn't bother to quote, it's more of the same, 'I like it as is,' which is not an argument at all.
And @Tandor , I'm with you, I know it's not going to happen, I just enjoy talking about what it could have been.
@Nestor , I actually highly doubt that gangs of people would just be standing around towns waiting to catch a thief. It might be that way for the first week or two after a system like this went in, but that sounds terribly boring. What I'd expect to find afterwards would be some occasional incidents where someone witnesses a crime by chance, and decides to go after the criminal. (Could be totally wrong, but that's how it has worked in most games with similar systems I've played.)
Daemons_Bane wrote: »I actually highly doubt that gangs of people would just be standing around towns waiting to catch a thief. It might be that way for the first week or two after a system like this went in, but that sounds terribly boring. What I'd expect to find afterwards would be some occasional incidents where someone witnesses a crime by chance, and decides to go after the criminal. (Could be totally wrong, but that's how it has worked in most games with similar systems I've played.)
This is the part where I think you might be wrong, though I hope not.. There will always be people who get off on killing others to annoy them, and the easier targets, the better..
Daemons_Bane wrote: »I actually highly doubt that gangs of people would just be standing around towns waiting to catch a thief. It might be that way for the first week or two after a system like this went in, but that sounds terribly boring. What I'd expect to find afterwards would be some occasional incidents where someone witnesses a crime by chance, and decides to go after the criminal. (Could be totally wrong, but that's how it has worked in most games with similar systems I've played.)
This is the part where I think you might be wrong, though I hope not.. There will always be people who get off on killing others to annoy them, and the easier targets, the better..
Absolutely. There are people like that, but they aren't nearly as common as people think. At least, not in my experience.
People here on the forums think that all PvP'ers are tea-bagging hate-whisperers, but in actuality that's just not the case. Sure, it happens, but it isn't as frequent as it's made out to be.
Daemons_Bane wrote: »Daemons_Bane wrote: »I actually highly doubt that gangs of people would just be standing around towns waiting to catch a thief. It might be that way for the first week or two after a system like this went in, but that sounds terribly boring. What I'd expect to find afterwards would be some occasional incidents where someone witnesses a crime by chance, and decides to go after the criminal. (Could be totally wrong, but that's how it has worked in most games with similar systems I've played.)
This is the part where I think you might be wrong, though I hope not.. There will always be people who get off on killing others to annoy them, and the easier targets, the better..
Absolutely. There are people like that, but they aren't nearly as common as people think. At least, not in my experience.
People here on the forums think that all PvP'ers are tea-bagging hate-whisperers, but in actuality that's just not the case. Sure, it happens, but it isn't as frequent as it's made out to be.
Don't pretend to speak for people as a group
The thing is that from what I've experienced through a *** of games, is that the people who actually want a PvP experience, aka the more polite and relaxed folks, will stay in the PvP areas.. The ones who come to prey upon the PvE crowd, are the ones looking for the easy kills, not looking for a decent fight.. It's the same kind of people that, to make an example we can all understand, would camp starter areas for enemy races in WoW
Daemons_Bane wrote: »But generally in this discussion, people are not proposing an opt in/out system.. They keep returning to the suggestion that the system must kick in when you go over a certain bounty limit.. That's the mistake that keeps being brought back
so you know - good thing.
Edit to add: on the whole society cuts off hands for thieveing thing - what are the penalties historical and current for getting caught stealing orders and burning supplies and siege equipment of enemy troops? Do those events in game now across the world provide PVP-interference if not done well enough? No they dont. So why should injustice content be that exception?
We can openly attack people who burn our siege equipment...which is as it should be. Which is the same as it should be for thieves and murderers.
Here's the thing, there is content for thieving which is entirely safe, they're called heists and sacraments for murder.
I would suggest we keep that as is, and introduce other mechanics for players being caught stealing and murdering out in the open. That way there is an option, which is more fun than stealing from random houses full of brain-dead NPC's anyway, in which there is zero interference. If you don't want the additional challenge, stick to heists and sacraments. Easy.
As for the rest of your argument, which I didn't bother to quote, it's more of the same, 'I like it as is,' which is not an argument at all.
And @Tandor , I'm with you, I know it's not going to happen, I just enjoy talking about what it could have been.
@Nestor , I actually highly doubt that gangs of people would just be standing around towns waiting to catch a thief. It might be that way for the first week or two after a system like this went in, but that sounds terribly boring. What I'd expect to find afterwards would be some occasional incidents where someone witnesses a crime by chance, and decides to go after the criminal. (Could be totally wrong, but that's how it has worked in most games with similar systems I've played.)
Daemons_Bane wrote: »But generally in this discussion, people are not proposing an opt in/out system.. They keep returning to the suggestion that the system must kick in when you go over a certain bounty limit.. That's the mistake that keeps being brought back
The bounty threshold IS an opt-in.
Be aware of your bounty...don't go over, and you have effectively opted out.
Daemons_Bane wrote: »But generally in this discussion, people are not proposing an opt in/out system.. They keep returning to the suggestion that the system must kick in when you go over a certain bounty limit.. That's the mistake that keeps being brought back
The bounty threshold IS an opt-in.
Be aware of your bounty...don't go over, and you have effectively opted out.
so you know - good thing.
Edit to add: on the whole society cuts off hands for thieveing thing - what are the penalties historical and current for getting caught stealing orders and burning supplies and siege equipment of enemy troops? Do those events in game now across the world provide PVP-interference if not done well enough? No they dont. So why should injustice content be that exception?
We can openly attack people who burn our siege equipment...which is as it should be. Which is the same as it should be for thieves and murderers.
Here's the thing, there is content for thieving which is entirely safe, they're called heists and sacraments for murder.
I would suggest we keep that as is, and introduce other mechanics for players being caught stealing and murdering out in the open. That way there is an option, which is more fun than stealing from random houses full of brain-dead NPC's anyway, in which there is zero interference. If you don't want the additional challenge, stick to heists and sacraments. Easy.
As for the rest of your argument, which I didn't bother to quote, it's more of the same, 'I like it as is,' which is not an argument at all.
And @Tandor , I'm with you, I know it's not going to happen, I just enjoy talking about what it could have been.
@Nestor , I actually highly doubt that gangs of people would just be standing around towns waiting to catch a thief. It might be that way for the first week or two after a system like this went in, but that sounds terribly boring. What I'd expect to find afterwards would be some occasional incidents where someone witnesses a crime by chance, and decides to go after the criminal. (Could be totally wrong, but that's how it has worked in most games with similar systems I've played.)
I think what we'd be more likely to find is that after the novelty had worn off the only people doing the PvP element would be friends pursuing the achievements etc by fixing it on the lines of "You be the enforcer, I'll be the criminal, and here's what we'll do, and then we'll switch roles..." which is I imagine precisely the sort of exploit that ZOS had in mind when deciding it would be unworkable (along with other exploits based on any opt-out mechanism).
I'm wholly in favour of making the Justice System tougher, with greater penalties for being caught especially for murder and for those with high bounties, but they should be PvE penalties for PvE crimes. Of course, it comes down to risk versus reward so the higher penalties might in some cases need to be countered by increased rewards.
However, once you introduce player justice into a predominantly PvE game then you change the whole nature of the game and I think that is something ZOS eventually realised as indicated in their Road Ahead announcement of the abandonment of the original idea - which they also reminded us in that announcement was always heavily caveated (rather than being something that should automatically be delivered because it was promised which is the line some take).
so you know - good thing.
Edit to add: on the whole society cuts off hands for thieveing thing - what are the penalties historical and current for getting caught stealing orders and burning supplies and siege equipment of enemy troops? Do those events in game now across the world provide PVP-interference if not done well enough? No they dont. So why should injustice content be that exception?
We can openly attack people who burn our siege equipment...which is as it should be. Which is the same as it should be for thieves and murderers.
Here's the thing, there is content for thieving which is entirely safe, they're called heists and sacraments for murder.
I would suggest we keep that as is, and introduce other mechanics for players being caught stealing and murdering out in the open. That way there is an option, which is more fun than stealing from random houses full of brain-dead NPC's anyway, in which there is zero interference. If you don't want the additional challenge, stick to heists and sacraments. Easy.
As for the rest of your argument, which I didn't bother to quote, it's more of the same, 'I like it as is,' which is not an argument at all.
And @Tandor , I'm with you, I know it's not going to happen, I just enjoy talking about what it could have been.
@Nestor , I actually highly doubt that gangs of people would just be standing around towns waiting to catch a thief. It might be that way for the first week or two after a system like this went in, but that sounds terribly boring. What I'd expect to find afterwards would be some occasional incidents where someone witnesses a crime by chance, and decides to go after the criminal. (Could be totally wrong, but that's how it has worked in most games with similar systems I've played.)
I think what we'd be more likely to find is that after the novelty had worn off the only people doing the PvP element would be friends pursuing the achievements etc by fixing it on the lines of "You be the enforcer, I'll be the criminal, and here's what we'll do, and then we'll switch roles..." which is I imagine precisely the sort of exploit that ZOS had in mind when deciding it would be unworkable (along with other exploits based on any opt-out mechanism).
I'm wholly in favour of making the Justice System tougher, with greater penalties for being caught especially for murder and for those with high bounties, but they should be PvE penalties for PvE crimes. Of course, it comes down to risk versus reward so the higher penalties might in some cases need to be countered by increased rewards.
However, once you introduce player justice into a predominantly PvE game then you change the whole nature of the game and I think that is something ZOS eventually realised as indicated in their Road Ahead announcement of the abandonment of the original idea - which they also reminded us in that announcement was always heavily caveated (rather than being something that should automatically be delivered because it was promised which is the line some take).
About your bold - you and i differ in one regard. i am dead set AGAINST "making the Justice System tougher" even with higher rewards.
I am all in favor of ADDING new content for the justice system that is harder with everything you say there - penalties, risks, rewards.
but if you ratchet up the content of the justice as a whole, based on how easy it is for experienced players with knowledg and gear and skills assigned etc, you KILL the entry level play that is needed to get to that level.
So, IMO, leave the casual injustice play like the other casual content - tough at first but then as you advance and learn how to and what to and when to it becomes mostly easy so the ability to get into it early and play is the same as the other alternatives. otherwise, the flow of new players into that content from the ground level will dry up.
But if you want to add new higher difficulty content like the heists and sacraments and whatever else we want like "world boss" style injustice missions and so on - all for it.
Add to, dont takeover or replace.
thats where you and i disagree.
heck, thats where i disagree with the PVPers really, they want to takeover/takeaway pve play tacking on PVP elements. Add justice content to cyrodil - no thats not what they want. that just adds, doesn't take away. Add a fully opt-in, nah many dont want that - gotta be able to go for PVE players for some. get togehter with like minded pvp folks and do the cops and robbers duel thing. nope that also doesn't take anything away from anybody else so... for some not an option.
Ok... @Tandor @Daemons_Bane , since you both said basically the same thing...
If you are out thieving, trying to make money, do you let your bounty get up to high levels?
I'm sure that you don't, because then one slip up and you're worse off than before.
You CAN completely opt-out, just carry some edicts and watch your bounty. How easy is that?
Nobody wold be forcing anyone to do anything. ...and the achievement would mean even more once you got it.
What is the achievement at anyway? I thought the biggest one was 1,000 gold for one-time transactions.
"Make a one time transaction of 1,000 gold or greater for crimes committed against the citizens of Tamriel."
Seriously, how long does it take to rack up 1,000 gold in bounties? 10 minutes?
You can't find a quiet location and knock this out and then go back to your regularly scheduled programming?
Daemons_Bane wrote: »Ok... @Tandor @Daemons_Bane , since you both said basically the same thing...
If you are out thieving, trying to make money, do you let your bounty get up to high levels?
I'm sure that you don't, because then one slip up and you're worse off than before.
You CAN completely opt-out, just carry some edicts and watch your bounty. How easy is that?
Nobody wold be forcing anyone to do anything. ...and the achievement would mean even more once you got it.
What is the achievement at anyway? I thought the biggest one was 1,000 gold for one-time transactions.
"Make a one time transaction of 1,000 gold or greater for crimes committed against the citizens of Tamriel."
Seriously, how long does it take to rack up 1,000 gold in bounties? 10 minutes?
You can't find a quiet location and knock this out and then go back to your regularly scheduled programming?
Bold 1: No you can't.. With your suggestions, you need to earn the achievement before you can COMPLETELY opt out.. Saying that we can use our edits is BS, since that also ruins the achievement.. I have no idea how high the amount needed is, since I don't chase achievements.. But the fact is that it's there, and it should not be hampered by a system that automatically forces you into PvP