AzraelKrieg wrote: »They have already said no to this many times already. There is no point in continuing to ask. If you want to beat on someone, wait for the next update and challenge them to a duel
MasterSpatula wrote: »Ah, the PVP aspect of the Justice system. Proof that ZOS is actually capable of letting go of a terrible idea. Occasionally.
brandonv516 wrote: »What does one get for killing all those NPCs? Is there an achievement by chance?
bellanca6561n wrote: »MasterSpatula wrote: »Ah, the PVP aspect of the Justice system. Proof that ZOS is actually capable of letting go of a terrible idea. Occasionally.
Yes, because the UO veterans left. Doesn't mean it was a bad idea. And just saying it is doesn't make it one.
You are not entitled to your opinion. You are only entitled to those opinions you can defend.
@bellanca6561n
"But flagging murders as killable by other players will let the players decide if they are amused"
yes. it would.
But if i am playing a vampire and you go around killing npc vampires shouldn't i also get to decide that i am not amused by you killing my kin and challenge you?
if i am playing a green pact and see you startiong fires in forests burning tents...
If i play a characater that sees you killing dominion ships in your territory and killing dominion soldiers...
if i am an etc etc etc etc etc etc etc even when or especially when there are quests involved - you know like many Db or TG quests do.
Why decide that one and only one PC-vs-NPC activity deserves the "i am not amused so BAMF PVP" option in a world that is NOT ours and does not share our moralities in many of their cultures?
And also, all the other stuff said above about why it is bad.
The GAME establishes killing civilians and robbery as valid PC activities, valid content to pursue, and basically a valid in-game activity for PVE. it is not currently out of whack balance wise with other repeatable "acquisition" content like grinding, delving, questing etc as far as GAINS over TIME - it even skews a little low.
i do like however the comment about how dueling isnt an answer because they can decline... which is telling about how letting the other players have a choiceto choose not to fight other players is a problem.
@bellanca6561n
"But flagging murders as killable by other players will let the players decide if they are amused"
yes. it would.
But if i am playing a vampire and you go around killing npc vampires shouldn't i also get to decide that i am not amused by you killing my kin and challenge you?
if i am playing a green pact and see you startiong fires in forests burning tents...
If i play a characater that sees you killing dominion ships in your territory and killing dominion soldiers...
if i am an etc etc etc etc etc etc etc even when or especially when there are quests involved - you know like many Db or TG quests do.
Why decide that one and only one PC-vs-NPC activity deserves the "i am not amused so BAMF PVP" option in a world that is NOT ours and does not share our moralities in many of their cultures?
And also, all the other stuff said above about why it is bad.
The GAME establishes killing civilians and robbery as valid PC activities, valid content to pursue, and basically a valid in-game activity for PVE. it is not currently out of whack balance wise with other repeatable "acquisition" content like grinding, delving, questing etc as far as GAINS over TIME - it even skews a little low.
i do like however the comment about how dueling isnt an answer because they can decline... which is telling about how letting the other players have a choiceto choose not to fight other players is a problem.
bellanca6561n wrote: »@bellanca6561n
"But flagging murders as killable by other players will let the players decide if they are amused"
yes. it would.
But if i am playing a vampire and you go around killing npc vampires shouldn't i also get to decide that i am not amused by you killing my kin and challenge you?
if i am playing a green pact and see you startiong fires in forests burning tents...
If i play a characater that sees you killing dominion ships in your territory and killing dominion soldiers...
if i am an etc etc etc etc etc etc etc even when or especially when there are quests involved - you know like many Db or TG quests do.
Why decide that one and only one PC-vs-NPC activity deserves the "i am not amused so BAMF PVP" option in a world that is NOT ours and does not share our moralities in many of their cultures?
And also, all the other stuff said above about why it is bad.
The GAME establishes killing civilians and robbery as valid PC activities, valid content to pursue, and basically a valid in-game activity for PVE. it is not currently out of whack balance wise with other repeatable "acquisition" content like grinding, delving, questing etc as far as GAINS over TIME - it even skews a little low.
i do like however the comment about how dueling isnt an answer because they can decline... which is telling about how letting the other players have a choiceto choose not to fight other players is a problem.
Pardon the lag...I'd given up and only saw this string of responses this evening.
You make some excellent points which is why, in the end, I conceded that this game is ill suited for digital community features....what is often called "a living world" where an online community mimics aspects of a physical one.
You do eliminate player choice on the one hand to enable player impact and influence on the other. And that influence can become tyrannical as it often does with human societies.
The alternative is players having no impact on the game at all really. And that seems to work. It's why they call these theme park games. They're multiplayer but not too multiplayer. You have persistent player groups but are allowed so many that calling a guild a guild in this game is like calling a traffic jam a block party.
I understand this. I began developing online games before they were allowed on the Internet and understand that we could do things then you cannot do now because the audience then was small. It was also a very different audience. The average age of online game players before Ultima Online was 37.
What got me worked up was simply the sound of someone fighting for air through their own blood and body fluids. I'm certainly not alone in having heard that sound many times...for real. It was meant to provoke a response. But I could not respond.
Could I at least provide treatment for these victims....take the kill away from a murderer if I cannot kill the murderer? Not even if I'm right there when they're attacked?
Can I not stop an attack in progress at least?
I didn't mean, to use the old expression, to beat a dead horse to death. This is not exactly a warm forum and I'm seldom inclined to come here. But just standing there when this happens and others beg for their lives. How is that a game?
I just don't get it.
bellanca6561n wrote: »@bellanca6561n
"But flagging murders as killable by other players will let the players decide if they are amused"
yes. it would.
But if i am playing a vampire and you go around killing npc vampires shouldn't i also get to decide that i am not amused by you killing my kin and challenge you?
if i am playing a green pact and see you startiong fires in forests burning tents...
If i play a characater that sees you killing dominion ships in your territory and killing dominion soldiers...
if i am an etc etc etc etc etc etc etc even when or especially when there are quests involved - you know like many Db or TG quests do.
Why decide that one and only one PC-vs-NPC activity deserves the "i am not amused so BAMF PVP" option in a world that is NOT ours and does not share our moralities in many of their cultures?
And also, all the other stuff said above about why it is bad.
The GAME establishes killing civilians and robbery as valid PC activities, valid content to pursue, and basically a valid in-game activity for PVE. it is not currently out of whack balance wise with other repeatable "acquisition" content like grinding, delving, questing etc as far as GAINS over TIME - it even skews a little low.
i do like however the comment about how dueling isnt an answer because they can decline... which is telling about how letting the other players have a choiceto choose not to fight other players is a problem.
Pardon the lag...I'd given up and only saw this string of responses this evening.
You make some excellent points which is why, in the end, I conceded that this game is ill suited for digital community features....what is often called "a living world" where an online community mimics aspects of a physical one.
You do eliminate player choice on the one hand to enable player impact and influence on the other. And that influence can become tyrannical as it often does with human societies.
The alternative is players having no impact on the game at all really. And that seems to work. It's why they call these theme park games. They're multiplayer but not too multiplayer. You have persistent player groups but are allowed so many that calling a guild a guild in this game is like calling a traffic jam a block party.
I understand this. I began developing online games before they were allowed on the Internet and understand that we could do things then you cannot do now because the audience then was small. It was also a very different audience. The average age of online game players before Ultima Online was 37.
What got me worked up was simply the sound of someone fighting for air through their own blood and body fluids. I'm certainly not alone in having heard that sound many times...for real. It was meant to provoke a response. But I could not respond.
Could I at least provide treatment for these victims....take the kill away from a murderer if I cannot kill the murderer? Not even if I'm right there when they're attacked?
Can I not stop an attack in progress at least?
I didn't mean, to use the old expression, to beat a dead horse to death. This is not exactly a warm forum and I'm seldom inclined to come here. But just standing there when this happens and others beg for their lives. How is that a game?
I just don't get it.
Some DLC quests require assassinating NPCs. And yes the gurgle-arghhh sound they do is unpleasant and awful but if you stop the murder, you prevent another player from completing their quest: how's that fair? If someone paid for a DLC they should be able to play it, yes?
Besides, like @STEVIL pointed out, the fact that you don't seem to like that people can choose to autodecline duel and therefore effectively opt-out of the "punishment" you would dish out for their crime, speaks volumes - and not in your favour.
It's an Elder Scrolls game: player freedom should come first, remember that for many of us this is the first/only online experience.
Some DLC quests require assassinating NPCs. And yes the gurgle-arghhh sound they do is unpleasant and awful but if you stop the murder, you prevent another player from completing their quest: how's that fair? If someone paid for a DLC they should be able to play it, yes?
It's an Elder Scrolls game: player freedom should come first, remember that for many of us this is the first/only online experience.
The PVP aspect was easily exploitable, they said so themselves.
It is not in the game for a reason.
Between you feeling a little unconformtable seeing pixels on a screen representing dead NPC's that had no use in the game and a bad system where griefers and exploiters take all the advantages, I find it to be an easy pick.
LegendaryArcher wrote: »My post might make some of you facepalm, but can anyone explain to me what exactly this griefing would look like?
Let's take the most simple system: Upstanding, Disreputable, Notorious, Fugitive as they are now and a 5th "rank" where PvP comes into play. Doesn't matter if that player is free to kill for everyone or one must take a special quest to have this player assigned as target, where is the griefing potential?
The justice system is about being careful and not getting caught. I have gotten all my Justice achievements very long time ago and have never been running around even close to Fugitive. If you go on a rampage in the city, why not have the risk of being taken down by someone smarter than the *** guard AI?
Please explain the griefing to me.
LegendaryArcher wrote: »My post might make some of you facepalm, but can anyone explain to me what exactly this griefing would look like?
Let's take the most simple system: Upstanding, Disreputable, Notorious, Fugitive as they are now and a 5th "rank" where PvP comes into play. Doesn't matter if that player is free to kill for everyone or one must take a special quest to have this player assigned as target, where is the griefing potential?
The justice system is about being careful and not getting caught. I have gotten all my Justice achievements very long time ago and have never been running around even close to Fugitive. If you go on a rampage in the city, why not have the risk of being taken down by someone smarter than the *** guard AI?
Please explain the griefing to me.
LegendaryArcher wrote: »My post might make some of you facepalm, but can anyone explain to me what exactly this griefing would look like?
Let's take the most simple system: Upstanding, Disreputable, Notorious, Fugitive as they are now and a 5th "rank" where PvP comes into play. Doesn't matter if that player is free to kill for everyone or one must take a special quest to have this player assigned as target, where is the griefing potential?
The justice system is about being careful and not getting caught. I have gotten all my Justice achievements very long time ago and have never been running around even close to Fugitive. If you go on a rampage in the city, why not have the risk of being taken down by someone smarter than the *** guard AI?
Please explain the griefing to me.
None of the bounty hunters would hang out around the refuge doors to take a shot at a target trying to get into the sanctuary, would they? Because once they get to the refuge they can get rid of their bounty..... No one would hang out around wayshrines to take a shot at someone with a bounty porting in, would they? No one would camp quest locations to take a shot at a target, would they? Nah, none of them would ever think about doing something like that....