Maintenance for the week of January 6:
• PC/Mac: No maintenance – January 6
• NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

Please Finish The Justice System

  • Khenarthi
    Khenarthi
    ✭✭✭✭✭
    cjthibs wrote: »
    Khenarthi wrote: »
    cjthibs wrote: »
    Ok... @Tandor @Daemons_Bane , since you both said basically the same thing...

    If you are out thieving, trying to make money, do you let your bounty get up to high levels?
    I'm sure that you don't, because then one slip up and you're worse off than before.

    You CAN completely opt-out, just carry some edicts and watch your bounty. How easy is that?

    Nobody wold be forcing anyone to do anything. ...and the achievement would mean even more once you got it.
    What is the achievement at anyway? I thought the biggest one was 1,000 gold for one-time transactions.

    "Make a one time transaction of 1,000 gold or greater for crimes committed against the citizens of Tamriel."

    Seriously, how long does it take to rack up 1,000 gold in bounties? 10 minutes?
    You can't find a quiet location and knock this out and then go back to your regularly scheduled programming?

    The achievement is 100.000 gold in bounties. Significantly more than 1.000 only.

    It doesn't appear to be all at once.

    It's not, but it's still a lot of bounties.
    PC-EU
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    (I've always wondered, and nobody has ever told me even though I've asked, why people who want to be PvP "enforcers" don't fight the gankers in Cyrodiil who lay in wait to ambush people handing in quests, or clear out the gankers in IC. Aren;t they busy already?)

    Well I could imagine that sometimes a change of scenery could be cool :)Plus it opens up a lot of RP events where you can stage some cool city fights

    I thought the PvPers here had dismissed the practicality and appeal of staging events to meet the same purpose as PvP in the Justice System - using the dueling system to do so, for example. So that can't be the reason they want it.
  • BadLuckCharm
    BadLuckCharm
    ✭✭✭
    Only modification i'd bring is to spawn a super guard after so many murders in the same spot - one that is immune to all CC, and has unresistable and un-immune CC to toaly scrap whosoever is killing all the NPCs there. Kill some NPCs and move on. Doing a massacre in a very public area of a city is just ludicrous, and should not happen ever.
    Edited by BadLuckCharm on September 29, 2016 9:29PM
  • Osteos
    Osteos
    ✭✭✭✭✭
    The bounty opt in is not forcing anyone to pvp. If you go over- you have opted in. The opt in level would be sufficiently high enough that you would have to do a lot of WITNESSED criminal activiites. Players with legerdemain, thieves guild and dark brotherhood have a lot of passive to help keep bounties down and the aoe of witnesses. It would only require you to manage your bounty.

    The 100,000 achievement does not have to be done all at once so it is not a legitimate argument against the bounty opt-in.

    Adding the pvp justice portion would not be taking anything away from current players but it would ADD a system for other players interested in it. People who wanted to defend the citizens or who dislike thieving/murdering citizens have the ability to do something about it. Tamriel and ESO are after all for ALL players to enjoy. We have to share the world in which we play in and learn to be tolerant of other players. This is one reason why a check box opt in/out wouldn't really work. People would still be able to willfully murder civilians in sight of other players without consequence. Some of our fellow players do not like this and it affects their gaming experience. No ones gaming experience is more important then anyone elses.

    You could argue that in Skyrim you could murder entire towns, and yes you could play that way, but you could also play different ways, including protecting the towns and citizens from harm. ESO we have the beauty of TES and Tamriel but we have to share it with others who love the game.

    Finally, you are kidding yourselves if you think the pvp portion of the justice system is about the average player. Its for the cops N robbers type players. Most of you would be small potatoes in the bigger scheme of things. I can see some of the pvp players with dodge/shuffle/cloak/vigor leading a grand chase and loving every minute of it. Those are the ones that people will be after. :)

    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    @Osteos
    "Adding the pvp justice portion would not be taking anything away from current players "

    Orwell would be proud.

    Currently, i can play justice content at any bounty level without any pvp interference being allowed. I cannot be attacked by pvp due to my pve injustice play in any way.

    If it were changed that a bounty of whatever level osteos on high decides pve players should not have without pvp consequences, that has been taken away, that option has been removed from my toolbox.

    Adding a pvp portion without an opt out and with a bounty triggered opt in shows that for some adding new content is not enough unless it comes with taking content from others as well.

    Adding justice to cyrodil, doesnt take anthing from anyone and enables pvp consequences for injustice actions in pvp zones.

    Adding pvp justice with clear sbsolute opt out and reasonable restrictions and details also adds new content without taking snything from anyone else.

    Adding tons of pve justice content as described previously adds new content without taking anything from anyone.

    Not that hard to get, right?

    " who wanted to defend the citizens or who dislike thieving/murdering citizens have the ability to do something about it."

    As shown, within that game world there are a lot of cases ehere the in character actions of pcs are just as disliked or as much a violation of "laws" with harsher consequences than stealing or even murdering for cultures, factions or races. To be very clear, among most nobility, a murdet of a noble was far more harshly dealt with than the death of a civilian.

    Is there any doubt in anyone's mind that being caught sneaking into a camp, stealing military orders and burning weapon stores (pve) would have harsher consequences than being caught stealing from peasants?

    But players who wanted to defend their compatriots in camp, help protect the supplies, catch thr thief with the stolen orders have as much right to do so as someone disliking the action listed by osteos?

    Player dislike for the PVE actions of others (in character or not) does not and never has and never should justify pvp options without the consent of both parties.

    Again, not that difficult to get.

    But the Orwellian insistance that taking pve play you are currently allowed without pvp consequences and making it so it then brings in pvp consequences is not taking anything away is phenomenal.




    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    LaiTash wrote: »
    Majic wrote: »
    Indeed. Obnoxious, insular, PvP-obsessed Internet Tough Guys wanting everything their way, throwing insults around like cheap confetti and railing against anyone and everyone who doesn't agree with every self-focused demand they make are the primary reasons PvP isn't more popular among the general player base.

    Like you people don't act like this. All we want is a limited PvP element added to the current system, and we're only asking for this because it was once promised and many people were waiting for this. We don't want free open world pvp. We don't want you to drop all your stuff on death. What we actually want is a compromise. But NO you people don't want any compromise, you say NO because you want THAT ACHIEVEMENT and OH BUT I'LL HAVE TO WEAR PVP GEAR IN PVE ZONE TO GET IT. Isn't THAT egoistic by yours standarts?

    Yeah we're free to go, but it's the elder scrolls mmo many of us 've been waiting since Daggerfall probably, and we're not getting another one. So, personally, i hate to see it's becoming a bad single player ES sequel with cooperative mode, because we've seen that in battlespire.

    They looked at it and decided it would be too easy to exploit. IE too easy to have a gang of "Enforcers" camping entrances to Thieves Dens waiting for people with bounties to try and enter.

    You are getting dueling in PvE areas next week, but that isnt good enough. You have to add MORE PvP in PvE.

    I enjoy playing PvP IN CYRODIL and IC, NO WHERE ELSE. I am not a dueler and I am not interested in dueling or cat and mouse/cops and robbers game. I enjoy playing the PvE content I bought and paid for that has PvE content where I kill NPCs, pick pocket from NPCs and steal things out of dressers, barrels, backpacks etc.

    The ONLY way I would ever accept a change of the justice system to a PvP consequences system is IF and ONLY IF I can continue to play the current content AS IS, and COMPLETELY OPT OUT of any kind of PvP consequences as a result of playing that PvE content as it currently is. Those that want to have a PvP bounty because they stole a "Kick the Kajiit" book out of a dresser can opt in for that. Those of us that dont want to participate in that system can continue to play the game the way we want to play it and be left alone in where we want to be left alone.

    If they are going to change the content that I paid for as PvE DLC content, to PVP content, then I want a refund because that is not what they advertised nor is it what I purchased or wanted to purchase.
    Edited by Katahdin on September 30, 2016 6:06AM
    Beta tester November 2013
  • LaiTash
    LaiTash
    ✭✭✭
    STEVIL wrote: »
    Adding justice to cyrodil, doesnt take anthing from anyone and enables pvp consequences for injustice actions in pvp zones.

    I'm NOT interested in cyrodil. I DON'T want to be limited to cyrodil. I spend 99.9% of my time outside cyrodil. How would you feel if you could do injustice in just one zone? Or an instanced zone?
  • LaiTash
    LaiTash
    ✭✭✭
    Katahdin wrote: »
    If they are going to change the content that I paid for as PvE DLC content, to PVP content, then I want a refund because that is not what they advertised nor is it what I purchased or wanted to purchase.

    It would only limit you in your maximum bounty, and it's not even a hard limit. They could always set this limit without PvP involved. If they add more guards, or troves made available without DLC, or reduce loot, someone could also say "it's not what i paid for". One Tamriel brings massive changes to DLC content, and one can also say "it's not what i paid for". Some even don't like the changes One Tamriel brings to the core game, and the core game isn't free as well. It's a MMO and it's must always change in order to survive. I've bought the P2P game with a limited crown store, and now it's B2P and they're adding RNG crates, and it's certainly not what i paid for. So, your argument is invalid.
    Edited by LaiTash on September 30, 2016 7:40AM
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    LaiTash wrote: »
    Katahdin wrote: »
    If they are going to change the content that I paid for as PvE DLC content, to PVP content, then I want a refund because that is not what they advertised nor is it what I purchased or wanted to purchase.

    It would only limit you in your maximum bounty, and it's not even a hard limit. They could always set this limit without PvP involved. If they add more guards, or troves made available without DLC, or reduce loot, someone could also say "it's not what i paid for". One Tamriel brings massive changes to DLC content, and one can also say "it's not what i paid for". Some even don't like the changes One Tamriel brings to the core game, and the core game isn't free as well. It's a MMO and it's must always change in order to survive. I've bought the P2P game with a limited crown store, and now it's B2P and they're adding RNG crates, and it's certainly not what i paid for. So, your argument is invalid.

    Ok so first, you do realize the statement made was not about a generic change in the content but a change in the content from pve to pvp. How do you think folks would feel if the orsinium DLC was changed so that its main quest lines were all 4 man group only? Well, forcing PVP into what is currently PVE justice without an opt-out is doing that for both the TG DLC and the Db DLC.

    You Do expect changes in content over time, but you do not expect transitions from one core type of gaming, basically from one audience to another, for explicitly paid content.

    Especially since, as many keep saying, its not necessary to force the pvp into it. I still do not see why some of the PVP crowd and it seems like a majority of the PVP-Justice crowd will not ve happy unless PVE content is taken away and forced into PVP by means of PVE-action triggers. maybe folks, including some of thoise PVPers are right and there aren't enough PVPers who want PVP consensual justice to make that a sufficient audience and so they know the only way to get enough targets is to get it forced into PVE.

    But hey, guess what, you make my point for me... look at your list of changes you provide:

    originally bought P2P - so you HAVE to pay money to play. period. There is a crownd store if you want to use it but its not mandatory.
    Changed to F2P (your B2P) so all those who want to keep paying monthly can do so keeping everything they have. Those who would instead prefer to do F2P and buy stuff from the crown as they wish, can now also do that. OPTIONS WERE ADDED. nothing was taken away.
    Now then they may be adding crown crates at some future date, at which point again, everyone doing what they want now can just keep doing it and anyone who wants to play the crown crate roulette can do that as well. See, once again, nobody lost any choices they had.

    In your examples: you gained new opportunities but never lost any existing ones.

    See the difference?

    That is different from taking PVE Injustice content and taking away the PVE high (or medium or even low depending on who gets the proposal accepted cuz you know some proposals included bounty multipliers to get higher bounties quicker) bounty play and instead applying PVP penalties to it because that PVP takeover of PVE content is telling some folks you cant play that content without PVP anymore.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    I wanted the PvP part of the justice system so bad, it would have actually given ESO something to make it stand out in the MMO world, as it stands now its just a generic MMO with mediocre PvP and lackluster raids.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    LaiTash wrote: »
    STEVIL wrote: »
    Adding justice to cyrodil, doesnt take anthing from anyone and enables pvp consequences for injustice actions in pvp zones.

    I'm NOT interested in cyrodil. I DON'T want to be limited to cyrodil. I spend 99.9% of my time outside cyrodil. How would you feel if you could do injustice in just one zone? Or an instanced zone?

    Well yeah its pretty obvious you want pvp targets everywhere but that kind of game isn't what ESO si or really ever will be.

    ESO has had open season PVP in only cyrodil since inception. it is now adding very limited dueling fully consensual PVP now across the world but they key limits they established for it make that plausible.

    i think that if justice had been implemented in one universally available zone only at the start, there would likely have been some pushback but it likely would have been seen as a satisfactory implementation and if the zone had other things of interest would have seen a lot of play for its PVE content. But to go now and remove it back to one zone, that would not be acceptable unless it was showing massive ill effects.

    the unwavering desire to take away some of the pvre content options if PVP justice were implemented is the insructable poison pill that baffles me and some others and turns a lot of folks just against it.

    i have said, if it were like dueling is being done - limits on "density", absolute consensual, total pre-set opt-out if you want it, doesn't take anything away from anyone else's - it would be moving towards a more acceptable component.

    But as long as they feel the need to take away from PVE when they get their new content added - as long as they insist on PVE-triggers or ramping up the difficulty of casual PVE injuistice content so many will stop playing that - they are simply reinforcing the concerns that drive others to conclude that its not worth considering and that the intent isn't giving agreeable PVP players other options to play together but to give PVPers more opening to jump non-PVP targets.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    LaiTash wrote: »
    Katahdin wrote: »
    If they are going to change the content that I paid for as PvE DLC content, to PVP content, then I want a refund because that is not what they advertised nor is it what I purchased or wanted to purchase.

    It would only limit you in your maximum bounty, and it's not even a hard limit. They could always set this limit without PvP involved. If they add more guards, or troves made available without DLC, or reduce loot, someone could also say "it's not what i paid for". One Tamriel brings massive changes to DLC content, and one can also say "it's not what i paid for". Some even don't like the changes One Tamriel brings to the core game, and the core game isn't free as well. It's a MMO and it's must always change in order to survive. I've bought the P2P game with a limited crown store, and now it's B2P and they're adding RNG crates, and it's certainly not what i paid for. So, your argument is invalid.

    So changing the balance between PvE and PvP in Imperial City or Cyrodiil would simply be part of the change that MMOs always need to survive and it would be an invalid argument for PvPers to complain that it wasn't what they paid for? Understood.
  • Osteos
    Osteos
    ✭✭✭✭✭
    So if you don't let your bounty get high to begin with and a bounty opt in is implemented that is higher then you currently ever let your bounty get to- how is anything being taken away?

    Answer is simply- its not.

    remember small potatoes- it wouldn't be about you :)

    .
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Osteos wrote: »
    So if you don't let your bounty get high to begin with and a bounty opt in is implemented that is higher then you currently ever let your bounty get to- how is anything being taken away?

    Answer is simply- its not.

    remember small potatoes- it wouldn't be about you :)

    .

    Its not just about me. Its about me and others who currently pkay pve injustice.

    Today i can play pve injustice however i want with only pve consequences.
    If some get there way, that wont be true because not only do they want addition of a pvp justice element they want some of the pve content confiscated into a draft into pvp.

    Thats takeaway.

    Why do you need the takeaway if as you so humorously claim the hunters wont be after the pve crowd but after the more experienced pvp folks?
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • cjthibs
    cjthibs
    ✭✭✭✭✭
    STEVIL wrote: »
    Osteos wrote: »
    So if you don't let your bounty get high to begin with and a bounty opt in is implemented that is higher then you currently ever let your bounty get to- how is anything being taken away?

    Answer is simply- its not.

    remember small potatoes- it wouldn't be about you :)

    .

    Its not just about me. Its about me and others who currently pkay pve injustice.

    Today i can play pve injustice however i want with only pve consequences.
    If some get there way, that wont be true because not only do they want addition of a pvp justice element they want some of the pve content confiscated into a draft into pvp.

    Thats takeaway.

    Why do you need the takeaway if as you so humorously claim the hunters wont be after the pve crowd but after the more experienced pvp folks?

    It is literally adding additional mechanics. Not taking anything away.

    The proposed system includes an opt-in mechanic. Even if you don't like it, you can't just pretend that it isn't.

    Please consult a dictionary before you continue ranting about others being Orwellian.
    I'm not going to subscribe to STEVIL-Speak.
  • LaiTash
    LaiTash
    ✭✭✭
    Tandor wrote: »
    So changing the balance between PvE and PvP in Imperial City or Cyrodiil would simply be part of the change that MMOs always need to survive and it would be an invalid argument for PvPers to complain that it wasn't what they paid for? Understood.

    If they add some PvP to "normal" zones i don't think any PvP-oriented players will object, Cyrodiil *** anyway and i'm not here to play moba.

  • LaiTash
    LaiTash
    ✭✭✭
    STEVIL wrote: »
    If some get there way, that wont be true because not only do they want addition of a pvp justice element they want some of the pve content confiscated into a draft into pvp.

    Ok, tell me exactly what part of the pve content is confiscated? No smart and fancy words please, i'm not that good in english, just straight to the point.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    cjthibs wrote: »
    STEVIL wrote: »
    Osteos wrote: »
    So if you don't let your bounty get high to begin with and a bounty opt in is implemented that is higher then you currently ever let your bounty get to- how is anything being taken away?

    Answer is simply- its not.

    remember small potatoes- it wouldn't be about you :)

    .

    Its not just about me. Its about me and others who currently pkay pve injustice.

    Today i can play pve injustice however i want with only pve consequences.
    If some get there way, that wont be true because not only do they want addition of a pvp justice element they want some of the pve content confiscated into a draft into pvp.

    Thats takeaway.

    Why do you need the takeaway if as you so humorously claim the hunters wont be after the pve crowd but after the more experienced pvp folks?

    It is literally adding additional mechanics. Not taking anything away.

    The proposed system includes an opt-in mechanic. Even if you don't like it, you can't just pretend that it isn't.

    Please consult a dictionary before you continue ranting about others being Orwellian.
    I'm not going to subscribe to STEVIL-Speak.

    In case you havent recognized it yet, there is not one proposed system. There is not universsl agreement that there will be sn opt in.

    Most of the comnents and discussion about bounty threshold has beenquite clear that itvis not opt-in plus threshold but that reaching the threshold IS opting in.

    There are multiple posts you can look at to see that.

    I would reccomend that if you are arguing in favor of an opt-in mechanic thst then only after opting in uses bounty levels, you should be a lityle more clear because based on multiple posts having pve players run high bounties without that lsunching them into pvp is unacceptable.

    What i and many others find as unacceptable and i describe as a takeaway is a system ehere no matter what, ifvyour bounty hit a given level you are exposed to pvp. One where comments like the following are provided...

    "So if you don't let your bounty get high to begin with and a bounty opt in is implemented that is higher then you currently ever let your bounty get to- how is anything being taken away?"

    At least, i guess thsts whst it looks like from some of us you keep referring to as small potatoes, which i sm sure is meant to be respectful.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • I_killed_Vivec
    I_killed_Vivec
    ✭✭✭✭✭
    ✭✭
    Osteos wrote: »
    So if you don't let your bounty get high to begin with and a bounty opt in is implemented that is higher then you currently ever let your bounty get to- how is anything being taken away?

    Answer is simply- its not.

    remember small potatoes- it wouldn't be about you :)

    .

    Suppose I don't opt in.

    Will there still be the same number of guards, in the same places?

    Will guards still be invincible?

    Will guards still attack me if I'm naughty?


    Conversely, if I do opt in...

    Will there still be the same number of guards, in the same places?

    Will guards still be invincible?

    Will guards still attack me if I'm naughty, even if an "enforcer" has already attacked me? If an enforcer attacks me I might just land a meteor on his head - and there might be collateral damage - but it seems a bit unfair if an enforcer has an invincible guard on his side.

    What happens if an enforcer dumps a meteor on me, and it hits by-standers - maybe even the local, invincible guard?


    Already, it's clear that the implementation of PvP Justice will have an effect on people who don't opt in. Though as I've repeatedly said, nobody has yet come up with a coherent idea of how PvP Justice would actually work - maybe that's one of the reasons why ZoS won't implement it...


    By the way, if I'm on a DB contract slaughtering innocents in a town, will "enforcers" count as a kill? Can I use the one-hit, guaranteed kill Blade of Woe on them? Seems only fair, after all I'm an assassin on a contract :)
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    Osteos wrote: »
    Adding the pvp justice portion would not be taking anything away from current players but it would ADD a system for other players interested in it.

    Wrong.. You are removing part of the freedom from players who do not wish to partake in this activity, so that you can do it said activity

  • JKorr
    JKorr
    ✭✭✭✭✭
    ✭✭✭
    LaiTash wrote: »
    [
    If they add some PvP to "normal" zones i don't think any PvP-oriented players will object, Cyrodiil *** anyway and i'm not here to play moba.

    If they do that, how about adding pve/no ganking/no player killing areas to cyrodiil? So far any time this has been mentioned the pvp players immediately start complaining that the pve players are trying to take away their pvp.

    I personally would love the chance to kill daedra and cultists in peace in the IC aboveground without getting killed by a cp500+ pvp built player when I'm down to 2 health after fighting two ogrim and a daedroth.

    As it is now, I only go there to use the crafting stations. And I make the person who wants the gear come along to play bait. They can fight, I'll run. I really don't want to pvp.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    LaiTash wrote: »
    STEVIL wrote: »
    If some get there way, that wont be true because not only do they want addition of a pvp justice element they want some of the pve content confiscated into a draft into pvp.

    Ok, tell me exactly what part of the pve content is confiscated? No smart and fancy words please, i'm not that good in english, just straight to the point.

    Ok so right now i can play casual injustice activity pve regardless of my bounty level without any pve activity.

    If people get it so that playing pve injustice content at a bounty over x or really just having a bounty over x enables me to be targeted for pvp, then i cannot play the ssme content in pve.

    Its that simple.

    As i have said before, the refusal to accept a clear opt-in consensual option with the insistance to hace pve actions be their own opt-in is a very telling poison pill. Unless there is an out of action opt-in like they have done with dueling, there is no chance at all of progress.

    Is that plain and simple enough (not too fancy or too smart as you rrquested) for you to get what i am saying?

    If some pvp players want this to move forward, not just have raging talking points for forum wars, they should imo consider taking the win with dueling added to pve zones and use its restrictions as a launching point for a more acceptable revisit of pvp justice.



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • LaiTash
    LaiTash
    ✭✭✭
    STEVIL wrote: »
    If people get it so that playing pve injustice content at a bounty over x or really just having a bounty over x enables me to be targeted for pvp, then i cannot play the ssme content in pve.

    The content doesn't change with your bounty, no matter if your bounty is 0 or 100k it's still the same. So i still don't see what content would be taken from you. The only inconvenience you get is an additional legwork to manage your bounty.

  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    LaiTash wrote: »
    STEVIL wrote: »
    If people get it so that playing pve injustice content at a bounty over x or really just having a bounty over x enables me to be targeted for pvp, then i cannot play the ssme content in pve.

    The content doesn't change with your bounty, no matter if your bounty is 0 or 100k it's still the same. So i still don't see what content would be taken from you. The only inconvenience you get is an additional legwork to manage your bounty.

    With a bounty of less than x but not zero, the content is that i am open to being challenged by NPC guards and maybe some merchants who wont deal with me for a while.
    With a bounty of >y, the content is i am open to being challenged by NPC guards and PCs hunters and maybe some merchants that wont deal with me.

    if you see those two scenarios as "content doesn't change" then i dont know where to go.

    if you dont see a difference in those two as to what the "content" is, i do not know how to explain it to you.

    Also, by telling us to just "manage your bounty" (which i believe is you referencing to instead of playing at higher bounties go and pruge them off by the various means some characters have available) you are acknowledging that we would facing different content, since we need to go play differently to avoid it.

    You dont get to tell me when to stop my PVE play of a given type or else get PVPed on... any more than i should be able to tell you (or get enforced by rule) that you have killed too many folks in PVP too quickly or ran with zergs too long and now you have to go jump into maelstrom arena.

    You can go play PVP zerging or pvp dueling as long as you want and deal with the PVP consequences of that play... and i would never ever dream of telling you otherwise or getting rules passed to stop that or go get some PVE done.

    Equally, others should be allowed to go play as much pve justice as they want, even with high bounties, and deal with the PVE consequences of that play without any PVP cap for them,

    As long as PVP-Justice proponents wont let go of h a PVE active play trigger exposing PVE players to PVP challenges instead of reasonable, solid and completely consensual opt-in restrictions such as those being used for dueling, they maintain and reinforce a major obstacle to reasonable reconsideration - that it threatens to put PVP on folks who dont want PVP.


    ,




    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Dahveed
    Dahveed
    ✭✭✭✭✭
    Yet another potentially cool idea destroyed by carebears and crybabies.

    Why is it so hard to figure out? An opt-in version of this kind of system would be easy to implement and basic. Just like in WoW you could flag or un-flag yourself for pvp.

    What the hell is the big deal?
  • Osteos
    Osteos
    ✭✭✭✭✭
    JKorr wrote: »
    LaiTash wrote: »
    [
    If they add some PvP to "normal" zones i don't think any PvP-oriented players will object, Cyrodiil *** anyway and i'm not here to play moba.

    If they do that, how about adding pve/no ganking/no player killing areas to cyrodiil? So far any time this has been mentioned the pvp players immediately start complaining that the pve players are trying to take away their pvp.

    I personally would love the chance to kill daedra and cultists in peace in the IC aboveground without getting killed by a cp500+ pvp built player when I'm down to 2 health after fighting two ogrim and a daedroth.

    As it is now, I only go there to use the crafting stations. And I make the person who wants the gear come along to play bait. They can fight, I'll run. I really don't want to pvp.

    I am not opposed to a pve cyrodiil. You just wouldn't be able to earn AP or interact with keeps/resources/outposts.


    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • LaiTash
    LaiTash
    ✭✭✭
    STEVIL wrote: »
    You dont get to tell me when to stop my PVE play of a given type or else get PVPed on... any more than i should be able to tell you (or get enforced by rule) that you have killed too many folks in PVP too quickly or ran with zergs too long and now you have to go jump into maelstrom arena.

    You can go play PVP zerging or pvp dueling as long as you want and deal with the PVP consequences of that play... and i would never ever dream of telling you otherwise or getting rules passed to stop that or go get some PVE done.

    But that's exactly how ESO threats PvP players, actually. Especially with One Tamriel BoP changes.

  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    Dahveed wrote: »
    Yet another potentially cool idea destroyed by carebears and crybabies.

    Why is it so hard to figure out? An opt-in version of this kind of system would be easy to implement and basic. Just like in WoW you could flag or un-flag yourself for pvp.

    What the hell is the big deal?

    First of all, name calling really don't add anything.. Second, a lot of the PvE players are actually in favor of an opt in system.. The thing is that a lot of PvP players want to add a forced opt in too
  • negbert
    negbert
    ✭✭✭✭
    So would people just spend their time hanging around waiting for an opt-in player to hit the threshold who then also happen to be in the same area? Sounds like a waste of game time to me when you could actively be playing pvp or duelling.
  • jircris11
    jircris11
    ✭✭✭✭✭
    yes let us add another pvp element, must i remind you it is because of the pvp focused players that all the nerfs happen to the items and classes. I do not mind pvp i even join in but people who do nothing but pvp lack an understanding of the effect changes made for pvp have on pve. The system is fine how it is, adding a way to gank someone because you are horrid on a pvp map is NOT what this game needs. Besides the pvp population makes up a small number of players in any mmo. that is why there are very few pvp focused mmos.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
Sign In or Register to comment.