But, for the record, especially for certain quests, where targets may be rather close to lotsa moving parts, being equipped with gear that reduces detection radius or enables faster movement while stealthed or enables cheaper stealth movement do play a role and can help.
That's up to you to prioritize.But to do PVE content having to have and equip a PVP set is what he was referring to.
So... what? God forbids this?
wolfxspice wrote: »i'v been reading this thread, yes and i see their point, but theirs something they seem to be ignoring, dont steal, if you do dont get caught.
Why not steal?
No, No No for those about to jump in with "so easy..." etc not about that but about more specifically, what is it about stealing that says it alone among the casual pve content and activity of the game SHOULD have PVP consequences?
its clearly not that "within the game world it is wrong" because as has been pointed out within the cultures thru the game and races thru the game there are tons of other "wrong" things that are done within casual pve content and play that are not allowing PVP intervention.
its clearly not about "innocents" or non-combatents being the targets being the targets because there are plenty of cases where within the game the player can choose to take the "kill innocents" options and no PVP option to stop them is available. if i decide to kill the civilians trapped in the sacrificial nodes instead of taking the longer rescue route you dont get the option to PVP me.
So when you say the folks who dont want PVP consequences are ignoring the "dont steal"... I am not ignoring it at all. I just dont understand how "dont steal" is an answer.
please tell me.
But consider - lets propose adding PVP mercenaries to DELVES. let players sign up with the bosses in delves who get tired of continually getting beaten down by PCs. if the mercenary spots intruders that can challenge them, if they find the intruder has taken stuff from within the delve they can take it back. . if the intruder is spotted attacking the delve's inhabitants then the mercenary can intervene and hey definitely if they attack the boss who pays the rent then BAM WHAM PVP game on.
How is that any less valid to then say "dont delve" if someone doesn't want PVP consequences for running PVE quests into delves or just running casual pve play into delves than it is to say "dont steal" for someone to play casual or quested injustice play?
What is different about a player choosing to play the casual injustice content (sneaking around, lifting good off people with pickpockets, swiping goods from crates and barrels and wardrobes, sometimes attacking and killing folks witha risk of bounty and being attacked by NPCs in PVE) that says this PVE should get PVP play added into it?
And why is it that the PVP element some people want to have added is typically so completely one-sided? So-called enforcers can find and kill so-called thieves engaging in PVE play and cost them the stuff they stole AND extra gold on top of that, but why cant those thieves cant pickpocket good from the enforcers or even take one gold off them if the enforcer loses the fight?
I can even steal from the NPC guards that are unkillable... but not from the enforcers? The thieves have something at risk.... why not the enforcers?
wolfxspice wrote: »wolfxspice wrote: »i'v been reading this thread, yes and i see their point, but theirs something they seem to be ignoring, dont steal, if you do dont get caught.
Why not steal?
No, No No for those about to jump in with "so easy..." etc not about that but about more specifically, what is it about stealing that says it alone among the casual pve content and activity of the game SHOULD have PVP consequences?
its clearly not that "within the game world it is wrong" because as has been pointed out within the cultures thru the game and races thru the game there are tons of other "wrong" things that are done within casual pve content and play that are not allowing PVP intervention.
its clearly not about "innocents" or non-combatents being the targets being the targets because there are plenty of cases where within the game the player can choose to take the "kill innocents" options and no PVP option to stop them is available. if i decide to kill the civilians trapped in the sacrificial nodes instead of taking the longer rescue route you dont get the option to PVP me.
So when you say the folks who dont want PVP consequences are ignoring the "dont steal"... I am not ignoring it at all. I just dont understand how "dont steal" is an answer.
please tell me.
But consider - lets propose adding PVP mercenaries to DELVES. let players sign up with the bosses in delves who get tired of continually getting beaten down by PCs. if the mercenary spots intruders that can challenge them, if they find the intruder has taken stuff from within the delve they can take it back. . if the intruder is spotted attacking the delve's inhabitants then the mercenary can intervene and hey definitely if they attack the boss who pays the rent then BAM WHAM PVP game on.
How is that any less valid to then say "dont delve" if someone doesn't want PVP consequences for running PVE quests into delves or just running casual pve play into delves than it is to say "dont steal" for someone to play casual or quested injustice play?
What is different about a player choosing to play the casual injustice content (sneaking around, lifting good off people with pickpockets, swiping goods from crates and barrels and wardrobes, sometimes attacking and killing folks witha risk of bounty and being attacked by NPCs in PVE) that says this PVE should get PVP play added into it?
And why is it that the PVP element some people want to have added is typically so completely one-sided? So-called enforcers can find and kill so-called thieves engaging in PVE play and cost them the stuff they stole AND extra gold on top of that, but why cant those thieves cant pickpocket good from the enforcers or even take one gold off them if the enforcer loses the fight?
I can even steal from the NPC guards that are unkillable... but not from the enforcers? The thieves have something at risk.... why not the enforcers?
man you went on a rant, but here's my answer to the please tell me part, if you don't steal (or don't get caught stealing) then their no bounty, no bounty means no pvp in your pve content. the only people i can see that would be against this are the people that have a 10mil bounty from the murder farm in craglorn. your whole second point about the delves makes no sense, and your point about the enforcers not having ant risk, they do you can kill them, hell make it so their is a consequence, something like you get x amount of gold when you kill them, and they cant be a enforcer unless they have over x amount of gold.
wolfxspice wrote: »wolfxspice wrote: »i'v been reading this thread, yes and i see their point, but theirs something they seem to be ignoring, dont steal, if you do dont get caught.
Why not steal?
No, No No for those about to jump in with "so easy..." etc not about that but about more specifically, what is it about stealing that says it alone among the casual pve content and activity of the game SHOULD have PVP consequences?
its clearly not that "within the game world it is wrong" because as has been pointed out within the cultures thru the game and races thru the game there are tons of other "wrong" things that are done within casual pve content and play that are not allowing PVP intervention.
its clearly not about "innocents" or non-combatents being the targets being the targets because there are plenty of cases where within the game the player can choose to take the "kill innocents" options and no PVP option to stop them is available. if i decide to kill the civilians trapped in the sacrificial nodes instead of taking the longer rescue route you dont get the option to PVP me.
So when you say the folks who dont want PVP consequences are ignoring the "dont steal"... I am not ignoring it at all. I just dont understand how "dont steal" is an answer.
please tell me.
But consider - lets propose adding PVP mercenaries to DELVES. let players sign up with the bosses in delves who get tired of continually getting beaten down by PCs. if the mercenary spots intruders that can challenge them, if they find the intruder has taken stuff from within the delve they can take it back. . if the intruder is spotted attacking the delve's inhabitants then the mercenary can intervene and hey definitely if they attack the boss who pays the rent then BAM WHAM PVP game on.
How is that any less valid to then say "dont delve" if someone doesn't want PVP consequences for running PVE quests into delves or just running casual pve play into delves than it is to say "dont steal" for someone to play casual or quested injustice play?
What is different about a player choosing to play the casual injustice content (sneaking around, lifting good off people with pickpockets, swiping goods from crates and barrels and wardrobes, sometimes attacking and killing folks witha risk of bounty and being attacked by NPCs in PVE) that says this PVE should get PVP play added into it?
And why is it that the PVP element some people want to have added is typically so completely one-sided? So-called enforcers can find and kill so-called thieves engaging in PVE play and cost them the stuff they stole AND extra gold on top of that, but why cant those thieves cant pickpocket good from the enforcers or even take one gold off them if the enforcer loses the fight?
I can even steal from the NPC guards that are unkillable... but not from the enforcers? The thieves have something at risk.... why not the enforcers?
man you went on a rant, but here's my answer to the please tell me part, if you don't steal (or don't get caught stealing) then their no bounty, no bounty means no pvp in your pve content. the only people i can see that would be against this are the people that have a 10mil bounty from the murder farm in craglorn. your whole second point about the delves makes no sense, and your point about the enforcers not having ant risk, they do you can kill them, hell make it so their is a consequence, something like you get x amount of gold when you kill them, and they cant be a enforcer unless they have over x amount of gold.
wolfxspice wrote: »wolfxspice wrote: »i'v been reading this thread, yes and i see their point, but theirs something they seem to be ignoring, dont steal, if you do dont get caught.
Why not steal?
No, No No for those about to jump in with "so easy..." etc not about that but about more specifically, what is it about stealing that says it alone among the casual pve content and activity of the game SHOULD have PVP consequences?
its clearly not that "within the game world it is wrong" because as has been pointed out within the cultures thru the game and races thru the game there are tons of other "wrong" things that are done within casual pve content and play that are not allowing PVP intervention.
its clearly not about "innocents" or non-combatents being the targets being the targets because there are plenty of cases where within the game the player can choose to take the "kill innocents" options and no PVP option to stop them is available. if i decide to kill the civilians trapped in the sacrificial nodes instead of taking the longer rescue route you dont get the option to PVP me.
So when you say the folks who dont want PVP consequences are ignoring the "dont steal"... I am not ignoring it at all. I just dont understand how "dont steal" is an answer.
please tell me.
But consider - lets propose adding PVP mercenaries to DELVES. let players sign up with the bosses in delves who get tired of continually getting beaten down by PCs. if the mercenary spots intruders that can challenge them, if they find the intruder has taken stuff from within the delve they can take it back. . if the intruder is spotted attacking the delve's inhabitants then the mercenary can intervene and hey definitely if they attack the boss who pays the rent then BAM WHAM PVP game on.
How is that any less valid to then say "dont delve" if someone doesn't want PVP consequences for running PVE quests into delves or just running casual pve play into delves than it is to say "dont steal" for someone to play casual or quested injustice play?
What is different about a player choosing to play the casual injustice content (sneaking around, lifting good off people with pickpockets, swiping goods from crates and barrels and wardrobes, sometimes attacking and killing folks witha risk of bounty and being attacked by NPCs in PVE) that says this PVE should get PVP play added into it?
And why is it that the PVP element some people want to have added is typically so completely one-sided? So-called enforcers can find and kill so-called thieves engaging in PVE play and cost them the stuff they stole AND extra gold on top of that, but why cant those thieves cant pickpocket good from the enforcers or even take one gold off them if the enforcer loses the fight?
I can even steal from the NPC guards that are unkillable... but not from the enforcers? The thieves have something at risk.... why not the enforcers?
man you went on a rant, but here's my answer to the please tell me part, if you don't steal (or don't get caught stealing) then their no bounty, no bounty means no pvp in your pve content. the only people i can see that would be against this are the people that have a 10mil bounty from the murder farm in craglorn. your whole second point about the delves makes no sense, and your point about the enforcers not having ant risk, they do you can kill them, hell make it so their is a consequence, something like you get x amount of gold when you kill them, and they cant be a enforcer unless they have over x amount of gold.
must takeover a large chunk of pve content with a "dont use or else" for PVP.
must takeover a large chunk of pve content with a "dont use or else" for PVP.
Like we don't have enough PvE content or adding some PvP (only after you reach a certain bounty threshold) will ruin everything. Ah yes, it will upset people who want another achievement for nothing. I want an Emperor achievement but i *** in PvP, can i haz one?
[quote="STEVIL;3397047"
And why is it that the PVP element some people want to have added is typically so completely one-sided? So-called enforcers can find and kill so-called thieves engaging in PVE play and cost them the stuff they stole AND extra gold on top of that, but why cant those thieves cant pickpocket good from the enforcers or even take one gold off them if the enforcer loses the fight?
I can even steal from the NPC guards that are unkillable... but not from the enforcers? The thieves have something at risk.... why not the enforcers?
I would never ever tell anyone there is "enough" of the content they prefer.
Add dueling to pve zones... not enough.
Even if they add justice to cyrodil... not enough.
bellanca6561n wrote: »Yes, you might find this funny. But flagging murders as killable by other players will let the players decide if they are amused. Risk and reward. Just ask risk. Done and dusted.
[Edit to remove advertising]
but to answer your initial question:
DUELING FOR JUSTICE
Two player both agree beforehand to "duel for justice"
two players agree to use a certain city at a certain time.
one player runs OUTLAW and his goal is to not get spotted by the other player and to steal kill civie do as much injustice as he can within that city/village and that time frame.
one player runs the ENFORCER, his objective is to patrol around, find the player running OUTLAW and challenge him to a duel.
By agreement if the OUTLAW is caught (offered a duel) by the ENFORCER, he must accept the duel. basically they have agreed the ENFORCER has a warrant for the OUTLAW - regardless of actual ESO bounties.
By agreement the OUTLAW cannot choose to pay off bounties acrued during the game time.
Obviously, if the OUTLAW gets spotted/chased by guards and a shout/chase begins or gets actual ESO bounty which limits his movements within the city that will make it more likely the ENFORCER can hear the commotion and find him. If the OUTLAW gets bountied and cannot walk around freely, again, easier to find.
THE PRIZE: If not found, at the end of the time limit, the OUTLAW is paid gold equal to the amount of stolen loot he collected during the play BY THE ENFORCER. If found and dueled and the OUTLAW wins, the outlaw KEEPS THE LOOT BUT DOESN'T GET ANYTHING EXTRA FROM THE enforcer. IF THE ENFORCER wins the OUTLAW must liquidate the goods stolen and pay double the gold to the ENFORCER.
So there you go. two players by mutual agreement play a cat and mouse cops and robber game within a given city.- the actual justice system plays a role but most of the player-on-player game is handled by the dueling and prior agreement.
Not a big difference between this and much of the enforcer criminal gameplay being sought - well except for that who "we agree beforehand consensual" bit.
Story-wise you can consider the enforcer to be a bounty hunter operating not with the cooperation of the locals.
of course, the another reason the OUTLAW will not want to accrue bounty is that if they are dueled guards can still come after them while in the duel.
and see if they agree before hand, back to consensual agreed gameplay, the enforcer isn't "asking" just triggering a dialog that the OUTLAW has agreed to accept. Not entirely unlike certain PVP justice proposals that allow the "flee/pvp/fight as one otion alongside "pay bounty" even for PVP Justice.
Details, again with the details...
Indeed. Obnoxious, insular, PvP-obsessed Internet Tough Guys wanting everything their way, throwing insults around like cheap confetti and railing against anyone and everyone who doesn't agree with every self-focused demand they make are the primary reasons PvP isn't more popular among the general player base.Greifenherz wrote: »After reading through the entire thread I must say it's amazing how mousehole-sized tunnel vision can get for some players of this game, completely disregarding the playstyles of others over their own.
Indeed. Obnoxious, insular, PvP-obsessed Internet Tough Guys wanting everything their way, throwing insults around like cheap confetti and railing against anyone and everyone who doesn't agree with every self-focused demand they make are the primary reasons PvP isn't more popular among the general player base.
Daemons_Bane wrote: »Daemons_Bane wrote: »Some examples I've run across in these discussions is stuff like
A: If the "PvP activation" triggers on bounty size, it sucks for the people who would go for achievements that automatically amass large bounties
B: How would you protect yourself against a ganker with an invisibility potion, without having to change gear/setup?
C: What stops them from camping the hideout entries, nuking any player with an active bounty?
All that stuff is something that needs to be taken care of.. And that is just a few issues.. I saw a suggestion some time ago that I actually liked a lot.. Lets say I'm robbing some merchant in Wayrest, and a player sees it.. Then that players runs over to me and presses E, or whatever you use as activate.. Then I am marked for, lets say 10 secs.. Now if that person that marked me, can get to a guard and alert him via a talk option, within those 10 seconds, then I would automatically be targeted by said guard.. I think that system has potential and could end up being good
A. Risk vs. Reward.
B. Same way I do in PvP, by using the Sentry set (which is cheap) or detection potions.
C. Nothing. But refer to B.
I actually like this idea. Requiring opposing player interaction to identify a target for enforcers.
You don't see a problem when you have to gear for PvP, when you just want to do PvE?
In that particular system, no, because you're not fighting anything else...
It's not like that would require you to throw on PvP gear in the middle of a dungeon or something. We're talking about around town mostly, so...no mobs.
But I'm not a PvPer, I have no interest in PvP. The notion that when I enter a town to engage in PvE activitiesthe Justice system I should be equipped in PvP gear is both impractical and absurd.
Indeed. Obnoxious, insular, PvP-obsessed Internet Tough Guys wanting everything their way, throwing insults around like cheap confetti and railing against anyone and everyone who doesn't agree with every self-focused demand they make are the primary reasons PvP isn't more popular among the general player base.
Like you people don't act like this. All we want is a limited PvP element added to the current system, and we're only asking for this because it was once promised and many people were waiting for this. We don't want free open world pvp. We don't want you to drop all your stuff on death. What we actually want is a compromise. But NO you people don't want any compromise, you say NO because you want THAT ACHIEVEMENT and OH BUT I'LL HAVE TO WEAR PVP GEAR IN PVE ZONE TO GET IT. Isn't THAT egoistic by yours standarts?
Yeah we're free to go, but it's the elder scrolls mmo many of us 've been waiting since Daggerfall probably, and we're not getting another one. So, personally, i hate to see it's becoming a bad single player ES sequel with cooperative mode, because we've seen that in battlespire.
Greifenherz wrote: »Addon: As in my previous comment stated I really, really like the idea @STEVIL proposed and think something in this direction would be a good way to go. This is also the same direction a complete opt-in / opt-out feature would go in my opinion.
Except that it's not going to work. I've been to mmo since the time of MUDs and such ideas just don't work out, it's just too difficult to find enough like-minded people who'd like to participate (even if they would if such a thing was a part of a core gameplay), too difficult to get the quorum on details, and it's nearly impossible to make it just work. Drama is all you achieve in the end. And i think it's going to be even more problematic in 2016, since the community has changed, and not for the better. Yes, there are many "features" a community could implement on their own, without any intervention from the devs. But it never does, even if everyone want them.
Greifenherz wrote: »This remarkably sounds like "not enough players would consent to this feature so it'd be better to force them to it".
Given you have to consensually open a menu and consensually queue yourself in a campaign to engage in PvP normally you could also expect people to consensually open a menu and opt in for PvP justice system.
You could also dedicate a DLC zone to it
As i said, i would be OK with that. IF there would be a bonus for an additional risk. My post was related only to STEVIL's idea on semi-rp player-made justice system. It's not gonna work.
Daemons_Bane wrote: »Daemons_Bane wrote: »Some examples I've run across in these discussions is stuff like
A: If the "PvP activation" triggers on bounty size, it sucks for the people who would go for achievements that automatically amass large bounties
B: How would you protect yourself against a ganker with an invisibility potion, without having to change gear/setup?
C: What stops them from camping the hideout entries, nuking any player with an active bounty?
All that stuff is something that needs to be taken care of.. And that is just a few issues.. I saw a suggestion some time ago that I actually liked a lot.. Lets say I'm robbing some merchant in Wayrest, and a player sees it.. Then that players runs over to me and presses E, or whatever you use as activate.. Then I am marked for, lets say 10 secs.. Now if that person that marked me, can get to a guard and alert him via a talk option, within those 10 seconds, then I would automatically be targeted by said guard.. I think that system has potential and could end up being good
A. Risk vs. Reward.
B. Same way I do in PvP, by using the Sentry set (which is cheap) or detection potions.
C. Nothing. But refer to B.
I actually like this idea. Requiring opposing player interaction to identify a target for enforcers.
You don't see a problem when you have to gear for PvP, when you just want to do PvE?
In that particular system, no, because you're not fighting anything else...
It's not like that would require you to throw on PvP gear in the middle of a dungeon or something. We're talking about around town mostly, so...no mobs.
But I'm not a PvPer, I have no interest in PvP. The notion that when I enter a town to engage in PvE activitiesthe Justice system I should be equipped in PvP gear is both impractical and absurd.
fixed.
Also, you should be equipped for PvP only if you plan on failing.
Indeed. Obnoxious, insular, PvP-obsessed Internet Tough Guys wanting everything their way, throwing insults around like cheap confetti and railing against anyone and everyone who doesn't agree with every self-focused demand they make are the primary reasons PvP isn't more popular among the general player base.
Like you people don't act like this. All we want is a limited PvP element added to the current system, and we're only asking for this because it was once promised and many people were waiting for this. We don't want free open world pvp. We don't want you to drop all your stuff on death. What we actually want is a compromise. But NO you people don't want any compromise, you say NO because you want THAT ACHIEVEMENT and OH BUT I'LL HAVE TO WEAR PVP GEAR IN PVE ZONE TO GET IT. Isn't THAT egoistic by yours standarts?
Yeah we're free to go, but it's the elder scrolls mmo many of us 've been waiting since Daggerfall probably, and we're not getting another one. So, personally, i hate to see it's becoming a bad single player ES sequel with cooperative mode, because we've seen that in battlespire.