TequilaFire wrote: »Yeah, I expect a resurgence of swarm and proxi with VD builds now that AoE caps are being lifted.
Magic DK vamps used to rule with that first year on PC.
Twohothardware wrote: »The Campaigns are so f'd up right now lol. Pop locked 3 bars on DC with 1 bar AD and EP in Vivec. Then in Shor it's pop locked 3 bar AD, 2 bars EP, and 1 bar DC.
TequilaFire wrote: »Yeah congrats to the AD and DC players that keep switching back and forth ruining the campaign.
TequilaFire wrote: »Yeah congrats to the AD and DC players that keep switching back and forth ruining the campaign.
Abysswarrior45 wrote: »You know it was weird. The emp group and empress stayed in IC even when things started looking bad for the Blues. Either they were bored of having emp, hence the boss farming in IC, they didn't care, or judging by the lack or organization from the emp group, they likely couldn't compete with the zergs. The zergs are really thirsty lately. They'll chase 1 guy across the map all for what? 69AP?
TequilaFire wrote: »I disagree in that I believe the game should be played to win the campaign for my faction and never have trouble finding action in doing so. But I am very old school.
Lately being EP have been forced into guerrilla tactics or not playing at all because of the ridiculously unbalanced populations.
Time to move on like most of the guild has I guess.
Twohothardware wrote: »TequilaFire wrote: »I disagree in that I believe the game should be played to win the campaign for my faction and never have trouble finding action in doing so. But I am very old school.
Lately being EP have been forced into guerrilla tactics or not playing at all because of the ridiculously unbalanced populations.
Time to move on like most of the guild has I guess.
After playing on all three Alliances quite a bit EP's biggest problem is their zone chat sucks in comparison to the other two. Madden has these big zergs all the time because him and CEN_TEX are always spamming chat asking who needs a group. What time I hop on EP i rarely see any guild leaders doing that on EP so you've got a lot more unproductive randoms and small groups. You can't defend against 24 player zergs if your groups are all split up and not communicating with each other.
EP needs to get over their paranoia about so called spies in zone chat and have a couple guild leaders take charge not just of the group they're in but in helping direct everyone else where to go. All the randoms and small groups need direction outside of just running to the nearest keep even if they don't all follow those directions. Some will and that makes all the difference when defending and attacking is having help outside of just your group.
@Ballcap they may have lost but you missed the point. They lost the war but won battles. Winning the war is like winning the campaign.Curragraigue wrote: »I think @Ballcap point is that you change the map with a raid. You can help your Alliance holding a large group of the enemy in a location but unless someone else takes an objective the map does not change @Stoney_McGeee
5v20 in the open sure but 5v20 taking a defended keep... They would need to be some scrubs defending, no defensive siege and/or an OP Emp offensive group for that imo.
Everyone has their own style of play and you need to play the way you enjoy playing but I agree with Ballcap that if you care about the campaign the game is designed for strategic large group plays. If your Alliance are too spread out or not organised enough you won't change the map.
Certainly wouldn't call your group a farming group Stoney seeing you play on Blue just reaffirmed what I already thought that you guys play the map.