OrphanHelgen wrote: »when did you ever go to a low level zone with your high level character and farmed mats?
Regularly. My main crafts for a bunch of leveling characters that otherwise don't want or need to deal with crafting or farming mats. My main can (currently) gather mats much quicker and more efficiently than the characters being crafted for - it is high level so it doesn't need to waste time fighting, has CPs that increase node return, and skills to increase movement speed. It has everything unlocked so it can go anywhere to get whatever it needs. It can farm ahead of the character's lvl so that it can craft gear at the mat inflection point for the greatest efficiency. This is actually my #1 issue with One Tamriel. I'm actively farming low lvl zones now to build up a stock for the transition. I *hope* that the writ change will be able to sustain what I need once it becomes live, but I can't wait for that mechanism to build up a stock for an immediate need - the RNG will make it take forever (months, in the case of clothier).OrphanHelgen wrote: »when did you ever go to a low level zone with your high level character and farmed mats?
I don´t want to rely on lowlevel players to get the gear I want. I want 100% control of that.
.
So relying on RNG to get the mats i want if doing serveys....rng isn´t that appriciated by eso-players is my experience
mzapkeneb18_ESO wrote: »So eu toons copied over...
I don't own wrothgar and crafting writs still requiere void materials while i only seem to be able to farm rubedite everywhere instead of a split of 50 50.
mzapkeneb18_ESO wrote: »So eu toons copied over...
I don't own wrothgar and crafting writs still requiere void materials while i only seem to be able to farm rubedite everywhere instead of a split of 50 50.
Recommend you report it in PTS or on PTS forum for other misc systems official thread.
OrphanHelgen wrote: »when did you ever go to a low level zone with your high level character and farmed mats?
I don't think I've ever farmed low level mats. If I needed them id just buy them. I like the change
mzapkeneb18_ESO wrote: »So eu toons copied over...
I don't own wrothgar and crafting writs still requiere void materials while i only seem to be able to farm rubedite everywhere instead of a split of 50 50.
Piedpiperman wrote: »I with agree with Holicanoli completely!
They have destroyed the crafting system all because you cannot collect the lower level materials you need to craft lower level armor and weapons.
The only way is to make a character, run it through to level 50, collecting resources as you go, destroy it and then go through that again.
Rune_Relic wrote: »Agree with OP.
I dont buy and sell. I am fully independant....or try to be.
I have 1 main crafter who spend all points and skills focused in to crafting.
I have alts that leave the crafting to the main crafter so they can allocate skill points into the areas they need.
I require 0 gold and can remain free from all the trading hassle.
At least I could.
The whole point of improvements is to INCREASE options/freedom not take them away
1T has taken away my ability to be self sufficient with 0 gold.
Awaits the ....but MMO crap.
I also spent much time crafting for others who wanted 8-9 trait low level gear (FOC) for use or decon.
If I have surplus stuff...and friends with no gold need it ...I craft free goods.
So dont even go there.
I cant decon low level gear with 0 gold value as they return nothing.
You cant be awarded low level gear drops at max level for decon.
You cant go to a specific zone and get mats of a desired level.
All you can do now is buy....so my independence has been stolen.
Now I have to play the 'buy/sell' game instead of just the 'crafting' game
Writ RNG doesnt give me anything but a chance of what I may or may not need.
hingarthuub17_ESO wrote: »What a ridiculous change. So my master level crafter, who I spent the time and effort in leveling up, unlearns how to farm mats because of my level? What master level ANYTHING loses their abilities to do anything in their chosen field?
I honestly don't understand the rationale behind this. This seems to be one of the more uninspired changes I've recently seen.
Please .. just fix this.
Credit to @Dominoid for the original suggestion:hingarthuub17_ESO wrote: »That sounds like a wonderful idea.
Credit to @Dominoid for the original suggestion:hingarthuub17_ESO wrote: »That sounds like a wonderful idea.
https://forums.elderscrollsonline.com/en/discussion/comment/3334130/#Comment_3334130
Holycannoli wrote: »All harvest nodes now scale to your combat level or applicable crafting passive rank.
So now our high level, max level crafters can't collect the materials needed to craft lower level gear. This is exactly what I was afraid of. Your blacksmith is cp531 and 50 blacksmithing? He's never, ever going to be able to collect lower level ore/ingots again. You have a new character you're leveling and want your blacksmith to make him new heavy armor and weapons as levels? He has to collect the ore himself, which possibly means by the time he's collected enough for a full set he may be ready for the next tier. You're probably better off just skipping it all and leveling him straight to 50; it's not like he will need the gear anyway since he will be OP battle scaled.
You want to buy the ingots instead? Good luck, nobody is going to have any for sale. They will become extremely rare.
You want to craft gear for newer players in your guild? You're screwed. You can't collect what they need, they have to. And they only have a limited window where they can, because once they level past that material they'll never be able to get it again.
There was no need for this change. Crafters can't collect resources they used to be able to collect just because they leveled? Wtf kind of crafting system forever locks out the previous lower level resources like that? I'll give you the answer: a lousy kind.
This was OK for Orsinium because we still had the old world to collect resources in. This does not work for the entire world though. There are some very interesting changes in One Tamriel but between this lousy change and the fact that dungeon and trial gear will be bind on pickup, I question if I want to remain here.
(Wtf with dungeon gear not being sellable anymore? Wtf?)
PS4_ZeColmeia wrote: »I know the sky is falling and all but that's why you do writs, or the lowbie will have to farm their own mats (20 minutes of stealing and you're done).
Master crafter here and I'm much happier with the 1t system
So my max-level is going up a Champion-Point Tier soon, a new tier of mats. When she hits this new CP, I won't have enough materials to make her gear. My crafter is a lower level, but on a higher tier crafting. I want the materials BEFORE. If the gear is just two CPS off, my character loses almost ten-percent on damage, which is really interesting because my lower-levels are out damaging her with worse gear.
The wits are ridiculous. They're on another tier too.
The Guild Traders are useless, I went to a dozen different ones and only got fifty ingots for way too much gold.
I have run into this issue several times. This new node tiering has made it worse. I need a RELIABLE source for materials. I haven't found one.