Holycannoli wrote: »All harvest nodes now scale to your combat level or applicable crafting passive rank.
So now our high level, max level crafters can't collect the materials needed to craft lower level gear. This is exactly what I was afraid of. Your blacksmith is cp531 and 50 blacksmithing? He's never, ever going to be able to collect lower level ore/ingots again. You have a new character you're leveling and want your blacksmith to make him new heavy armor and weapons as levels? He has to collect the ore himself, which possibly means by the time he's collected enough for a full set he may be ready for the next tier. You're probably better off just skipping it all and leveling him straight to 50; it's not like he will need the gear anyway since he will be OP battle scaled.
You want to buy the ingots instead? Good luck, nobody is going to have any for sale. They will become extremely rare.
You want to craft gear for newer players in your guild? You're screwed. You can't collect what they need, they have to. And they only have a limited window where they can, because once they level past that material they'll never be able to get it again.
There was no need for this change. Crafters can't collect resources they used to be able to collect just because they leveled? Wtf kind of crafting system forever locks out the previous lower level resources like that? I'll give you the answer: a lousy kind.
This was OK for Orsinium because we still had the old world to collect resources in. This does not work for the entire world though. There are some very interesting changes in One Tamriel but between this lousy change and the fact that dungeon and trial gear will be bind on pickup, I question if I want to remain here.
(Wtf with dungeon gear not being sellable anymore? Wtf?)
Making it so that every node every charscter anyehere finds is either ussble for them (char level) or usable by them (passive skill) is likely going to be destructive just like those other changes were... well maybe less but still...
Obviously.
Holycannoli wrote: »All harvest nodes now scale to your combat level or applicable crafting passive rank.
So now our high level, max level crafters can't collect the materials needed to craft lower level gear. This is exactly what I was afraid of. Your blacksmith is cp531 and 50 blacksmithing? He's never, ever going to be able to collect lower level ore/ingots again. You have a new character you're leveling and want your blacksmith to make him new heavy armor and weapons as levels? He has to collect the ore himself, which possibly means by the time he's collected enough for a full set he may be ready for the next tier. You're probably better off just skipping it all and leveling him straight to 50; it's not like he will need the gear anyway since he will be OP battle scaled.
You want to buy the ingots instead? Good luck, nobody is going to have any for sale. They will become extremely rare.
You want to craft gear for newer players in your guild? You're screwed. You can't collect what they need, they have to. And they only have a limited window where they can, because once they level past that material they'll never be able to get it again.
There was no need for this change. Crafters can't collect resources they used to be able to collect just because they leveled? Wtf kind of crafting system forever locks out the previous lower level resources like that? I'll give you the answer: a lousy kind.
This was OK for Orsinium because we still had the old world to collect resources in. This does not work for the entire world though. There are some very interesting changes in One Tamriel but between this lousy change and the fact that dungeon and trial gear will be bind on pickup, I question if I want to remain here.
(Wtf with dungeon gear not being sellable anymore? Wtf?)
scorpiodog wrote: »So pretty much the only reason left to level crafting has been eliminated.
Dropped sets afte cp 160 are much better than crafted sets, and can be put in jewelry slots. There might be 1 or 2 exceptions that are worth crafting but not worth 6 months of researh.
The only reason to craft gear was for leveling because getting 5 pieces of the same dropped set was impossible. But now you won't have mats to craft with.
Natch potes say the following:
All harvest nodes now scale to your combat level or applicable crafting passive rank.
So if you are levelling it should not be an issue, as all you do is set your crafting passive rank to the level you want. It does mean it's rather awkward for crafters though
You want to buy the ingots instead? Good luck, nobody is going to have any for sale. They will become extremely rare.
stevepdodson_ESO888 wrote: »and the next thing this leads to is "out of the box" Level 50 chars when you create a new character
scorpiodog wrote: »So pretty much the only reason left to level crafting has been eliminated.
Dropped sets afte cp 160 are much better than crafted sets, and can be put in jewelry slots. There might be 1 or 2 exceptions that are worth crafting but not worth 6 months of researh.
The only reason to craft gear was for leveling because getting 5 pieces of the same dropped set was impossible. But now you won't have mats to craft with.
scorpiodog wrote: »So pretty much the only reason left to level crafting has been eliminated.
Dropped sets afte cp 160 are much better than crafted sets, and can be put in jewelry slots. There might be 1 or 2 exceptions that are worth crafting but not worth 6 months of researh.
The only reason to craft gear was for leveling because getting 5 pieces of the same dropped set was impossible. But now you won't have mats to craft with.
I was kind of thinking the same thing.. with all the new sets coming out (most BOE) about 90% of the crafting sets will be obsolete.... thus having a max level crafter is no big deal.
@STEVIL
Its not 50/50 anymore. From the PTS Patch Notes
All harvest nodes now scale to your combat level or applicable crafting passive rank.