scorpiodog wrote: »So pretty much the only reason left to level crafting has been eliminated.
Dropped sets afte cp 160 are much better than crafted sets, and can be put in jewelry slots. There might be 1 or 2 exceptions that are worth crafting but not worth 6 months of researh.
The only reason to craft gear was for leveling because getting 5 pieces of the same dropped set was impossible. But now you won't have mats to craft with.
I was kind of thinking the same thing.. with all the new sets coming out (most BOE) about 90% of the crafting sets will be obsolete.... thus having a max level crafter is no big deal.
It will still be worth while to have a max crafter. Most of that gear will probably be blue, and if you want to upgrade it, it will be cheaper to have a max skilled crafter.
I have this annoying issue getting on the PTS. Can't get past an informational message about the server.
Anyway, people are reporting that you see what your mat or battle level is. One says wood seems to be a mix, but nothing else. If this is 50/50, it would not be as big an issue. Hopefully, they intend, but patch notes and some peoples exp seems to say otherwise.
I still think it should be any mat for any level, just need more of them. I really don't want to wear Ruby stuff anymore, it does not take dyes all that well.
@STEVIL
Its not 50/50 anymore. From the PTS Patch Notes
All harvest nodes now scale to your combat level or applicable crafting passive rank.
@Nestor
That doesnt ssy anthing about the 50/50.
So what is the division then if i am lvl 50 and cp160 and have nothing in blacksmith what ores will i see? It used to be 50% would be iron (skill) and 50% rubedite (combat level)
mzapkeneb18_ESO wrote: »So for those without orsinium, will the highest writs for us still requiere void materials despite there will be no possible way to farm it anymore?
You know what this will do though? With supply of Ruby mats going up, the prices are going to drop just like they did for the Void mats. This makes me very, very happy.
@Nestor
That doesnt ssy anthing about the 50/50.
So what is the division then if i am lvl 50 and cp160 and have nothing in blacksmith what ores will i see? It used to be 50% would be iron (skill) and 50% rubedite (combat level)
Holycannoli wrote: »Oh, and even though some disagree, I do want zone-specific materials. Just like sets are becoming zone specific, materials should become zone specific. You can't go to any zone and farm the set you want, you have to go to the correct one. Same should be for crafting materials. You want Ebony? Go to Coldharbour. Iron? Go to the newbie islands or the starter zones like Glenumbra. Want cp materials up to 150? Your alliance's silver and gold zones are your destination. Rubedite? Cyrodiil, Orsinium, dungeons for items to deconstruct.
And guess what? That's the system we have now. How about that! Who'd have thought what we have now is ideal? Other than most of us already playing.
nurrtibub16_ESO wrote: »In Craglorn with a lev 50 character, but only 1/10 skill points in the crafting skills - mixed nodes - Iron/Rubedite, Maple/Ruby Ash, Jute/Ancestor Silk. I'd say 50/50 sounds quite correct.
In Stonefalls with a lev 50 (EP) character, and 10/10 in the crafting skills - Rubedite, Ruby Ash, Ancestor Silk.
Unless you have some pathological need for low level crafting mats long after you've reached your max skill, and you do not want to buy them off other players (encouraging the economy while doing so, mind you), I don't see why you would whine about this change. (And no, I do not buy the "need equipment for alts" argument. Material cost is so limited for these, so you undoubtedly already have mats for that.)
Holycannoli wrote: »@Nestor
That doesnt ssy anthing about the 50/50.
So what is the division then if i am lvl 50 and cp160 and have nothing in blacksmith what ores will i see? It used to be 50% would be iron (skill) and 50% rubedite (combat level)
Pretty sure it will remain exactly the same (but don't quote me on that).
There's nothing wrong with that per se, but it makes no sense and is frustrating that a crafter cannot collect all the materials for his craft when he's max rank. He in fact will never be able to find them again. They no longer exist for him. Sure, we will find a lot more ruby now but is there nowhere in the world we can go to collect iron, orichalcum, cotton, ebony, kreshweed etc.? The answer is no, there is no longer anywhere to go to collect them. They are forever gone for you unless you level a new character and keep him at that specific battle or crafting level.
It's not a well thought out system and it's obvious.
And I know the old vet materials like kreshweed will almost never be used with the new cp system, but what about the 1-49 materials? My guess is we will be able to comfortably ignore them since we scale to all content, and that alone I don't like. We can probably use iron, jute and that newbie leather right up till 50, and crafting will be wholly unnecessary until cp160.
Maybe your home faction will still be the 1-50 mats, with the other two factions scaling off your current level?
nurrtibub16_ESO wrote: »In Craglorn with a lev 50 character, but only 1/10 skill points in the crafting skills - mixed nodes - Iron/Rubedite, Maple/Ruby Ash, Jute/Ancestor Silk. I'd say 50/50 sounds quite correct.
In Stonefalls with a lev 50 (EP) character, and 10/10 in the crafting skills - Rubedite, Ruby Ash, Ancestor Silk.
Unless you have some pathological need for low level crafting mats long after you've reached your max skill, and you do not want to buy them off other players (encouraging the economy while doing so, mind you), I don't see why you would whine about this change. (And no, I do not buy the "need equipment for alts" argument. Material cost is so limited for these, so you undoubtedly already have mats for that.)
nurrtibub16_ESO wrote: »In Craglorn with a lev 50 character, but only 1/10 skill points in the crafting skills - mixed nodes - Iron/Rubedite, Maple/Ruby Ash, Jute/Ancestor Silk. I'd say 50/50 sounds quite correct.
In Stonefalls with a lev 50 (EP) character, and 10/10 in the crafting skills - Rubedite, Ruby Ash, Ancestor Silk.
Unless you have some pathological need for low level crafting mats long after you've reached your max skill, and you do not want to buy them off other players (encouraging the economy while doing so, mind you), I don't see why you would whine about this change. (And no, I do not buy the "need equipment for alts" argument. Material cost is so limited for these, so you undoubtedly already have mats for that.)
Lets asume that I create a new character and want to level up fast. Then I whant to use training gear, but since my maincrafter is at max level he can´t achieve those mats needed to craft lets say a level 10 set training gear. That´s an issue. And I wouldn´t have a problem buying stuff from other players (even tho i prefer gathering mats on my own), but be honest, how many "new/lowlevel" players will realise that their lowlevel mats are worth a lot of money and sell it?? Not many I can tell you. ZOS should just leave the crafting system as it is and remove battle leveling from zones (except those who already have it). And yes, the crossfaction thing shall not be implmented in my opionion cause that´s just shittier at its finest
I see no problem with harvest nodes scaling, for two reasons.
1) New players to the game has a way to make funds outside of looting dead bodies. Low mats will be worth gold again, also if u want low level materials, find a low level to farm for u.
2) The main FREAKIN awesome bodacious number one reason, harvest nodes scale to your level. Yellow mats will decrease in price, and u wont need a dlc to farm max level nodes. That is awesome!!!
nurrtibub16_ESO wrote: »In Craglorn with a lev 50 character, but only 1/10 skill points in the crafting skills - mixed nodes - Iron/Rubedite, Maple/Ruby Ash, Jute/Ancestor Silk. I'd say 50/50 sounds quite correct.
In Stonefalls with a lev 50 (EP) character, and 10/10 in the crafting skills - Rubedite, Ruby Ash, Ancestor Silk.
Unless you have some pathological need for low level crafting mats long after you've reached your max skill, and you do not want to buy them off other players (encouraging the economy while doing so, mind you), I don't see why you would whine about this change. (And no, I do not buy the "need equipment for alts" argument. Material cost is so limited for these, so you undoubtedly already have mats for that.)
Lets asume that I create a new character and want to level up fast. Then I whant to use training gear, but since my maincrafter is at max level he can´t achieve those mats needed to craft lets say a level 10 set training gear. That´s an issue. And I wouldn´t have a problem buying stuff from other players (even tho i prefer gathering mats on my own), but be honest, how many "new/lowlevel" players will realise that their lowlevel mats are worth a lot of money and sell it?? Not many I can tell you. ZOS should just leave the crafting system as it is and remove battle leveling from zones (except those who already have it). And yes, the crossfaction thing shall not be implmented in my opionion cause that´s just shittier at its finest
Every non crafter max level charscter is going to hit nodes with basically a 50/50 of rubedite or iron, jute or ancestor silk and the bears harpies trolls will drop rawhide or ruby scraps.
There wont be a problem getting those.
Also, same applies for non crafters at lower levels.
Top tier folks runing writs get 25 random level mat every time thry dont get a survey.
I see no problem with harvest nodes scaling, for two reasons.
1) New players to the game has a way to make funds outside of looting dead bodies. Low mats will be worth gold again, also if u want low level materials, find a low level to farm for u.
2) The main FREAKIN awesome bodacious number one reason, harvest nodes scale to your level. Yellow mats will decrease in price, and u wont need a dlc to farm max level nodes. That is awesome!!!
I don´t want to rely on lowlevel players to get the gear I want. I want 100% control of that.
Yeah and players will get goldgear superfast compared to those who have played for a while......just great. Superb balance zos....
nurrtibub16_ESO wrote: »In Craglorn with a lev 50 character, but only 1/10 skill points in the crafting skills - mixed nodes - Iron/Rubedite, Maple/Ruby Ash, Jute/Ancestor Silk. I'd say 50/50 sounds quite correct.
In Stonefalls with a lev 50 (EP) character, and 10/10 in the crafting skills - Rubedite, Ruby Ash, Ancestor Silk.
Unless you have some pathological need for low level crafting mats long after you've reached your max skill, and you do not want to buy them off other players (encouraging the economy while doing so, mind you), I don't see why you would whine about this change. (And no, I do not buy the "need equipment for alts" argument. Material cost is so limited for these, so you undoubtedly already have mats for that.)
Lets asume that I create a new character and want to level up fast. Then I whant to use training gear, but since my maincrafter is at max level he can´t achieve those mats needed to craft lets say a level 10 set training gear. That´s an issue. And I wouldn´t have a problem buying stuff from other players (even tho i prefer gathering mats on my own), but be honest, how many "new/lowlevel" players will realise that their lowlevel mats are worth a lot of money and sell it?? Not many I can tell you. ZOS should just leave the crafting system as it is and remove battle leveling from zones (except those who already have it). And yes, the crossfaction thing shall not be implmented in my opionion cause that´s just shittier at its finest
Every non crafter max level charscter is going to hit nodes with basically a 50/50 of rubedite or iron, jute or ancestor silk and the bears harpies trolls will drop rawhide or ruby scraps.
There wont be a problem getting those.
Also, same applies for non crafters at lower levels.
Top tier folks runing writs get 25 random level mat every time thry dont get a survey.
So relying on RNG to get the mats i want if doing serveys....rng isn´t that appriciated by eso-players is my experience
TequilaFire wrote: »Thank heaven for crafting bag.
Iron ingots for sale 20K each. lol