This is exactly right AND why they stick these lockbox type deals in single player games.. while im not a huge fan of it i realize that there needs to be money in the kitty to develop dlc etc and in general make money so fair enough!! BUT pushing them to customers in mmos that already have stores and subs ( while be it optional) comes across as disgusting and down right GREEDY!! if they cant make there quota on there revenue why are they not taking a long hard look at themselves first??? allowing lag issues double loading issues among the other hundreds of other issues they just sat on there hands with for months all the while LOSING PLAYERS now when they need revenue there putting there hands in the pocket of the ppl who rode out the issues and asking MORE PLEASE!!jedtb16_ESO wrote: »And what exactly has this to do with the comment I made - which was about an individual difficulty slider for One Tamriel in order to let people choose, if they want a harder game or a more relaxing one at will?- What is so bad about this idea?- I think you have not really read what I wrote, this has nothing to do with how the company is run, but it was about this sole feature, which would make the gameplay individually adjustable, even after the current mood of the player.
You are not the only one with a bunch of programming language knowledge - this has nothing to do with programming at all - but if it would be required to do it, I could actually do that, it is not difficult at all, just a multiplicator added to the scaling method, which is anyway there. It is not as if this would be something immensely complicated, it is actually trivial.
I think this article was written for you: http://www.gamerbolt.com/gamers-dont-realise-games-made/
Well, actually it is not complicated to implement that - if you have scaling anyway in place, it is just a multiplicator which would have to be added to make it difficulty slider adjustable - this multiplicator would just scale the final stats up or down and you would have your difficulty adjustable - it is that trivial even. It is not much different from how this is done in other TES games, where just 2 multiplicators (factors) are adjusted by the game when you choose another difficulty.
Waiting for you to build your MMO
Well, you are on my ignore list, but I will make a comment to this nevertheless. If you would have used the creation kit or the GECK for other Bethesda games, you would know, that I am correct, but you obviously did not do that ever - and so you make remarks like this - absolutely pointless and baiting.
single player games v mmo...
world of difference
jedtb16_ESO wrote: »starkerealm wrote: »So I noticed I have 10k crowns. Once again I browse the Crown Store and once again all I see is crap.
Since the origin of the Crown Store I have purchased a camel and a monkey.
I really don't understand the hysteria and panic regarding the Crates. It's all junk.
It's because we have the amazing power to remember past events, and extrapolate patterns of behavior. It's a terrifying power, but one we learn to live with.
yup... pattern recognition... us humans are really good at it, a survival mechanism. in fact we are so good at it that we see patterns where there are none.
Every point you guys mentioned are all assumptions.
starkerealm wrote: »@Graydon, okay, if I take you at face value, and assume you're not voting purple as an act of subversion...
Blackbird71 wrote: »If I have a standing order with a baker for two dozen almond scones each day, and one day he decides to stop making almond scones, and without consulting me instead gives me blueberry muffins when I show up for my order, I will definitely complain, demand a refund, and if necessary go to another bakery. That is my right as a consumer.
.../...
Now, if before changing his menu, the baker lets me know that he's considering discontinuing the almond scones, and I really enjoy his almond scones, I may take time to try to reason with the baker and convince him to keep making the scones.
.../...
This is representative of what you see in this thread and other places; ZOS has announced a planned change, and invested consumers are attempting to convince ZOS that they would prefer to continue with the game that they paid for, rather than to have it change into something that they didn't. .../...
anitajoneb17_ESO wrote: »Blackbird71 wrote: »If I have a standing order with a baker for two dozen almond scones each day, and one day he decides to stop making almond scones, and without consulting me instead gives me blueberry muffins when I show up for my order, I will definitely complain, demand a refund, and if necessary go to another bakery. That is my right as a consumer.
.../...
Now, if before changing his menu, the baker lets me know that he's considering discontinuing the almond scones, and I really enjoy his almond scones, I may take time to try to reason with the baker and convince him to keep making the scones.
.../...
This is representative of what you see in this thread and other places; ZOS has announced a planned change, and invested consumers are attempting to convince ZOS that they would prefer to continue with the game that they paid for, rather than to have it change into something that they didn't. .../...
Except that in this case, the baker is not discontinuing almond scones. He simply put another cake on his offer - which you don't have to buy and which doesn't impact your almond scones. Because you dislike that other cake, you think it's unhealthy, too expensive, the baker is too profit-oriented, etc. And because you're scared that this other cake will be so successful that your almonds will be discontinued (but we're not there yet and might never get there).
The baker will be interested in your feedback regarding this other cake. But don't start telling him how to bake them (you don't know his particular recipe), or how to make money (you know nothing of his cost structure). It's your favourite bakery but it doesn't make it your bakery.
For now our almond scones are NOT impacted. If you think the direction the baker is heading is bad, you might already look for another baker - that's your right. I prefer to enjoy the almond scones for as long as they're there. IF one day they're impacted or changed, I might change bakeries too, but for now it's fine for me. But I don't tell the baker how to bake nor how to run his business.
im hungry for scones now but it will be a cold day in hell when ill buy there stupid boxes to get screwed over!!!anitajoneb17_ESO wrote: »Blackbird71 wrote: »If I have a standing order with a baker for two dozen almond scones each day, and one day he decides to stop making almond scones, and without consulting me instead gives me blueberry muffins when I show up for my order, I will definitely complain, demand a refund, and if necessary go to another bakery. That is my right as a consumer.
.../...
Now, if before changing his menu, the baker lets me know that he's considering discontinuing the almond scones, and I really enjoy his almond scones, I may take time to try to reason with the baker and convince him to keep making the scones.
.../...
This is representative of what you see in this thread and other places; ZOS has announced a planned change, and invested consumers are attempting to convince ZOS that they would prefer to continue with the game that they paid for, rather than to have it change into something that they didn't. .../...
Except that in this case, the baker is not discontinuing almond scones. He simply put another cake on his offer - which you don't have to buy and which doesn't impact your almond scones. Because you dislike that other cake, you think it's unhealthy, too expensive, the baker is too profit-oriented, etc. And because you're scared that this other cake will be so successful that your almonds will be discontinued (but we're not there yet and might never get there).
The baker will be interested in your feedback regarding this other cake. But don't start telling him how to bake them (you don't know his particular recipe), or how to make money (you know nothing of his cost structure). It's your favourite bakery but it doesn't make it your bakery.
For now our almond scones are NOT impacted. If you think the direction the baker is heading is bad, you might already look for another baker - that's your right. I prefer to enjoy the almond scones for as long as they're there. IF one day they're impacted or changed, I might change bakeries too, but for now it's fine for me. But I don't tell the baker how to bake nor how to run his business.
You're kind of missing some things in this analogy. For instance, the baker is still selling almond scones, but all the best scones are going inside an undetermined number of boxes. Also going inside the boxes, in undetermined amounts, are packs of 27 birthday candles, packages of paper plates, plastic forks, and sugar packets (all of which you can buy normally). All the boxes are guarantees to have one of those accessory items that you don't actually want or need (and can buy straight-up anyway), but the box also has a chance of containing a really good almond scone. Baker spends hours on these really special scones, you see, and they are of an indisputably higher quality than the ones that normally get sold. But the baker says you have to play the box game to get a chance at the good scones.
Now, this is not what your previous arrangement was, and it is super obvious to everyone that nobody actually wants to play the box game. But this baker is the only one that even sells almond scones, and the next single-serving scone isn't going to come out for years so it's pretty much this or nothing. Baker's got a copyright on scones, you see.
Under those circumstances, you are entirely within your right to tell the baker not to do that. Baker doesn't need to comply, but you can't tell someone they can't tell someone something when someone is telling something to someone sometimes. Actions don't exist in a vacuum and customer feedback is important to running a business.
Now buy this box from me, it occasionally contains a lesson on perspective.
snakester320 wrote: »This is exactly right AND why they stick these lockbox type deals in single player games.. while im not a huge fan of it i realize that there needs to be money in the kitty to develop dlc etc and in general make money so fair enough!! BUT pushing them to customers in mmos that already have stores and subs ( while be it optional) comes across as disgusting and down right GREEDY!! if they cant make there quota on there revenue why are they not taking a long hard look at themselves first??? allowing lag issues double loading issues among the other hundreds of other issues they just sat on there hands with for months all the while LOSING PLAYERS now when they need revenue there putting there hands in the pocket of the ppl who rode out the issues and asking MORE PLEASE!!jedtb16_ESO wrote: »And what exactly has this to do with the comment I made - which was about an individual difficulty slider for One Tamriel in order to let people choose, if they want a harder game or a more relaxing one at will?- What is so bad about this idea?- I think you have not really read what I wrote, this has nothing to do with how the company is run, but it was about this sole feature, which would make the gameplay individually adjustable, even after the current mood of the player.
You are not the only one with a bunch of programming language knowledge - this has nothing to do with programming at all - but if it would be required to do it, I could actually do that, it is not difficult at all, just a multiplicator added to the scaling method, which is anyway there. It is not as if this would be something immensely complicated, it is actually trivial.
I think this article was written for you: http://www.gamerbolt.com/gamers-dont-realise-games-made/
Well, actually it is not complicated to implement that - if you have scaling anyway in place, it is just a multiplicator which would have to be added to make it difficulty slider adjustable - this multiplicator would just scale the final stats up or down and you would have your difficulty adjustable - it is that trivial even. It is not much different from how this is done in other TES games, where just 2 multiplicators (factors) are adjusted by the game when you choose another difficulty.
Waiting for you to build your MMO
Well, you are on my ignore list, but I will make a comment to this nevertheless. If you would have used the creation kit or the GECK for other Bethesda games, you would know, that I am correct, but you obviously did not do that ever - and so you make remarks like this - absolutely pointless and baiting.
single player games v mmo...
world of difference
nimander99 wrote: »jedtb16_ESO wrote: »starkerealm wrote: »So I noticed I have 10k crowns. Once again I browse the Crown Store and once again all I see is crap.
Since the origin of the Crown Store I have purchased a camel and a monkey.
I really don't understand the hysteria and panic regarding the Crates. It's all junk.
It's because we have the amazing power to remember past events, and extrapolate patterns of behavior. It's a terrifying power, but one we learn to live with.
yup... pattern recognition... us humans are really good at it, a survival mechanism. in fact we are so good at it that we see patterns where there are none.
Nice, one week going and you finally said something I can agree with... So that agree is from me btw (incase you didn't put that together ).
jedtb16_ESO wrote: »And what exactly has this to do with the comment I made - which was about an individual difficulty slider for One Tamriel in order to let people choose, if they want a harder game or a more relaxing one at will?- What is so bad about this idea?- I think you have not really read what I wrote, this has nothing to do with how the company is run, but it was about this sole feature, which would make the gameplay individually adjustable, even after the current mood of the player.
You are not the only one with a bunch of programming language knowledge - this has nothing to do with programming at all - but if it would be required to do it, I could actually do that, it is not difficult at all, just a multiplicator added to the scaling method, which is anyway there. It is not as if this would be something immensely complicated, it is actually trivial.
I think this article was written for you: http://www.gamerbolt.com/gamers-dont-realise-games-made/
Well, actually it is not complicated to implement that - if you have scaling anyway in place, it is just a multiplicator which would have to be added to make it difficulty slider adjustable - this multiplicator would just scale the final stats up or down and you would have your difficulty adjustable - it is that trivial even. It is not much different from how this is done in other TES games, where just 2 multiplicators (factors) are adjusted by the game when you choose another difficulty.
Waiting for you to build your MMO
Well, you are on my ignore list, but I will make a comment to this nevertheless. If you would have used the creation kit or the GECK for other Bethesda games, you would know, that I am correct, but you obviously did not do that ever - and so you make remarks like this - absolutely pointless and baiting.
single player games v mmo...
world of difference
To people who say that majority of players operate with assumptions and guesses - well, it's not like we've been given anything better.
CromulentForumID wrote: »One Tamriel would not be a problem at all, if they would follow the suggestion to implement an individual difficulty slider - this would not be a problem in a PvE only area. What I have heard from people so far is, that many are afraid of that One Tamriel will turn out to be either too less of a challenge or too much of it - and no one really wants an average middle-ground, where no one would be happy with it - THIS is the problem with One Tamriel IMO - a difficulty slider would solve this problem.
Can they, though? I see the lack of a difficulty slider as a technical issue based on game design decisions, not any kind of reluctance to implement such a feature.
When most of the quest areas are open-world, with phasing based on quest completion, how would you implement such a slider? How do you assign a level/stats to an NPC when anybody can come wandering into the area? If the NPCs are spawned based on your level and difficulty, what happens when someone with a lesser difficulty wanders in?
For instanced areas something like this should be possible. The crown's difficulty level when entering the instance can be used, or some other kind of variation.
I admit I could be wrong, and it could be very possible to implement these sliders in the open world, but I have never seen it explained on these forums or elsewhere online. Am I missing something?
I feel like once they decided to use fewer instances and more open world, and especially use phasing, sliders became impossible to do well, if at all. Just think about how poor the teaming experience can be during quests in open areas. Many times the questing functions like playing a single-player game alongside your friends. Now try to scale the mobs on top of it?
anitajoneb17_ESO wrote: »Blackbird71 wrote: »If I have a standing order with a baker for two dozen almond scones each day, and one day he decides to stop making almond scones, and without consulting me instead gives me blueberry muffins when I show up for my order, I will definitely complain, demand a refund, and if necessary go to another bakery. That is my right as a consumer.
.../...
Now, if before changing his menu, the baker lets me know that he's considering discontinuing the almond scones, and I really enjoy his almond scones, I may take time to try to reason with the baker and convince him to keep making the scones.
.../...
This is representative of what you see in this thread and other places; ZOS has announced a planned change, and invested consumers are attempting to convince ZOS that they would prefer to continue with the game that they paid for, rather than to have it change into something that they didn't. .../...
Except that in this case, the baker is not discontinuing almond scones. He simply put another cake on his offer - which you don't have to buy and which doesn't impact your almond scones. Because you dislike that other cake, you think it's unhealthy, too expensive, the baker is too profit-oriented, etc. And because you're scared that this other cake will be so successful that your almonds will be discontinued (but we're not there yet and might never get there).
The baker will be interested in your feedback regarding this other cake. But don't start telling him how to bake them (you don't know his particular recipe), or how to make money (you know nothing of his cost structure). It's your favourite bakery but it doesn't make it your bakery.
For now our almond scones are NOT impacted. If you think the direction the baker is heading is bad, you might already look for another baker - that's your right. I prefer to enjoy the almond scones for as long as they're there. IF one day they're impacted or changed, I might change bakeries too, but for now it's fine for me. But I don't tell the baker how to bake nor how to run his business.
You're kind of missing some things in this analogy. For instance, the baker is still selling almond scones, but all the best scones are going inside an undetermined number of boxes. Also going inside the boxes, in undetermined amounts, are packs of 27 birthday candles, packages of paper plates, plastic forks, and sugar packets (all of which you can buy normally). All the boxes are guarantees to have one of those accessory items that you don't actually want or need (and can buy straight-up anyway), but the box also has a chance of containing a really good almond scone. Baker spends hours on these really special scones, you see, and they are of an indisputably higher quality than the ones that normally get sold. But the baker says you have to play the box game to get a chance at the good scones.
Now, this is not what your previous arrangement was, and it is super obvious to everyone that nobody actually wants to play the box game. But this baker is the only one that even sells almond scones, and the next single-serving scone isn't going to come out for years so it's pretty much this or nothing. Baker's got a copyright on scones, you see.
Under those circumstances, you are entirely within your right to tell the baker not to do that. Baker doesn't need to comply, but you can't tell someone they can't tell someone something when someone is telling something to someone sometimes. Actions don't exist in a vacuum and customer feedback is important to running a business.
Now buy this box from me, it occasionally contains a lesson on perspective.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »Blackbird71 wrote: »If I have a standing order with a baker for two dozen almond scones each day, and one day he decides to stop making almond scones, and without consulting me instead gives me blueberry muffins when I show up for my order, I will definitely complain, demand a refund, and if necessary go to another bakery. That is my right as a consumer.
.../...
Now, if before changing his menu, the baker lets me know that he's considering discontinuing the almond scones, and I really enjoy his almond scones, I may take time to try to reason with the baker and convince him to keep making the scones.
.../...
This is representative of what you see in this thread and other places; ZOS has announced a planned change, and invested consumers are attempting to convince ZOS that they would prefer to continue with the game that they paid for, rather than to have it change into something that they didn't. .../...
Except that in this case, the baker is not discontinuing almond scones. He simply put another cake on his offer - which you don't have to buy and which doesn't impact your almond scones. Because you dislike that other cake, you think it's unhealthy, too expensive, the baker is too profit-oriented, etc. And because you're scared that this other cake will be so successful that your almonds will be discontinued (but we're not there yet and might never get there).
The baker will be interested in your feedback regarding this other cake. But don't start telling him how to bake them (you don't know his particular recipe), or how to make money (you know nothing of his cost structure). It's your favourite bakery but it doesn't make it your bakery.
For now our almond scones are NOT impacted. If you think the direction the baker is heading is bad, you might already look for another baker - that's your right. I prefer to enjoy the almond scones for as long as they're there. IF one day they're impacted or changed, I might change bakeries too, but for now it's fine for me. But I don't tell the baker how to bake nor how to run his business.
You're kind of missing some things in this analogy. For instance, the baker is still selling almond scones, but all the best scones are going inside an undetermined number of boxes. Also going inside the boxes, in undetermined amounts, are packs of 27 birthday candles, packages of paper plates, plastic forks, and sugar packets (all of which you can buy normally). All the boxes are guarantees to have one of those accessory items that you don't actually want or need (and can buy straight-up anyway), but the box also has a chance of containing a really good almond scone. Baker spends hours on these really special scones, you see, and they are of an indisputably higher quality than the ones that normally get sold. But the baker says you have to play the box game to get a chance at the good scones.
Now, this is not what your previous arrangement was, and it is super obvious to everyone that nobody actually wants to play the box game. But this baker is the only one that even sells almond scones, and the next single-serving scone isn't going to come out for years so it's pretty much this or nothing. Baker's got a copyright on scones, you see.
Under those circumstances, you are entirely within your right to tell the baker not to do that. Baker doesn't need to comply, but you can't tell someone they can't tell someone something when someone is telling something to someone sometimes. Actions don't exist in a vacuum and customer feedback is important to running a business.
Now buy this box from me, it occasionally contains a lesson on perspective.
- You don't have to care about what's inside the boxes if you don't intend to buy them anyway (which you don't, do you ?)
- The "premium scones" won't necessarily be better quality - so far, noone has seen them and only the baker says so.
- Even in the "premium scones" are of better quality, that doesn't make the standard scones less tasty, does it ? I don't want to sound patronizing here, but if you stop enjoying what you have just because there's something better that you can't have, you might experience frustration more often than necessary.
- And yes, baker has a copyright on THOSE scones, but there are other bakers with other scones which are very tasty too. And even then, you can also try something else but scones for breakfast. Don't let your well-being depend upon one single supplier !
- In terms of feedback, companies want to know what you like and dislike in their products, and why. They're not interested in you telling them what they should or shouldn't do.
- If you're right by saying that "nobody wants to play the box game", then don't worry : they won't last long. Products that don't sell don't last. Unfortunately, I think you're wrong and many people will play the box game. Which is why the baker does them.
This is not entirely true. Zos can start with the odd "Crown Crate" exclusive here and there. But if that doesn't work Zos is only going to go down the path of adding more and more only available in "Crown Crate" items, until that's the only new Crown Store items we'll see. New RNG items. These boxes are the cancer of games. Stop developing content in favor of creating ca$h grabs.
anitajoneb17_ESO wrote: »This is not entirely true. Zos can start with the odd "Crown Crate" exclusive here and there. But if that doesn't work Zos is only going to go down the path of adding more and more only available in "Crown Crate" items, until that's the only new Crown Store items we'll see. New RNG items. These boxes are the cancer of games. Stop developing content in favor of creating ca$h grabs.
No.
If the boxes don't sell ZOS will stop making them. That's business 101. And that's THE ONLY WAY we as players can get them removed : by NOT BUYING THEM.
Sure, we'll have people arguing that they HAD TO / WERE FORCED to buy them because they wanted THAT FANCY EXCLUSIVE THING in there. Well, no, nobody was forced, nobody had to, and the item is not something anyone NEEDED, it's something these people WANTED. I won't call them victims nor sympathize with them.
anitajoneb17_ESO wrote: »This is not entirely true. Zos can start with the odd "Crown Crate" exclusive here and there. But if that doesn't work Zos is only going to go down the path of adding more and more only available in "Crown Crate" items, until that's the only new Crown Store items we'll see. New RNG items. These boxes are the cancer of games. Stop developing content in favor of creating ca$h grabs.
No.
If the boxes don't sell ZOS will stop making them. That's business 101. And that's THE ONLY WAY we as players can get them removed : by NOT BUYING THEM.
Sure, we'll have people arguing that they HAD TO / WERE FORCED to buy them because they wanted THAT FANCY EXCLUSIVE THING in there. Well, no, nobody was forced, nobody had to, and the item is not something anyone NEEDED, it's something these people WANTED. I won't call them victims nor sympathize with them.
The production cost for the boxes was already paid - the coding, that is - and their continued existence does not generate extra costs to ZOS.
If they take the boxes out, that "production cost" will be sunken cost. They won't get it back. They won't spend or make any extra money - but they wouldn't spend any extra anyway.
So the logical thing to do is not to take them away if people are not buying digital goods, but to make them more attractive to your costumers. By, of course, adding more stuff to it.
The only way the boxes continued existence could cause ZOS to lose money is if a considerably high number of players left the game because of them, which most likely isn't happening. Not buying them doesn't work on this case; they will just make them more and more attractive until people fell they have to buy them.
anitajoneb17_ESO wrote: »The production cost for the boxes was already paid - the coding, that is - and their continued existence does not generate extra costs to ZOS.
If they take the boxes out, that "production cost" will be sunken cost. They won't get it back. They won't spend or make any extra money - but they wouldn't spend any extra anyway.
So the logical thing to do is not to take them away if people are not buying digital goods, but to make them more attractive to your costumers. By, of course, adding more stuff to it.
The only way the boxes continued existence could cause ZOS to lose money is if a considerably high number of players left the game because of them, which most likely isn't happening. Not buying them doesn't work on this case; they will just make them more and more attractive until people fell they have to buy them.
Coding the boxes costs nearly nothing. Registering a purchase, generating a random number, associate it to a loot table and unlocking some items is beginner level programming.
What is quite costly is to design and implement those nice "exclusive" costumes, pets, polymorphs, etc.
If those don't sell via the boxes, they're sunken costs, but you can still take them out of the box system and sell them directly.
You may have a point, but I believe you're wrong. I insist that the best way to get rid of those boxes is to not buy them. It will not cause more stuff but less stuff gated behind the boxes.
anitajoneb17_ESO wrote: »
anitajoneb17_ESO wrote: »If the boxes don't sell ZOS will stop making them. That's business 101. And that's THE ONLY WAY we as players can get them removed : by NOT BUYING THEM.
The production cost for the boxes was already paid - the coding, that is - and their continued existence does not generate extra costs to ZOS.
If they take the boxes out, that "production cost" will be sunken cost. They won't get it back. They won't spend or make any extra money - but they wouldn't spend any extra anyway.
anitajoneb17_ESO wrote: »What is quite costly is to design and implement those nice "exclusive" costumes, pets, polymorphs, etc.
If those don't sell via the boxes, they're sunken costs, but you can still take them out of the box system and sell them directly.
You may have a point, but I believe you're wrong. I insist that the best way to get rid of those boxes is to not buy them. It will not cause more stuff but less stuff gated behind the boxes.
starkerealm wrote: »Every point you guys mentioned are all assumptions.
My god, you mean you don't have a 60 hour a week job that pulls in a six figure salary? The horror.Also all the Crown Store items are junk.
Yeah, you might want to go shout that on the PVP boards a little louder, given the Imperial race is in the crown shop.
jedtb16_ESO wrote: »nimander99 wrote: »jedtb16_ESO wrote: »starkerealm wrote: »So I noticed I have 10k crowns. Once again I browse the Crown Store and once again all I see is crap.
Since the origin of the Crown Store I have purchased a camel and a monkey.
I really don't understand the hysteria and panic regarding the Crates. It's all junk.
It's because we have the amazing power to remember past events, and extrapolate patterns of behavior. It's a terrifying power, but one we learn to live with.
yup... pattern recognition... us humans are really good at it, a survival mechanism. in fact we are so good at it that we see patterns where there are none.
Nice, one week going and you finally said something I can agree with... So that agree is from me btw (incase you didn't put that together ).
well, thank you
the bit about seeing patterns where there are none is a major part of the survival mechanism - a false positive is better than missing an event - those shadows under that tree look like it could be a tiger, best get away from here.
@anitajoneb17_ESOanitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »Blackbird71 wrote: »If I have a standing order with a baker for two dozen almond scones each day, and one day he decides to stop making almond scones, and without consulting me instead gives me blueberry muffins when I show up for my order, I will definitely complain, demand a refund, and if necessary go to another bakery. That is my right as a consumer.
.../...
Now, if before changing his menu, the baker lets me know that he's considering discontinuing the almond scones, and I really enjoy his almond scones, I may take time to try to reason with the baker and convince him to keep making the scones.
.../...
This is representative of what you see in this thread and other places; ZOS has announced a planned change, and invested consumers are attempting to convince ZOS that they would prefer to continue with the game that they paid for, rather than to have it change into something that they didn't. .../...
Except that in this case, the baker is not discontinuing almond scones. He simply put another cake on his offer - which you don't have to buy and which doesn't impact your almond scones. Because you dislike that other cake, you think it's unhealthy, too expensive, the baker is too profit-oriented, etc. And because you're scared that this other cake will be so successful that your almonds will be discontinued (but we're not there yet and might never get there).
The baker will be interested in your feedback regarding this other cake. But don't start telling him how to bake them (you don't know his particular recipe), or how to make money (you know nothing of his cost structure). It's your favourite bakery but it doesn't make it your bakery.
For now our almond scones are NOT impacted. If you think the direction the baker is heading is bad, you might already look for another baker - that's your right. I prefer to enjoy the almond scones for as long as they're there. IF one day they're impacted or changed, I might change bakeries too, but for now it's fine for me. But I don't tell the baker how to bake nor how to run his business.
You're kind of missing some things in this analogy. For instance, the baker is still selling almond scones, but all the best scones are going inside an undetermined number of boxes. Also going inside the boxes, in undetermined amounts, are packs of 27 birthday candles, packages of paper plates, plastic forks, and sugar packets (all of which you can buy normally). All the boxes are guarantees to have one of those accessory items that you don't actually want or need (and can buy straight-up anyway), but the box also has a chance of containing a really good almond scone. Baker spends hours on these really special scones, you see, and they are of an indisputably higher quality than the ones that normally get sold. But the baker says you have to play the box game to get a chance at the good scones.
Now, this is not what your previous arrangement was, and it is super obvious to everyone that nobody actually wants to play the box game. But this baker is the only one that even sells almond scones, and the next single-serving scone isn't going to come out for years so it's pretty much this or nothing. Baker's got a copyright on scones, you see.
Under those circumstances, you are entirely within your right to tell the baker not to do that. Baker doesn't need to comply, but you can't tell someone they can't tell someone something when someone is telling something to someone sometimes. Actions don't exist in a vacuum and customer feedback is important to running a business.
Now buy this box from me, it occasionally contains a lesson on perspective.
- You don't have to care about what's inside the boxes if you don't intend to buy them anyway (which you don't, do you ?)
- The "premium scones" won't necessarily be better quality - so far, noone has seen them and only the baker says so.
- Even in the "premium scones" are of better quality, that doesn't make the standard scones less tasty, does it ? I don't want to sound patronizing here, but if you stop enjoying what you have just because there's something better that you can't have, you might experience frustration more often than necessary.
- And yes, baker has a copyright on THOSE scones, but there are other bakers with other scones which are very tasty too. And even then, you can also try something else but scones for breakfast. Don't let your well-being depend upon one single supplier !
- In terms of feedback, companies want to know what you like and dislike in their products, and why. They're not interested in you telling them what they should or shouldn't do.
- If you're right by saying that "nobody wants to play the box game", then don't worry : they won't last long. Products that don't sell don't last. Unfortunately, I think you're wrong and many people will play the box game. Which is why the baker does them.
DCUO has these. Some folk love them, and drop insane amounts of cash to get the exclusive aura they're chasing....other's hate them.
I don't like them personally....they smell like a cash grab.
@Recremen "The Elder Scones" sounds like either the most epic and mythic baked delicacy or the name the people who work at the bakery's counter give to those products that are left in the depths of the fridge for days