anitajoneb17_ESO wrote: »eric_1961_ukb16_ESO wrote: »Will never buy one. It's a good test of how much ZoS value customer feedback though considering how negative that feedback is. Any decent company getting this kind of backlash would take a step back and dump the idea, so how about it ZoS, what kind of company are you?
^^^ This.
ZoS, spend some time improving armor image maps, instead.
See ? That's typically not "legitimate feedback".
How is doing what YOU personally (and the vast majority of players I'd guess don't care about at all) going to feed ZOS' wallet to pay server costs, salaries and investors ?
I don't approve of RNG-boxes, BUT I reckon ZOS needs income, especially since last update was mainly about the base game and next update is entirely about the base game (thus, not "sellable" as DLC and thus not bringing any direct income).
If you want them to take care of your armor maps, you have to let them earn money elsewhere.
If the lockboxes are guaranteed to be happening, then I think this would be the best compromise. I don't mind if they re-use limited time items, because they can still come back later. But they should not have lockbox-exclusive items. Anything that can be won in a lockbox should have a direct purchase alternative.If ZOS wants to add some "fun" gambling, then there must be one rule: Every possible drop from the RNG crate must be available for direct purchase.
This would allow people to try their luck at getting an item cheaply. But it would not leave RNG as the only way to get an item.
I do not like to gamble, I never gamble, and I would not be tempted to gamble. So these crates have absolutely zero effect on me personally. But they can and do affect people who don't have that kind of self-control. And by having items that are obtainable only through random crates--either items that are "discontinued" or items that are exclusive to the gamble boxes--they are enticing the compulsive players to gamble. And even though it doesn't affect me, it is a low tactic that elicits my disapproval.
So, ZOS, if you want to add gambling, do it right: Make everything that is in your current gamble box pool available for direct purchase. Rotate stuff in and out as you see fit, but there should never by anything in the gamble pool that cannot be direct-purchased. It's just a virtual store of bits--don't insult our intelligence by claiming "limited space". Make this change, and I will withdraw all objections. Don't, and I'll know just how far you are willing to exploit a certain segment of your customer base.
Not so. The point of the post is to defend ZOS against the people who are accusing them of breaking promises or lying. I've often jumped in on threads to defend ZOS' (and anyone else's) integrity while still being neutral (and sometimes in opposition) of their decisions and opinions. They've already fallen down on their moral integrity by introducing something which encourages gambling, but I have yet to see an accusation of outright lying or broken promises that is actually valid, so I am skeptical over what was actually said vs what has been inferred.starkerealm wrote: »It actually kinda is. I'm sorry, but there's no other point to that post. Additionally, there was a "no, never" quote, probably on ESO live, I just can't be bothered to hunt it down for you because, quite frankly, at this point? I've got better things to do with my life.Disclaimer - This isn't a defense of ZOS adding lockboxes. This is a defense of the currently unfounded claim that ZOS said they never would.
If the only thing we'd gotten saying, "no lockboxes" was a mealy mouthed, "no plans at this time," I would not have come back. The quote exists out there. If you don't believe me, or want to prove me wrong, you can go prove it's never been stated.
anitajoneb17_ESO wrote: »I don't approve of RNG-boxes, BUT I reckon ZOS needs income, especially since last update was mainly about the base game and next update is entirely about the base game (thus, not "sellable" as DLC and thus not bringing any direct income).
ZOS apparently has too many crowns in circulation. That's their fault for dumping tons of crowns into sub accounts each month and having sales on them without really offering anything monthly that truly enhances the game experience. They created the problem. They have to fix it. And they're not really all that great at fixing stuff so this is what we get.
Here is the quote where Gina Bruno said there will be no lockboxes in eso "https://www.reddit.com/r/elderscrollsonline/comments/2t6g9i/please_no_locked_rng_boxes/". This was said by Matt Firor aswell, but I remember it being on the initial announcement video of tamriel unlimited, which is ofcourse not accesible anymore.
What? The quote says very clearly they didn't had plans at that time. Why are you trying so hard to misslead something quite obvious?
How did you get from "not having this item affects my enjoyment of the game" to "I can't live without it"?anitajoneb17_ESO wrote: »Suddenly the existence of lockboxes affects what I can or cannot buy. I'm willing to pay for a mount I really like, but I will not spend a single crown if its hidden behind RNG.
So what ? Can't you live happily without that mount ? Even if you wanted it so badly ?
It's not your own blood that will be in lockboxes guys, c'mon...
I'll never buy one, but they don't ruin the game for me. I rarely look at the crown store, as it's not intrusive in the game.
I'll never buy one, but they don't ruin the game for me. I rarely look at the crown store, as it's not intrusive in the game.
This is the most professed argument I've read to give ZOS green light to implement lockboxes.
Many don't care because it's not P2W, not realizing that character customization for many is equally if not more important than in-game advantages in say DPS or stats. Others won't buy them because they realize because it's a crappy system for consumers to use. Some even go as far as to say they'd be happy for others to buy them so ZOS gets more dollars.
I could say the same, because I won't buy them either. I could say: 'Does not affect me, by all means.' Two reasons I don't:
1. I think it's a crappy system, of which I think it were better it didn't exist at all, in any game - a system which instead of selling stuff straight aims to squeeze the most out of willing customers through RNG.
2. The slippery slope: now I don't care, but it will be all the more crappy when stuff gets in the gamble boxes that I do actually wish to buy. And based on experience with other games, I daresay the gamble box inventory only ever expands.
The counter argument is often: 'ZOS gotta make money.' To which the easy reply is: they will also make money selling stuff straight, arguably less, but still. It worked for them the last 2,5 years.
Apart from the people who want ZOS to maximize profits above all else, I still don't know why people would actually be in favour of this. I've seen only either opposition or disinterest.
adriant1978 wrote: »anitajoneb17_ESO wrote: »I don't approve of RNG-boxes, BUT I reckon ZOS needs income, especially since last update was mainly about the base game and next update is entirely about the base game (thus, not "sellable" as DLC and thus not bringing any direct income).
If the game really can't be financially viable without resorting to this kind of tactic, perhaps it shouldn't exist.
I'll never buy one, but they don't ruin the game for me. I rarely look at the crown store, as it's not intrusive in the game.
This is the most professed argument I've read to give ZOS green light to implement lockboxes.
Many don't care because it's not P2W, not realizing that character customization for many is equally if not more important than in-game advantages in say DPS or stats. Others won't buy them because they realize because it's a crappy system for consumers to use. Some even go as far as to say they'd be happy for others to buy them so ZOS gets more dollars.
I could say the same, because I won't buy them either. I could say: 'Does not affect me, by all means.' Two reasons I don't:
1. I think it's a crappy system, of which I think it were better it didn't exist at all, in any game - a system which instead of selling stuff straight aims to squeeze the most out of willing customers through RNG.
2. The slippery slope: now I don't care, but it will be all the more crappy when stuff gets in the gamble boxes that I do actually wish to buy. And based on experience with other games, I daresay the gamble box inventory only ever expands.
The counter argument is often: 'ZOS gotta make money.' To which the easy reply is: they will also make money selling stuff straight, arguably less, but still. It worked for them the last 2,5 years.
Apart from the people who want ZOS to maximize profits above all else, I still don't know why people would actually be in favour of this. I've seen only either opposition or disinterest.
lordrichter wrote: »adriant1978 wrote: »anitajoneb17_ESO wrote: »I don't approve of RNG-boxes, BUT I reckon ZOS needs income, especially since last update was mainly about the base game and next update is entirely about the base game (thus, not "sellable" as DLC and thus not bringing any direct income).
If the game really can't be financially viable without resorting to this kind of tactic, perhaps it shouldn't exist.
Yup. If ZOS cannot make ESO into a game that is profitable, they should move onto another game.
However, I don't think that is what is happening. I feel that ESO is probably bringing in loads of cash, but not as fast as they need it to. They need to repay investors and build cash reserves for future games. If those things are behind schedule, one way of getting "back on schedule" is to milk the players for everything they got. Lucky bags are a terrific way to reducing your player base to a cash cow.
I'll never buy one, but they don't ruin the game for me. I rarely look at the crown store, as it's not intrusive in the game.
This is the most professed argument I've read to give ZOS green light to implement lockboxes.
Many don't care because it's not P2W, not realizing that character customization for many is equally if not more important than in-game advantages in say DPS or stats. Others won't buy them because they realize because it's a crappy system for consumers to use. Some even go as far as to say they'd be happy for others to buy them so ZOS gets more dollars.
I could say the same, because I won't buy them either. I could say: 'Does not affect me, by all means.' Two reasons I don't:
1. I think it's a crappy system, of which I think it were better it didn't exist at all, in any game - a system which instead of selling stuff straight aims to squeeze the most out of willing customers through RNG.
2. The slippery slope: now I don't care, but it will be all the more crappy when stuff gets in the gamble boxes that I do actually wish to buy. And based on experience with other games, I daresay the gamble box inventory only ever expands.
The counter argument is often: 'ZOS gotta make money.' To which the easy reply is: they will also make money selling stuff straight, arguably less, but still. It worked for them the last 2,5 years.
Apart from the people who want ZOS to maximize profits above all else, I still don't know why people would actually be in favour of this. I've seen only either opposition or disinterest.
You mistake my comment for being in favour of them. Never put words in my mouth. That's one thing that grates on me, and I have a very high threshold for getting annoyed
My honest feeling is apathy. They are going to implement these sorts of things into MMO's to keep up revenue streams. Do I like it? No, absolutely not. But I have a very good inbuilt ignore mechanism. As long as they remain cosmetic items, which hold limited to no interest for me, then as I don't really even open the crown store tab, to me, it's not there.
That's not to say it isn't there, of course it is. I am never overly happy to see mobile gaming transactions in supposedly AAA (the property certainly is) games, of course I am not. Maybe all this outrage will do something, maybe it won't. And God bless those who asre so dead against them for trying, but as I got older I learned to pivk my battles instead of fighting for every cause. Worthy or not.
Dont care, no P2W stuff in the boxes anyway..
if you don like it, dont buy it, and if you do like it, great go ahead and buy some..
Really dont see how this can affect peoples enjoyment of the game, but each to their own.
its not a matter of pay to win -.-
its a matter of paying 80000 crowns for something you could get for 2000-3000 crowns
Dont care, no P2W stuff in the boxes anyway..
if you don like it, dont buy it, and if you do like it, great go ahead and buy some..
Really dont see how this can affect peoples enjoyment of the game, but each to their own.
its not a matter of pay to win -.-
its a matter of paying 80000 crowns for something you could get for 2000-3000 crowns
Then don't buy the boxes
Good argument *facepalm*
Explain how its not a good argument..... You dislike how they're selling something... Don't buy what they're selling.
Seems like a pretty simple suggestion...Or maybe your ICD is twitching.
Dont care, no P2W stuff in the boxes anyway..
if you don like it, dont buy it, and if you do like it, great go ahead and buy some..
Really dont see how this can affect peoples enjoyment of the game, but each to their own.
its not a matter of pay to win -.-
its a matter of paying 80000 crowns for something you could get for 2000-3000 crowns
Then don't buy the boxes
Good argument *facepalm*
Explain how its not a good argument..... You dislike how they're selling something... Don't buy what they're selling.
Seems like a pretty simple suggestion...Or maybe your ICD is twitching.
I'm hoping the next episode of ESO Live will shed some light on some important aspects of these bags, like drop rate of the rarer stuff and the Crown Gem conversion.
I want to see if a direct mount->mount trade is possible if they were previously put up in the Crown Store for the same price.
For example, say I get the Clouded Senche from a box. It costed 2500 Crowns when it was put on the store, if I remember it correctly, and I already own it. So, they said I can exchange repeated stuff for these "Crown Gems". I want to know if I will get enough Crown Gems to buy, say, the Pale Velothi Guar, that was 2500 Crowns when it was in the Crown Store.
In short, I want to know if the value of the stuff dropped from the store will match the value of the stuff offered on this special Crown Gem section of the Crown Store. I think this is an important aspect of it, because if you get less Crown Gems than what your duplicate is worth in the Crown Gem section, that would be pretty awful.
For me it's pretty simple. If it's only ever crown store items whether current or past exclusives or whatever, then I'm fine with it. If it includes skins or costumes that come via in game achievements, then that's bad.
Dont care, no P2W stuff in the boxes anyway..
if you don like it, dont buy it, and if you do like it, great go ahead and buy some..
Really dont see how this can affect peoples enjoyment of the game, but each to their own.
its not a matter of pay to win -.-
its a matter of paying 80000 crowns for something you could get for 2000-3000 crowns
Then don't buy the boxes
For me it's pretty simple. If it's only ever crown store items whether current or past exclusives or whatever, then I'm fine with it. If it includes skins or costumes that come via in game achievements, then that's bad.
I've seen some posts comparing it to a lottery system: buy a ticket, maybe you're in luck, hurray!
I disagree that it's entirely similar though.
In a lottery people buy a ticket for the sake of taking a chance at winning more money.
Here we have customers who actually want to buy something, but the company they're dealing with has a monopoly on the product and decided to put them behind a gambling mechanism only to make the most out of their customers. Customers who in many cases already spent a lot of money at said company.
To me, that's like the company is saying to its loyal customers: 'Tough luck.'
It's ZOS' business, and sure customers can decide for themselves, but it does not leave a good impression on me at all. I think gamble boxes are a nasty way to sell products.
Swtor has them; honestly never had a issue with them in that game. They didn't add anything that had an actual effect on the game, it's all cosmetic... People who whine about are just pathetic silly children who demand everything be given to them for free.
But all the good stuff goes into the cartel packs, hardly anything elsewhere. And after a while the chance to get anything good is now so low the only use for them is as a means to convert real money into game cash.
While this is true you can also pretty much spend in game cash on any of these said items vs real life money in that game...so its not a huge issue.
In swtor prices on the GTN are astronomical and utterly bizarre. True other events may well have contributed but there is no doubt that the rarest items are like rocking horse pellets and go for bizarre sums. But, thats not my concern ....
The gamblng pack addiction works two ways; one with players, and second with the developers.
I dislike the gambling packs simply because they suck the creative soul out of a game, in my opinion, and eventually it becomes more a priority to get new packs out than invest in the game; new content, bug fixing enhancements etc. It's not free and I don't expect it to be.
On the other hand, like anything, if restraint and sensible management is used it could be a real crown store asset providing revenue and a source of new cosmetics and content for us all.
ESO have proven pretty sensible so far, my hopes are high.
SWTOR prices have little to do with the Crates you buy and everything to do with Inflation. You can farm an absurd amount of coin in that game very easily.....I stated earlier in this thread i'd login just to send my 8 characters on slicing missions and barely played the game and I was able to pull 20 million credits with ease in that game. Someone who played every day and actually farmed credits could surpass me easily..the Daily Missions alone if ya did them resulted in something like 1 Million Credits Per day.