starkerealm wrote: »Panda_iMunch wrote: »starkerealm wrote: »Panda_iMunch wrote: »I think what seems to be the main issue is the way it might be implemented. That's where some valid points can be made. Maybe they should have it so that gold keys can sometimes drop key or chest fragments so that we have a way to gain these items if you put time into it.
That's actually a far worse situation. You'll often see people defending games like STO as not being pay to win, because you can grind for months to get all of the endgame crap from the store that is flat out, statistically, better than anything you can obtain without interacting with the real money currencies. And... it's technically true. Except, it is still pay to win. Because you will get massively better items from the lockboxes and the store than from any other source, and because of how the grind currency is mashed into the game everywhere, it creates a situation where there's a serious incentive for someone to buy it (from other players) with cash. The game becomes horrifically pay to win, even if you're getting someone else to foot the bill.
In this case, you'd see it used as a justification for items that were statistically better than anything else in the game getting dropped into the lucky bags. Maybe upgrade mats for a new, above legendary, gear quality, or new sets with very attractive bonus combinations. But, you'd have people babbling going, "but, it's not pay to win, because if you collect 10 key fragments, that drop a maximum of once per week, with a drop chance of 1:500k, then you can get a chest, and maybe get one of those awesome things." "Or spend 40 bucks on chests?" "Yeah, but it's not pay to win, see?"
I see your point if a game had a P2W model like that where the odds are fairly easy to see are stacked against the player. The issue? Elder Scrolls Online is not STO and has no items that offer a person with the best edge in the game. To bring the issues of those games to this one is pretty misleading as they have made it clear they will not put in a P2W item in the crown store and still to this day have not done so. What item in the crown store is a must have in order to top the charts? None from what I can tell.
And what makes you believe, they are telling the truth, if they lied so often already?
this old reddit post shows pretty well how ZOS is dealing with the truth - be surprised how "honest" they are:
Matt Firor - ESO "Game Director"
Aug 23, 2013
When asked if the game had anything "extra" beyond a subscription, Mr. Firor said:
"There won't be anything like 'bonus points' but we'll have a shop to buy kinda fun stuff and services too, like name changes and things like that. But it's not part of the core game, anything in the core game is included in the subscription price."
and a little later
Paul Sage - ESO "Creative Director"
Sep 7, 2013
"Sage confirms that Matt Firor simply picked his words poorly when he mentioned there would be a cash shop on top of the subscription fee. Sage says that Firor was talking about things like name changes – things you cannot normally do in the course of your gameplay. He even states that to his knowledge there is no cash shop."
Now what is this telling you about their ways to deal with the truth?
In fairness, the "no lockboxes" thing might have actually been Sage. I don't remember.
I meant something else - that what Matt Firor said in 2013 - doesn't that sound a lot like what we have now?- And why was Sage so after hiding this - I think that was planned in the long term already, and Matt pushed it out by accident - just like this "RNG box exclusive" thing might be something, what should not have been said yet - and he did nevertheless.
I can just not trust onto their word anymore - this is the problem with people who lie on a regular basis - you cannot believe in anything they say anymore.
starkerealm wrote: »What really drives me nuts here is... it means 2017 will be a bumper year for ESO... financially. But, we'll get nothing of value. All that cool content we're seeing down the pipeline? Yeah, that's just going to end up being delayed because it became more profitable to focus on the *** lucky bags. And 2018? Yeah, the game will be dead. Gone. There will still be newbies wandering through, wondering how you could possibly get those 9 trait sets, but it's going to decimate the community.
Here's the really messed up thing, ESO's community is not designed to take this kind of a hit. The decentralization means that if it starts loosing people anywhere, it will snowball fast. We saw this back at launch, when people were yelling about how the game was dead because half their guild rosters were empty.
This single thing will do far more damage than it looks like it will.
starkerealm wrote: »What really drives me nuts here is... it means 2017 will be a bumper year for ESO... financially. But, we'll get nothing of value. All that cool content we're seeing down the pipeline? Yeah, that's just going to end up being delayed because it became more profitable to focus on the *** lucky bags. And 2018? Yeah, the game will be dead. Gone. There will still be newbies wandering through, wondering how you could possibly get those 9 trait sets, but it's going to decimate the community.
Here's the really messed up thing, ESO's community is not designed to take this kind of a hit. The decentralization means that if it starts loosing people anywhere, it will snowball fast. We saw this back at launch, when people were yelling about how the game was dead because half their guild rosters were empty.
This single thing will do far more damage than it looks like it will.
I'm all for doom and gloom in this situation, but let's have a more realistic doom and gloom. They actually have a very good content lineup for next year from what I hear and we have no reason to expect that a few gambling box rewards are going to seriously cut into development time. Analyzing the profitability and coming up with new items is child's play in terms of calculation time, the real issue here is that the "child's play" is literally children being given a way to gamble with real-world money. This isn't likely to affect our DLC schedule, but it IS likely to pollute our relationship with the service provider.
starkerealm wrote: »What really drives me nuts here is... it means 2017 will be a bumper year for ESO... financially. But, we'll get nothing of value. All that cool content we're seeing down the pipeline? Yeah, that's just going to end up being delayed because it became more profitable to focus on the *** lucky bags. And 2018? Yeah, the game will be dead. Gone. There will still be newbies wandering through, wondering how you could possibly get those 9 trait sets, but it's going to decimate the community.
Here's the really messed up thing, ESO's community is not designed to take this kind of a hit. The decentralization means that if it starts loosing people anywhere, it will snowball fast. We saw this back at launch, when people were yelling about how the game was dead because half their guild rosters were empty.
This single thing will do far more damage than it looks like it will.
I'm all for doom and gloom in this situation, but let's have a more realistic doom and gloom. They actually have a very good content lineup for next year from what I hear and we have no reason to expect that a few gambling box rewards are going to seriously cut into development time. Analyzing the profitability and coming up with new items is child's play in terms of calculation time, the real issue here is that the "child's play" is literally children being given a way to gamble with real-world money. This isn't likely to affect our DLC schedule, but it IS likely to pollute our relationship with the service provider.
starkerealm wrote: »Bouldercleave wrote: »You people act like ZoS has a flippin gun to your temple.
So much drama and overreaction about an OPTIONAL feature of the game.
The ONLY one here that I can agree with though is Cazzy. At lease Cazzy had a rational reason for disliking the feature.
Okay, let me explain why this is a problem.
Luckybags make A LOT of money for an MMO. It comes with increased turnover, but these things will keep companies going. Cryptic was pretty open at one point saying that they had players who were spending over 5k a year on keys.
Why does this matter? I mean, more money for the game, right? Actually... not so much.
So, when you're evaluating, as a developer, what to upgrade or fix in your game, you need to evaluate what your ROI is going to be. In a normal MMO, there's a serious incentive to fix issues with the game. That's where your money is coming from, that's what you need to fix.
But, lucky bags exist in, almost total, isolation from that. You have people who will pay to roll the dice endlessly.
This means, for a developer, if they've got a bugged achievement that won't award a cool skin for finishing a dungeon, or a bug that causes the lucky bags to pay out at a higher than intended rate... they're going to fix the bag drop rate right now, because that affects their bottom line. The other issue stays low on the priorities list.
Similarly, if you're looking at developing new content, the stuff that's going into the bag will be worth A LOT more to you, as a developer, so it will get higher priority than actual new content.
Finally, there's a huge incentive to making the bags more attractive to consumers. Initially it's enough to say, "well, just cosmetic stuff," but inevitably you're going to see stuff going into those bags that's more valuable than what you can get in game, just to keep people coming back. Stuff like: unique sets, or consumables that do things you cannot replicate in game. Consider that the XP scrolls are already considerably better than the ambrosia pots you can get in game naturally, simply because they last longer.
Now, initially you can say those unique sets aren't pay to win because they're not better than the ones in game, but the serious temptation will be to go that route. Even when ZOS has said they won't at this point. They also said they wouldn't be sticking luckybags in the game AT ALL, and have now gone back on that promise.
What you're seeing here is, actually, the death of the game. The luckybags will make more money than the normal content, meaning they'll get priority, they'll become more important to the developers than the game itself, simply because it makes them more money.
They're not holding a gun to anyone's head, but the decision to include these will warp and corrupt the entire development pipeline, just like it has for every other MMO that implemented a similar system.
starkerealm wrote: »starkerealm wrote: »What really drives me nuts here is... it means 2017 will be a bumper year for ESO... financially. But, we'll get nothing of value. All that cool content we're seeing down the pipeline? Yeah, that's just going to end up being delayed because it became more profitable to focus on the *** lucky bags. And 2018? Yeah, the game will be dead. Gone. There will still be newbies wandering through, wondering how you could possibly get those 9 trait sets, but it's going to decimate the community.
Here's the really messed up thing, ESO's community is not designed to take this kind of a hit. The decentralization means that if it starts loosing people anywhere, it will snowball fast. We saw this back at launch, when people were yelling about how the game was dead because half their guild rosters were empty.
This single thing will do far more damage than it looks like it will.
I'm all for doom and gloom in this situation, but let's have a more realistic doom and gloom. They actually have a very good content lineup for next year from what I hear and we have no reason to expect that a few gambling box rewards are going to seriously cut into development time. Analyzing the profitability and coming up with new items is child's play in terms of calculation time, the real issue here is that the "child's play" is literally children being given a way to gamble with real-world money. This isn't likely to affect our DLC schedule, but it IS likely to pollute our relationship with the service provider.
Okay, then let me quote what I said earlier.starkerealm wrote: »Bouldercleave wrote: »You people act like ZoS has a flippin gun to your temple.
So much drama and overreaction about an OPTIONAL feature of the game.
The ONLY one here that I can agree with though is Cazzy. At lease Cazzy had a rational reason for disliking the feature.
Okay, let me explain why this is a problem.
Luckybags make A LOT of money for an MMO. It comes with increased turnover, but these things will keep companies going. Cryptic was pretty open at one point saying that they had players who were spending over 5k a year on keys.
Why does this matter? I mean, more money for the game, right? Actually... not so much.
So, when you're evaluating, as a developer, what to upgrade or fix in your game, you need to evaluate what your ROI is going to be. In a normal MMO, there's a serious incentive to fix issues with the game. That's where your money is coming from, that's what you need to fix.
But, lucky bags exist in, almost total, isolation from that. You have people who will pay to roll the dice endlessly.
This means, for a developer, if they've got a bugged achievement that won't award a cool skin for finishing a dungeon, or a bug that causes the lucky bags to pay out at a higher than intended rate... they're going to fix the bag drop rate right now, because that affects their bottom line. The other issue stays low on the priorities list.
Similarly, if you're looking at developing new content, the stuff that's going into the bag will be worth A LOT more to you, as a developer, so it will get higher priority than actual new content.
Finally, there's a huge incentive to making the bags more attractive to consumers. Initially it's enough to say, "well, just cosmetic stuff," but inevitably you're going to see stuff going into those bags that's more valuable than what you can get in game, just to keep people coming back. Stuff like: unique sets, or consumables that do things you cannot replicate in game. Consider that the XP scrolls are already considerably better than the ambrosia pots you can get in game naturally, simply because they last longer.
Now, initially you can say those unique sets aren't pay to win because they're not better than the ones in game, but the serious temptation will be to go that route. Even when ZOS has said they won't at this point. They also said they wouldn't be sticking luckybags in the game AT ALL, and have now gone back on that promise.
What you're seeing here is, actually, the death of the game. The luckybags will make more money than the normal content, meaning they'll get priority, they'll become more important to the developers than the game itself, simply because it makes them more money.
They're not holding a gun to anyone's head, but the decision to include these will warp and corrupt the entire development pipeline, just like it has for every other MMO that implemented a similar system.
That explain it in a more mature way, to your satisfaction?
starkerealm wrote: »starkerealm wrote: »What really drives me nuts here is... it means 2017 will be a bumper year for ESO... financially. But, we'll get nothing of value. All that cool content we're seeing down the pipeline? Yeah, that's just going to end up being delayed because it became more profitable to focus on the *** lucky bags. And 2018? Yeah, the game will be dead. Gone. There will still be newbies wandering through, wondering how you could possibly get those 9 trait sets, but it's going to decimate the community.
Here's the really messed up thing, ESO's community is not designed to take this kind of a hit. The decentralization means that if it starts loosing people anywhere, it will snowball fast. We saw this back at launch, when people were yelling about how the game was dead because half their guild rosters were empty.
This single thing will do far more damage than it looks like it will.
I'm all for doom and gloom in this situation, but let's have a more realistic doom and gloom. They actually have a very good content lineup for next year from what I hear and we have no reason to expect that a few gambling box rewards are going to seriously cut into development time. Analyzing the profitability and coming up with new items is child's play in terms of calculation time, the real issue here is that the "child's play" is literally children being given a way to gamble with real-world money. This isn't likely to affect our DLC schedule, but it IS likely to pollute our relationship with the service provider.
Okay, then let me quote what I said earlier.starkerealm wrote: »Bouldercleave wrote: »You people act like ZoS has a flippin gun to your temple.
So much drama and overreaction about an OPTIONAL feature of the game.
The ONLY one here that I can agree with though is Cazzy. At lease Cazzy had a rational reason for disliking the feature.
Okay, let me explain why this is a problem.
Luckybags make A LOT of money for an MMO. It comes with increased turnover, but these things will keep companies going. Cryptic was pretty open at one point saying that they had players who were spending over 5k a year on keys.
Why does this matter? I mean, more money for the game, right? Actually... not so much.
So, when you're evaluating, as a developer, what to upgrade or fix in your game, you need to evaluate what your ROI is going to be. In a normal MMO, there's a serious incentive to fix issues with the game. That's where your money is coming from, that's what you need to fix.
But, lucky bags exist in, almost total, isolation from that. You have people who will pay to roll the dice endlessly.
This means, for a developer, if they've got a bugged achievement that won't award a cool skin for finishing a dungeon, or a bug that causes the lucky bags to pay out at a higher than intended rate... they're going to fix the bag drop rate right now, because that affects their bottom line. The other issue stays low on the priorities list.
Similarly, if you're looking at developing new content, the stuff that's going into the bag will be worth A LOT more to you, as a developer, so it will get higher priority than actual new content.
Finally, there's a huge incentive to making the bags more attractive to consumers. Initially it's enough to say, "well, just cosmetic stuff," but inevitably you're going to see stuff going into those bags that's more valuable than what you can get in game, just to keep people coming back. Stuff like: unique sets, or consumables that do things you cannot replicate in game. Consider that the XP scrolls are already considerably better than the ambrosia pots you can get in game naturally, simply because they last longer.
Now, initially you can say those unique sets aren't pay to win because they're not better than the ones in game, but the serious temptation will be to go that route. Even when ZOS has said they won't at this point. They also said they wouldn't be sticking luckybags in the game AT ALL, and have now gone back on that promise.
What you're seeing here is, actually, the death of the game. The luckybags will make more money than the normal content, meaning they'll get priority, they'll become more important to the developers than the game itself, simply because it makes them more money.
They're not holding a gun to anyone's head, but the decision to include these will warp and corrupt the entire development pipeline, just like it has for every other MMO that implemented a similar system.
That explain it in a more mature way, to your satisfaction?
I didn't at all mean to imply that you were being immature, my bad if it came off that way, but I am also not satisfied with the argument you quoted. Keep in mind, I am 100% in agreement that gambling boxes are a cancer that must be excised, I just don't agree with your train of thought regarding development time. They already have people working constantly on Crown Store items, and we have had a stellar DLC schedule despite that. A much more likely scenario is that all of the really good Crown Store cosmetics are going to wind up behind the gambling wall. Take the racial costume lines. The first two tiers would likely be normal Crown Store items, but they'd probably save the 3rd tier ones as gambling box exclusives. Same for any mount with a white or black fur color.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »What really drives me nuts here is... it means 2017 will be a bumper year for ESO... financially. But, we'll get nothing of value. All that cool content we're seeing down the pipeline? Yeah, that's just going to end up being delayed because it became more profitable to focus on the *** lucky bags. And 2018? Yeah, the game will be dead. Gone. There will still be newbies wandering through, wondering how you could possibly get those 9 trait sets, but it's going to decimate the community.
Here's the really messed up thing, ESO's community is not designed to take this kind of a hit. The decentralization means that if it starts loosing people anywhere, it will snowball fast. We saw this back at launch, when people were yelling about how the game was dead because half their guild rosters were empty.
This single thing will do far more damage than it looks like it will.
I'm all for doom and gloom in this situation, but let's have a more realistic doom and gloom. They actually have a very good content lineup for next year from what I hear and we have no reason to expect that a few gambling box rewards are going to seriously cut into development time. Analyzing the profitability and coming up with new items is child's play in terms of calculation time, the real issue here is that the "child's play" is literally children being given a way to gamble with real-world money. This isn't likely to affect our DLC schedule, but it IS likely to pollute our relationship with the service provider.
Okay, then let me quote what I said earlier.starkerealm wrote: »Bouldercleave wrote: »You people act like ZoS has a flippin gun to your temple.
So much drama and overreaction about an OPTIONAL feature of the game.
The ONLY one here that I can agree with though is Cazzy. At lease Cazzy had a rational reason for disliking the feature.
Okay, let me explain why this is a problem.
Luckybags make A LOT of money for an MMO. It comes with increased turnover, but these things will keep companies going. Cryptic was pretty open at one point saying that they had players who were spending over 5k a year on keys.
Why does this matter? I mean, more money for the game, right? Actually... not so much.
So, when you're evaluating, as a developer, what to upgrade or fix in your game, you need to evaluate what your ROI is going to be. In a normal MMO, there's a serious incentive to fix issues with the game. That's where your money is coming from, that's what you need to fix.
But, lucky bags exist in, almost total, isolation from that. You have people who will pay to roll the dice endlessly.
This means, for a developer, if they've got a bugged achievement that won't award a cool skin for finishing a dungeon, or a bug that causes the lucky bags to pay out at a higher than intended rate... they're going to fix the bag drop rate right now, because that affects their bottom line. The other issue stays low on the priorities list.
Similarly, if you're looking at developing new content, the stuff that's going into the bag will be worth A LOT more to you, as a developer, so it will get higher priority than actual new content.
Finally, there's a huge incentive to making the bags more attractive to consumers. Initially it's enough to say, "well, just cosmetic stuff," but inevitably you're going to see stuff going into those bags that's more valuable than what you can get in game, just to keep people coming back. Stuff like: unique sets, or consumables that do things you cannot replicate in game. Consider that the XP scrolls are already considerably better than the ambrosia pots you can get in game naturally, simply because they last longer.
Now, initially you can say those unique sets aren't pay to win because they're not better than the ones in game, but the serious temptation will be to go that route. Even when ZOS has said they won't at this point. They also said they wouldn't be sticking luckybags in the game AT ALL, and have now gone back on that promise.
What you're seeing here is, actually, the death of the game. The luckybags will make more money than the normal content, meaning they'll get priority, they'll become more important to the developers than the game itself, simply because it makes them more money.
They're not holding a gun to anyone's head, but the decision to include these will warp and corrupt the entire development pipeline, just like it has for every other MMO that implemented a similar system.
That explain it in a more mature way, to your satisfaction?
I didn't at all mean to imply that you were being immature, my bad if it came off that way, but I am also not satisfied with the argument you quoted. Keep in mind, I am 100% in agreement that gambling boxes are a cancer that must be excised, I just don't agree with your train of thought regarding development time. They already have people working constantly on Crown Store items, and we have had a stellar DLC schedule despite that. A much more likely scenario is that all of the really good Crown Store cosmetics are going to wind up behind the gambling wall. Take the racial costume lines. The first two tiers would likely be normal Crown Store items, but they'd probably save the 3rd tier ones as gambling box exclusives. Same for any mount with a white or black fur color.
The logic underpinning this is simply that when you have gamble boxes, they distort any return on investment analysis severely. Based on that alone, I wouldn't jump to the conclusion that it will stagnate the DLC schedule. I'm basing that on past experience, and watching developers go from a content every three months, to bi-annual at best, more than once, while feeding the lucky bag cancer. It's not an instant inevitability, but it is a serious risk.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »What really drives me nuts here is... it means 2017 will be a bumper year for ESO... financially. But, we'll get nothing of value. All that cool content we're seeing down the pipeline? Yeah, that's just going to end up being delayed because it became more profitable to focus on the *** lucky bags. And 2018? Yeah, the game will be dead. Gone. There will still be newbies wandering through, wondering how you could possibly get those 9 trait sets, but it's going to decimate the community.
Here's the really messed up thing, ESO's community is not designed to take this kind of a hit. The decentralization means that if it starts loosing people anywhere, it will snowball fast. We saw this back at launch, when people were yelling about how the game was dead because half their guild rosters were empty.
This single thing will do far more damage than it looks like it will.
I'm all for doom and gloom in this situation, but let's have a more realistic doom and gloom. They actually have a very good content lineup for next year from what I hear and we have no reason to expect that a few gambling box rewards are going to seriously cut into development time. Analyzing the profitability and coming up with new items is child's play in terms of calculation time, the real issue here is that the "child's play" is literally children being given a way to gamble with real-world money. This isn't likely to affect our DLC schedule, but it IS likely to pollute our relationship with the service provider.
Okay, then let me quote what I said earlier.starkerealm wrote: »Bouldercleave wrote: »You people act like ZoS has a flippin gun to your temple.
So much drama and overreaction about an OPTIONAL feature of the game.
The ONLY one here that I can agree with though is Cazzy. At lease Cazzy had a rational reason for disliking the feature.
Okay, let me explain why this is a problem.
Luckybags make A LOT of money for an MMO. It comes with increased turnover, but these things will keep companies going. Cryptic was pretty open at one point saying that they had players who were spending over 5k a year on keys.
Why does this matter? I mean, more money for the game, right? Actually... not so much.
So, when you're evaluating, as a developer, what to upgrade or fix in your game, you need to evaluate what your ROI is going to be. In a normal MMO, there's a serious incentive to fix issues with the game. That's where your money is coming from, that's what you need to fix.
But, lucky bags exist in, almost total, isolation from that. You have people who will pay to roll the dice endlessly.
This means, for a developer, if they've got a bugged achievement that won't award a cool skin for finishing a dungeon, or a bug that causes the lucky bags to pay out at a higher than intended rate... they're going to fix the bag drop rate right now, because that affects their bottom line. The other issue stays low on the priorities list.
Similarly, if you're looking at developing new content, the stuff that's going into the bag will be worth A LOT more to you, as a developer, so it will get higher priority than actual new content.
Finally, there's a huge incentive to making the bags more attractive to consumers. Initially it's enough to say, "well, just cosmetic stuff," but inevitably you're going to see stuff going into those bags that's more valuable than what you can get in game, just to keep people coming back. Stuff like: unique sets, or consumables that do things you cannot replicate in game. Consider that the XP scrolls are already considerably better than the ambrosia pots you can get in game naturally, simply because they last longer.
Now, initially you can say those unique sets aren't pay to win because they're not better than the ones in game, but the serious temptation will be to go that route. Even when ZOS has said they won't at this point. They also said they wouldn't be sticking luckybags in the game AT ALL, and have now gone back on that promise.
What you're seeing here is, actually, the death of the game. The luckybags will make more money than the normal content, meaning they'll get priority, they'll become more important to the developers than the game itself, simply because it makes them more money.
They're not holding a gun to anyone's head, but the decision to include these will warp and corrupt the entire development pipeline, just like it has for every other MMO that implemented a similar system.
That explain it in a more mature way, to your satisfaction?
I didn't at all mean to imply that you were being immature, my bad if it came off that way, but I am also not satisfied with the argument you quoted. Keep in mind, I am 100% in agreement that gambling boxes are a cancer that must be excised, I just don't agree with your train of thought regarding development time. They already have people working constantly on Crown Store items, and we have had a stellar DLC schedule despite that. A much more likely scenario is that all of the really good Crown Store cosmetics are going to wind up behind the gambling wall. Take the racial costume lines. The first two tiers would likely be normal Crown Store items, but they'd probably save the 3rd tier ones as gambling box exclusives. Same for any mount with a white or black fur color.
The logic underpinning this is simply that when you have gamble boxes, they distort any return on investment analysis severely. Based on that alone, I wouldn't jump to the conclusion that it will stagnate the DLC schedule. I'm basing that on past experience, and watching developers go from a content every three months, to bi-annual at best, more than once, while feeding the lucky bag cancer. It's not an instant inevitability, but it is a serious risk.
That's fair, this is my first MMO since WoW so I don't have a lot to compare it to.
Listening to feedback means they listen to feedback. It doesn't mean they will agree with the feedback they have listened to.Points @ZOS_GinaBruno and @ZOS_JessicaFolsom to the poll. ZOS "claims" to listen to our feed back and the major of players are saying "By Oblivion, NO!" This is a good chance for ZOS to prove that they do indeed listen to their players..Indeed @Cazzy, these boxes will not be there in the next few weeks - and the last word about those might not be spoken yet as well. You can still enjoy the game and wait and see - the majority is against it in this poll, maybe ZOS will rethink their stand on this. It might just not be such a good idea as they thought it would be - and maybe they will get this from our reactions.Rohamad_Ali wrote: »Don't be rash and uninstall from game you love . Just don't support monetarily things that are cash grab . Speak out on social media for change and enjoy what you've already purchased . If game goes f2p and gameplay options get locked behind pay wall , then I would uninstall as it is hopeless at that point . Stay vigilant until the time comes my friend .I'm lucky my ESO+ is month by month so I've cancelled. Going to uninstalled tonight, which leaves loads of space for a new game. Might treat myselfWell, it's their loss - it is about 180,000 crowns, which I will not spend on this game per year, and I would have played for long, but so I will leave when my ESO+ runs out in August 2017 and not spend a single US$ on this game until then - it's their loss.KoshkaMurka wrote: »Knowing ZOS history with RNG, I expect the worst.Now, Gina, show that you are honest at ZOS - and give us the chance table for these items - an honest one - this is the only thing to get an acceptance for this and to show that this is not just a blatant cash grab and preying on gambling addicts. Be honest with us and show us, that there is a reasonable chance to get these items, then we might accept it - but if it is like in Archeage with percentages of 0.1%, 0.01% and lower, then this cannot be accepted and some of us will never spend another dime on this game.ZOS_GinaBruno wrote: »Thanks for your thoughts on the upcoming Crown Crates, everyone. Just want to clarify a few points -
First, Crown Crates will be available later this year, and will only include cosmetic or convenience items. You'll find things like potions and other consumables, pets, costumes, and - yes - sometimes even mounts. This will give you a chance to try and obtain previous limited time offers, or even some very unique items as Matt mentioned. It will not include things like armor or weapons.
In the event you get an item that you already own, you can exchange it for a currency called Crown Gems which will allow you to buy a different item of your choice.
Not to forget about that bunch of ESO gold edition packs, which I wanted to give as a gift to role play friends around christmas - this will as well not happen now. Nor do I need houses, and I would have bought like 12 of them - if not more - so be it - they do not want my money in a fair deal, they rather go for gamble.
starkerealm wrote: »@Recremen actually, as someone just reminded me, unless ZOS actually changes course quickly, we're already seeing a content slowdown. There hasn't been a DLC announced for this quarter. So it already looks like we're not getting any new content this year.
starkerealm wrote: »@Recremen actually, as someone just reminded me, unless ZOS actually changes course quickly, we're already seeing a content slowdown. There hasn't been a DLC announced for this quarter. So it already looks like we're not getting any new content this year.
Well it is just like I have predicted it - a reworked Craglorn is what we get. Solo-able or groups of 2-4 players.
starkerealm wrote: »@Recremen actually, as someone just reminded me, unless ZOS actually changes course quickly, we're already seeing a content slowdown. There hasn't been a DLC announced for this quarter. So it already looks like we're not getting any new content this year.
It is kind of a lot of stuff what comes to the base game with One Tamriel - that is why there is no new DLC content.
starkerealm wrote: »@Recremen actually, as someone just reminded me, unless ZOS actually changes course quickly, we're already seeing a content slowdown. There hasn't been a DLC announced for this quarter. So it already looks like we're not getting any new content this year.
We're getting One Tamriel, dueling, and full zone overhaul including Craglorn in the base-game patch, even IF they don't have additional DLC content I think that counts as new development.
starkerealm wrote: »It is kind of a lot of stuff what comes to the base game with One Tamriel - that is why there is no new DLC content.
I'm aware. But at the same time it's also zero genuinely new content. "Now, as a new player, you can go to Auridon." "But, I have a Dominion character." "I meant, Stonefalls, right, that was it." "But, I'm logged in on a Pact character right now." "Er... I meant Bangkorai, you can go to Bangkorai." "Will the story make sense?" "Nope. Not a lick. You'll need to run Glenumbra, Stormhaven, Rivenspire, and Alik'r, in that order for you to know what's going on."
starkerealm wrote: »It is kind of a lot of stuff what comes to the base game with One Tamriel - that is why there is no new DLC content.
I'm aware. But at the same time it's also zero genuinely new content. "Now, as a new player, you can go to Auridon." "But, I have a Dominion character." "I meant, Stonefalls, right, that was it." "But, I'm logged in on a Pact character right now." "Er... I meant Bangkorai, you can go to Bangkorai." "Will the story make sense?" "Nope. Not a lick. You'll need to run Glenumbra, Stormhaven, Rivenspire, and Alik'r, in that order for you to know what's going on."
yeah story-wise it might be a mess - but not all care for the story content that much - I certainly do not - I am more the open world sand-boxy type, who finds her own destiny in the game. I do not need the game to take me by the hand.
Sorry to jump in...wow this thread already have a view of 9.6K+ meanwhile the thread just start yesterday... Also in reddit, this topic is going wild